Forge World: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
(I know the move is messy, but I'm working on it.) |
||
Line 2: | Line 2: | ||
{{Ratings}} | {{Ratings}} | ||
{{New Content}} | {{New Content}} | ||
{{Multiplayer Map Infobox | |||
|name=Forge World | |||
|image=[[File:Blood Gulch Reach.png|350px]] | |||
|game=''[[Halo: Reach]]'' | |||
|location=[[Installation 04]], before its destruction. | |||
|terrain=Canyon, grassy fields, limited [[Forerunner]] architecture | |||
|weapons= | |||
|vehicles= | |||
*[[Type-26 Ground Support Aircraft|Banshee]] | |||
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]] | |||
*[[Missile Warthog]] | |||
*[[M808B Scorpion MBT|Scorpion Tank]] | |||
*[[UH-144 Falcon|Falcon]] | |||
*[[M12 Light Reconnaissance Vehicle|Warthog]] | |||
|power-ups= | |||
|gametypes= | |||
|playernumber= | |||
}} | |||
'''Forge World''' is a new map in ''[[Halo: Reach]]'', and the largest map in the series history. Set on [[Installation 04]], Forge World allows the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself. The map is split into five main sections; [[Blood Gulch (level)|Blood Gulch]], the " | '''Forge World''' is a new map in ''[[Halo: Reach]]'', and the largest map in the series history. Set on [[Installation 04]], Forge World allows the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself. The map is split into five main sections; [[Blood Gulch (level)|Blood Gulch]], the "island", the "rock", the "interior" and the "pocket".<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref> | ||
==Description== | ==Description== | ||
The Gulch are is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. This area is the fifth incarnation of the Blood Gulch (Valhalla also being a "spiritual successor").<ref name="notes">Bungie has confirmed that they refer to all remakes as "spiritual successors", thus confirming Valhalla as a Blood Gulch incarnation.{{fact}}</ref> | |||
Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The map itself will be larger, and will have teleporters reminiscent of the teleporters from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves will be more detailed, with colored lights designating the red and blue base. | |||
The "gulch" is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]]. The true nature of this map was revealed in the Forge World Vidoc on 7/22/2010. It actually started as five separate maps. It uses a new system called impostering that allows far away objects to be drawn cheaply.It is a giant map consisting of Five distinct areas: the Remade Blood Gulch area, an island, an enclosed space, a small cliff area, The Rock (a corkscrew shaped island). | |||
The Gulch are is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. This area is the fifth incarnation of the Blood Gulch (Valhalla also being a "spiritual successor").<ref name="notes">Bungie has confirmed that they refer to all remakes as "spiritual successors", thus confirming Valhalla as a Blood Gulch incarnation.{{fact}}</ref> | The Gulch are is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. This area is the fifth incarnation of the Blood Gulch (Valhalla also being a "spiritual successor").<ref name="notes">Bungie has confirmed that they refer to all remakes as "spiritual successors", thus confirming Valhalla as a Blood Gulch incarnation.{{fact}}</ref> | ||
Line 14: | Line 38: | ||
The Enclosed area is reminiscent of The Crypt from Sandbox but instead of stone it appears to be made of Forerunner Metals. | The Enclosed area is reminiscent of The Crypt from Sandbox but instead of stone it appears to be made of Forerunner Metals. | ||
The Cliff area is about the same size as the The Crypt but is positioned on the edge of the lake | The Cliff area is about the same size as the The Crypt but is positioned on the edge of the lake. | ||
The Rock is a tall island with a spiraling path from top to bottom. This area was based of ascension. | |||
==Trivia== | |||
*It is currently the only known level in ''Halo: Reach'' to take place on a Halo installation. | |||
*Because it has been confirmed that the events of ''Halo: Reach'' take place solely on the planet [[Reach]], it can be assumed that this map will not be integrated into the [[Campaign]] like most, if not all, of the others. | |||
*This is the first time that Bungie has brought back a map more than once, as Blood Gulch was also remade into [[Coagulation]] in ''Halo 2''. Every other "remake" has been done only once. | |||
*According to the RvB PSA: Deja View, the reason this map is much more fertile than it used to be was because some of the RvB characters left the sprinklers on. | |||
==Gallery== | |||
<gallery widths="150" orientation="landscape"> | |||
File:Blood Gulch 02.png|A [[Missile Warthog]] and a [[Gauss Warthog]]. | |||
File:Blood Gulch 03.png|A view of the valley. | |||
File:Blood Gulch 04.png|One of the many caves. | |||
File:Blood Gulch 05.png|A portion of the fields. | |||
File:Blood Gulch 06.png|Blue base and the lake. | |||
File:Blood Gulch 07.png|A Banshee and Halo in the background. | |||
File:Blood Gulch 08.png|The map from above, featuring the new playable area in the distance. | |||
File:Blood Gulch Red Base.png|A view of the red base. | |||
</gallery> | |||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels}} | |||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Multiplayer Maps]] | [[Category:Multiplayer Maps]] | ||
[[Category:Levels]] | [[Category:Levels]] |
Revision as of 21:48, July 22, 2010
Template:Ratings Template:New Content Template:Multiplayer Map Infobox
Forge World is a new map in Halo: Reach, and the largest map in the series history. Set on Installation 04, Forge World allows the most flexible Forge editing ever seen, allowing players to create entire maps, within the larger map itself. The map is split into five main sections; Blood Gulch, the "island", the "rock", the "interior" and the "pocket".[1]
Description
The Gulch are is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, Template:Levelname. This area is the fifth incarnation of the Blood Gulch (Valhalla also being a "spiritual successor").[2]
Unlike the original Blood Gulch, the canyon is only semi-enclosed.[3] There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The map itself will be larger, and will have teleporters reminiscent of the teleporters from the maps Cold Storage and Gemini. The bases themselves will be more detailed, with colored lights designating the red and blue base.
The "gulch" is a direct remake of the original Halo: Combat Evolved level.[4] It was first revealed to the public through a Red vs. Blue public service announcement, requested by Bungie in celebration of Bungie Day 2010. The true nature of this map was revealed in the Forge World Vidoc on 7/22/2010. It actually started as five separate maps. It uses a new system called impostering that allows far away objects to be drawn cheaply.It is a giant map consisting of Five distinct areas: the Remade Blood Gulch area, an island, an enclosed space, a small cliff area, The Rock (a corkscrew shaped island).
The Gulch are is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, Template:Levelname. This area is the fifth incarnation of the Blood Gulch (Valhalla also being a "spiritual successor").[2]
Unlike the original Blood Gulch, the canyon is only semi-enclosed.[5] There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The map itself will be larger, and will have teleporters reminiscent of the teleporters from the maps Cold Storage and Gemini. The bases themselves will be more detailed, with colored lights designating the red and blue base.
The Island area is roughly symmetrical with a large rock formation in the center and a small bay one side.
The Enclosed area is reminiscent of The Crypt from Sandbox but instead of stone it appears to be made of Forerunner Metals.
The Cliff area is about the same size as the The Crypt but is positioned on the edge of the lake.
The Rock is a tall island with a spiraling path from top to bottom. This area was based of ascension.
Trivia
- It is currently the only known level in Halo: Reach to take place on a Halo installation.
- Because it has been confirmed that the events of Halo: Reach take place solely on the planet Reach, it can be assumed that this map will not be integrated into the Campaign like most, if not all, of the others.
- This is the first time that Bungie has brought back a map more than once, as Blood Gulch was also remade into Coagulation in Halo 2. Every other "remake" has been done only once.
- According to the RvB PSA: Deja View, the reason this map is much more fertile than it used to be was because some of the RvB characters left the sprinklers on.
Gallery
- Blood Gulch 02.png
A Missile Warthog and a Gauss Warthog.
- Blood Gulch 03.png
A view of the valley.
- Blood Gulch 04.png
One of the many caves.
- Blood Gulch 05.png
A portion of the fields.
- Blood Gulch 06.png
Blue base and the lake.
- Blood Gulch 07.png
A Banshee and Halo in the background.
- Blood Gulch 08.png
The map from above, featuring the new playable area in the distance.
- Blood Gulch Red Base.png
A view of the red base.
Sources
- ^ Bungie.net: Forge World ViDoc
- ^ a b Bungie has confirmed that they refer to all remakes as "spiritual successors", thus confirming Valhalla as a Blood Gulch incarnation.Template:Fact
- ^ Rooster Teeth Productions: Deja View PSA
- ^ Bungie.net: Bungie Day "Deja View"
- ^ Rooster Teeth Productions: Deja View PSA