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{{Title|''Halo Infinite''}} | {{Title|''Halo Infinite''}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{ | {{New content}} | ||
{{Upcoming}} | {{Upcoming}} | ||
{{Game infobox | {{Game infobox | ||
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|image=[[File:HInf Coverart normal.png|300px]] | |image=[[File:HInf Coverart normal.png|300px]] | ||
|primary-dev=[[343 Industries]]{{Ref/Site|Id=waypoint journey|URL=https://www.halowaypoint.com/en-us/news/our-journey-begins|Site=Halo Waypoint|Page=Our Journey Begins|D=28|M=3|Y=2021}} | |primary-dev=[[343 Industries]]{{Ref/Site|Id=waypoint journey|URL=https://www.halowaypoint.com/en-us/news/our-journey-begins|Site=Halo Waypoint|Page=Our Journey Begins|D=28|M=3|Y=2021}} | ||
|support-dev=[[Certain Affinity]]{{Ref/Site|URL=https://www.certainaffinity.com/certain-affinity-reveals-ongoing-partnership-with-343-industries-on-halo-infinite/|Site=Certain Affinity|Page=Certain Affinity Reveals Ongoing Partnership with 343 Industries on Halo Infinite|D=28|M=3|Y=2021}}<br>[[ | |support-dev=[[Certain Affinity]]{{C|Multiplayer modes}}{{Ref/Site|URL=https://www.certainaffinity.com/certain-affinity-reveals-ongoing-partnership-with-343-industries-on-halo-infinite/|Site=Certain Affinity|Page=Certain Affinity Reveals Ongoing Partnership with 343 Industries on Halo Infinite|D=28|M=3|Y=2021}}<br>[[SkyBox Labs]]{{C|AI, graphics, gameplay}}{{Ref/Site|URL=https://wccftech.com/halo-infinite-skybox-labs/|Site=WCCFTECH|Page=Halo Infinite to be Co-Developed by Halo 5: Forge and Project Spark Studio Skybox Labs|D=28|M=3|Y=2021}}{{Ref/Site|URL=https://skyboxlabs.com/skybox-labs-partners-with-343-industries-on-development-of-halo-infinite/|Site=Skybox Labs|Page=SkyBox Labs Partners with 343 Industries on Development of Halo Infinite|D=26|M=7|Y=2018}}<br>[[Sperasoft]]{{C|Concept art, level design}}{{Ref/Site|URL=https://sperasoft.com/news/2020/08/sperasoft-collaborates-343-industries-halo-infinite-development/|Site=Sperasoft|Page=Sperasoft Collaborates with 343 Industries on Halo Infinite Development|D=4|M=8|Y=2020}}{{Ref/Site|URL=https://www.artstation.com/sperasoft/albums/7114253|Site=ArtStation|Page=Halo Infinite Portfolio|D=14|M=7|Y=2023}}<br>[[The Coalition]]{{C|Various}}{{Ref/Site|URL=https://www.gameinformer.com/2021/02/24/halo-infinite-received-help-from-gears-studio-the-coalition|Site=Game Informer|Page=Halo Infinite Received Help From Gears Studio, The Coalition|D=24|M=2|Y=2021}}<br>[[Atomhawk]]{{C|UI/UX, concept art}}{{Ref/Site|URL=https://atomhawk.com/project/halo-infinite/|Site=Atomhawk|Page=Halo Infinite UI/UX Development|D=14|M=7|Y=2023}}{{Ref/Site|URL=https://atomhawk.com/project/halo-infinite-forge-beta/|Site=Atomhawk|Page=Halo Infinite Forge Concept Art|D=14|M=7|Y=2023}}<br>[[Axis Studios]]{{C|Cinematics}}{{Ref/Site|URL=https://www.axisstudiosgroup.com/work/halo-infinite/|Site=Axis Studios|Page=Halo Infinite|D=29|M=8|Y=2023}}{{Ref/Site|URL=https://www.axisstudiosgroup.com/work/halo-infinite-story/|Site=Axis Studios|Page=Halo Infinite: Story|D=29|M=8|Y=2023}}{{Ref/Site|URL=https://axisstudiosgroup.com/work/halo-infinite-season-three-opening-cinematic/|Site=Axis Studios|Page=Halo: Infinite Season Three Opening Cinematic|D=29|M=8|Y=2023}}<br>[[Sprung Studios]]{{C|UI/UX}}{{Ref/Site|URL=https://twitter.com/sprungstudios/status/1712134778848518175?s=46&t=-YLqy92KNFQtXnqXf2h-kg|Site=X (formerly Twitter)|Page=Sprung Studios & 343 Industries Collaboration on Halo Infinite UX/UI Development|D=11|M=10|Y=2023}} | ||
|publisher=[[Microsoft Studios]]{{Ref/Reuse|waypoint journey}} | |publisher=[[Microsoft Studios]]{{Ref/Reuse|waypoint journey}} | ||
|engine=[[Slipspace Engine]] | |engine=[[Slipspace Engine]] | ||
|writer=[[Paul Crocker]] | |writer=[[Paul Crocker]]<br>[[Dan Chosich]]<br>[[Jeff Easterling]]<br>[[Aaron Linde]] | ||
|composer=[[Curtis Schweitzer]]<br> | |composer=[[Curtis Schweitzer]]{{Ref/Site|Id=Reverie|URL=https://web.archive.org/web/20200805030345/https://www.halowaypoint.com/en-us/news/curtis-schweitzer-s-reverie|Site=Halo Waypoint|Page=Curtis Schweitzer's Reverie|D=09|M=04|Y=2023}}<br> | ||
[[Gareth Coker]]{{Ref/Site|Id=Campaign Evolved|URL=https://www.halowaypoint.com/en-us/news/campaign-evolved|Site=Halo Waypoint|Page=Campaign Evolved|D=28|M=3|Y=2021}}<br> | [[Gareth Coker]]{{Ref/Site|Id=Fire|URL=https://web.archive.org/web/20200731015641/https://www.halowaypoint.com/en-us/news/gareth-coker-sets-a-fire-in-your-heart|Site=Halo Waypoint|Page=Gareth Coker Sets a Fire in Your Heart|D=09|M=04|Y=2023}}{{Ref/Site|Id=Campaign Evolved|URL=https://www.halowaypoint.com/en-us/news/campaign-evolved|Site=Halo Waypoint|Page=Campaign Evolved|D=28|M=3|Y=2021}}<br> | ||
[[Joel Corelitz]]<br> | [[Joel Corelitz]]{{Ref/Site|Id=ThroughTheTrees|URL=https://web.archive.org/web/20200820020742/https://www.halowaypoint.com/en-us/news/joel-corelitz-through-the-trees|Site=Halo Waypoint|Page=Joel Corelitz - Through the Trees|D=09|M=04|Y=2023}}<br> | ||
[[Alex Bhore]] {{Ref/Twitter|cschweitzer|1462116563293663232|Chris Schweitzer|Quote=Man, I just. @alexbhore's multiplayer music in Infinite just keeps on astounding me.|D=20|M=11|Y=2021}} | [[Alex Bhore]]{{Ref/Twitter|cschweitzer|1462116563293663232|Chris Schweitzer|Quote=Man, I just. @alexbhore's multiplayer music in Infinite just keeps on astounding me.|D=20|M=11|Y=2021}}<br> | ||
[[Eternal Time & Space]] | |||
|platform=*[[Xbox One]]{{Ref/Reuse|waypoint journey}}{{Ref/YouTube|Id=Teaser|Fmdb-KmlzD8|HALO|Halo Infinite - E3 2018 - Announcement Trailer|Y=2018|M=6|D=10}}<br> | |platform=*[[Xbox One]]{{Ref/Reuse|waypoint journey}}{{Ref/YouTube|Id=Teaser|Fmdb-KmlzD8|HALO|Halo Infinite - E3 2018 - Announcement Trailer|Y=2018|M=6|D=10}}<br> | ||
*[[Xbox Series X/S|Xbox Series X{{!}}S]] | *[[Xbox Series X/S|Xbox Series X{{!}}S]] | ||
*[[PC]] | *[[PC]] | ||
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{{Quote|You should just consider it '''Halo 6'''. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on.|[[Jeff Easterling]]{{Ref/Site|URL=https://www.forbes.com/sites/insertcoin/2018/08/16/microsoft-confirms-that-yes-halo-infinite-is-actually-just-halo-6/#30c1e1af6288|Site=Forbes|Page=Microsoft Confirms That Yes, 'Halo: Infinite' Is Actually Just 'Halo 6'|D=28|M=3|Y=2021}}}} | {{Quote|You should just consider it '''Halo 6'''. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on.|[[Jeff Easterling]]{{Ref/Site|URL=https://www.forbes.com/sites/insertcoin/2018/08/16/microsoft-confirms-that-yes-halo-infinite-is-actually-just-halo-6/#30c1e1af6288|Site=Forbes|Page=Microsoft Confirms That Yes, 'Halo: Infinite' Is Actually Just 'Halo 6'|D=28|M=3|Y=2021}}}} | ||
'''''Halo Infinite'''''{{Ref/Site|URL=https://www.halowaypoint.com/en-us/games/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|D=28|M=3|Y=2021}} is the sixth mainline installment in the [[Halo universe|''Halo'' franchise]], the sequel to ''[[Halo 5: Guardians]]'', and was developed by [[343 Industries]], [[Certain Affinity]], and SkyBox Labs, and published by [[Microsoft Studios]]. Set one year after the events of ''Halo 5'', ''Infinite'' follows the [[John-117|Master Chief]] who battles the [[Banished]] on [[Installation 07|Zeta Halo]] which they have occupied, while also uncovering the mystery of [[Cortana]]'s disappearance. | '''''Halo Infinite'''''{{Ref/Site|URL=https://www.halowaypoint.com/en-us/games/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|D=28|M=3|Y=2021}} is the sixth mainline installment in the [[Halo universe|''Halo'' franchise]], the sequel to ''[[Halo 5: Guardians]]'', and was developed by [[343 Industries]], [[Certain Affinity]], and [[SkyBox Labs]], and published by [[Microsoft Studios]]. Set one year after the events of ''Halo 5'', ''Infinite'' follows the [[John-117|Master Chief]] who battles the [[Banished]] on [[Installation 07|Zeta Halo]] which they have occupied, while also uncovering the mystery of [[Cortana]]'s disappearance. | ||
''Infinite'' was first unveiled during the opening to Microsoft's [[Electronic Entertainment Expo|E3 2018]] conference with [[Halo Infinite announcement trailer|an engine demonstration trailer]], lacking a release date. The game would later make an appearance at E3 2019, capping off the conference with the [[Discover Hope]] trailer, revealing a release date originally set for late [[2020]].{{Ref/Site|Id=Reboot|URL=https://au.ign.com/articles/2019/02/28/halo-infinite-will-be-a-spiritual-reboot-for-the-franchise-ign-unfiltered|Site=IGN|Page=Halo Infinite will be a 'Spiritual Reboot' for the Franchise - IGN Unfiltered|D=28|M=3|Y=2021}} On August 11, 2020, it was announced that due to ongoing difficulties in development due to the COVID-19 pandemic - among other factors - ''Halo Infinite'' was to be delayed, with a new release date set for [[2021 (real world)|2021]].{{Ref/Site|Id=Delay|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-development-update|Site=Halo Waypoint|Page=Halo Infinite Development Update}} | ''Infinite'' was first unveiled during the opening to Microsoft's [[Electronic Entertainment Expo|E3 2018]] conference with [[Halo Infinite announcement trailer|an engine demonstration trailer]], lacking a release date. The game would later make an appearance at E3 2019, capping off the conference with the [[Discover Hope]] trailer, revealing a release date originally set for late [[2020]].{{Ref/Site|Id=Reboot|URL=https://au.ign.com/articles/2019/02/28/halo-infinite-will-be-a-spiritual-reboot-for-the-franchise-ign-unfiltered|Site=IGN|Page=Halo Infinite will be a 'Spiritual Reboot' for the Franchise - IGN Unfiltered|D=28|M=3|Y=2021}} On August 11, 2020, it was announced that due to ongoing difficulties in development due to the COVID-19 pandemic - among other factors - ''Halo Infinite'' was to be delayed, with a new release date set for [[2021 (real world)|2021]].{{Ref/Site|Id=Delay|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-development-update|Site=Halo Waypoint|Page=Halo Infinite Development Update}} | ||
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Zeta Halo is controlled by the Banished, now led by Atriox's lieutenant Escharum after Atriox's apparent death. Master Chief, the Weapon, and a reluctant Pilot rally scattered UNSC forces on the ring's surface. Inside the Forerunner installation known as the Conservatory, Master Chief encounters Despondent Pyre, the Monitor of Zeta Halo. Despondent Pyre attempts to warn Master Chief of a threat contained within the installation, but is destroyed by the [[Harbinger]], an alien awoken by the Banished. The Harbinger claims that her people, [[Xalanyn|the Endless]], were imprisoned by the Forerunners on Zeta Halo. She has allied herself with the Banished in order to rebuild the Silent Auditorium, which will allow her to free her people. | Zeta Halo is controlled by the Banished, now led by Atriox's lieutenant Escharum after Atriox's apparent death. Master Chief, the Weapon, and a reluctant Pilot rally scattered UNSC forces on the ring's surface. Inside the Forerunner installation known as the Conservatory, Master Chief encounters Despondent Pyre, the Monitor of Zeta Halo. Despondent Pyre attempts to warn Master Chief of a threat contained within the installation, but is destroyed by the [[Harbinger]], an alien awoken by the Banished. The Harbinger claims that her people, [[Xalanyn|the Endless]], were imprisoned by the Forerunners on Zeta Halo. She has allied herself with the Banished in order to rebuild the Silent Auditorium, which will allow her to free her people. | ||
The Pilot reveals that he was a civilian engineer aboard Infinity who stole a Pelican to flee the battle. The Chief comforts him, admitting his own guilt over his failure to save Cortana. Master Chief and the Weapon stop Zeta Halo's repair process by disabling a series of spires on the ring. When the Harbinger attempts to hack the Weapon, the Chief activates a failsafe to delete the AI. The Weapon repels the Harbinger and deactivates the failsafe, angrily asking why Master Chief does not trust her. After seeing a vision in which Cortana uses the Guardians to destroy the Brutes' home planet of Doisac, the Weapon realizes that she is a copy of Cortana, and insists that Master Chief delete her so she does not become like her predecessor; Master Chief refuses, stating that he wants to trust her. The Pilot is captured by Jega 'Rdomnai, a Sangheili Spartan killer and a close friend of Escharum, as bait for Master Chief. Unwilling to let the Pilot die, Master Chief infiltrates the [[House of Reckoning (location)|House of Reckoning]] and saves him, defeating Jega 'Rdomnai and Escharum in the process. | The Pilot reveals that he was a civilian engineer aboard Infinity who stole a Pelican to flee the battle. The Chief comforts him, admitting his own guilt over his failure to save Cortana. Master Chief and the Weapon stop Zeta Halo's repair process by disabling a series of spires on the ring. When the Harbinger attempts to hack the Weapon, the Chief activates a failsafe to delete the AI. The Weapon repels the Harbinger and deactivates the failsafe, angrily asking why Master Chief does not trust her. After seeing a vision in which Cortana uses the Guardians to destroy the Brutes' home planet of Doisac, the Weapon realizes that she is a copy of Cortana, and insists that Master Chief delete her so she does not become like her predecessor; Master Chief refuses, stating that he wants to trust her. The Pilot is captured by Jega 'Rdomnai, a Sangheili Spartan killer and a close friend of Escharum, as bait for Master Chief. Unwilling to let the Pilot die, Master Chief infiltrates the [[House of Reckoning (location)|House of Reckoning]] and saves him, defeating Jega 'Rdomnai and Escharum in the process. The mortally wounded Escharum tells Master Chief that his death will inspire a thousand others and ask him to tell them that he has died well. | ||
Master Chief and the Weapon head to the [[Silent Auditorium (location)|Silent Auditorium]] to stop the Harbinger. The two learn that Cortana was captured by Atriox after the Weapon locked her down; upon realizing that Atriox intended to use the ring, she destroyed herself, damaged Zeta Halo, and prevented the Weapon from being deleted. In a recorded message, Cortana says goodbye to the Chief and encourages him to work with the Weapon. The Chief defeats the Harbinger, but he is unable to stop her from contacting someone regarding the Endless. Afterwards, the Weapon and Chief reunite with the Pilot, who reveals that his real name is [[Fernando Esparza]]. The Weapon decides to choose a name for herself. The trio then prepare to liberate the rest of the Ring from the remaining Banished. | Master Chief and the Weapon head to the [[Silent Auditorium (location)|Silent Auditorium]] to stop the Harbinger. The two learn that Cortana was captured by Atriox after the Weapon locked her down; upon realizing that Atriox intended to use the ring, she destroyed herself, damaged Zeta Halo, and prevented the Weapon from being deleted. In a recorded message, Cortana says goodbye to the Chief and encourages him to work with the Weapon. The Chief defeats the Harbinger, but he is unable to stop her from contacting someone regarding the Endless. Afterwards, the Weapon and Chief reunite with the Pilot, who reveals that his real name is [[Fernando Esparza]]. The Weapon decides to choose a name for herself. The trio then prepare to liberate the rest of the Ring from the remaining Banished forces. | ||
In a post-credits scene, an alive Atriox uses a key to unlock a sealed door, leading to the Endless. If the game is finished on Legendary difficulty, the scene features dialogue between Despondent Pyre and the Forerunner Grand Edict about the imprisonment of the Endless. When Despondent Pyre states that she cannot oversee the study of the Endless alone, the Grand Edict replies that the AI Offensive Bias has been deployed to assist her. | In a post-credits scene, an alive Atriox uses a Forerunner key to unlock a sealed door, leading to the imprisoned Endless. If the game is finished on Legendary difficulty, the scene features dialogue between Despondent Pyre and the Forerunner Grand Edict about the imprisonment of the Endless. When Despondent Pyre states that she cannot oversee the study of the Endless alone, the Grand Edict replies that the AI Offensive Bias has been deployed to assist her. | ||
====Campaign==== | ====Campaign==== | ||
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The game includes a dynamic day/night cycles which lasts approximately one hour. Enemies sometimes act differently per the time of day, like Unggoy sleeping at night. Weather elements such as wind and fog coming in at different altitudes also feature. Rain and snowstorms were not featured at launch, but may be added in the future.{{Ref/Reuse|Ask343Zeta}} | The game includes a dynamic day/night cycles which lasts approximately one hour. Enemies sometimes act differently per the time of day, like Unggoy sleeping at night. Weather elements such as wind and fog coming in at different altitudes also feature. Rain and snowstorms were not featured at launch, but may be added in the future.{{Ref/Reuse|Ask343Zeta}} | ||
The open world of ''Halo Infinite'' is divided into seven areas, each being unlocked as the player progresses through the main missions. When an area becomes accessible, the side missions within the area also become available. Side missions include retaking 12 UNSC [[Forward Operating Base]]s (FOBs), sabotaging seven Banished outposts, rescuing 20 marine squads in distress, and eliminating 15 Banished High-Value Targets. Upon retaking a FOB, nearby side missions (along with [[Mjolnir Armory]] lockers and Spartan Cores) are labelled on the [[TACMAP]]. Completing side missions reward [[Valor]], which contributes to the FOB progression system, adding weapons, vehicles, and marines to FOBs. Most indoor areas dedicated to main missions cannot be accessed again in the open world after completing the main missions. However, this feature was later updated in November 2022 so that it's possible to replay old missions from the TACMAP. | The open world of ''Halo Infinite'' is divided into seven areas, each being unlocked as the player progresses through the main missions. When an area becomes accessible, the side missions within the area also become available. Side missions include retaking 12 UNSC [[Forward Operating Base]]s (FOBs), sabotaging seven Banished outposts, rescuing 20 marine squads in distress, and eliminating 15 Banished High-Value Targets. Upon retaking a FOB, nearby side missions (along with [[Mjolnir Armory]] lockers and Spartan Cores) are labelled on the [[TACMAP]]. Completing side missions reward [[Valor]], which contributes to the FOB progression system, adding [[Special weapons (Halo Infinite)|weapons]], vehicles, and marines to FOBs. Most indoor areas dedicated to main missions cannot be accessed again in the open world after completing the main missions. However, this feature was later updated in November 2022 so that it's possible to replay old missions from the TACMAP. | ||
The seven areas and their missions are as follows: | The seven areas and their missions are as follows: | ||
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===Multiplayer=== | ===Multiplayer=== | ||
[[File:HINF Multiplayer Reveal 2021-6.png|250px|thumb|Pre-release image of a [[Spartan-IV]] on a large multiplayer map named [[Fragmentation]].]] | [[File:HINF Multiplayer Reveal 2021-6.png|250px|thumb|Pre-release image of a [[Spartan-IV]] on a large multiplayer map named [[Fragmentation]].]] | ||
''Infinite''{{'}}s multiplayer became publicly available on November 15, ahead of the game's official December 8 launch. The multiplayer component is [[Wikipedia:Free-to-play|free-to-play]], supporting 120FPS on Xbox Series X.{{Ref/Twitter|Halo|1289298976550731776|Halo|Quote=Halo: Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later!}} Cross-play and cross-progression is available, allowing players to carry customization and progress across all platforms.{{Ref/Reuse|pcjourney}} Competitive playlists are restricted based on input devices across platforms.{{Ref/Reuse|InsideApril}} The game features microtransactions in multiplayer available in the game's shop and an "out of game" progression system.{{Ref/Site|URL=https://au.ign.com/articles/2018/09/18/halo-infinite-will-have-microtransactions-and-pc-anti-cheat-tech|Site=IGN|Page=Halo Infinite Will Have Microtransactions and PC Anti-Cheat Tech|D=28|M=3|Y=2021}} 343 has also confirmed that loot boxes will not be present.{{Ref/YouTube|Id=mpoverview|n-O7OuliQRY|HALO|Halo Infinite <nowiki>|</nowiki> Multiplayer Overview|D=14|M=6|Y=2021}} Furthermore, ''Infinite'' has [[season]]s similar to ''[[Halo: The Master Chief Collection]]'', with each season lasting approximately three months as well as special events | ''Infinite''{{'}}s multiplayer became publicly available on November 15, ahead of the game's official December 8 launch. The multiplayer component is [[Wikipedia:Free-to-play|free-to-play]], supporting 120FPS on Xbox Series X.{{Ref/Twitter|Halo|1289298976550731776|Halo|Quote=Halo: Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later!}} Cross-play and cross-progression is available, allowing players to carry customization and progress across all platforms.{{Ref/Reuse|pcjourney}} Competitive playlists are restricted based on input devices across platforms.{{Ref/Reuse|InsideApril}} The game features microtransactions in multiplayer available in the game's shop and an "out of game" progression system.{{Ref/Site|URL=https://au.ign.com/articles/2018/09/18/halo-infinite-will-have-microtransactions-and-pc-anti-cheat-tech|Site=IGN|Page=Halo Infinite Will Have Microtransactions and PC Anti-Cheat Tech|D=28|M=3|Y=2021}} 343 has also confirmed that loot boxes will not be present.{{Ref/YouTube|Id=mpoverview|n-O7OuliQRY|HALO|Halo Infinite <nowiki>|</nowiki> Multiplayer Overview|D=14|M=6|Y=2021}} Furthermore, ''Infinite'' has [[season]]s similar to ''[[Halo: The Master Chief Collection]]'', with each season lasting approximately three months as well as special events. {{Ref/Site|Id=InsideJune|D=25|M=6|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021|Site=Halo Waypoint|Page=Inside Infinite - June 2021}} | ||
The game has a number of multiplayer maps including the following: | The game has a number of multiplayer maps including the following: | ||
{{Col-begin}} | |||
{{col-2}} | |||
;Default ''(released at launch)'' | |||
*[[Aquarius]] | *[[Aquarius]] | ||
*[[Bazaar]] | *[[Bazaar]] | ||
*[[Behemoth]] | *[[Behemoth]] | ||
*[[Deadlock (Halo Infinite)|Deadlock]] | *[[Deadlock (Halo Infinite)|Deadlock]] | ||
*[[Fragmentation]] | *[[Fragmentation]] | ||
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*[[Recharge]] | *[[Recharge]] | ||
*[[Streets]] | *[[Streets]] | ||
;Season 02 | |||
*[[Breaker]] | |||
*[[Catalyst]] | |||
;Winter Update | |||
*[[Argyle]] | |||
*[[Detachment]] | |||
*[[Empyrean]] | |||
{{Col-2}} | |||
;Season 03 | |||
*[[Chasm]] | |||
*[[Cliffhanger]] | |||
*[[Oasis (Halo Infinite map)|Oasis]] | |||
;Season 04 | |||
*[[Dredge]] | |||
*[[Forest]] | |||
*[[Scarr]] | |||
*[[Solitude]] | |||
;Season 05 | |||
*[[Forbidden]] | |||
*[[House of Reckoning (map)|House of Reckoning]] | |||
*[[Prism]] | |||
;CU29 | |||
*[[Corrosion]] | |||
*[[Elevation]] | |||
*[[Illusion]] | |||
*[[Interference (map)|Interference]] {{C|Ranked and HCS only}} | |||
{{Col-end}} | |||
With the "vNext" update to [[Halo Waypoint]] released on November 5, 2021, players can access armor customizations, Battle Pass progression, and gameplay stats on the Halo Waypoint website and mobile app.{{Ref/Reuse|InsideJune}}{{Ref/Site|URL=https://www.halowaypoint.com/news/welcome-to-vnext|Site=Halo Waypoint|Page=Welcome to vNext!|D=5|M=11|Y=2021}} | With the "vNext" update to [[Halo Waypoint]] released on November 5, 2021, players can access armor customizations, Battle Pass progression, and gameplay stats on the Halo Waypoint website and mobile app.{{Ref/Reuse|InsideJune}}{{Ref/Site|URL=https://www.halowaypoint.com/news/welcome-to-vnext|Site=Halo Waypoint|Page=Welcome to vNext!|D=5|M=11|Y=2021}} | ||
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===Forge=== | ===Forge=== | ||
{{Main|Forge/Halo Infinite}} | {{Main|Forge/Halo Infinite}} | ||
[[Forge]] | [[Forge]] was added to ''Halo Infinite'' with the Winter Update, and many of its systems are based on and derivative of ''Halo Infinite's'' core Slipspace Engine. Forge features a slew of new and upgraded features such as "Undo & Redo" buttons, scripting systems, and nav mesh generation.{{Ref/YouTube|Id=HIforgefundbuilding|SAwEbD5qNG8|Halo|Halo Infinite Forge Fundamentals – Building|Y=2022|M=9|D=14|Detail=Official 343 upload detailing Halo Infinite's upcoming forge features.}} Due to technical complexities involved, Forge was not available at launch, but was added as a beta alongside ''Halo Infinite''{{'}}s [[Winter Update]], twelve months after launch.{{Ref/Reuse|2022SepUpdate}} | ||
===Armor customizations=== | ===Armor customizations=== | ||
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*[[Jun-A266]] {{Mo}} | *[[Jun-A266]] {{Mo}} | ||
*[[Kelly-087]] {{Mo}} | *[[Kelly-087]] {{Mo}} | ||
*[[Laurette Agryna]] {{1st}} | *[[Laurette Agryna]] {{1st}} | ||
*[[Leah Rodriguez]] {{Fm}} | *[[Leah Rodriguez]] {{Fm}} | ||
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*[[Panago]] {{Fm}} | *[[Panago]] {{Fm}} | ||
*[[Rosado]] {{1st}} | *[[Rosado]] {{1st}} | ||
*[[Rosenda-A344]] {{Mo}} | |||
*[[Samuel-034]] {{Mo}} | *[[Samuel-034]] {{Mo}} | ||
*[[Sarpong]] {{Fm}} | *[[Sarpong]] {{Fm}} | ||
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*[[Theodore Higgins]] {{Fm}} | *[[Theodore Higgins]] {{Fm}} | ||
*[[Theodore Sorel]] {{1st}} | *[[Theodore Sorel]] {{1st}} | ||
*[[Thom-A293]] {{Mo}} | |||
*[[Thomas Lasky]] {{C|Voice only}} | *[[Thomas Lasky]] {{C|Voice only}} | ||
*[[Tomas Horvath]] {{1st}} | *[[Tomas Horvath]] {{1st}} | ||
Line 329: | Line 357: | ||
====Artificial intelligence==== | ====Artificial intelligence==== | ||
*[[08-145 Offensive Bias]] {{ | *[[08-145 Offensive Bias]] {{Mo}} | ||
*[[117649 Despondent Pyre]] | *[[117649 Despondent Pyre]] | ||
*[[Adjutant Resolution]] {{1st}} | *[[Adjutant Resolution]] {{1st}} | ||
Line 348: | Line 376: | ||
====Forerunner==== | ====Forerunner==== | ||
*[[Grand Edict]] {{1st}} | *[[Grand Edict]] {{1st}} | ||
*[[IsoDidact]] {{C|Voice only}} | |||
*[[Ur-Didact]] {{Mo}} | *[[Ur-Didact]] {{Mo}} | ||
Line 369: | Line 398: | ||
*[[Gethmald]] {{Fm}} | *[[Gethmald]] {{Fm}} | ||
*[[Gorian]] {{1st}} | *[[Gorian]] {{1st}} | ||
*[[Hectarius]] {{1st}} | |||
*[[Horatius]] {{1st}} | |||
*[[Hyperius]] {{1st}} | *[[Hyperius]] {{1st}} | ||
*[[Ik'novus]] {{1st}} | *[[Ik'novus]] {{1st}} | ||
Line 390: | Line 421: | ||
====San'Shyuum==== | ====San'Shyuum==== | ||
*[[Minister of Resolution]] {{Fm}} | *[[Ministry of Resolution|Minister of Resolution]] {{Fm}} | ||
*[[Prophet of Mercy]] {{C|Hologram only}} | *[[Prophet of Mercy]] {{C|Hologram only}} | ||
*[[Prophet of Regret]] {{C|Hologram only}} | *[[Prophet of Regret]] {{C|Hologram only}} | ||
Line 420: | Line 451: | ||
====Xalanyn==== | ====Xalanyn==== | ||
*[[ | *The [[Harbinger]] {{1st}} | ||
|title-2=Species| | |title-2=Species| | ||
Line 471: | Line 502: | ||
** [[Unggoy Bouncer|Bouncer]] {{1st}} | ** [[Unggoy Bouncer|Bouncer]] {{1st}} | ||
*[[Xalanyn]] {{1st}} | *[[Xalanyn]] {{1st}} | ||
*[[Yanme'e]] | *[[Yanme'e]] | ||
|title-3=Organizations| | |title-3=Organizations| | ||
Line 482: | Line 513: | ||
******[[Fireteam Apex]] {{C|Emblem only}} | ******[[Fireteam Apex]] {{C|Emblem only}} | ||
******[[Fireteam Apollo]] {{Mo}} | ******[[Fireteam Apollo]] {{Mo}} | ||
******[[Fireteam Cerberus]] {{C|Emblem only}} | |||
******[[Fireteam Colossus]] {{C|Emblem only}} | ******[[Fireteam Colossus]] {{C|Emblem only}} | ||
******[[Fireteam Crimson]] {{Mo}} | ******[[Fireteam Crimson]] {{Mo}} | ||
******[[Fireteam Dagger]] {{C|Emblem only}} | ******[[Fireteam Dagger]] {{C|Emblem only}} | ||
******[[Fireteam Ferret]] {{C|Emblem only}} | |||
******[[Fireteam Grizzly]] {{Fm}} | ******[[Fireteam Grizzly]] {{Fm}} | ||
******[[Fireteam Hellhound]] {{Fm}} | ******[[Fireteam Hellhound]] {{Fm}} | ||
******[[Fireteam Hydra]] {{C|Emblem only}} | |||
******[[Fireteam Intrepid]] | ******[[Fireteam Intrepid]] | ||
******[[Fireteam Jorogumo]] {{Fm}} | ******[[Fireteam Jorogumo]] {{Fm}} | ||
******[[Fireteam Lancer]] {{C|Emblem only}} | ******[[Fireteam Lancer]] {{C|Emblem only}} | ||
******[[Fireteam Mako]] {{Fm}} | ******[[Fireteam Mako]] {{Fm}} | ||
******[[Fireteam Phoenix]] {{C|Emblem only}} | |||
******[[Fireteam Shadow]] | ******[[Fireteam Shadow]] | ||
******[[Fireteam Taurus]] | ******[[Fireteam Taurus]] | ||
Line 500: | Line 535: | ||
****[[UNSC Marine Corps]] | ****[[UNSC Marine Corps]] | ||
*****[[Orbital Drop Shock Troopers]] {{Mo}} | *****[[Orbital Drop Shock Troopers]] {{Mo}} | ||
******[[Special Tactics and Equipment Group]] | |||
*******[[Hellbringers]] {{Mo}} | |||
****[[UNSC Navy]] | ****[[UNSC Navy]] | ||
*****[[Fleet Command]] {{Mo}} | *****[[Fleet Command]] {{Mo}} | ||
Line 509: | Line 546: | ||
*******[[SPARTAN-II program]] | *******[[SPARTAN-II program]] | ||
********[[Blue Team]] {{Mo}} | ********[[Blue Team]] {{Mo}} | ||
********[[Silver Team]] {{C|Emblem only}} | ********[[Silver Team/Silver|Silver Team]] {{C|Emblem only}} | ||
*******[[SPARTAN-III program]] {{Mo}} | *******[[SPARTAN-III program]] {{Mo}} | ||
*****[[Office of Naval Intelligence]] {{Mo}} | *****[[Office of Naval Intelligence]] {{Mo}} | ||
Line 558: | Line 595: | ||
**[[Vakara GesmbH]] {{Fm}} | **[[Vakara GesmbH]] {{Fm}} | ||
**[[Vyrant Telecom]] | **[[Vyrant Telecom]] | ||
**[[Weapon System | **[[Weapon System Technology]] {{Mo}} | ||
*'''[[Banished]]''' | *'''[[Banished]]''' | ||
**[[Barukaza workshop]] {{1st}} | **[[Barukaza workshop]] {{1st}} | ||
Line 602: | Line 639: | ||
**[[Installation 00]] {{Mo}} | **[[Installation 00]] {{Mo}} | ||
*[[Orion Arm]] | *[[Orion Arm]] | ||
**[[Alabaster system]] {{Mo}} | |||
***[[Concord]] {{Mo}} | |||
**[[Carthage system]] | **[[Carthage system]] | ||
***[[New Carthage]] {{Mo}} | ***[[New Carthage]] {{Mo}} | ||
Line 610: | Line 649: | ||
**[[Cordoba system]] {{Mo}} | **[[Cordoba system]] {{Mo}} | ||
***[[Gao]] {{Mo}} | ***[[Gao]] {{Mo}} | ||
**[[Epoloch system]] {{Mo}} | |||
***[[Requiem]] {{Mo}} | |||
**[[Epsilon Eridani system]] {{Mo}} | **[[Epsilon Eridani system]] {{Mo}} | ||
***[[Reach]] {{Mo}} | ***[[Reach]] {{Mo}} | ||
Line 659: | Line 700: | ||
******[[Special Warfare Center]] {{Mo}} | ******[[Special Warfare Center]] {{Mo}} | ||
***[[Luna]] | ***[[Luna]] | ||
***[[Chiron]] {{Mo}} | |||
**[[Svir system]] {{Mo}} | **[[Svir system]] {{Mo}} | ||
**[[Tala system]] {{Mo}} | **[[Tala system]] {{Mo}} | ||
Line 667: | Line 709: | ||
***[[Suban]] {{Mo}} | ***[[Suban]] {{Mo}} | ||
****[[Malaston keep]] {{Mo}} | ****[[Malaston keep]] {{Mo}} | ||
**[[Volanus system]] {{Mo}} | |||
***[[Fumirole]] {{Mo}} | |||
**[[Y'Deio system]] {{Mo}} | **[[Y'Deio system]] {{Mo}} | ||
***[[Chu'ot]] {{Mo}} | ***[[Chu'ot]] {{Mo}} | ||
Line 727: | Line 771: | ||
**[[Battle for Earth]] | **[[Battle for Earth]] | ||
**[[Battle of Camber]] {{Mo}} | **[[Battle of Camber]] {{Mo}} | ||
**[[Battle of Fumirole]] {{Mo}} | |||
**[[Battle of Installation 04]] {{Mo}} | **[[Battle of Installation 04]] {{Mo}} | ||
**[[Battle of Jericho VII]] {{Mo}} | **[[Battle of Jericho VII]] {{Mo}} | ||
**[[Fall of Reach]] {{Mo}} | **[[Fall of Reach]] {{Mo}} | ||
**[[Great Schism]] {{Mo}} | **[[Great Schism]] {{Mo}} | ||
**[[Operation: DIRE MORNING]] {{Fm}} | |||
**[[Operation: FANCY DRESS]] {{Fm}} | |||
**[[Operation: OFFSET EYE]] {{Fm}} | |||
**[[Operation: RED FLAG]] {{Mo}} | **[[Operation: RED FLAG]] {{Mo}} | ||
*[[Post-Covenant War conflicts]] | *[[Post-Covenant War conflicts]] | ||
Line 738: | Line 786: | ||
***[[Battle for Zeta Halo]] {{1st}} | ***[[Battle for Zeta Halo]] {{1st}} | ||
****[[Battle over Installation 07]] {{1st}} | ****[[Battle over Installation 07]] {{1st}} | ||
****[[ | ****[[Battle of the Mortal Reverie|Battle of the ''Mortal Reverie'']] {{Fm}} | ||
****[[Skirmish on Ghost of Gbraakon|Skirmish on ''Ghost of Gbraakon'']] {{1st}} | ****[[Skirmish on Ghost of Gbraakon|Skirmish on ''Ghost of Gbraakon'']] {{1st}} | ||
****[[Mission to the Foundation]] {{1st}} | ****[[Mission to the Foundation]] {{1st}} | ||
Line 751: | Line 799: | ||
***[[Razing of Oth Sonin]] {{1st}} | ***[[Razing of Oth Sonin]] {{1st}} | ||
***[[Subjugation of Earth]] {{Mo}} | ***[[Subjugation of Earth]] {{Mo}} | ||
**[[Requiem Campaign]] {{Mo}} | |||
**[[Second Ark Conflict]] {{Mo}} | **[[Second Ark Conflict]] {{Mo}} | ||
**[[Siege of Palghanar]] {{Fm}} | **[[Siege of Palghanar]] {{Fm}} | ||
Line 796: | Line 845: | ||
====Banished/Covenant==== | ====Banished/Covenant==== | ||
;Usable | ;Usable | ||
*[[Kaelum Workshop Banshee]] {{1st}} | |||
*[[Bolroci Workshop Chopper]] {{1st}} | |||
**[[Catulus Chopper]] {{1st}} | |||
*[[Riuctda Workshop Ghost]] {{1st}} | |||
*[[Bolroci Workshop Wraith]] {{1st}} | |||
;Unusable | ;Unusable | ||
*[[Banished dreadnought]] | *[[Banished dreadnought]] | ||
Line 810: | Line 855: | ||
**''[[Ghost of Lodon]]'' {{Fm}} | **''[[Ghost of Lodon]]'' {{Fm}} | ||
**''[[Ghost of Tiacoro]]'' {{Fm}} | **''[[Ghost of Tiacoro]]'' {{Fm}} | ||
*[[Banished Phantom]] | *[[Eklon'Dal Workshop Phantom|Banished Phantom]] | ||
*[[Barukaza Workshop siege-hauler]] {{1st}} | *[[Barukaza Workshop siege-hauler]] {{1st}} | ||
*[[Covenant starship]] | *[[Covenant starship]] | ||
Line 835: | Line 880: | ||
*[[BR75 battle rifle]]{{Ref/Site|Id=BattleRoyale|URL=http://ca.ign.com/articles/2018/07/19/halo-dev-replies-to-battle-royale-query-the-only-br-were-interested-in-is-the-battle-rifle|Site=IGN|Page=Halo Dev Replies to Battle Royale Query: "The Only BR We're Interested in Is the Battle Rifle"|D=28|M=3|Y=2021}} | *[[BR75 battle rifle]]{{Ref/Site|Id=BattleRoyale|URL=http://ca.ign.com/articles/2018/07/19/halo-dev-replies-to-battle-royale-query-the-only-br-were-interested-in-is-the-battle-rifle|Site=IGN|Page=Halo Dev Replies to Battle Royale Query: "The Only BR We're Interested in Is the Battle Rifle"|D=28|M=3|Y=2021}} | ||
**''Breacher'' variant {{1st}} | **''Breacher'' variant {{1st}} | ||
*[[BRXX Lightfire]] {{1st}} | |||
*[[CQS48 Bulldog]] {{1st}} | *[[CQS48 Bulldog]] {{1st}} | ||
**''Convergence'' variant {{1st}} | **''Convergence'' variant {{1st}} | ||
Line 847: | Line 893: | ||
*[[M79 rocket launcher]] | *[[M79 rocket launcher]] | ||
*[[M9 fragmentation grenade]] | *[[M9 fragmentation grenade]] | ||
*[[M99A2S3 Stanchion]] | |||
*[[MA40 assault rifle]] | *[[MA40 assault rifle]] | ||
**''Longshot'' variant {{1st}} | **''Longshot'' variant {{1st}} | ||
*[[ | *[[MA5K carbine]] | ||
*[[Mk50 Sidekick]] {{1st}} | |||
**''Striker'' variant {{1st}} | **''Striker'' variant {{1st}} | ||
*[[MLRS-2 Hydra]] {{1st}} | *[[MLRS-2 Hydra]] {{1st}} | ||
Line 888: | Line 936: | ||
*[[Rohakadu-pattern plasma pistol]] {{1st}} | *[[Rohakadu-pattern plasma pistol]] {{1st}} | ||
**''Unbound'' variant {{1st}} | **''Unbound'' variant {{1st}} | ||
*[[Scrap Cannon]] {{1st}} | *[[Grenflekt Workshop Scrap Cannon]] {{1st}} | ||
*{{Pattern|Shea'p|plasma cannon}} | *{{Pattern|Shea'p|plasma cannon}} | ||
*[[Sicatt Workshop dynamo grenade]] {{1st}} | *[[Sicatt Workshop dynamo grenade]] {{1st}} | ||
Line 896: | Line 944: | ||
**''Bloodblade'' variant | **''Bloodblade'' variant | ||
**''Duelist'' variant {{1st}} | **''Duelist'' variant {{1st}} | ||
*[[Gravity hammer (fiction)| | *[[Gravity hammer (fiction)|Gravity hammer]] | ||
**''Rushdown'' variant {{1st}} | **''Rushdown'' variant {{1st}} | ||
*[[Type-2 spike grenade]] | *[[Type-2 spike grenade]] | ||
Line 906: | Line 954: | ||
**''[[Ghostpierce]]'' {{1st}} | **''[[Ghostpierce]]'' {{1st}} | ||
*[[Flame-bore]] {{1st}} | *[[Flame-bore]] {{1st}} | ||
*[[Gorespike cannon]] {{1st}} | *[[Kywasky Workshop Gorespike cannon]] {{1st}} | ||
*[[Gravity mace]] | *[[Gravity mace]] | ||
**''[[Chainbreaker]]'' | **''[[Chainbreaker]]'' | ||
Line 927: | Line 975: | ||
**[[Dumb AI]] | **[[Dumb AI]] | ||
**[[Smart AI]] | **[[Smart AI]] | ||
*[[Biofoam]] | |||
*[[Credit]] | *[[Credit]] | ||
*[[Data crystal chip]] | *[[Data crystal chip]] | ||
Line 936: | Line 985: | ||
**[[Fusion coil#Hardlight coil|Hardlight Coil]] {{1st}} | **[[Fusion coil#Hardlight coil|Hardlight Coil]] {{1st}} | ||
**[[Fusion coil#Shock coil|Shock Coil]] {{1st}} | **[[Fusion coil#Shock coil|Shock Coil]] {{1st}} | ||
*[[Glowstick]] | |||
*[[Grappleshot]] | *[[Grappleshot]] | ||
*[[Heads Up Display]] | *[[Heads Up Display]] | ||
Line 943: | Line 993: | ||
*[[Powered exoskeleton]] | *[[Powered exoskeleton]] | ||
**[[Fractures]] Spartan armor | **[[Fractures]] Spartan armor | ||
***[[Chimera (armor)|Chimera]] variant {{1st}} | |||
***[[Eaglestrike]] variant {{1st}} | ***[[Eaglestrike]] variant {{1st}} | ||
***[[Yoroi]] variant {{1st}} | ***[[Yoroi]] variant {{1st}} | ||
Line 956: | Line 1,007: | ||
****[[HAZOP-class Mjolnir|HAZOP]] variant | ****[[HAZOP-class Mjolnir|HAZOP]] variant | ||
****[[JFO-class Mjolnir|JFO]] variant | ****[[JFO-class Mjolnir|JFO]] variant | ||
****[[MIRAGE-class Mjolnir|Mirage]] variant {{Mo}} | |||
****[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant | ****[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant | ||
*****[[B-class Mjolnir|Mark V[B]]] variant | *****[[B-class Mjolnir|Mark V[B]]] variant | ||
Line 963: | Line 1,015: | ||
****[[SCOUT-class Mjolnir|Scout]] variant | ****[[SCOUT-class Mjolnir|Scout]] variant | ||
****[[SECURITY-class Mjolnir|Security]] variant | ****[[SECURITY-class Mjolnir|Security]] variant | ||
***[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] {{Mo}} | ***[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | ||
****[[ARGUS-class Mjolnir|Argus]] variant {{C|Image only}} | |||
****[[HUNTER-class Mjolnir|Hunter]] variant | |||
****[[Mark VI MOD]] variant | |||
****Security variant {{Mo}} | |||
****[[TRACER-class Mjolnir|Tracer]] variant {{Mo}} | |||
***[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] | ***[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] | ||
****[[ANUBIS-class Mjolnir|Anubis]] variant | ****[[ANUBIS-class Mjolnir|Anubis]] variant | ||
****[[ | ****Argus variant | ||
****[[ATHLON-class Mjolnir|Athlon]] variant | |||
****[[AVIATOR-class Mjolnir|Aviator]] variant | ****[[AVIATOR-class Mjolnir|Aviator]] variant | ||
****[[BRAWLER-class Mjolnir|Brawler]] variant {{1st}} | ****[[BRAWLER-class Mjolnir|Brawler]] variant {{1st}} | ||
Line 972: | Line 1,030: | ||
****[[CELOX-class Mjolnir|Celox]] variant {{1st}} | ****[[CELOX-class Mjolnir|Celox]] variant {{1st}} | ||
****[[COHORT-class Mjolnir|Cohort]] variant | ****[[COHORT-class Mjolnir|Cohort]] variant | ||
****[[DEADEYE-class Mjolnir|Deadeye]] variant | |||
****[[ENIGMA-class Mjolnir|Enigma]] variant {{1st}} | ****[[ENIGMA-class Mjolnir|Enigma]] variant {{1st}} | ||
****[[FIREFALL-class Mjolnir|Firefall]] variant {{1st}} | ****[[FIREFALL-class Mjolnir|Firefall]] variant {{1st}} | ||
****[[FLANKER-class Mjolnir|Flanker]] variant {{1st}} | |||
****[[HERMES-class Mjolnir|Hermes]] variant | ****[[HERMES-class Mjolnir|Hermes]] variant | ||
****[[ISR-class Mjolnir|ISR]] variant {{1st}} | ****[[ISR-class Mjolnir|ISR]] variant {{1st}} | ||
Line 980: | Line 1,040: | ||
****Mark VI variant | ****Mark VI variant | ||
****[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] variant | ****[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] variant | ||
****[[MENACHITE-class Mjolnir|Menachite]] variant {{1st}} | |||
****[[MERCURY-class Mjolnir|Mercury]] variant {{1st}} | |||
****[[RAMPART-class Mjolnir|Rampart]] variant {{1st}} | ****[[RAMPART-class Mjolnir|Rampart]] variant {{1st}} | ||
****Security variant | |||
****[[SOLDIER-class Mjolnir|Soldier]] variant | ****[[SOLDIER-class Mjolnir|Soldier]] variant | ||
****[[STORMFALL-class Mjolnir|Stormfall]] variant {{1st}} | ****[[STORMFALL-class Mjolnir|Stormfall]] variant {{1st}} | ||
Line 989: | Line 1,052: | ||
***[[AKIS|AKIS II-GRD]] variant {{1st}} | ***[[AKIS|AKIS II-GRD]] variant {{1st}} | ||
***[[ARTAIUS-class Mjolnir|Artaius]] variant {{1st}} | ***[[ARTAIUS-class Mjolnir|Artaius]] variant {{1st}} | ||
***[[BALOR-class Mjolnir|Balor]] variant {{1st}} | |||
***[[BELUS-class Mjolnir|Belus]] variant {{1st}} | |||
***[[CAMBION-class Mjolnir|Cambion]] variant {{1st}} | ***[[CAMBION-class Mjolnir|Cambion]] variant {{1st}} | ||
***[[ERINYES-class Mjolnir|Erinyes]] variant {{1st}} | |||
***[[EXTENDER-class Mjolnir|Extender]] variant {{1st}} | |||
***[[LECHUZA-class Mjolnir|Lechuza]] variant {{1st}} | ***[[LECHUZA-class Mjolnir|Lechuza]] variant {{1st}} | ||
***[[LOCUS-class Mjolnir|Locus]] variant | ***[[LOCUS-class Mjolnir|Locus]] variant | ||
***[[MIRAGE-class Mjolnir|Mirage IIC]] variant {{1st}} | |||
***[[MORRIGAN-class Mjolnir|Morrigan]] variant {{1st}} | ***[[MORRIGAN-class Mjolnir|Morrigan]] variant {{1st}} | ||
***[[NEITH-class Mjolnir|Neith]] variant {{1st}} | |||
***[[RAKSHASA-class Mjolnir|Rakshasa]] variant {{1st}} | ***[[RAKSHASA-class Mjolnir|Rakshasa]] variant {{1st}} | ||
***[[RASETSU-class Mjolnir|Rasetsu]] variant {{1st}} | ***[[RASETSU-class Mjolnir|Rasetsu]] variant {{1st}} | ||
***[[SHIKARI-class Mjolnir|Shikari]] variant {{1st}} | ***[[SHIKARI-class Mjolnir|Shikari]] variant {{1st}} | ||
***[[STREET VIPER-class Mjolnir|Street Viper]] variant {{1st}} | |||
***[[STRIBOG-class Mjolnir|Stribog]] variant {{1st}} | ***[[STRIBOG-class Mjolnir|Stribog]] variant {{1st}} | ||
***[[TYRO-class Mjolnir|Tyro]] variant {{1st}} | |||
***[[ULLR]] variant {{1st}} | ***[[ULLR]] variant {{1st}} | ||
***[[Laurette Agryna|Unknown variant]] {{1st}} | ***[[Laurette Agryna|Unknown variant]] {{1st}} | ||
**[[Semi-Powered Infiltration armor]] | ***[[VELES-class Mjolnir|Veles]] variant {{1st}} | ||
**[[NEXUS-class armor]] {{1st}} | |||
**[[Semi-Powered Infiltration armor]] {{Mo}} | |||
*[[Radio]] | *[[Radio]] | ||
**[[AN/VRC-343]] | **[[AN/VRC-343]] | ||
Line 1,042: | Line 1,115: | ||
*[[Guardian Custode]] | *[[Guardian Custode]] | ||
*[[Halo Array]] | *[[Halo Array]] | ||
**[[ | **[[Beacon tower]] | ||
**[[Reformation spire]] {{1st}} | **[[Reformation spire]] {{1st}} | ||
*[[Light bridge]] | *[[Light bridge]] | ||
Line 1,050: | Line 1,123: | ||
*[[Piston]] | *[[Piston]] | ||
*[[Power seed]] {{1st}} | *[[Power seed]] {{1st}} | ||
*[[ | *[[Totem ring]]s | ||
*[[Sentinel]]s | *[[Sentinel]]s | ||
**[[Aggressor Sentinel]] | **[[Aggressor Sentinel]] | ||
**"[[Guardian Sentinel]]" {{C|Hologram only}} | **"[[Guardian Sentinel]]" {{C|Hologram only}} | ||
**[[Eliminator Sentinel]] | **[[Eliminator Sentinel]] | ||
**[[Eradicator]] {{1st}} | **[[Eradicator Sentinel]] {{1st}} | ||
**[[Regulator Sentinel]] {{1st}} | **[[Regulator Sentinel]] {{1st}} | ||
Line 1,074: | Line 1,147: | ||
[[File:HI DH FirstPerson.png|300px|thumb|left|A first-person view of ''Halo Infinite'' in the Discover Hope trailer.]] | [[File:HI DH FirstPerson.png|300px|thumb|left|A first-person view of ''Halo Infinite'' in the Discover Hope trailer.]] | ||
Since the launch of ''[[Halo 5: Guardians]]'' in [[2015#October|October 2015]], [[343 Industries]] had been developing a new game engine—''[[Slipspace Engine]]''. The engine was built to help the development team fully realize their goals for the upcoming successor to ''Guardians'', ''Halo Infinite''. First announced with an engine demonstration at [[Microsoft Studios|Microsoft]]'s [[Electronic Entertainment Expo|E3 2018]] conference, ''Halo Infinite'' was still currently in relatively early development. The trailer depicted the [[John-117|Master Chief]] aiding [[UNSC Marine Corps|Marines]] on a [[Halo Array|Halo installation]], encountering wildlife similar to deer and rhinoceroses.{{Ref/Reuse|waypoint journey}} None of the wildlife will be hostile to the player.{{Ref/YouTube|Id=Ask343Zeta|BgrbXe-CMaE|HALO|# | Since the launch of ''[[Halo 5: Guardians]]'' in [[2015#October|October 2015]], [[343 Industries]] had been developing a new game engine—''[[Slipspace Engine]]''. The engine was built to help the development team fully realize their goals for the upcoming successor to ''Guardians'', ''Halo Infinite''. First announced with an engine demonstration at [[Microsoft Studios|Microsoft]]'s [[Electronic Entertainment Expo|E3 2018]] conference, ''Halo Infinite'' was still currently in relatively early development. The trailer depicted the [[John-117|Master Chief]] aiding [[UNSC Marine Corps|Marines]] on a [[Halo Array|Halo installation]], encountering wildlife similar to deer and rhinoceroses.{{Ref/Reuse|waypoint journey}} None of the wildlife will be hostile to the player.{{Ref/YouTube|Id=Ask343Zeta|BgrbXe-CMaE|HALO|#Ask343 <nowiki>|</nowiki> Halo Infinite – Zeta Halo}} | ||
On a Mixer stream on December 19, 2018, several 343i employees claimed that players who liked ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|armor customization]] would be pleased with ''[[Armor customization (Halo Infinite)|Halo Infinite's]]''. Black undersuits for the multiplayer Spartans was also confirmed. Players who reach [[Rank (Halo 5: Guardians)|SR 152]] in ''Halo 5: Guardians'' will be rewarded with the "Watchdogs" armor coating in ''Halo Infinite''.{{Ref/Site|Id=HH2018|URL=https://www.halowaypoint.com/en-us/news/happy-halodays-2018|Site=Halo Waypoint|Page=Happy Holidays <nowiki>|</nowiki> Halo Community Update|D=28|M=3|Y=2021}}{{Ref/Site|Id=InsideDecember2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020|Site=Halo Waypoint|Page=Inside Infinite - December 2020}} | On a Mixer stream on December 19, 2018, several 343i employees claimed that players who liked ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|armor customization]] would be pleased with ''[[Armor customization (Halo Infinite)|Halo Infinite's]]''. Black undersuits for the multiplayer Spartans was also confirmed. Players who reach [[Rank (Halo 5: Guardians)|SR 152]] in ''Halo 5: Guardians'' will be rewarded with the "Watchdogs" armor coating in ''Halo Infinite''.{{Ref/Site|Id=HH2018|URL=https://www.halowaypoint.com/en-us/news/happy-halodays-2018|Site=Halo Waypoint|Page=Happy Holidays <nowiki>|</nowiki> Halo Community Update|D=28|M=3|Y=2021}}{{Ref/Site|Id=InsideDecember2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020|Site=Halo Waypoint|Page=Inside Infinite - December 2020}} | ||
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By 20 August 2021, ''Halo Infinite'' development had entered "shutdown" mode, where the focus has shifted towards bugfixes and reviews on campaign and multiplayer.{{Ref/Reuse|AugUpdate}} | By 20 August 2021, ''Halo Infinite'' development had entered "shutdown" mode, where the focus has shifted towards bugfixes and reviews on campaign and multiplayer.{{Ref/Reuse|AugUpdate}} | ||
Despite rumors, there were never any plans for campaign DLC for ''Infinite''—post-release, the focus is entirely on multiplayer.{{Ref/Site|URL=https://www.purexbox.com/news/2023/01/halo-infinite-campaign-dlc-reportedly-never-existed-multiplayer-live-service-the-focus|Site=Pure Xbox|Page=Halo Infinite Campaign DLC Reportedly 'Never Existed', Multiplayer Live Service The Focus|D=24|M=10|Y=2023}} | |||
{{Expand-section}} | {{Expand-section}} | ||
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===Features=== | ===Features=== | ||
''Halo Infinite'' is being developed with cross-play and cross-progression available on the Xbox One, Xbox Series, and PC.{{Ref/Site|Id=pcjourney|URL=https://news.xbox.com/en-us/2021/04/29/continuing-our-pc-gaming-journey-in-2021-and-beyond/|Site=Xbox|Page=Continuing Our PC Gaming Journey in 2021 and Beyond|D=30|M=4|Y=2021}} All platforms support customizable options in [[wikipedia:Field of view in video games|field of view]] and input devices, with players being able to use controllers as well as keyboard and mouse on all platforms. As such, the game also offers additional gameplay settings for keyboard and mouse users, including triple keybinds, advanced sensitivity, and acceleration sliders. ''Halo Infinite'' on PC supports interface with [[Steam]] and [[Wikipedia:Discord (software)|Discord]], and comes with customizable in-game settings, including a wide range of display aspect ratios (including 21:9 and 32:9 formats) as well as advanced graphics options.{{Ref/Reuse|InsideApril}} | ''Halo Infinite'' is being developed with cross-play and cross-progression available on the Xbox One, Xbox Series X/S, and PC.{{Ref/Site|Id=pcjourney|URL=https://news.xbox.com/en-us/2021/04/29/continuing-our-pc-gaming-journey-in-2021-and-beyond/|Site=Xbox|Page=Continuing Our PC Gaming Journey in 2021 and Beyond|D=30|M=4|Y=2021}} All platforms support customizable options in [[wikipedia:Field of view in video games|field of view]] and input devices, with players being able to use controllers as well as keyboard and mouse on all platforms. As such, the game also offers additional gameplay settings for keyboard and mouse users, including triple keybinds, advanced sensitivity, and acceleration sliders. ''Halo Infinite'' on PC supports interface with [[Steam]] and [[Wikipedia:Discord (software)|Discord]], and comes with customizable in-game settings, including a wide range of display aspect ratios (including 21:9 and 32:9 formats) as well as advanced graphics options.{{Ref/Reuse|InsideApril}} | ||
<gallery class=center mode="packed" heights=200> | <gallery class=center mode="packed" heights=200> | ||
File:HINF GuardianHoloStructure.jpg|A pre-release screenshot with 16:9 display aspect ratio. | File:HINF GuardianHoloStructure.jpg|A pre-release screenshot with 16:9 display aspect ratio. | ||
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===Art=== | ===Art=== | ||
''Halo Infinite'' | ''Halo Infinite'' was the first debut of a new artstyle introduced by [[Nicolas Bouvier|Nicolas "Sparth" Bouvier]];{{Ref/Twitter|nbsparth|1006551493774696448|Nicolas Bouvier}} Bouvier has worked as a concept artist for the series' expanded media, drew heavy inspiration from the most iconic and historic parts of the ''Halo'' franchise and fan feedback, while ensuring that the fidelity of those designs would take full advantage of the [[Xbox One]]'s capabilities. The game focuses on the Master Chief, with 343i having taken feedback on the amount of time spent playing as the Master Chief in ''Halo 5''. The studio has stated that they made changes to how they approach the game's creation, while also taking new and unexpected directions. Community involvement in the game's design will be utilized, with community members being able to join early flighting programs to give 343i direct feedback.{{Ref/Reuse|waypoint journey}} | ||
When designing the setting, inspiration was taken from the Pacific Northwest.{{Ref/Site|Id=InsideFebruary|D=28|M=3|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} "Sub-biomes" also feature, representing said biomes from the Northwest. Some unique areas called "Deadlands" appear, representing war-torn areas of the ring.{{Ref/Reuse|Ask343Zeta}} | When designing the setting, inspiration was taken from the Pacific Northwest.{{Ref/Site|Id=InsideFebruary|D=28|M=3|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} "Sub-biomes" also feature, representing said biomes from the Northwest. Some unique areas called "Deadlands" appear, representing war-torn areas of the ring.{{Ref/Reuse|Ask343Zeta}} | ||
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*[[Darin de Paul]] as ''[[Escharum]]'' | *[[Darin de Paul]] as ''[[Escharum]]'' | ||
*Ike Amadi as ''[[Atriox]]'' | *Ike Amadi as ''[[Atriox]]'' | ||
*Debra Wilson as ''[[ | *Debra Wilson as ''The [[Harbinger]]'' | ||
*Noshir Dalal as ''[[Jega 'Rdomnai]]'' | *Noshir Dalal as ''[[Jega 'Rdomnai]]'' | ||
*Brian Sommer as ''[[Tremonius]]'' | *Brian Sommer as ''[[Tremonius]]'' | ||
*Chris Swindle as ''[[Bassus]]'' | *Chris Swindle as ''[[Bassus]]'' | ||
*[[Fred Tatasciore]] as ''[[Chak 'Lok]]'' and ''Spartan [[Horvath]]'' | *[[Fred Tatasciore]] as ''[[Chak 'Lok]]'' and ''Spartan [[Horvath]]'' | ||
*Keith Szarabajka as ''[[Tovarus]]'' | *Keith Szarabajka as ''[[Tovarus]]'' and ''[[IsoDidact]]'' {{Ref/Site|D=16|M=12|Y=2021|URL=https://www.youtube.com/watch?v=RIliA9m-5ZA|Site=YouTube|Page=Halo Infinite level "The Conservatory" hidden dialogue}} | ||
*Imari Williams as ''[[Hyperius]]'', and ''Spartan [[Theodore Sorel|Sorel]]'' | *Imari Williams as ''[[Hyperius]]'', and ''Spartan [[Theodore Sorel|Sorel]]'' | ||
*Sarah Elmaleh as ''[[117649 Despondent Pyre|Despondent Pyre]]'' | *Sarah Elmaleh as ''[[117649 Despondent Pyre|Despondent Pyre]]'' | ||
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===''The Art of Halo Infinite''=== | ===''The Art of Halo Infinite''=== | ||
{{Main|The Art of Halo Infinite}} | {{Main|The Art of Halo Infinite}} | ||
To coincide with the game's release, an associated art | To coincide with the game's release, an associated art bookreleased on December 14, 2021, showcasing the artwork for the game created by the team at 343 Industries.{{Ref/Site|D=01|M=5|Y=2021|URL=https://www.amazon.com/dp/1506720080|Site=Amazon|Page=The Art of Halo Infinite}} | ||
===Signal Detected teaser=== | ===Signal Detected teaser=== | ||
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===Campaign Gameplay Overview=== | ===Campaign Gameplay Overview=== | ||
{{Main|Halo Infinite Campaign Gameplay Overview}} | {{Main|Halo Infinite Campaign Gameplay Overview}} | ||
On October 25, 2021, 343 Industries released a video on the ''Halo Infinite'' campaign, showcasing enemies, weapons, and vehicles. It also revealed the new enemies [[ | On October 25, 2021, 343 Industries released a video on the ''Halo Infinite'' campaign, showcasing enemies, weapons, and vehicles. It also revealed the new enemies The [[Harbinger]] and the [[Skimmer]]s.{{Ref/YouTube|tgn8VOv9dc0|HALO|Halo Infinite <nowiki>|</nowiki> Campaign Gameplay Overview|D=25|M=10|Y=2021}} | ||
===The Banished Rise=== | ===The Banished Rise=== | ||
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===Memory Agent=== | ===Memory Agent=== | ||
{{Main|Halo Infinite: Memory Agent}} | {{Main|Halo Infinite: Memory Agent}} | ||
On December 8, 2021, hours before ''Halo Infinite''{{'}}s release, 343 Industries released | On December 8, 2021, hours before ''Halo Infinite''{{'}}s release, 343 Industries released a 6-episode audio series on Spotify. The series focus on an ONI agent whose mission is to relay critical information to the Master Chief, but her memory resets every seven hours. | ||
===Action Figures=== | ===Action Figures=== | ||
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===Brand tie-ins=== | ===Brand tie-ins=== | ||
{{Main|Halo Infinite promotional content}} | {{Main|Halo Infinite promotional content}} | ||
[[File:HINF Promotions.png|300px | [[File:HINF Promotions.png|300px|thumb|Examples of some of the brand tie-ins and rewards.]] | ||
Although it was announced in August 2020 that the release of ''Halo Infinite'' would be delayed, brand tie-ins for ''Halo Infinite'' were still released in the months leading up to its original Q4 2020 release timeframe.{{Ref/Site|Id=colorfulcolumn|URL=https://www.halowaypoint.com/en-us/news/colorful-column|Site=Halo Waypoint|Page=Colorful Column|D=27|M=10|Y=2021}} Additional tie-in products were released in 2021. The tie-in products offer digital codes for players to redeem Double XP consumables for the Battle Pass or exclusive in-game customization options in [[Armor coatings (Halo Infinite)|armor coatings]], [[Vehicle coatings (Halo Infinite)|vehicle coatings]], [[emblems]], and [[nameplates]].{{Ref/Site|Id=rockstar|URL=https://news.xbox.com/en-us/2021/10/04/rockstar-artist-series-cans-inspired-by-halo/|Site=Xbox Wire|Page=Xbox and Rockstar Energy Drink Unveil Artist-Series Cans Inspired by Halo Infinite|D=27|M=10|Y=2021}} | Although it was announced in August 2020 that the release of ''Halo Infinite'' would be delayed, brand tie-ins for ''Halo Infinite'' were still released in the months leading up to its original Q4 2020 release timeframe.{{Ref/Site|Id=colorfulcolumn|URL=https://www.halowaypoint.com/en-us/news/colorful-column|Site=Halo Waypoint|Page=Colorful Column|D=27|M=10|Y=2021}} Additional tie-in products were released in 2021. The tie-in products offer digital codes for players to redeem Double XP consumables for the Battle Pass or exclusive in-game customization options in [[Armor coatings (Halo Infinite)|armor coatings]], [[Vehicle coatings (Halo Infinite)|vehicle coatings]], [[emblems]], and [[nameplates]].{{Ref/Site|Id=rockstar|URL=https://news.xbox.com/en-us/2021/10/04/rockstar-artist-series-cans-inspired-by-halo/|Site=Xbox Wire|Page=Xbox and Rockstar Energy Drink Unveil Artist-Series Cans Inspired by Halo Infinite|D=27|M=10|Y=2021}} | ||
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File:HINF PromoArt4.jpg|More promotional art. | File:HINF PromoArt4.jpg|More promotional art. | ||
File:HINF PromoArt5.jpg|More promotional art. | File:HINF PromoArt5.jpg|More promotional art. | ||
File:HINF Season 01 Cover.jpg|Cover art for [[Season 01: Heroes of Reach]]. | |||
File:HINF Season 02 Cover.png|Cover art for [[Season 02: Lone Wolves]]. | |||
File:HINF Winter Update Cover.jpg|Cover art for the [[Winter Update]]. | |||
File:HINF Season 03 Cover Art.jpg|Cover art for [[Season 03: Echoes Within]]. | |||
</gallery> | </gallery> | ||
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File:HINF Concept Armory2.jpg|More early armor customization menu concept art. | File:HINF Concept Armory2.jpg|More early armor customization menu concept art. | ||
File:HINF Concept WeaponMenuUI.jpg|Early menu UI concept art depicting a [[BR85 battle rifle]] mislabeled as a [[BR85HB battle rifle]]. | File:HINF Concept WeaponMenuUI.jpg|Early menu UI concept art depicting a [[BR85 battle rifle]] mislabeled as a [[BR85HB battle rifle]]. | ||
File:HINF Concept ForerunnerSidearm.jpg|Unused concept art of a Forerunner sidearm referred to in its filename as an "Arc Charger." | |||
File:HINF-Concept-BruteOutpostSmall.jpg|Concept art of a small Banished camp. | File:HINF-Concept-BruteOutpostSmall.jpg|Concept art of a small Banished camp. | ||
File:HINF SimulationConcept.jpg|Concept art of a simulated arena for the multiplayer. | File:HINF SimulationConcept.jpg|Concept art of a simulated arena for the multiplayer. | ||
File:AoHI InsidePreview 4.jpg|Concept art of the ''[[Ghost of Gbraakon]]''. | |||
File:HINF BanishedStrongholdConcept3.jpg|Concept art of [[Tower|The Tower]]. | |||
File:HINF Concept CoverArt.png|Nearly finalized concept of ''Halo Infinite''{{'}}s cover art. | File:HINF Concept CoverArt.png|Nearly finalized concept of ''Halo Infinite''{{'}}s cover art. | ||
File:HI_E318_Desert.png|A desert Biome. | File:HI_E318_Desert.png|A desert Biome. | ||
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File:HI E318 JohnReveal.png|The Master Chief holding his helmet. | File:HI E318 JohnReveal.png|The Master Chief holding his helmet. | ||
File:HINF BeamEmitterDayNight.png|Pre-release screenshots showing off the game's day-night cycle. | File:HINF BeamEmitterDayNight.png|Pre-release screenshots showing off the game's day-night cycle. | ||
File:HINF Concept CertainAffinityBackground.jpg|Concept art taken from Certain Affinity's website. | |||
File: | |||
</gallery> | </gallery> | ||
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File:Halo Infinite - Logo for light.png|Logo for ''Halo Infinite'', meant for use on a light backdrop. | File:Halo Infinite - Logo for light.png|Logo for ''Halo Infinite'', meant for use on a light backdrop. | ||
</gallery> | </gallery> | ||
===Menus=== | |||
<gallery> | |||
File:HINF XGS2020 Start Demo Screen.png|The start menu shown in the [[Halo Infinite Campaign Gameplay Premiere|''Halo Infinite'' Campaign Gameplay Premiere]]. | |||
File:HINF-MainMenu.png|The start menu from Season 1 to the Winter Update. | |||
File:HINF-CampaignMenu.png|The campaign menu from Season 1 to the Winter Update. | |||
File:HINF-S3StartMenu.png|The Season 3 start menu. | |||
File:HINF-S3MainMenu.png|The Season 3 main menu. | |||
File:HINF-S3CampaignMenu.png|The Season 3 campaign menu. | |||
File:HINF-SiteSeenMainMenu.png|The Season 3 main menu after completing [[Site Unseen]]. | |||
File:HINF S4StartMenu.png|The Season 4 start menu. | |||
File:HInf CU29 StartScreen.jpg|The CU29 start menu. | |||
</gallery> | |||
==References== | |||
{{Reflist}} | |||
==Sources== | ==Sources== |
Latest revision as of 14:26, November 10, 2024
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Halo Infinite | |
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Primary developer: |
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Support developer(s): |
Certain Affinity(Multiplayer modes)[2] |
Publisher(s): |
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Writer(s): |
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Composer(s): |
Curtis Schweitzer[14] |
Engine: |
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Platform(s): |
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Release date(s): |
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Genre(s): |
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Rating(s): |
ESRB: Teen (T) for Blood, Mild Language, and Violence |
- "You should just consider it Halo 6. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on."
- — Jeff Easterling[23]
Halo Infinite[24] is the sixth mainline installment in the Halo franchise, the sequel to Halo 5: Guardians, and was developed by 343 Industries, Certain Affinity, and SkyBox Labs, and published by Microsoft Studios. Set one year after the events of Halo 5, Infinite follows the Master Chief who battles the Banished on Zeta Halo which they have occupied, while also uncovering the mystery of Cortana's disappearance.
Infinite was first unveiled during the opening to Microsoft's E3 2018 conference with an engine demonstration trailer, lacking a release date. The game would later make an appearance at E3 2019, capping off the conference with the Discover Hope trailer, revealing a release date originally set for late 2020.[25] On August 11, 2020, it was announced that due to ongoing difficulties in development due to the COVID-19 pandemic - among other factors - Halo Infinite was to be delayed, with a new release date set for 2021.[22]
In lieu of a traditional beta, a series of Technical Previews through the Halo Insiders program began on July 29, 2021.[26] On November 15, 2021, the multiplayer segment of Infinite was released in beta in celebration of Halo's 20th anniversary, with all unlocks and progression during this period transferring over to the full release.[27] Releasing on the full Xbox family of consoles, with a simultaneous Microsoft Store and Steam release, Halo Infinite was formally released on December 8, 2021.
Synopsis
As the next chapter in the Halo Universe, Infinite focuses on the Master Chief and continue his story following the events of Halo 5: Guardians.[1] It has been described as a "spiritual reboot" for the franchise while wrapping up story threads from the discontinued Reclaimer Saga.[25]
Characters and setting
Halo Infinite is set in the year 2560. During the events of Halo 5: Guardians, the human artificial intelligence Cortana and allied AIs rebelled against the UNSC. Taking control of ancient Forerunner weapons known as Guardians, Cortana subjugated the galaxy in the name of the Mantle. Also fighting against Cortana and the UNSC are the Banished, a coalition of alien races led by the Jiralhanae Atriox. The game is set on the Forerunner ringworld Installation 07 (Zeta Halo), which has mysteriously suffered damage. The player assumes the role of Master Chief Petty Officer John-117 who is on a mission to stop the Banished from gaining control of the Ring, while also seeking to learn Cortana's ultimate fate.
Plot
In 2559, the UNSC flagship Infinity arrives at Zeta Halo, only to be ambushed and boarded by the Banished. Atriox defeats the Master Chief and drops him into space. Six months later, a UNSC pilot recovers the Chief adrift in space. While the Pilot wants to flee, Master Chief insists on continuing the fight against the Banished. The Chief and Pilot travel to Zeta Halo, which has been severely damaged by an unknown calamity. On the ring, Master Chief locates the Weapon, an AI designed to imitate Cortana to capture her for deletion. While the Weapon states that she was successful in her mission, she has failed to self-delete as per her directives. Master Chief retrieves the Weapon, and experiences visions of Cortana's memories and thoughts left as residual data.
Zeta Halo is controlled by the Banished, now led by Atriox's lieutenant Escharum after Atriox's apparent death. Master Chief, the Weapon, and a reluctant Pilot rally scattered UNSC forces on the ring's surface. Inside the Forerunner installation known as the Conservatory, Master Chief encounters Despondent Pyre, the Monitor of Zeta Halo. Despondent Pyre attempts to warn Master Chief of a threat contained within the installation, but is destroyed by the Harbinger, an alien awoken by the Banished. The Harbinger claims that her people, the Endless, were imprisoned by the Forerunners on Zeta Halo. She has allied herself with the Banished in order to rebuild the Silent Auditorium, which will allow her to free her people.
The Pilot reveals that he was a civilian engineer aboard Infinity who stole a Pelican to flee the battle. The Chief comforts him, admitting his own guilt over his failure to save Cortana. Master Chief and the Weapon stop Zeta Halo's repair process by disabling a series of spires on the ring. When the Harbinger attempts to hack the Weapon, the Chief activates a failsafe to delete the AI. The Weapon repels the Harbinger and deactivates the failsafe, angrily asking why Master Chief does not trust her. After seeing a vision in which Cortana uses the Guardians to destroy the Brutes' home planet of Doisac, the Weapon realizes that she is a copy of Cortana, and insists that Master Chief delete her so she does not become like her predecessor; Master Chief refuses, stating that he wants to trust her. The Pilot is captured by Jega 'Rdomnai, a Sangheili Spartan killer and a close friend of Escharum, as bait for Master Chief. Unwilling to let the Pilot die, Master Chief infiltrates the House of Reckoning and saves him, defeating Jega 'Rdomnai and Escharum in the process. The mortally wounded Escharum tells Master Chief that his death will inspire a thousand others and ask him to tell them that he has died well.
Master Chief and the Weapon head to the Silent Auditorium to stop the Harbinger. The two learn that Cortana was captured by Atriox after the Weapon locked her down; upon realizing that Atriox intended to use the ring, she destroyed herself, damaged Zeta Halo, and prevented the Weapon from being deleted. In a recorded message, Cortana says goodbye to the Chief and encourages him to work with the Weapon. The Chief defeats the Harbinger, but he is unable to stop her from contacting someone regarding the Endless. Afterwards, the Weapon and Chief reunite with the Pilot, who reveals that his real name is Fernando Esparza. The Weapon decides to choose a name for herself. The trio then prepare to liberate the rest of the Ring from the remaining Banished forces.
In a post-credits scene, an alive Atriox uses a Forerunner key to unlock a sealed door, leading to the imprisoned Endless. If the game is finished on Legendary difficulty, the scene features dialogue between Despondent Pyre and the Forerunner Grand Edict about the imprisonment of the Endless. When Despondent Pyre states that she cannot oversee the study of the Endless alone, the Grand Edict replies that the AI Offensive Bias has been deployed to assist her.
Campaign
The Halo Infinite campaign comprises of 16 missions.
- Warship Gbraakon
- Foundation
- Outpost Tremonius (Last intro mission, allows player to explore first open-world area when complete)
- Recovery
- The Tower (Unlocks second open-world area)
- Excavation Site
- Conservatory
- Spire (Relocks first and second open-world areas until Pelican Down is complete)
- Pelican Down (Unlocks third open-world area for exploration)
- The Sequence
- Nexus (point of no return begins here)
- The Command Spire
- Repository
- The Road
- House of Reckoning
- Silent Auditorium
Gameplay
Infinite has been described as being a "platform" for the Halo franchise for at least the next decade. It is intended that the game be added to over time, rather than utilizing the previous system of numbered titles.[28] The gameplay is inspired by the original trilogy, especially Halo 3, along with the gameplay from Halo: Reach, Halo 4, and Halo 5: Guardians, with a focus on the use of Equipment rather than Armor abilities.[29] Unlike the original trilogy, however, the player has the Sprint ability as well as the Slide ability from Halo 5: Guardians.[30] Like Halo 4 and Halo 5: Guardians, Halo Infinite did not feature playable Sangheili in multiplayer or dual wielding at launch.[31]
Campaign
The campaign takes place on Installation 07, within a seamless open world broken up by linear story missions. the campaign has been described as being larger than the campaigns of Halo 4 and 5 combined.[32] The campaign intends to implement four player online co-op and two-player local splitscreen co-op.[33][34] As a result of shifting focus towards a higher quality product at launch, the campaign co-op mode was not available at launch, but 343 Industries plans to include it alongside Halo Infinite's Season 02: Lone Wolves,[35] which has also been delayed from it's initial estimate of 3 months after launch.
The game includes a dynamic day/night cycles which lasts approximately one hour. Enemies sometimes act differently per the time of day, like Unggoy sleeping at night. Weather elements such as wind and fog coming in at different altitudes also feature. Rain and snowstorms were not featured at launch, but may be added in the future.[31]
The open world of Halo Infinite is divided into seven areas, each being unlocked as the player progresses through the main missions. When an area becomes accessible, the side missions within the area also become available. Side missions include retaking 12 UNSC Forward Operating Bases (FOBs), sabotaging seven Banished outposts, rescuing 20 marine squads in distress, and eliminating 15 Banished High-Value Targets. Upon retaking a FOB, nearby side missions (along with Mjolnir Armory lockers and Spartan Cores) are labelled on the TACMAP. Completing side missions reward Valor, which contributes to the FOB progression system, adding weapons, vehicles, and marines to FOBs. Most indoor areas dedicated to main missions cannot be accessed again in the open world after completing the main missions. However, this feature was later updated in November 2022 so that it's possible to replay old missions from the TACMAP.
The seven areas and their missions are as follows:
Areas | Main missions | Banished outposts | Forward Operating Bases | UNSC distress calls | Banished HVTs |
---|---|---|---|---|---|
Ringfall | N/A | N/A | N/A | N/A | |
Lockdown | |||||
Connections | |||||
Graveyards | N/A | N/A | N/A | N/A | |
Reformation | |||||
Reckoning | N/A | N/A | N/A | N/A | |
Endless | N/A | N/A | N/A | N/A |
Multiplayer
Infinite's multiplayer became publicly available on November 15, ahead of the game's official December 8 launch. The multiplayer component is free-to-play, supporting 120FPS on Xbox Series X.[36] Cross-play and cross-progression is available, allowing players to carry customization and progress across all platforms.[37] Competitive playlists are restricted based on input devices across platforms.[38] The game features microtransactions in multiplayer available in the game's shop and an "out of game" progression system.[39] 343 has also confirmed that loot boxes will not be present.[40] Furthermore, Infinite has seasons similar to Halo: The Master Chief Collection, with each season lasting approximately three months as well as special events. [41]
The game has a number of multiplayer maps including the following:
|
|
With the "vNext" update to Halo Waypoint released on November 5, 2021, players can access armor customizations, Battle Pass progression, and gameplay stats on the Halo Waypoint website and mobile app.[41][42]
Academy
The Academy is a training mode that allows new players to learn the flow of Halo combat and let veteran players warm up before heading into matchmaking.[40] Players are assisted by Commander Laurette Agryna, a Spartan supersoldier in charge of training new Spartan recruits at the Avery J. Johnson Academy of Military Science, a hidden outpost on a frontier world. There are several sections to the academy, such as a live fire range where players can test out weapons on AI controlled Spartans and a movement course that allows new players to become familiar with Infinite's movement.[40]
Most notably, the Academy allows players to create matches populated by AI bots to test out their skills on hostile opponents. Bot difficulty, starting weapons, grenades, and the amount of bots can all be changed in game.[40] Bots come in four difficulty types — Recruit, Marine, ODST, and Spartan — with the primary differences between them being intelligence and resourcefulness. All bots can use equipment, keeps track of power weapon spawns, and will try to use them.[43]
Forge
- Main article: Forge/Halo Infinite
Forge was added to Halo Infinite with the Winter Update, and many of its systems are based on and derivative of Halo Infinite's core Slipspace Engine. Forge features a slew of new and upgraded features such as "Undo & Redo" buttons, scripting systems, and nav mesh generation.[44] Due to technical complexities involved, Forge was not available at launch, but was added as a beta alongside Halo Infinite's Winter Update, twelve months after launch.[45]
Armor customizations
- Main article: Armor customization (Halo Infinite)
The Battle Passes from each season will remain in-game for future purchases, allowing players to unlock armor permutations from past seasons at anytime.[41] The season system includes an evolving story, centered around the player's avatar.[46]
Appearances
CharactersHuman
Artificial intelligence
Forerunner
Gasgira
Jiralhanae
Kig-YarMgalekgoloSan'Shyuum
Sangheili
Unggoy
Xalanyn
Species
Organizations
Locations
|
Events
VehiclesUNSC
Banished/Covenant
WeaponsUNSC
Banished
Forerunner
Technology and equipmentUNSC
Banished
Forerunner
Common
|
Development
Overview
A sequel to Halo 5 had entered the planning stages by September, 2015. By this point, the developers were aware of where the story would go, and had begun writing the game. The game has been referred to offhand as "Halo 6,"[59] before the official title was announced at E3 2018. Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the cooperative mode introduced in Halo 5. Halo Infinite will have two-player splitscreen, as will all other future Halo FPS games.[60] Early "blue-sky" concept art was produced during this year, depicting the game's setting of a broken Installation 07.[61]
As of June 2017, it had been confirmed that Halo Infinite will not be discussed "for quite some time", implying a longer development cycle.[62] Halo Infinite intended to have a beta at some point prior to its release.[63] Halo Infinite was said to also have more focus on the Master Chief by "doubling down" on him.[64] It was also stated that there would be no Battle Royale mode featured according to Jeff Easterling's claim “The only BR we're interested in is the Battle Rifle”, in response to the popular trend during a livestream.[58]
Since the launch of Halo 5: Guardians in October 2015, 343 Industries had been developing a new game engine—Slipspace Engine. The engine was built to help the development team fully realize their goals for the upcoming successor to Guardians, Halo Infinite. First announced with an engine demonstration at Microsoft's E3 2018 conference, Halo Infinite was still currently in relatively early development. The trailer depicted the Master Chief aiding Marines on a Halo installation, encountering wildlife similar to deer and rhinoceroses.[1] None of the wildlife will be hostile to the player.[31]
On a Mixer stream on December 19, 2018, several 343i employees claimed that players who liked Halo: Reach's armor customization would be pleased with Halo Infinite's. Black undersuits for the multiplayer Spartans was also confirmed. Players who reach SR 152 in Halo 5: Guardians will be rewarded with the "Watchdogs" armor coating in Halo Infinite.[65][66]
E3 2019 provided more information about the game. It showed an early scene from the game where a pilot of a derelict Pelican finds the Master Chief floating in space in front of a damaged Halo, retrieves him and powers his suit back up; preparing for battle. Another scene shows the Master Chief moving inside of an environment resembling a Halo's control room, and preparing a AI chip with the explicitly deliberate goal of "reconnecting" with someone or something.[67] Additionally, an audio file hidden within the trailer's HUD sequence featured what appeared to be Cortana's voice remarking that "This... This is part of me. I don't know why. I don't know how. But it is me."
The Xbox Games Showcase in July served as a substitute for E3 2020 which had been cancelled by the Covid-19 pandemic. A demo was streamed showing the Master Chief and Echo-419's pilot crash landing on Installation 07. It featured gameplay showing an "open-world" gameplay, the return of Sprint, gameplay with the new weapons and two of the new equipment: the Grappleshot and the Drop wall.
Development of the game was slowed in 2020 due to the COVID-19 pandemic,[68] with the pandemic eventually contributing to the game's delay for a 2021 release.[22] The game was originally planned for a release on November 10, as an Xbox Series X launch title.[69]
During the Xbox and Bethesda Games Showcase segment of E3 in June 2021, 343 Industries presented a trailer for the campaign and multiplayer. Multiplayer gameplay, including 4v4 arena, Big Team Battle, and player customization, were shown.[70]
In July 2021, the first Multiplayer Technical Preview went live for selected members of Halo Insider Program. This first preview tested 4v4 bot multiplayer matches, Academy's Weapon Drills, and UI tests on Infinite's Battle Pass, Challenges, menu, and Spartan customization.[43]
By 20 August 2021, Halo Infinite development had entered "shutdown" mode, where the focus has shifted towards bugfixes and reviews on campaign and multiplayer.[35]
Despite rumors, there were never any plans for campaign DLC for Infinite—post-release, the focus is entirely on multiplayer.[71]
- This section needs expansion. You can help Halopedia by expanding it.
Flighting
- Main article: Halo Infinite Multiplayer Tech Preview
Flighting via the Halo Insider program took place sometime in the summer of 2021. Bots, challenges, a truncated Battle pass and only a select amount of Arena maps were featured in the Flight. All invited accounts were given a set amount of in-game Credits to use on unlocks, which did not transfer to the full release of the game.[43]
- This section needs expansion. You can help Halopedia by expanding it.
Features
Halo Infinite is being developed with cross-play and cross-progression available on the Xbox One, Xbox Series X/S, and PC.[37] All platforms support customizable options in field of view and input devices, with players being able to use controllers as well as keyboard and mouse on all platforms. As such, the game also offers additional gameplay settings for keyboard and mouse users, including triple keybinds, advanced sensitivity, and acceleration sliders. Halo Infinite on PC supports interface with Steam and Discord, and comes with customizable in-game settings, including a wide range of display aspect ratios (including 21:9 and 32:9 formats) as well as advanced graphics options.[38]
Art
Halo Infinite was the first debut of a new artstyle introduced by Nicolas "Sparth" Bouvier;[72] Bouvier has worked as a concept artist for the series' expanded media, drew heavy inspiration from the most iconic and historic parts of the Halo franchise and fan feedback, while ensuring that the fidelity of those designs would take full advantage of the Xbox One's capabilities. The game focuses on the Master Chief, with 343i having taken feedback on the amount of time spent playing as the Master Chief in Halo 5. The studio has stated that they made changes to how they approach the game's creation, while also taking new and unexpected directions. Community involvement in the game's design will be utilized, with community members being able to join early flighting programs to give 343i direct feedback.[1]
When designing the setting, inspiration was taken from the Pacific Northwest.[73] "Sub-biomes" also feature, representing said biomes from the Northwest. Some unique areas called "Deadlands" appear, representing war-torn areas of the ring.[31]
- This section needs expansion. You can help Halopedia by expanding it.
Audio
Halo Infinite features an advanced audio system unlike any seen in previous games. Using a new sound mapping system, in-game audio could be more realistically affected by features of the environment, such as walls and doorways. Another new feature coming with Halo Infinite is "audio threat prioritization," which alerts the player to threats by making the sound produced by enemies—especially that of incoming fire—louder than sounds produced by the player and their allies.[74]
Voice Cast
- Steve Downes as John-117
- Jen Taylor as Cortana, Catherine Halsey and "The Weapon"
- Nicolas Roye as "The Pilot"
- Darin de Paul as Escharum
- Ike Amadi as Atriox
- Debra Wilson as The Harbinger
- Noshir Dalal as Jega 'Rdomnai
- Brian Sommer as Tremonius
- Chris Swindle as Bassus
- Fred Tatasciore as Chak 'Lok and Spartan Horvath
- Keith Szarabajka as Tovarus and IsoDidact [75]
- Imari Williams as Hyperius, and Spartan Sorel
- Sarah Elmaleh as Despondent Pyre
- Ray Chase as Adjutant Resolution
- Krizia Bajos as Spartan Stone
- Zehra Fazal as Spartan Makovich
- Andrew Kishino as Spartan Griffin
- Darren O'Hare as Captain Thomas Lasky
- Pete Stacker as Captain Jacob Keyes
- Scott Whyte as Spartan Vettel
- Suzie McGrath as Commander Agryna
- Joseph Staten as Glibnub and Superintendent
- Jeff Steitzer as Multiplayer Announcer
- Julie McNiven as Unidentified mother
- Aria Towner as Unidentified child
Marketing
E3 2018 trailer
- Main article: Halo Infinite - E3 2018 - Announcement Trailer
On June 10, 2018, an announcement trailer for Halo Infinite was released, showcasing the ideas of what 343 Industries have in mind for the game.[1]
E3 2019 trailer
- Main article: Halo Infinite - E3 2019 - Discover Hope Trailer
On June 9, 2019, a new, five minute trailer for Halo Infinite debuted alongside the announcement of Project Scarlett. This trailer introduced a new human character, and revealed John-117's fully redesigned armor, alongside a damaged Halo installation.
343 Industries YouTube video
- Main article: We Are 343 Industries
On January 30, 2020, a video was released, that showcased what the developers have in mind for the game as well as shared some comments on the Slipspace engine.
The Art of Halo Infinite
- Main article: The Art of Halo Infinite
To coincide with the game's release, an associated art bookreleased on December 14, 2021, showcasing the artwork for the game created by the team at 343 Industries.[76]
- Main article: Signal Detected teaser
On June 24, 2020, a teaser was uploaded to YouTube by 343 Industries. The short teaser features a Jiralhanae voice proclaiming a Halo ring to be under the control of the Banished.
E3 2020 substitute: Xbox Games Showcase
- Main articles: Step Inside, Campaign Gameplay Premiere, Campaign Gameplay Trailer
The online Xbox Games Showcase on July 23, 2020, released the Step Inside trailer, followed by a 9-minute demonstration of the campaign gameplay. The Campaign Gameplay Trailer was released as a follow-up.
Inside Infinite
Inside Infinite is a series of monthly updates made by 343 Industries, where several members of Infinite's development team talk about the updates they have made on the game since the Showcase demo. Starting from December 2020, Joseph Staten and other team members have revealed and talked about specific themes in each monthly update, with the updates being planned to be disclosured during 2021:
- December 2020: Art and graphics updates since the July 2020 Demo, including the first glimpses to Infinite's multiplayer and revealing some GEN3 permutations[66]
- January 2021: Infinite's sandbox (including weapons, vehicles, and equipment)[29]
- February 2021: Zeta Halo environments[73]
- March 2021: Audio design[74]
- April 2021: Halo Infinite's PC version[38]
- June 2021: Halo Waypoint support for Halo Infinite[77][78][41]
- July 2021: Halo Infinite's first flighting program[43][79]
- August 2021: Post-Halo Infinite's first Flight Sitrep[80]
- September 2021: Halo Infinite's second flighting program[81]
- October 2021: Character and UXUI (User Experience and User Interface) designs[82]
E3 2021
During the Xbox and Bethesda Games Showcase segment of E3 2021 on June 13, 2021, Studio Head Bonnie Ross and Head of Creative Joseph Staten presented a teaser for the campaign and the Multiplayer Reveal Trailer, "A New Generation".[83] The multiplayer reveal was followed by additional content and information on the following days:[84]
- 14 June: The Halo Infinite Multiplayer Overview video.[40]
- 15 June: Halo Infinite Mark VII Spartan Cosplay Guide.[85]
- 16 June: Canon Fodder on the multiplayer maps, armors, vehicles, and weapons showcased in the reveal trailer.[86]
Season 1 Cinematic Intro
- Main article: Halo Infinite Multiplayer Season 1 Cinematic Intro
During Gamescom 2021 on August 25, 2021, Joseph Staten presented the introductory cinematic for Halo Infinite's Season 01: Heroes of Reach, focusing on the origins of Spartan Laurette Agryna.
PC Overview
- Main article: Halo Infinite PC Overview
On October 21, 2021, 343 Industries released a video on the development of Halo Infinite on the PC and features exclusive to the PC version.[87]
Campaign Gameplay Overview
- Main article: Halo Infinite Campaign Gameplay Overview
On October 25, 2021, 343 Industries released a video on the Halo Infinite campaign, showcasing enemies, weapons, and vehicles. It also revealed the new enemies The Harbinger and the Skimmers.[88]
The Banished Rise
- Main article: The Banished Rise
On October 26, 2021, a trailer for the campaign was released, featuring a monologue from the game's antagonist Escharum.[89]
UNSC Archives - Unspoken
- Main article: Unspoken
On November 2, 2021, 343 Industries released a live-action short featuring Chris Preston, a UNSC marine that was tasked with recovering technologies that would help speed up MJOLNIR Shield System development.[90]
UNSC Archives - Project Magnes
- Main article: Project Magnes (trailer)
On November 6, 2021, 343 Industries released a live-action short, which featured a civilian engineer that built a prototype under Project MAGNES for the rapid mass manipulation of heavy objects. The prototype would later be used in MJOLNIR's Grappleshot systems.[91]
UNSC Archives - Lightbringers
- Main article: Lightbringers
On November 13, 2021, 343 Industries released a live-action short featuring a group of BXR Mining Corporation miners on a human colony as it was attacked by the Covenant. The group sacrificed themselves to extract an ore critical in manufacturing MJOLNIR's reactive exoskeleton.[92]
Forever We Fight & Carry On
- Main articles: Forever We Fight, Carry On
On November 28, 2021, 343 Industries released two live-action trailers. Forever We Fight featured several moments in human history where heroes have risen when they were called upon, while Carry On depicted John-117 fighting Banished Jiralhanae on Installation 07.[93][94]
Campaign Launch Trailer
- Main article: Halo Infinite Campaign Launch Trailer
On November 30, 343 Industries released a trailer focused on Halo Infinite's Campaign.[95]
Memory Agent
- Main article: Halo Infinite: Memory Agent
On December 8, 2021, hours before Halo Infinite's release, 343 Industries released a 6-episode audio series on Spotify. The series focus on an ONI agent whose mission is to relay critical information to the Master Chief, but her memory resets every seven hours.
Action Figures
After their initial reveal over the weekend at the New York Toy Fair in 2020, Microsoft has revealed higher-resolution images of the upcoming Halo Infinite action figures.[96] The items, which are made by Wicked Cool Toys in partnership with 343 Industries, include collectible figures and "premium" helmets. The 6.5" Master Chief figure is particularly noteworthy because its art and design is seemingly based off his MJOLNIR armor design from the original Halo trilogy. There were also new Unggoy and Sangheili figures, in addition to a life-size Master Chief helmet featuring working headlamps.[96] The images also reveal that there will be new figures for Halo Infinite's villains. Some of these villains remain as TBD.[97] One such villain has been revealed to be Hyperius.[55]
Xbox Game Pass
In an announcement on February 24, 2020, Microsoft confirmed that Xbox Game Pass will support first-party games on the Xbox Series X, including Halo Infinite. Additionally, as the flagship product for Microsoft's new Smart Delivery feature, Halo Infinite will be one of many participating games also available on Xbox One, so when players purchase Series X, the user will already own Halo Infinite on the new console. In other words, users playing Halo Infinite, regardless via a Game Pass subscription or a full game purchase, they will possess the Xbox Series X version of the game upon purchasing the console.[98][99] Owners of the Xbox Game Pass Ultimate also receives monthly bonuses in Halo Infinite, with the first bundle in December 2021 being the "Pass Tense" MA40 AR Bundle, which contains the "Pass Tense" MA40 Assault Rifle weapon coating, four 2XP Boosts, and four Challenge Swaps.[100]
Brand tie-ins
- Main article: Halo Infinite promotional content
Although it was announced in August 2020 that the release of Halo Infinite would be delayed, brand tie-ins for Halo Infinite were still released in the months leading up to its original Q4 2020 release timeframe.[101] Additional tie-in products were released in 2021. The tie-in products offer digital codes for players to redeem Double XP consumables for the Battle Pass or exclusive in-game customization options in armor coatings, vehicle coatings, emblems, and nameplates.[102]
Participating brands include:[101][103]
- Best Buy
- Butterfinger
- Funko Pop!
- GameStop
- Jazwares
- Kellogg's[104]
- MEGA Construx
- Monster Energy
- Mondelez International
- NERF
- Razer Inc.
- Rockstar energy drink[102]
Trivia
- 343 Industries created a joke script for Halo 6 in 2016, titled Halo 6: Yabda Cuts Loose. It was featured in their mannequin challenge video.[105]
Gallery
Promotional images
A view of Master Chief's new armor design in the Xbox Series X|S reveal trailer.
An animation used to promote the Halo Infinite Campaign Gameplay Overview.
Cover art for Season 01: Heroes of Reach.
Cover art for Season 02: Lone Wolves.
Cover art for the Winter Update.
Cover art for Season 03: Echoes Within.
Development images
Early menu UI concept art depicting a BR85 battle rifle mislabeled as a BR85HB battle rifle.
Concept art of the Ghost of Gbraakon.
Concept art of The Tower.
Logos
Menus
The start menu shown in the Halo Infinite Campaign Gameplay Premiere.
The Season 3 main menu after completing Site Unseen.
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