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Countdown: Difference between revisions

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|image=[[File:HaloReach - Countdown.jpg|300px]]
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|game=[[Halo:Reach]]
|game=[[Halo: Reach|Halo:Reach]]
|location=[[Sabre Program Launch/Research Range]], [[Reach]]
|location=[[Sabre Program Launch/Research Range]], [[Reach]]
|terrain=Interior launch bay for [[Sabre]] fighters
|terrain=Interior launch bay for [[YSS-1000 Sabre|Sabre]] fighters
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{{Article Quote|It was only a matter of time before even the most clandestine UNSC operations were thrust into the public eye.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28532 '''Bungie.net''': ''Countdown Preview'']</ref>}}
{{Article Quote|It was only a matter of time before even the most clandestine UNSC operations were thrust into the public eye.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28532 '''Bungie.net''': ''Countdown Preview'']</ref>}}


'''Countdown''' is a multiplayer map in ''[[Halo: Reach]]''.<ref name="bwu">[http://images3.wikia.nocookie.net/__cb20100811153823/halo/images/9/9a/Grifball.png ''Forge World ViDoc Screenshot'']</ref> The map is set in the [[Unnamed Sabre launch facility|Sabre launch facility]] featured in the campaign level [[Long Night of Solace (level)|Long Night of Solace]].
'''Countdown''' is a multiplayer map in ''[[Halo: Reach]]''.<ref name="bwu">[http://images3.wikia.nocookie.net/__cb20100811153823/halo/images/9/9a/Grifball.png ''Forge World ViDoc Screenshot'']</ref> The map is set in the [[Sabre Program Launch/Research Range|Sabre launch facility]] featured in the campaign level [[Long Night of Solace (level)|Long Night of Solace]].


==Overview==
==Overview==
This spacecraft launch station is circular in shape with three main levels. A forth level is accessible via [[Jet Pack]], but only for ten seconds at which point you will be prompted to return to the map. Countdown is a small map with only three power weapons available here, the [[Energy Sword]], the [[Concussion Rifle]], and the [[Shotgun]]. These weapon's locations will be highly contested areas.
This spacecraft launch station is circular in shape with three main levels. A forth level is accessible via [[Portable jump-jet|Jet Pack]], but only for ten seconds at which point you will be prompted to return to the map. Countdown is a small map with only three power weapons available here, the [[Type-1 Energy Weapon/Sword|Energy Sword]], the [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]], and the [[Shotgun]]. These weapon's locations will be highly contested areas.


The [[Jet Pack]] is a great choice here. The stacked, multi-level structure almost requires you to use one. Get to upper and middle tiers before enemies and without having to use the gravity lifts where enemies might be waiting for you. The [[Hologram]] is a good tool on this map as well. Firing one off into the center of the map will always attract attention cluing you in to enemy locations.
The [[Portable jump-jet|Jet Pack]] is a great choice here. The stacked, multi-level structure almost requires you to use one. Get to upper and middle tiers before enemies and without having to use the gravity lifts where enemies might be waiting for you. The [[Holography|Hologram]] is a good tool on this map as well. Firing one off into the center of the map will always attract attention cluing you in to enemy locations.


The circular layout creates a constant flow of play-keeping players moving throughout it at a fast pace. Use gravity lifts to quickly change elevation and evade ememies. Under the ship are three gravity lifts you can duck into during a battle if you need to recover some health. There are also two lifts located in the inside corners of the central portion of the level.
The circular layout creates a constant flow of play-keeping players moving throughout it at a fast pace. Use gravity lifts to quickly change elevation and evade ememies. Under the ship are three gravity lifts you can duck into during a battle if you need to recover some health. There are also two lifts located in the inside corners of the central portion of the level.


Be aware of enemies camping the gravity lifts just waiting for you to pop up so they can stab you. Toss a grenade or two up the lift if you can before you jump in. If you are so equipped, try sending your [[Hologram]] up the lift, then while the enemy is busy with it, toss a grenade up and finish them off. [[Camping]] the gravity lifts is a little cheap, but can get you some quick, easy kills if you are in need. Use the [[Energy Sword]] or [[Shotgun]] for best results.
Be aware of enemies camping the gravity lifts just waiting for you to pop up so they can stab you. Toss a grenade or two up the lift if you can before you jump in. If you are so equipped, try sending your [[Holography|Hologram]] up the lift, then while the enemy is busy with it, toss a grenade up and finish them off. [[Camping]] the gravity lifts is a little cheap, but can get you some quick, easy kills if you are in need. Use the [[Type-1 Energy Weapon/Sword|Energy Sword]] or [[Shotgun]] for best results.


Most of your engamements here will be at close quarters so prepare for that kind of battle. Think about [[Armor Lock]] as your [[Armor Ability]], and don't forget to melee. Don't worry too much about trying to [[Assassinate]] players here since while the layout is stacked vertically, it is very open, similar to a stadium. Performing an [[Assassination]] that everyone will see will attract attention and focas all eyes on you, possibly resaulting in someone stopping you in mid-assassination.
Most of your engamements here will be at close quarters so prepare for that kind of battle. Think about [[Armor Lock]] as your [[Armor Abilities|Armor Ability]], and don't forget to melee. Don't worry too much about trying to [[Assassin Medal|Assassinate]] players here since while the layout is stacked vertically, it is very open, similar to a stadium. Performing an [[Assassination]] that everyone will see will attract attention and focas all eyes on you, possibly resaulting in someone stopping you in mid-assassination.


==Locations==
==Locations==

Revision as of 22:25, May 14, 2011

Template:Ratings

Template:Multiplayer Map Infobox Template:Article Quote

Countdown is a multiplayer map in Halo: Reach.[1] The map is set in the Sabre launch facility featured in the campaign level Long Night of Solace.

Overview

This spacecraft launch station is circular in shape with three main levels. A forth level is accessible via Jet Pack, but only for ten seconds at which point you will be prompted to return to the map. Countdown is a small map with only three power weapons available here, the Energy Sword, the Concussion Rifle, and the Shotgun. These weapon's locations will be highly contested areas.

The Jet Pack is a great choice here. The stacked, multi-level structure almost requires you to use one. Get to upper and middle tiers before enemies and without having to use the gravity lifts where enemies might be waiting for you. The Hologram is a good tool on this map as well. Firing one off into the center of the map will always attract attention cluing you in to enemy locations.

The circular layout creates a constant flow of play-keeping players moving throughout it at a fast pace. Use gravity lifts to quickly change elevation and evade ememies. Under the ship are three gravity lifts you can duck into during a battle if you need to recover some health. There are also two lifts located in the inside corners of the central portion of the level.

Be aware of enemies camping the gravity lifts just waiting for you to pop up so they can stab you. Toss a grenade or two up the lift if you can before you jump in. If you are so equipped, try sending your Hologram up the lift, then while the enemy is busy with it, toss a grenade up and finish them off. Camping the gravity lifts is a little cheap, but can get you some quick, easy kills if you are in need. Use the Energy Sword or Shotgun for best results.

Most of your engamements here will be at close quarters so prepare for that kind of battle. Think about Armor Lock as your Armor Ability, and don't forget to melee. Don't worry too much about trying to Assassinate players here since while the layout is stacked vertically, it is very open, similar to a stadium. Performing an Assassination that everyone will see will attract attention and focas all eyes on you, possibly resaulting in someone stopping you in mid-assassination.

Locations

  • Tech Stairs
  • Tech Hall
  • Balcony
  • Pipe Stairs
  • Pipe Hall
  • Second Floor
  • Third Floor
  • Big Door
  • Launch Pad
  • Ventilation
  • Big Door

Trivia

  • The level's name may be a reference to the setting, as ships undergo a countdown before being launched.

Gallery

Sources