Sidewinder: Difference between revisions

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|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|location=[[Installation 04]]
|location=[[Installation 04]]
|terrain=
|terrain=Cliffs, Snow, Ice
*Cliffs
*Snow
*Ice
|weapons=
|weapons=
*[[Rocket Launcher]]
*[[Rocket Launcher]]

Revision as of 02:36, March 15, 2008

Template:Multiplayer Map Infobox

Template:Article Quote 4-16 players, Supports vehicles


Summary

A bird's eye view of Sidewinder.

Sidewinder is a horseshoe-shaped multiplayer map in Halo: Combat Evolved.

The main feature of this map is the ice patches on the front of the horseshoe in between the bases that can cause any ground vehicle without treads or hover abilities to slide, making it hard to control the vehicle. On the outer edge of the map are two large cliffs that are connected with teleporters to each base. These areas are popular sniping spots, as they provide a large view and a quick route to an easily defensible area. On the inner edge, there is a network of tunnels which lead to the opposing bases. Four powerups can be found in the lower section of the tunnel. There is a sniper rifle, shotgun, Health Pack, plasma pistol, M6D Pistol,and assault rifle inside each base.

* It is presumed to be remade into the new Halo 3 map, Cottonball.


Tactics

  • A defensive technique in CTF is to park a rocket warthog inside your base behind the flag. The player then goes into the Gunner Seat picking off any enemies that enter.
  • Players on foot will almost always take the ledges around and snipe at the enemy base. They will also pick up heavy weapons along the way, and use these to assault the enemy base.
  • When on offense in CTF, teams should use a few vehicles to pin down the enemy, and then use a fast and maneuverable vehicle to steal the flag.
  • The map is a favorite for Team King with a moving hill. This gametype pleases people with all preferences. Snipers can pick off and slow the attack of the enemy. People who like close range can charge in with a shotgun and assault rifle. Those who are experienced with heavy weapons mop up an entire enemy assault. Those who like vehicles can charge in, and have some extra protection if in the "hill."

Powerups

  • Overshields - An overshield can be found at the Shade turret in the middle of the map.
  • Active Camouflage - Exit the base, go in to the tunnels, and turn away from the sloped tunnel.
  • Health Packs - A health pack can be found on either side of the middle teleporter or in the front of either base.

Glitches

  • There is a glitch here that lets you get on top of the map.You'll need both types of grenades and a rocket launcher. You just need to take a Warthog up to the little tunnel on the top and then park it where the front is facing the wall then get on top of the Hogs gun, then quickly throw both types of grenades and fire a rocket.
  • It is possible to jump through the barricade separating the two bases. Step 1: Park a warthog on your side of the base with the passenger's side facing the enemy base. Step 2: After capturing the flag or whatever you need to do at the enemy base, run into their tunnels toward the gate. If you parked close enough to the gate, you should jump through into the Warthog and be on your side. The reason you get into the passenger's seat is so that if an enemy jumps through, you can have your teammates kill him before he can drive through your base in the Warthog.

Trivia

  • In the machinima series Red vs. Blue, Sidewinder was the base where Church was previously stationed before being sent to Blood Gulch. It is also the place where Sarge's bomb in Lopez detonated and sent all the characters (except Church) into the future. It's also the home of Sarge's weather control device.
  • Sidewinder bears resemblance to the level Ice Fields as well as the Halo: CE campaign mission Assault on the Control Room.