Derelict: Difference between revisions

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<center>{{Article Quote|Deep Space Anomaly #0198.}}</center>
<center>{{Article Quote|Deep Space Anomaly #0198.}}</center>


'''''Derelict''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.
'''Derelict''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.


''Derelict'' was remade as ''[[Desolation]]'' for the [[Xbox]] version of ''[[Halo 2]]''.
Derelict was remade as {{Levelname|Desolation}} for the [[Xbox]] version of ''[[Halo 2]]''.


== Summary ==
== Summary ==
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Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.  
Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.  


In the center, on the upper level is an [[Overshield]], on the lower level is a [[Health Pack]]. The [[Active Camouflage]] is on the upper level between two lights. The [[Sniper rifle|Sniper Rifle]] is on the area exactly opposite the Active Camouflage before three lights.
In the center, on the upper level is an [[Overshield]], on the lower level is a [[Health Pack]]. The [[Active Camouflage]] is on the upper level between two lights. The [[Sniper Rifle]] is on the area exactly opposite the Active Camouflage before three lights.




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*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields.
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields.
*Grenades (especially frag grenades) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade.
*Grenades (especially frag grenades) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade.
*Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance. Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk, and not for a relaxing chat...start moving as soon as the enemy begins to return fire.
*Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance. Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire.
*Come to think of it, keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly.
*Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly.
*Using the side tunnels and picking up the [[Flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle.
*Using the side tunnels and picking up the [[Flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle.
*Grabbing the [[Overshield]] and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you.
*Grabbing the [[Overshield]] and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you.
*If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the [[Active Camo]] and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember: if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat and turn around.
*If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the [[Active Camo]] and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember: if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around.
 


== Trivia ==
== Trivia ==
*This map, along with [[Boarding Action (Level)|Boarding Action]], are the only multiplayer maps in [[Halo: Combat Evolved]] that are set in orbit.
*This map, along with {{Levelname|Boarding Action}}, are the only multiplayer maps in ''[[Halo: Combat Evolved]]'' that are set in orbit.
*In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been it's original name.
*In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been it's original name.
   
   
{{Levels}}
{{Levels}}
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Revision as of 18:16, May 13, 2010

Template:Ratings

Template:Multiplayer Map Infobox

Template:Article Quote

Derelict is a multiplayer map in Halo: Combat Evolved. It is set aboard a Forerunner space station apparently in orbit around Threshold, as the planet is visible through the windows, as well as the moon Basis. It is cataloged by the UNSC as Deep-Space Anomaly #0198. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.

Derelict was remade as Template:Levelname for the Xbox version of Halo 2.

Summary

An overview of the map

Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.

In the center, on the upper level is an Overshield, on the lower level is a Health Pack. The Active Camouflage is on the upper level between two lights. The Sniper Rifle is on the area exactly opposite the Active Camouflage before three lights.


Strategies

  • Players must keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
  • If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields.
  • Grenades (especially frag grenades) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade.
  • Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance. Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire.
  • Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly.
  • Using the side tunnels and picking up the Flamethrower at their entrances can really help in objective based games, as everyone usually runs straight down the middle.
  • Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you.
  • If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember: if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around.

Trivia

  • This map, along with Template:Levelname, are the only multiplayer maps in Halo: Combat Evolved that are set in orbit.
  • In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been it's original name.