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Corvette (map): Difference between revisions

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|image = [[File:Corvette1.jpg|300px]]
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*Even though the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]] is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as [[Type-1 Antipersonnel Grenade|Plasma grenades]] will be flying to the gunner.
*Even though the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]] is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as [[Type-1 Antipersonnel Grenade|Plasma grenades]] will be flying to the gunner.
*Keep a heavy weapon handy at all times, as a [[Mgalekgolo|Hunter]]'s melee is fatal in a small space.
*Keep a heavy weapon handy at all times, as a [[Mgalekgolo|Hunter]]'s melee is fatal in a small space.
*In Firefight Versus, Elites player(s) are not to take the [[Type-26 Assault Gun Carriage|Wraith]]. Even though its firepower can trap or even take down Spartan players, it is a large target and can be destroyed easily.
*When camping on the upper levels, keep an eye on the stairs. [[Sangheili|Elites]] and suicidal [[Unggoy|Grunts]] can be fatal if one is caught off guard.
*Player(s) are not to take the [[Type-26 Assault Gun Carriage|Wraith]]. Even though its firepower and boosters could easily take down enemies, it is a large target and can be destroyed easily.


==Trivia==
==Trivia==
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*Corvette is currently the only known Firefight map to feature [[Huragok|Engineers]].
*Corvette is currently the only known Firefight map to feature [[Huragok|Engineers]].
*Wraith's are occasionally deployed despite the map's small size.
*Wraith's are occasionally deployed despite the map's small size.
*Upon exiting the initial spawn room, if you look on the roof of the opposite side of the main hangar, you will see [[Type-31 Exoatmospheric Multi-role Fighter|Seraphs]] hanging from the roof. They are not easily noticeable and you might need to turn your night vision on to see them. Banshees are also visible on the top walls behind shield doors.
*Upon exiting the initial spawn room, one can see [[Type-31 Exoatmospheric Multi-role Fighter|Seraphs]] hanging from the opposite side of the roof. They are not easily noticeable and one might need to turn the night vision on to see them. Banshees are also visible on the top walls behind shield doors.
*There is a rare glitch that can happen on this level. When the Spirits fly through the Shield Doors, if the turret is blown off, it may become stuck in the shield door, and stay there until the next round.
*There is a rare glitch that can happen on this level. When the Spirits fly through the Shield Doors, if the turret is blown off, it may become stuck in the shield door, and stay there until the next round.



Revision as of 05:27, June 29, 2011

Template:Multiplayer Map Infobox Corvette is a Firefight map in Halo: Reach. It is set inside of the Covenant corvette Ardent Prayer over planet Reach and centered around the hangar bay of the ship.[1] It is one of the smallest Firefight maps in the game.[2] It is based on the campaign level Long Night of Solace.

Overview

Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges is the room where the players spawn, which has two corridors that lead to the main area. The other side has a ramp and a single corridor through which enemies come out. The area also has a big walkway that circles the ramp, from one end to another, which also contains a Plasma Cannon on top that can be used to suppress enemies in the center. The map has a lot of cover such as eight big pillars, four small objects around the center and numerous Plasma Batteries.

Locations

The following are known locations on the map that are so named on the player's heads-up display during gameplay:

  • Aft Wall
  • Upper Level
  • Port Flank
  • Safe Room
  • Starboard Flank
  • Hangar

Tactics

  • Stay away from the center, as one can be easily surrounded there.
  • Due to the small size of the map, using the Sniper Rifle is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels.
  • Even though the Plasma Cannon is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as Plasma grenades will be flying to the gunner.
  • Keep a heavy weapon handy at all times, as a Hunter's melee is fatal in a small space.
  • When camping on the upper levels, keep an eye on the stairs. Elites and suicidal Grunts can be fatal if one is caught off guard.
  • Player(s) are not to take the Wraith. Even though its firepower and boosters could easily take down enemies, it is a large target and can be destroyed easily.

Trivia

  • Spirit dropships are the primary Covenant dropship on this map, as opposed to Phantoms on other Firefight maps.
  • Ordnance appears in this map during the beginning of a round, appearing as resupply canisters.
  • At the start of a Firefight match, Grunts can be found sleeping on the upper levels even before the first wave is dropped off.
  • Corvette is currently the only known Firefight map to feature Engineers.
  • Wraith's are occasionally deployed despite the map's small size.
  • Upon exiting the initial spawn room, one can see Seraphs hanging from the opposite side of the roof. They are not easily noticeable and one might need to turn the night vision on to see them. Banshees are also visible on the top walls behind shield doors.
  • There is a rare glitch that can happen on this level. When the Spirits fly through the Shield Doors, if the turret is blown off, it may become stuck in the shield door, and stay there until the next round.

Gallery

Sources