Real World

Slipspace Engine

From Halopedia, the Halo wiki

This article is about a game engine. For the faster-than-light propulsion system, see Slipspace drive.
Slipspace Engine
Slipspace Engine logo.png

Developed by:

343 Industries

Entered development:

Between 2015 and 2018

Derived from:

Blam engine

First use:

Halo Infinite (2021)

 

The Slipspace Engine is a game engine developed by 343 Industries.[1] The engine itself was created for Halo Infinite, allowing developers to have more creative and technical liberties when creating game environments and mechanics. The Slipspace Engine also enables Halo Infinite to evolve as a platform, with new content, mechanics, and stories being added regularly.

Development[edit]

Around the release of Halo 5: Guardians, the engine was secretly worked on, and took several years to develop. The Slipspace Engine demo unveiled at E3 2018 was the culmination of years of work, and was created to showcase the level of graphical fidelity the engine could achieve.[1] While the engine itself is largely new, remnants of the old Blam engine remain.[2]

The Slipspace Engine was seen again at Xbox's 2020 Games Showcase in the form of a campaign demo for Halo Infinite.[3] Several criticisms were lodged towards the engine by viewers of the showcase, such as LOD pop-in, lack of detail, and low contrast in areas of shadow.

Halo Infinite was once again shown at Xbox's E3 2021 presentation with a campaign and multiplayer trailer. The Slipspace Engine received a visual upgrade, with extra detail added onto weapons, characters, and the environment.

In October 2024, 343 Industries - now rebranded as Halo Studios - announced that the studio was shifting to the use of Unreal Engine for all of their future game projects, showcasing a demo project titled Project Foundry to demonstrate their early explorations into using Unreal. As such, it is unlikely any future games will be made using Slipspace.[4][5]

Games[edit]

Halo Infinite[edit]

Halo Infinite is the Slipspace Engine's debut game.[6] Most notably, the engine allows Infinite's non-linear and sprawling campaign to function with the addition of real-time exterior lighting created by an in-game day/night cycle.

Trivia[edit]

The engine's name is a direct reference to the in-universe method of faster-than-light travel, Slipstream space.

Gallery[edit]

Sources[edit]