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Corvette (map): Difference between revisions

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*Wraith's are occasionaly deployed despite the map's small size.
*Wraith's are occasionaly deployed despite the map's small size.
*Upon exiting the initial spawn room, if you look on the roof of the opposite side of the main hangar, you will see [[Type-31 XMF|Seraphs]] hanging from the roof. They are not easily noticeable and you might need to turn your night vision on to see them.  Banshees are also visible on the top walls behind shield doors.
*Upon exiting the initial spawn room, if you look on the roof of the opposite side of the main hangar, you will see [[Type-31 XMF|Seraphs]] hanging from the roof. They are not easily noticeable and you might need to turn your night vision on to see them.  Banshees are also visible on the top walls behind shield doors.
*There is a rare glitch that can happen on this level. When the Spirits fly through the Shield Doors, if the turret is blown off, it may become stuck in the shield door, and stay there until the next round.


==Gallery==
==Gallery==

Revision as of 19:33, December 31, 2010

Template:Ratings Template:Multiplayer Map Infobox Corvette is a Firefight map in Halo: Reach. It is set inside of the Covenant corvette Ardent Prayer over planet Reach and centered around the hangar bay of the ship.[1] Bungie has stated that it is one of the smallest Firefight maps.[2]

Locations

The following are known locations on the map that are so named on the player's heads-up display during gameplay:

  • Aft Wall
  • Upper Level
  • Port Flank
  • Safe Room
  • Starboard Flank
  • Hangar

Trivia

  • Spirit Dropships are the primary Covenant dropship on this map, as opposed to Phantoms on other Firefight maps.
  • Ordnance appears in this map during the beginning of a round, appearing as resupply canisters.
  • At the start of a Firefight match, Grunts can be found sleeping on the upper levels even before the first wave is dropped off.
  • Corvette is currently the only known Firefight map to feature Engineers.
  • Wraith's are occasionaly deployed despite the map's small size.
  • Upon exiting the initial spawn room, if you look on the roof of the opposite side of the main hangar, you will see Seraphs hanging from the roof. They are not easily noticeable and you might need to turn your night vision on to see them. Banshees are also visible on the top walls behind shield doors.
  • There is a rare glitch that can happen on this level. When the Spirits fly through the Shield Doors, if the turret is blown off, it may become stuck in the shield door, and stay there until the next round.

Gallery

Sources