Guardian (map): Difference between revisions
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'''''Guardian''''' is a ''[[Halo 3]]'' [[multiplayer]] map. Reminiscent of ''[[Halo 2]]'' multiplayer maps [[Lockout (Level)|''Lockout'']] and [[Ascension (Level)|''Ascension'']], Guardian is a medium sized level comprised of catwalks and small rooms, which make the level feel smaller than it actually is. Its asymmetric layout makes it great for Slayer and Team Slayer gametypes, while its central platform makes for interesting games of King of the Hill. It consists of visible design elements of both Lockout and Ascension in a jungle setting. It's quite a small map made of walkways, rooms and platforms suspended high in the air making it that if you fall, you die. | '''''Guardian''''' is a ''[[Halo 3]]'' [[multiplayer]] map. Reminiscent of ''[[Halo 2]]'' multiplayer maps [[Lockout (Level)|''Lockout'']] and [[Ascension (Level)|''Ascension'']], Guardian is a medium sized level comprised of catwalks and small rooms, which make the level feel smaller than it actually is. Its asymmetric layout makes it great for Slayer and Team Slayer gametypes, while its central platform makes for interesting games of King of the Hill. It consists of visible design elements of both Lockout and Ascension in a jungle setting. It's quite a small map made of walkways, rooms and platforms suspended high in the air making it that if you fall, you die. | ||
== | ==BONDO IS GOD BONDO IS GOD BONDO IS GOD LOLOLOLsuch as the ledge above the Active Camo spawn.== | ||
==Strategies== | ==Strategies== |
Revision as of 23:16, April 18, 2010
Template:Multiplayer Map Infobox Template:Article Quote Guardian is a Halo 3 multiplayer map. Reminiscent of Halo 2 multiplayer maps Lockout and Ascension, Guardian is a medium sized level comprised of catwalks and small rooms, which make the level feel smaller than it actually is. Its asymmetric layout makes it great for Slayer and Team Slayer gametypes, while its central platform makes for interesting games of King of the Hill. It consists of visible design elements of both Lockout and Ascension in a jungle setting. It's quite a small map made of walkways, rooms and platforms suspended high in the air making it that if you fall, you die.
BONDO IS GOD BONDO IS GOD BONDO IS GOD LOLOLOLsuch as the ledge above the Active Camo spawn.
Strategies
- To get an unprecedented Sniping spot, use the same trick with the Plasma Batteries, but this time jump on top of them. At the apex of the jump, shoot the Plasma Battery. This will propel the player up the tree, granting a view of almost the entire level.
- A second strategy to get to the console is to put gravity down to 50% in the game settings menu, and then just jump.
- When running up the ramp that leads to the Overshield Spawn, the player can run along the right side of it and jump off. If done properly, the player can get downstairs into the Sniper Spawn and hopefully avoid the Overshield player on free-for-alls at the same time.
- If you spawn near the Overshield, take it plus the Carbine and be ready to eliminate anyone who comes up the lift or for the Hammer
- When at the sniper tower and about to snipe, the sniper should make sure to remove the Plasma Battery with a grenade or a weapon so that it cannot be used against them.
- In the Hallway underneath the main area where the Hammer spawns, you can get some easy kills in the corridor, particularly with the Sniper or Needler.
- Dual Spiker users can be quite dangerous in the Blue Room, it works even better if he/she protects a sniper in that area.
- The Carbine and the Battle Rifle both have only one spawn, the carbine spawns right next to the overshield and the BR spawns in the Gold Lift, propped against a tree. If it is not Team BRs then both these weapons allow a great advantage over Assault Rifle wielders.
- If you are camping at the golden lift, you can throw grenades through the holes next to the lift to damage or kill players trying to go up.
- In the Overshield room, it is possible to be wedged high into the corner of the room between the doorway that leads to the center of the map and the doorway that leads to the ramp (Jump and crouch). If players have their look centered they will not see you. It is recommended to have a shotgun here.
- If you are at the Sniper side of the map at the start of a team game, the Sniper of the team is advised to guard the Hammer until a team-mate can grab under cover of the Sniper.
- If you are at the Blue Room side of the map at the start, picking up the Shotgun and man-cannoning over to the Sniper area is a good way to disable the sniper and give your team a good start, but watch out for someone with the Overshield.
- While on the second floor of the yellow room, you can drop down through the gap and assassinate unsuspecting passersby.
- Avoid using the man cannon whenever possible because the whooshing sound and all heads turn to you for an easy kill.
- The center circle is often empty, as a trap if you ever get under fire, bring that Bubble Shield.
- A cool jump: While you are on the pathway from Elbow to S2 (Sniper Tower, Second floor), you can jump from where you are to hammer spawn. This takes a little skill, and may take some practice to perform.
- When playing Team SWAT, when you spawn at elbow don't move and look towards Blue Lift (Lift that goes to Sniper Tower). Usually your opponents will go there, allowing kills in the very beginning of the game. This goes vise versa- if you spawn at blue side then just look towards elbow.
- The Gold Lift has two holes that a player can drop into to eliminate anyone throwing grenades up.
- A lethal combo is a Shotgun and some active camo.
- When playing Team SWAT, when you spawn at blue side go to the pathway that leads from bottom blue to bottom gold. Look towards the lift at Jungle. Usually there will be someone going up the lift, allowing you a kill if you able to pull it off.
- If you get the Gravity Hammer then head to the yellow lift and wait at the top and hide in the corners of the room and wait for people to come.
- If you have the Hammer, just wait at its respawn spot (Hammers are effective in close and tight areas) to get some easy kills on those looking for a Hammer, the Hammer's damage will even travel through the glass.
Forge
- Main article: Forge
- Using Gravity Lifts, you can allow the players to move from the lower to the upper "decks" of the level with out having to go to the ramps.
- It is possible to stick objects to the ceiling of the blue room.
- It is possible to get out of the map using forge. First spawn a sender node in the lift room. Then by the power cores, look in the corner and spawn a reciever node. Go through and you'll be out.
General Tips
The bubble shield is gay. BONDO IS GOD.
Trivia
- Guardian's location remains unknown, although it is theorized to be on the Ark or the Drone homeworld of Palamok.
- "Guardian" was first seen as a reference in the hexadecimal code of the Halo 3 Beta. Later, it was confirmed to be in the final game of Halo 3 when it was detailed in an issue of Electronic Gaming Monthly magazine and an article in the Japanese magazine Famitsu.
- The September 2007 issue of EGM claimed that Guardian is the "Jub-Jub" map that Bungie referred to numerous times in their weekly updates, an undying love reference to the Ewok's dialogue in Star Wars: Return of the Jedi.
- There may also be a link between the name "Jub-Jub", the Dinosaur Birds and Lewis Carroll's poem Jabberwocky, which contains the lines "Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch!"
- There are a number of indistinct voices whispering in the background.
- The Dinosaur Birds can be seen on this map and can be closely examined by Forge or theater. They can also be shot and killed with any long/medium range precision weapon.
- A picture of Guardian appears in Wired. [1]
- If one listens careful, one can hear the screeches made by the Dino-Birds in the background.
- If players jump below the proto-man-cannons, they will levitate beneath them. This is an excellent sniping spot and may be a Carney hole. If the player moves inward, they will be shot to the center of the map. If they move outward, they will plummet to their death.
- Due to Matchmaking adjustments, Guardian has so far been the only Halo 3 map in Matchmaking that only has one equipment spawn point, the Bubble Shield, as the Flare on this map was removed.
- When examining the center Platform, players can notice that the entire platform and lower compartment is almost identical to the Blood Gulch bases with the exception for lack of the stairs leading to the roof. In addition the walkway to the Blue Room is coincidentally placed of the location of the "magnum platform" from the roof of the base. Plus, the location of the original green teleporters being located on the spot of the open section leading to the "Green Area". In addition, the location of the original two base ramps being replaced with walkways leading to the Gravity Lift room and the Sniper tower. And finally, the lower entrance to the "Green Area" is located on the same spot as the original front base entrance.
- There is a secret area, In forge you need to float to the tallest tree stump and float over the broken tree and on the other side, there is a small ledge for you to hide in but its a small area because of invisible walls, to get back out you float over the tree again.
- The environment on the level has somewhat of resemblance to the cover of Halo: Ghosts of Onyx.
- Guardian was originally a Campaign mission set in a vast jungle, and dotted with Forerunner structures. It would have featured the Guardian Sentinel as a fightable enemy, but was cut due to production schedules. [2]
- Before the announcement of Blackout many people believed that Guardian was made as a near-remake of the most played Halo 2 map Lockout due to the many similarities in the layout of the maps.
- In an issue GamePro, it was stated that Guardian was originally a small part in a large level of Halo 3, called Guardian Forest, that was cut from the game before release. The only other surviving section of this map is that a Hornet air battle was transferred to the level The Covenant
- There is a Carney hole located above the active camo that can be reached by jumping.
- The Nebula in the blue room is almost exactly like the one on the floor of the bridge extending tower on the level "Delta Halo" in Halo 2.
- Bungie originally designed the map to be an enormous tree stump, supported by smaller tree stumps.[3]
- What looks like Guardian is featured in the Halo Legends film, Origins. It can be seen near the end of Origins II when the Master Chief encounters the Gravemind.
Gallery
Sources
- ^ Wired Magazine- Issue Sept. 2007 - Pg 145
- ^ http://xbox360.ign.com/articles/966/966319p1.html
- ^ “Guardian was originally a single, enormous tree stump in the middle of the space supported by other tree stumps with everything sort of interconnected via the various platforms. Giant trees are just cool to me. I eventually ended up combining the trees into one in order to weight the map towards a single direction and allowed players to travel through the tree itself -- a hollowed out stump and you could actually play inside it. Then the middle structure became the floating platform and not a tree in and of itself.” - Bungie.net
Halo 3 Official Strategy Guide
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