Battle Creek: Difference between revisions

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*This is the map in which Sarge and Caboose (of ''[[Red vs. Blue]]'') meet the religious fanatics who worship their flag. It was necessary for it to be Sarge and Caboose, as they are the only characters to have plain blue or red all of the time, and they needed to hold the other team's flag to progress the storyline.
*This is the map in which Sarge and Caboose (of ''[[Red vs. Blue]]'') meet the religious fanatics who worship their flag. It was necessary for it to be Sarge and Caboose, as they are the only characters to have plain blue or red all of the time, and they needed to hold the other team's flag to progress the storyline.
*Battle Creek is actually, in layout, very similar to a miniature [[Blood Gulch]], though there are more hiding spots on the map and it is obviously more close-quarters combat oriented.
*Battle Creek is actually, in layout, very similar to a miniature [[Blood Gulch]], though there are more hiding spots on the map and it is obviously more close-quarters combat oriented.
*''Battle Creek'' has some resemblance to the environment of the level, [[Truth and Reconciliation]] during the period prior to boarding the ship.


==Related Links==
==Related Links==

Revision as of 20:06, June 2, 2009

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Battle Creek is a multiplayer level in Halo: Combat Evolved. It is an outdoors map set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. Being one of the smallest multiplayer maps in the game, Battle Creek is well suited for small, usually team-based, games between two to eight players.

Battle Creek was remade as Beaver Creek for Halo 2.

Layout

An annotated overview of the map.
An interior view of the bases.

Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rock formations that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. In addition, there are two-way Teleporters located behind each base; each transports players to the teleporter at the opposite base.

The interior of the bases consists of a main room which houses the flag in CTF, a pair of hallways that lead outdoors, and a series of tunnels connected to the hallways by a ramp that lead to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, stairs leading to a tunnel located in front of each base, and a hole in the roof above the flag room.

Equipment Locations

Health Pack - If you spawn within your base with the flag behind you within the ramp, the health pack will be located even more back. This is the same for both bases.

Fragmentation Grenade - Spawn inside your base. Then, simply climb up the ramp which has the flag right below it. In the middle, there will be four fragmentation grenades.

Assault Rifle - Spawn in the same place as the one mentioned in the Health Pack and Frag Grenades. Then, head to the right corridor. At the very first chance, turn left. This should not lead you outside; rather, it should lead you down. After you go down the small ramp, there will be the assault rifle. Alternatively, you could simply reverse the steps and go the left corridor and take a right.

Plasma Grenades – Follow the same directions as the Assault Rifle. Then, head forward and take a left where the corridor splits up. Then, take another immediate left, and the plasma grenades will lie right in front of you.

Needler – Follow the same procedures as the ones in described in the plasma grenade walkthrough. Then, continue along the corridor until you head outside. Then, turn right, and the needler, as well as 60 extra, will lie behind the pillar.

Active Camouflage - Spawn in the same place as the one mentioned in the Health Pack and Frag Grenades. Then, head to the right corridor. At the very first chance, turn left. This should not lead you outside; rather, it should lead you down. After you go down the small ramp, there will be the assault rifle. Alternatively, you could simply reverse the steps and go the left corridor and take a right. Proceed forward. Again, you could take a right, but that will offer you no cover when you exit. Alternatively, you should take the left, and continue to the location of the needlers. Instead of turning right, however, take a left and continue towards the boundary of the map. Then, right in front of the teleporter, will be the active camouflage. (Places switched with Overshield in Halo: PC)

Overshield – First, exit the base and head towards the river. Then, depending whether you are playing as a member of the blue team or a member of the red team, the overshield will lie on the right or left, respectively. (Places switched with Active Camouflage in Halo: PC)

Sniper Rifle – Follow the instructions for the overshield. Then, head to the opposite direction of the overshield. There should be a ladder next to the river. Climb the ladder, and there will be the sniper rifle along with ammo. Unfortunately, this location is overused, so almost everyone will know of this place.

Rocket Launcher – Go to the location of the overshield. Then, there should be a thick, ramp-like structure. Climb this, and continue to the end. At the very end of the “ladder”, there will lie the Rocket Launcher. If you get this, beware of snipers. You make a very appealing target, as someone who’s out in the open and has a strong weapon. Seek cover quickly after attaining it.

Plasma Rifle – Exit the base via the main exit. Then, take a left, and immediately take another one. The weapon-of-choice for Elites will lie in front of a rock. Alternatively, take the directions of the other method mentioned in the active camouflage. Then, take two consecutive lefts, and you’ll be there.

Strategies

Hints

  • To access the roofs of either base, a player can jump onto small ledges located at the right of each base, a boulder at red base and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.
  • Camping in the little rocket launcher alcove is not a good idea on this map because of the multitude of needlers and pistols. Grab the rocket launcher then jump down.
  • It is possible to stand in some of the trees located around the map by jumping down into them from the two sniper ledges located at each base.
  • If you pick up the Active Camouflage by the river, go to the other side, crouch, and walk in. You will be in a small cave under the water. Players will barely be able to see you, so you can throw grenades and give them a nasty surprise. When it wears off, they can see you only a little bit, but they have to be looking straight down into the cave.
  • If you are being chased, run into one of the bases entrances and lob a grenade at the walls. The enemy will lose their shields, and give you a chance to finish them off or run away.
  • The Rocket Launcher and Assault Rifle are key weapons on this map. The Needler is also very effective when fired from the roof, giving you a wide area of fire and little cover for the enemy.
  • Plasma Rifles spawn on the "rocks" side of each base. Use the Plasma Rifle near the teleporters to keep opponents stunned and finish them off with a quick melee.
  • If your opponents are holding their position on top of the bases, find other ways to get up there. Stand on a teammate's head and jump on top of the base from the Teleporter or do a grenade jump.
  • On the farther back sides of the bases high up there are little holes (one on each side) which goes to the main flag room. If shields are not in the game, simply throwing grenades through these holes can lead to several kills, especially if friendly fire is off and a teammate is getting the flag in CTF.
  • In CTF if one manages to take possession of the enemy flag that player can then run to the back of the enemy base and use the teleporter to quickly access the friendly base.

Things to avoid

  • Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into, and possibly be telefragged if someone else enters the teleporter and you do not move in time before your screen turns completely white. However, if someone else is trying to enter the teleporter, you can maneuver into the corner of the teleporter, and by jumping, the enemy will go through. At this time, you can take them by surprise, throw a grenade or melee them.
  • During CTF, with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
  • Try to stay away from the natural bridge formation in the middle because you are an easy target from all angles once you're up there.

Trivia

  • The Rocket Launcher was easier to acquire in the Halo 2 remake map, Beaver Creek. This is due to the fact that there is a Sniper Tower nearer to it and the terrain on the slope structure is smoother for players to climb to the caverns.
  • This is one of the smallest maps in Halo, and is 3rd smallest overall. In addition, unlike its remake Beaver Creek, this level includes ladders.
  • This is the map in which Sarge and Caboose (of Red vs. Blue) meet the religious fanatics who worship their flag. It was necessary for it to be Sarge and Caboose, as they are the only characters to have plain blue or red all of the time, and they needed to hold the other team's flag to progress the storyline.
  • Battle Creek is actually, in layout, very similar to a miniature Blood Gulch, though there are more hiding spots on the map and it is obviously more close-quarters combat oriented.
  • Battle Creek has some resemblance to the environment of the level, Truth and Reconciliation during the period prior to boarding the ship.

Related Links


References