Labyrinth: Difference between revisions

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A very unique feature of this map are forerunner protectors, which can be recruited by players and attached to squads. There are three unique variants, which can attack enemies, heal units and project protective shields. The map also features several Forerunner Forts, which take the place of rebel bases. These bases are protected by Sentinels and turrets. The fact that the sentinels are flying units, means that these bases are a bit more difficult to assault early on. you want to build up strong defences on all sides because your enemy will flank you. <ref>http://www.halowars.com/forums/permalink/451842/454925/ShowThread.aspx#454925</ref>
A very unique feature of this map are forerunner protectors, which can be recruited by players and attached to squads. There are three unique variants, which can attack enemies, heal units and project protective shields. The map also features several Forerunner Forts, which take the place of rebel bases. These bases are protected by Sentinels and turrets. The fact that the sentinels are flying units, means that these bases are a bit more difficult to assault early on. you want to build up strong defences on all sides because your enemy will flank you. <ref>http://www.halowars.com/forums/permalink/451842/454925/ShowThread.aspx#454925</ref>
*[[Labyrinth By HaloHawk24]]


==Gallery==
==Gallery==
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