Coagulation: Difference between revisions
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#There are turrets on each of the bases. These are easy targets for snipers, distance BR, Gauss Warthogs, and Scorpions. If you don't possess any of the above equipment, avoid them. The lack of cover around the bases makes it too easy for you to be torn apart before you can kill the turretman. | #There are turrets on each of the bases. These are easy targets for snipers, distance BR, Gauss Warthogs, and Scorpions. If you don't possess any of the above equipment, avoid them. The lack of cover around the bases makes it too easy for you to be torn apart before you can kill the turretman. | ||
#Don't attack the turrets with Ghosts. You won't win. Warthogs are a toss-up. | #Don't attack the turrets with Ghosts. You won't win. Warthogs are a toss-up. | ||
#The most popular feature of this map is the sniper alcove above the blue base. It's reachable by Banshee or by glitching the wall of the map with a [[Spectre]], [[Ghost]], or, less common, [[Scorpion Tank]]. This is a very predictable spot for snipers to run to, though- and as such, it is often avoided. Don't underestimate the predictable though, as it often can be unpredictable in itself. | #The most popular feature of this map is the sniper alcove above the blue base. It's reachable by Banshee or by glitching the wall of the map with a [[Spectre]], [[Ghost]], or, less common, [[Scorpion Tank]].Also you can get there by a realy lucky chain superjump that consists of : the blue base superjump then the teleporter superjump and then the hard one, a superjump in th middle of the way between the snping spot and the teleporter. This is a very predictable spot for snipers to run to, though- and as such, it is often avoided. Don't underestimate the predictable though, as it often can be unpredictable in itself. | ||
#The hills (near the overshield; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover. | #The hills (near the overshield; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover. | ||
#Close range is rarely an option. There is a shotgun that spawns, but most players avoid it as it is uneccesary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated/stuck. | #Close range is rarely an option. There is a shotgun that spawns, but most players avoid it as it is uneccesary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated/stuck. | ||
==Trivia== | ==Trivia== |
Revision as of 20:01, May 14, 2007
Template:Multiplayer Map Infobox
Summary
Coagulation is a large valley with identical bunkers at both ends. It is a remake of the Halo: Combat Evolved multiplayer level Blood Gulch. It is ideal for Capture the Flag games due to it's wide open spaces and having one base at either end of the map. This map is suited to between 12 and 16 players due to it's size.
Map Layout
The red and blue bunkers are both identical in layout and the weapons that they contain. Each has a single main room which contains the flag and bomb in CTF matches and assault matches respectively as well as a newly added cellar level containing a banshee and a Gravity lift to the main room. The roof is also useful with a hole to drop into the main room, a teleporter, and a sniper rifle.
Territories
- Hill
- Red Base
- Blue Base
- Rockslide
Tactics
- There are turrets on each of the bases. These are easy targets for snipers, distance BR, Gauss Warthogs, and Scorpions. If you don't possess any of the above equipment, avoid them. The lack of cover around the bases makes it too easy for you to be torn apart before you can kill the turretman.
- Don't attack the turrets with Ghosts. You won't win. Warthogs are a toss-up.
- The most popular feature of this map is the sniper alcove above the blue base. It's reachable by Banshee or by glitching the wall of the map with a Spectre, Ghost, or, less common, Scorpion Tank.Also you can get there by a realy lucky chain superjump that consists of : the blue base superjump then the teleporter superjump and then the hard one, a superjump in th middle of the way between the snping spot and the teleporter. This is a very predictable spot for snipers to run to, though- and as such, it is often avoided. Don't underestimate the predictable though, as it often can be unpredictable in itself.
- The hills (near the overshield; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover.
- Close range is rarely an option. There is a shotgun that spawns, but most players avoid it as it is uneccesary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated/stuck.
Trivia
- Coagulation is the setting for the popular award-winning machinima series, Red vs. Blue.
Related Links