Derelict: Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
<center>{{Article Quote|Deep Space Anomaly #0198.}}</center> | <center>{{Article Quote|Deep Space Anomaly #0198.}}</center> | ||
'''''Derelict''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a [[Neutral]] artifact cataloged by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect. | '''''Derelict''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a [[Neutral|neutral]] artifact cataloged by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect. | ||
''Derelict'' was remade as ''[[Desolation]]'' for the [[Xbox]] version of ''[[Halo 2]]''. | ''Derelict'' was remade as ''[[Desolation]]'' for the [[Xbox]] version of ''[[Halo 2]]''. | ||
Line 34: | Line 34: | ||
== Summary == | == Summary == | ||
[[Image:Derelict.jpg|left|200px||thumb|An overview of the map]] | [[Image:Derelict.jpg|left|200px||thumb|An overview of the map]] | ||
{{Sectstub}} | |||
== | ==Strategies== | ||
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked. | *Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked. | ||
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields. | *If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields. | ||
{{Sectstub}} | |||
== Trivia == | == Trivia == | ||
*This map, along with [[Boarding Action (Level)|Boarding Action]], are the only multiplayer maps in [[Halo: Combat Evolved|Halo: Combat Evolved]] that are set in a vacuum (space). | *This map, along with [[Boarding Action (Level)|Boarding Action]], are the only multiplayer maps in [[Halo: Combat Evolved|Halo: Combat Evolved]] that are set in a vacuum (space). | ||
Revision as of 09:13, June 30, 2009
Template:Multiplayer Map Infobox
Derelict is a multiplayer map in Halo: Combat Evolved. It is set aboard a neutral artifact cataloged by the UNSC as Deep-Space Anomaly #0198. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.
Derelict was remade as Desolation for the Xbox version of Halo 2.
Summary
Strategies
- Players must keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
- If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields.
Trivia
- This map, along with Boarding Action, are the only multiplayer maps in Halo: Combat Evolved that are set in a vacuum (space).