Banished dreadnought
From Halopedia, the Halo wiki
Banished dreadnought | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A dreadnought over Installation 07 in May 2560. | |||||||||||||||||||
Class attributes | |||||||||||||||||||
Operators: |
|||||||||||||||||||
Manufacturer: |
|||||||||||||||||||
In service: |
|||||||||||||||||||
| |||||||||||||||||||
The Banished dreadnought[6] is a Banished capital warship utilizing heavily modified Covenant ship hulls upgraded by the Irusk Workshop.[1] While originally created to support Jiralhanae planetary occupations, they have since become a lifeline of Jiralhanae civilisation in the wake of the destruction of Doisac, the Jiralhanae homeworld.[2]
Overview[edit]
Design details[edit]
Banished dreadnoughts were originally intended as full-scale occupation ships, carrying everything needed to invade a world. Because of this, they can carry a massive amount of vehicles, drop-bases, and Outposts.[2]
Propulsion[edit]
Dreadnoughts are propelled by a three massive repulsor engines.[4]
Crew and complement[edit]
Banished dreadnoughts can carry over 10,000 warriors, as well as many vehicles.[2]
Armament[edit]
They possess many pulse laser turrets, as well as plasma torpedoes, plasma lances, scindere arrays, and a superheavy grav-impact driver.[2] The ship itself can also simply ram into enemy vessels, presumably using the aforementioned gravitic impact driver to inflict more damage.[4] Task forces of dreadnoughts have been compared to the ogre-wolves of Teash, using pack-hunting tactics to hunt down and destroy any opponent they choose.[2]
Ships of the line[edit]
Dreadnoughts are named for spirits and legends originating from the Jiralhanae's native culture, much of which was lost following contact with the Covenant in 2492 CE. The practice was originally intended to honour and preserve what had been lost prior to the Great Immolation, the nuclear war that engulfed Doisac centuries ago, but the Razing of Oth Sonin and Doisac's total obliteration has seen the practice given a new meaning for the survivors of the holocaust.[2]
- Ghost of Gbraakon[2][3]
- Ghost of Lodon[2]
- Ghost of Tiacoro[2]
- Ghost of Barolon[2]
- Ghost of Gfolos[2]
- Ghost of Malkadyr[2]
Operational history[edit]
The dreadnoughts were first created in 2553, using salvaged and old hulls of ex-Covenant starships heavily modified by the Irusk Workshop. They rapidly became the most common warship class in the fleet of the Banished, intended for use in supporting planetary occupations and raiding in the wake of the Covenant empire's collapse. As such, their outfit with long-term occupation equipment made them ideally suited for ferrying the survivors of the Jiralhanae away from the now-shattered remains of Doisac, following its destruction by the Guardian Custode at the behest of Cortana.[2] One was later used to support a large fleet of dozens of karves in an attack on Suban, one of the moons of the Sangheili homeworld Sanghelios.[7]
Installation 07 conflict[edit]
During the Battle for Zeta Halo in December 2559, many dreadnoughts were deployed to engage the UNSC Navy fleet near Installation 07 and in high orbit around the planet Ephsu I, with at least two used to ram the UNSC Infinity multiple times to brutally damage her. During that time the leader of the Banished, Warmaster Atriox, led boarding parties inside the UNSC supercarrier, defeated John-117 and threw the Spartan-II out of a hangar and into space. Banished Phantoms fired upon Pelicans and life pods as they fled the burning and broken carrier. Eventually, many UNSC frigates were forced to crash on the installation while Infinity's fate was left unknown, with her fleet devastated by the enemy armada. However, Installation 07 was damaged during the battle and moved from the Ephsu system to an unknown location; even with the advantage of their dreadnoughts and total space superiority in the ring's locale, the Banished were just as stranded as the UNSC survivors.[4]
Numerous dreadnoughts remained stationed in close proximity to Installation 07 as of May 2560 to support the Banished occupation.[4] One such vessel, Ghost of Gbraakon, captured the Pelican Echo 216 with its stasis cannon after the Pelican's pilot exposed his position by recovering John-117 who had been drifted in space for months. The Spartan boarded the Banished warship after going EVA through a UNSC and Banished asset debris field, and as he made his way to the ship's bridge, he observed that it was preparing to land a massive invasion force on the ring to eradicate the surviving UNSC presence. The Master Chief eventually freed Echo-216 from the stasis cannon and overloaded dreadnaught's engines, destroying it, but exposing his survival to Escharum and the Banished in the process.[5]
A Banished dreadnought was positioned in the skies directly above the shattered portion of the ring. This warship had a bird's eye view of the Master Chief's activities, and over the course of the Battle for Zeta Halo it deployed numerous reinforcement troops onto the ring's inner surface via Phantoms and drop pods in order to counter the Spartan.[4]
Gallery[edit]
Browse more images in this article's gallery page. |
Development images[edit]
Concept art of the Banished dreadnought's development for Halo Infinite.
A detail paintover of the dreadnought that rams the UNSC Infinity in the opening cutscene of Warship Gbraakon.
Screenshots[edit]
The Ghost of Barolon in the skies of Suban.
List of appearances[edit]
- Halo Infinite (First appearance)
- Halo: The Rubicon Protocol
Sources[edit]
- ^ a b Halo Waypoint, Canon Fodder - Shippin' Out (Retrieved on Feb 2, 2022) [archive]
- ^ a b c d e f g h i j k l m n o p q r s t u v w x Halo Encyclopedia (2022 edition), page 462
- ^ a b Halo Waypoint, Canon Fodder - Legendary Endings (Retrieved on Dec 13, 2021) [archive]
- ^ a b c d e f g Halo Infinite, Dreadnought in-game model
- ^ a b c Halo Infinite, campaign level Warship Gbraakon
- ^ Halo Infinite, campaign level House of Reckoning
- ^ Halo Infinite, multiplayer map Prism
|