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Repairs: Difference between revisions

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{{Level infobox
{{Level infobox
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|player=
|player=
|date=[[2531|February 2531]]
|date=[[2531|February 2531]]
|place= ''Spirit of Fire'', upper deck, inside [[Shield 0459]]
|place= UNSC ''Spirit of Fire'' upper deck, inside [[Shield 0459]], [[Korinth Prior system]]
|Objective=* Repair the power core
|Objective=* Repair the Power Core
*Keep at least one Deck Gun alive. (optional)
'''Optional:'''
* Kill 12 [[Spirit]] Transports (optional)
* Keep at Least One Deck Gun Alive
*Repair the core in four minutes or under (optional)
* Kill 12 Spirit Transports  
|enemies=*[[DX-class Dropship]]
|enemies=*[[Covenant]]
*[[Sangheili]]
**[[Sangheili]]
*[[Unggoy]]
**[[Unggoy]]
*[[Mgalekgolo]]
**[[Kig-yar]]
*[[Banshees]]
**[[Mgalekgolo]]
*[[Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer]] (Cutscene, but provides limited firing support (as a [[Mega Turret]]) during the actual mission)
**[[Type-26 Ground Support Aircraft|T-40 "Banshees" GSA]]
*[[Locust]]
**[[Type-30 Light Excavation/Anti-Fortification Platform|T-30 "Locust" LE/AFP]]
*[[Vampire]]
**[[Type-29 Close-support Fighter|T-29 "Vampire" CSF]]
**[[Type-25 Troop Carrier|T-25 "Spirit" TC]]
}}
}}
'''Repairs''' is the 12th level of the real-time strategy game, ''[[Halo Wars]]''.<ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref> The [[Spirit of Fire|''Spirit of Fire'']] flies out a tunnel directly into the interior of the planet which is revealed to be a miniature [[Dyson sphere]]. Very soon, they are found up against [[Covenant]] once again. After colliding with a [[Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer]] (which destroys all the [[Pod]] drop ships docked on the left-hand side of the [[Spirit of Fire|''Spirit of Fire'']]), [[Sergeant]] [[John Forge]] is charged with using several [[Cyclops|Cyclopes]] to repair the ship's power core. Although they are besieged by [[Spirit]] dropships carrying platoons of [[Covenant]] squads and [[Banshee]]s, the [[UNSC]] forces have [[Hawk]]s, [[Wolverine]]s, [[Gremlin]]s, [[Turret]]s and [[Marine]] squads to counter back. Once the Power Core is repaired, [[Sergeant Forge]] and all [[UNSC]] forces above are recalled back into the ship.
 
{{Article Quote|Repair Spirit of Fire and drive Covenant forces back.}}
 
'''Repairs''' is the twelfth [[campaign]] level of the real-time strategy game, ''[[Halo Wars]]''.<ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref>
 
The {{UNSCship|Spirit of Fire}} flies out a tunnel directly into the interior of the planet which is revealed to be a miniature [[Dyson sphere]]. Very soon, they are found up against [[Covenant]] once again. After colliding with a [[Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer]], [[Sergeant]] [[John Forge]] is charged with using several [[HRUNTING Mark III (B) Exoskeleton|Cyclopes]] to repair the ship's power core. Although they are besieged by [[Type-25 Troop Carrier|Spirit]] dropships carrying platoons of Covenant squads and [[Type-26 Ground Support Aircraft|Banshees]], the [[United Nations Space Command|UNSC]] forces have [[AV-22 Sparrowhawk |Hawk]]s, [[M9 Main Anti-Aircraft Tank|Wolverines]], [[XRP12 Combat Support Vehicle|Gremlins]], [[Base turret|Deck turrets]] and [[UNSC Marine Corps|Marine]] squads to counter back. Once the Power Core is repaired, Sergeant Forge and all UNSC forces above are recalled back into the ship.
 
Completing the level in under 4 minutes will award the player the "[[Handy With Tools]]" [[achievement]], worth 5 [[gamerpoints]].


==Transcript==
==Transcript==
[http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']
[http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']


''Level opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a ''CPV''-class heavy destroyer. Cut to the bridge of the Spirit of Fire.''
''Scene opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a Covenant {{Class|CPV|heavy destroyer}}.  


''Cutter looks through the central window of the bridge, quickly examining the approaching Covenant Destroyer, turning around to [[Serina]].''
''Inside the [[bridge]] of the ''Spirit of Fire'', [[Captain (Navy)|Captain]] [[James Gregory Cutter|Cutter]] is seen sitting in his command chair while looking through the central window of the bridge, quickly examining the approaching Covenant destroyer, and turning around to [[Serina]].''


*'''Cutter''': "Hard starboard!"
*'''Captain James Gregory Cutter''': "Hard starboard!"


*'''Serina''': "Hard starboard, aye!"
*'''Serina''': "Hard starboard, aye!"


''Despite course corrections, the Spirit of Fire fails to completely avoid the incoming ship, and the Destroyer violently shears through the port side of the Spirit of Fire, destroying its docked supply of [[Pod]]s. The Destroyer itself remains completely unscathed from the violent collision, protected by its energy shields, and begins to slow down along with the Spirit of Fire, putting the two vessels hovering directly next to one another. Cut to the Bridge of the Spirit of Fire.''
''Despite course corrections, the ''Spirit of Fire'' fails to completely avoid the incoming ship, and the destroyer violently shears through the port side of the Spirit of Fire, destroying its docked supply of [[Pod]]s. The destroyer itself remains completely unscathed from the violent collision, protected by its energy shields, and begins to slow down along with the Spirit of Fire, putting the two vessels hovering directly next to one another. In the bridge of the ''Spirit of Fire'', the combat alarm begins to sound.''


*'''Serina''': "Captain! They are charging weapons!"
*'''Serina''': "Captain! They are charging weapons!"


*'''Cutter''': "Battle stations! Bring weapons online. Tell Forge he's not done out there yet."
*'''Cutter''': "Battle stations! Bring weapons online. Tell Forge he's not done out there yet!"


*'''Serina''': "Alerting the Sergeant - aye, sir."
*'''Serina''': "Alerting the Sergeant - aye, sir."


''The destroyer fires a [[plasma torpedo]] from the side of its hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several deck-mounted cannons begin to emerge from within the ''Spirit of Fire''. Cut to the bridge of the Spirit of Fire. Serina is looking down at a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.''
''The destroyer fires its [[plasma turret]] from the side of its hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several [[Unidentified UNSC deck gun|deck-mounted cannons]] begin to emerge from within the ''Spirit of Fire''. Back in the bridge in the ''Spirit of Fire'', Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.''


*'''Serina''': "So... am I the only one freaked out by the fact we're inside the planet?"
*'''Serina''': "So... am I the only one freaked out by the fact we're inside the planet?"


''The newly emerged deck-mounted cannons begin to fire upon the Destroyer, which responds with more heavy plasma fire, destroying one of the deck guns and filling the screen with explosions.''
''The newly emerged deck-mounted cannons begin to fire upon the destroyer, which responds with more heavy plasma fire, destroying one of the deck guns and filling the screen with explosions.''


'''{''Gameplay''}'''
'''{''In-Game Cutscene''}'''


''The camera moves over the port side of the Spirit of Fire, while Banshees and Hawks fight each other over the ship''
''On the port side of the'' Spirit of Fire'', UNSC forces regroup, while Banshees and Hawks fight each other over the ship.''


*'''Serina''': "Captain, we need damage control, or the ''Spirit of Fire'' is going down."
*'''Serina''': "Captain, we need damage control, or the ''Spirit of Fire'' is going down."


*'''Cutter''': "Forge, use [[Cyclops]] to repair the power core, while you defend against Covenant attacks."
''Sergeant John Forge and his Marines are seen accompanying a Cyclops to the power core.''
 
*'''Cutter''': "Forge, use Cyclopes to repair the power core, while you defend against Covenant attacks."
 
'''{''Gameplay''}'''


''Covenant Banshees start firing on the power core.''
''Cyclopes begin to repair the power core, while Covenant dropships land and deploy troops. The UNSC forces fight back the invading forces. Covenant Banshees start to fire on the power core.''


*'''Forge''': "They're attacking our power core."
*'''Sergeant John Forge (COM)''': "They're attacking our power core!"


*'''Serina''': "Captain, they're transporting invasion force onto the hull."
*'''Serina''': "Captain, they're transporting invasion force onto the hull."
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*'''Serina''': "They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately."
*'''Serina''': "They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately."


*'''Serina''': ''(when core is around half health)'' "Our power core has been repaired about halfway."
''The battle rages on as the Covenant destroyer begin to [[Mega turret|support the troops with its plasma turrets]]. When the power core has been repaired halfway:''
 
*'''Serina''': "Our power core has been repaired about halfway."
 
''If the Covenant had significantly damaged the power core while it's under repair:''
 
*'''Serina''': "They've taken a bite out of our repair efforts, fight them off!"
 
''The Firefight on the hull continues. The power core is nearly repaired.''


*'''Serina''': ''(if core is significantly damaged)'' "They've taken a bite out of our repair efforts, fight them off!"
*'''Serina''': "The Spirit's power core is almost repaired."


*'''Serina''': ''(when repairs are almost complete)'' "The Spirit's power core is almost repaired."
''The UNSC forces continue to fight off the Covenant as the power core has been full repaired.''


*'''Cutter''': "The power core is fully repaired, Serina. Best speed away."
*'''Cutter''': "The power core is fully repaired, Serina. Best speed away."
Line 77: Line 96:


==Trivia==
==Trivia==
*There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects them.
*While in the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
*While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
*There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when the player selects them.
*There is glitch to get outside the map and get stuck. You first have to kill all the marines but make sure your Hornets survive. Upgrade your Hornets to the max, then make the rest of your units Cyclops. While you are still building the units get your Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, you will have your Hornets and your camera stuck outside the map you will see the the mega turret that is floating in midair. This may take a few tries to perform, and once your outside the map you can't get back in.
*The [[Repairs Glitch]] can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max, then make the rest of the units Cyclops. While the Cyclopes are still being made,  get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a Mega turret can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level.


==Gallery==
==Gallery==

Revision as of 05:09, April 10, 2012

Prev:

Cleansing

Next:

Beachhead

Repairs
RepairsOpening.png

Game:

Halo Wars

Date:

February 2531

Location:

UNSC Spirit of Fire upper deck, inside Shield 0459, Korinth Prior system

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Repairs/Walkthrough.

 

Template:Article Quote

Repairs is the twelfth campaign level of the real-time strategy game, Halo Wars.[1]

The Template:UNSCship flies out a tunnel directly into the interior of the planet which is revealed to be a miniature Dyson sphere. Very soon, they are found up against Covenant once again. After colliding with a CPV-class heavy destroyer, Sergeant John Forge is charged with using several Cyclopes to repair the ship's power core. Although they are besieged by Spirit dropships carrying platoons of Covenant squads and Banshees, the UNSC forces have Hawks, Wolverines, Gremlins, Deck turrets and Marine squads to counter back. Once the Power Core is repaired, Sergeant Forge and all UNSC forces above are recalled back into the ship.

Completing the level in under 4 minutes will award the player the "Handy With Tools" achievement, worth 5 gamerpoints.

Transcript

{Freefall}

Scene opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a Covenant CPV-class heavy destroyer.

Inside the bridge of the Spirit of Fire, Captain Cutter is seen sitting in his command chair while looking through the central window of the bridge, quickly examining the approaching Covenant destroyer, and turning around to Serina.

  • Captain James Gregory Cutter: "Hard starboard!"
  • Serina: "Hard starboard, aye!"

Despite course corrections, the Spirit of Fire fails to completely avoid the incoming ship, and the destroyer violently shears through the port side of the Spirit of Fire, destroying its docked supply of Pods. The destroyer itself remains completely unscathed from the violent collision, protected by its energy shields, and begins to slow down along with the Spirit of Fire, putting the two vessels hovering directly next to one another. In the bridge of the Spirit of Fire, the combat alarm begins to sound.

  • Serina: "Captain! They are charging weapons!"
  • Cutter: "Battle stations! Bring weapons online. Tell Forge he's not done out there yet!"
  • Serina: "Alerting the Sergeant - aye, sir."

The destroyer fires its plasma turret from the side of its hull at the Spirit of Fire sending shards of wrecked metal into the air, while several deck-mounted cannons begin to emerge from within the Spirit of Fire. Back in the bridge in the Spirit of Fire, Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.

  • Serina: "So... am I the only one freaked out by the fact we're inside the planet?"

The newly emerged deck-mounted cannons begin to fire upon the destroyer, which responds with more heavy plasma fire, destroying one of the deck guns and filling the screen with explosions.

{In-Game Cutscene}

On the port side of the Spirit of Fire, UNSC forces regroup, while Banshees and Hawks fight each other over the ship.

  • Serina: "Captain, we need damage control, or the Spirit of Fire is going down."

Sergeant John Forge and his Marines are seen accompanying a Cyclops to the power core.

  • Cutter: "Forge, use Cyclopes to repair the power core, while you defend against Covenant attacks."

{Gameplay}

Cyclopes begin to repair the power core, while Covenant dropships land and deploy troops. The UNSC forces fight back the invading forces. Covenant Banshees start to fire on the power core.

  • Sergeant John Forge (COM): "They're attacking our power core!"
  • Serina: "Captain, they're transporting invasion force onto the hull."
  • Serina: "They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately."

The battle rages on as the Covenant destroyer begin to support the troops with its plasma turrets. When the power core has been repaired halfway:

  • Serina: "Our power core has been repaired about halfway."

If the Covenant had significantly damaged the power core while it's under repair:

  • Serina: "They've taken a bite out of our repair efforts, fight them off!"

The Firefight on the hull continues. The power core is nearly repaired.

  • Serina: "The Spirit's power core is almost repaired."

The UNSC forces continue to fight off the Covenant as the power core has been full repaired.

  • Cutter: "The power core is fully repaired, Serina. Best speed away."

Level ends.

Trivia

  • While in the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
  • There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when the player selects them.
  • The Repairs Glitch can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max, then make the rest of the units Cyclops. While the Cyclopes are still being made, get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a Mega turret can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level.

Gallery

Sources

  1. ^ Official Xbox Magazine: March 2009 - Halo Wars Review
Preceded by
Cleansing
Halo Wars campaign missions
Repairs
Succeeded by
Beachhead