Prisoner: Difference between revisions
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== Summary == | == Summary == | ||
This map is symmetrical on exactly 13 axes, making it a very tight map. It is mostly gray in color and with no [[Teleporters]]. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below, but very vulnerable to [[Sniper Rifle|snipers]]. Because of its tight space it is best for [[Shotguns|shotguns]] and 2-8 players. The most vulnerable spot on the map is the center; however, there is an [[Overshield|overshield]] under the central pillar. The long hallways, walls, and ramps resemble the inside structures of the level [[The Silent Cartographer]]. | This map is symmetrical on exactly 13 axes, making it a very tight map. It is mostly gray in color and with no [[Teleporters]]. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below, but very vulnerable to [[Sniper Rifle|snipers]]. Because of its tight space it is best for [[Shotguns|shotguns]] and 2-8 players. The most vulnerable spot on the map is the center; however, there is an [[Overshield|overshield]] under the central pillar. The long hallways, walls, and ramps resemble the inside structures of the level [[The Silent Cartographer]]. It also has a very "cramped" feel to it and rokets and grenades are not reccomended while going up or down one of the halways. | ||
{{Clear}} | {{Clear}} |
Revision as of 17:08, August 30, 2007
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Template:Multiplayer Map Infobox
Prisoner is a multiplayer map in Halo: Combat Evolved.
Summary
This map is symmetrical on exactly 13 axes, making it a very tight map. It is mostly gray in color and with no Teleporters. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below, but very vulnerable to snipers. Because of its tight space it is best for shotguns and 2-8 players. The most vulnerable spot on the map is the center; however, there is an overshield under the central pillar. The long hallways, walls, and ramps resemble the inside structures of the level The Silent Cartographer. It also has a very "cramped" feel to it and rokets and grenades are not reccomended while going up or down one of the halways.