Prisoner: Difference between revisions
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|location=[[Installation 04]] | |location=[[Installation 04]] | ||
|terrain=Multi-Leveled Building | |terrain=Multi-Leveled Building | ||
|weapons=*[[ | |weapons=*[[Rocket Launcher]] | ||
*[[Sniper Rifle]] | *[[Sniper Rifle]] | ||
*[[ | *[[Shotgun]] (on No Sniping, Short Range or Shotguns) | ||
*[[Pistol]] (on generic/not custom) | |||
*[[MA5B ICWS Assault Rifle]] | |||
*[[Plasma Rifle]] | |||
*[[Plasma Pistol]] (on custom/not generic) | |||
*[[Flamethrower]] (PC/Mac only) | *[[Flamethrower]] (PC/Mac only) | ||
*[[Plasma Grenade]]s | *[[Plasma Grenade]]s | ||
*[[Frag Grenade]]s | *[[Frag Grenade]]s |
Revision as of 21:23, November 23, 2007
Template:Multiplayer Map Infobox
Prisoner is a multiplayer map in Halo: Combat Evolved.
Summary
This map is symmetrical on exactly 13 axes, making it a very tight map. It is mostly gray in color and with no Teleporters. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below, but very vulnerable to snipers. Because of its tight space it is best for shotguns and 2-8 players. The most vulnerable spot on the map is the center; however, there is an overshield under the central pillar. The long hallways, walls, and ramps resemble the inside structures of the level The Silent Cartographer. It also has a very "cramped" feel to it and rockets and grenades are not reccomended while going up or down one of the hallways.
Stategies
Capture the flag and team games though sometimes fun are not reccomended since everyone will end up dying quickly. Though one of the rather unused maps in Halo it does have its charm. For instance no other level is as angled has this one. It even can be mistaken as a giant dodgeball field since you have to stay out of the middle but want to get the rocket and overshild/active camo.