Relic: Difference between revisions

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<center>{{Article Quote|[[Covenant]] scripture dictates that structures of this type are memorials to [[Forerunners]] who fell in battle against the [[Flood]].}}</center>
<center>{{Article Quote|[[Covenant]] scripture dictates that structures of this type are memorials to [[Forerunners]] who fell in battle against the [[Flood]].}}</center>


'''Relic''' is a [[multiplayer]] map in ''[[Halo 2]]''.
'''Relic''' is a [[multiplayer]] map in ''[[Halo 2]]''. It is part of the [[Maptacular Pack]].


==Summary==
==Summary==
A ''[[Halo 2]]'' multiplayer map, the setting takes place on a large island on [[Installation 05]]. It possesses a vast castle-like [[Forerunner]] structure centered on the island. It is assessed to be a counterpart of [[Halo: Combat Evolved]]'s campaign level [[The Silent Cartographer (Level)|The Silent Cartographer]] by some. It also resembles [[Death Island]] from [[Halo PC]], but it's smaller. Due to its design, it is best played using one [[CTF|flag]]/[[CTF|bomb CTF]]/[[Assault]] variants.
The map is set on a large island on [[Installation 05]]. It possesses a vast, castle-like [[Forerunner]] structure centered on the island. Some consider it to be a counterpart of ''[[Halo: Combat Evolved]]''<NOWIKI/>'s campaign level [[The Silent Cartographer (Level)|The Silent Cartographer]]. It also resembles a smaller version of [[Halo PC]]'s [[Death Island]]. Due to its design, it is best played using one [[CTF|flag]]/[[CTF|bomb CTF]]/[[Assault]] variants.


Relic was added to ''Halo 2'' in the [[Maptacular Pack]].
It is rumored that this map may be remade into [[Longshore]] (given its popularity with one-sided game types) for the ''[[Halo 3]]'' [[Mythic Map Pack]], due to both [[Ghost Patrol|possibly]] having beaches and the [[Ghost]] -- an integral vehicle in Relic.
It is rumored that this map may be remade into [[Longshore]] (given its popularity with one-sided game types) for the ''Halo 3'' Mythic map pack: due to both possibly having beaches and the [[Ghost]], an integral vehicle in Relic.


The map itself features the [[Sniper Rifle]] and [[Beam Rifle]], as well as the anti-gravity sniper towers used by [[Jackals]].
The map itself features the [[Sniper Rifle]] and [[Beam Rifle]], as well as the [[Deployable Lookout Tower]]s used by [[Jackals]].


==Description==
==Description==
There is a two-way [[teleporter]] that can be activated from inside the basement of the building, If you get on top of the teleporter inside the building before you activate it then jump and shoot a rocket at it, when you land on it you will transport. There is also an excellent hovering [[Covenant]] sniping tower, at the base of which, a [[Beam Rifle]] can be found and located. This tower can be toppled, if you put on certain vehicles, such as the [[Gauss Warthog]] in the settings. This is an amazingly helpful weapon for such a large map. However, the sniping tower can be shot down with rockets.
There is a two-way [[Teleporter]] that can be activated from inside the basement of the building, though the inside Teleporter can be used prior to its activation by jumping, firing a [[Rocket Launcher|rocket]] at it, and landing on it -- or, more simply, by [[Crouch Jumping|crouch jumping]].


There is also a [[Sniper Rifle]] located near the back of the [[Albatross|UNSC Albatross]]. Two more fantastic weapons are the [[Energy Sword]] and the [[Shotgun]]. They are both found near the middle and center locale of the map, under the Forerunner building. The [[Rocket Launcher]] is located by some broken walls on the far side of the island. The control of these weapons generally controls the outcome of the game.
There is also a [[Covenant]] Deployable Lookout Tower, with a Beam Rifle lying at its base. This tower can be toppled using explosive weapons or certain vehicles, such as the [[Gauss Warthog]]. Despite this, the tower can be an amazingly helpful weapon for such a large map.


It is oddly enough one of the only maps in which the flags in a CTF game mode are not on opposite ends of the map or in any symmetrical pattern. This makes for unusual game play.
There is also a [[Sniper Rifle]] located near the back of the [[Albatross|UNSC Albatross]]. Two more fantastic weapons are the [[Energy Sword]] and the [[Shotgun]], both of which are located near the center locale of the map, under the Forerunner building. The [[Rocket Launcher]] is located by some broken walls on the far side of the island. Control over these weapons generally translates into control over the outcome of the game.
 
It is, oddly enough, one of the only maps in which the flags in a CTF game mode are not on opposite ends of the map or in any symmetrical pattern. This makes for unusual gameplay.


===Territories===
===Territories===
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== Trivia ==
== Trivia ==
*Relic's design was based somewhat on the first multiplayer map design for Halo. In this way, it is literally a relic.
*Relic's design was based somewhat on the first multiplayer map design for ''Halo''. In this way, it is literally a relic.
*You can use the black shield trick to reach the top of the tower, making for an excellent sniping location. Do this by hitting the shield close to the tower, stand on the support leg, and shoot the top center of the shield with a Rocket Launcher. However, you must be the connection host to reach and land on top of the Relic and its recommended to use an [[Overshield]].
*A player who is connection host can use a Rocket Launcher, an [[Overshield]], a black shield, and a trick similar to the [[Banshee Launch]] Wingtip Method to reach the top of the tower, which is an excellent sniping location.
*On [[Bungie.net]], the image files for Relic are in the /dune/ directory, and in the game files it is called dune.map, which possibly signifies that the level was originally to be called Dune.
*On [[Bungie.net]], the image files for Relic are in the /dune/ directory, and in the game files, the map is called dune.map, which may indicate that the level was originally called "Dune".
*Avoid attacking someone who has positioned themselves behind the teleporter (when active) inside the structure with the Energy Sword as you will be flung far outside the map and die.
*Avoid using the [[Energy Sword]] to attack someone who has positioned themselves behind the Teleporter (when active) inside the structure; doing so will launch you outside of the map and to your death.
*This map is used as the main setting for the Machinima, Gameplay May Change During Online Play, along with being a main setting for the Machinima, Lost: Halostyle, as well as breifly being [[O'Malley]]'s hideout in [[Red vs. Blue]]. Wyoming also fought Tex and York here and briefly encountered Washington but fled for an unknown reason.
*This map is used as the main setting for the [[machinima]] ''Gameplay May Change During Online Play''. It has also been used as the main setting for the machinima ''Lost: Halostyle'' and, more notably, in ''[[Red vs Blue]]''.
*There is an Albatross dropship on the west edge of the island. This is also seen on the ''[[Halo 3]]'' multiplayer map [[Sandtrap (Level)|Sandtrap]].
*There is an Albatross dropship on the west edge of the island. A similar dropship appears in ''Halo 3''<nowiki/>'s [[Sandtrap (Level)|Sandtrap]].
*The size and shape of Relic may have been inspired by the Halo PC map [[Death Island (Level)|Death Island]].
*The size and shape of Relic may have been inspired by the Halo PC map [[Death Island (Level)|Death Island]].
*This is the only map that has a [[Deployable Lookout Tower]] by default.
*This is the only multiplayer map that has a [[Deployable Lookout Tower]] placed in it by default.
*The map originally featured 5 [[Orbital Insertion Pod|Orbital Insertion Pods]] located across the map from the crashed Albatross but they presumably cut; they cannot be found without modding tools. An energy barrier (Most likely anti-vehicle) was also cut from the map, but not removed from the map's files.
*The map originally featured five [[Orbital Insertion Pod|Orbital Insertion Pods]] located across the map from the crashed Albatross, but they were presumably cut; they cannot be found without modding tools. An energy barrier (most likely anti-vehicle) was also cut from the map, but not removed from the map's files.
*If you go to a teleporter that has not been activated you can actually go through it. You can do this by crouch jumping on top of the teleporter. This is a good trick for CTF.
*The teleporters can be used while deactivated; simply crouch jump on top of them. This is a good trick for CTF.


== Images ==
== Images ==
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{{Levels}}
{{Levels}}
[[Category:Halo 2]]
[[Category:Halo 2]]
[[Category:Levels]]
[[Category:Levels]]

Revision as of 11:55, July 21, 2009

Template:Ratings

Template:Multiplayer Map Infobox

Template:Article Quote

Relic is a multiplayer map in Halo 2. It is part of the Maptacular Pack.

Summary

The map is set on a large island on Installation 05. It possesses a vast, castle-like Forerunner structure centered on the island. Some consider it to be a counterpart of Halo: Combat Evolved's campaign level The Silent Cartographer. It also resembles a smaller version of Halo PC's Death Island. Due to its design, it is best played using one flag/bomb CTF/Assault variants.

It is rumored that this map may be remade into Longshore (given its popularity with one-sided game types) for the Halo 3 Mythic Map Pack, due to both possibly having beaches and the Ghost -- an integral vehicle in Relic.

The map itself features the Sniper Rifle and Beam Rifle, as well as the Deployable Lookout Towers used by Jackals.

Description

There is a two-way Teleporter that can be activated from inside the basement of the building, though the inside Teleporter can be used prior to its activation by jumping, firing a rocket at it, and landing on it -- or, more simply, by crouch jumping.

There is also a Covenant Deployable Lookout Tower, with a Beam Rifle lying at its base. This tower can be toppled using explosive weapons or certain vehicles, such as the Gauss Warthog. Despite this, the tower can be an amazingly helpful weapon for such a large map.

There is also a Sniper Rifle located near the back of the UNSC Albatross. Two more fantastic weapons are the Energy Sword and the Shotgun, both of which are located near the center locale of the map, under the Forerunner building. The Rocket Launcher is located by some broken walls on the far side of the island. Control over these weapons generally translates into control over the outcome of the game.

It is, oddly enough, one of the only maps in which the flags in a CTF game mode are not on opposite ends of the map or in any symmetrical pattern. This makes for unusual gameplay.

Territories

  • Pinnacle
  • Watchtower
  • Beach
  • Rear Base
  • Teleporter Ridge

Trivia

  • Relic's design was based somewhat on the first multiplayer map design for Halo. In this way, it is literally a relic.
  • A player who is connection host can use a Rocket Launcher, an Overshield, a black shield, and a trick similar to the Banshee Launch Wingtip Method to reach the top of the tower, which is an excellent sniping location.
  • On Bungie.net, the image files for Relic are in the /dune/ directory, and in the game files, the map is called dune.map, which may indicate that the level was originally called "Dune".
  • Avoid using the Energy Sword to attack someone who has positioned themselves behind the Teleporter (when active) inside the structure; doing so will launch you outside of the map and to your death.
  • This map is used as the main setting for the machinima Gameplay May Change During Online Play. It has also been used as the main setting for the machinima Lost: Halostyle and, more notably, in Red vs Blue.
  • There is an Albatross dropship on the west edge of the island. A similar dropship appears in Halo 3's Sandtrap.
  • The size and shape of Relic may have been inspired by the Halo PC map Death Island.
  • This is the only multiplayer map that has a Deployable Lookout Tower placed in it by default.
  • The map originally featured five Orbital Insertion Pods located across the map from the crashed Albatross, but they were presumably cut; they cannot be found without modding tools. An energy barrier (most likely anti-vehicle) was also cut from the map, but not removed from the map's files.
  • The teleporters can be used while deactivated; simply crouch jump on top of them. This is a good trick for CTF.

Images

External Links

References