Waterworks: Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
m (→Layout) |
||
Line 45: | Line 45: | ||
First of all, the bases: your standard Red/Blue base. These bases are actually more homely than others, with a total of three floors. the first floor has a nice window, some crates, and a [[BR]], PP, [[SMG]], and a [[Magnum]] for starters. The second floor is unprotected but with more ammo than last time, with a [[Needler]], [[Human]] [[Sniper Rifle]], [[frag]] [[grenades]], SMG, BR, and a machine gun in a little protective aclove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a [[Banshee]], a BR, and a one way teleporter. In the front, there is a small parking lot that has a [[warthog]], [[Ghost]], and (usually) a tank of some sort. This is the same for both bases, so feel free to screw each other into Hell and back. | First of all, the bases: your standard Red/Blue base. These bases are actually more homely than others, with a total of three floors. the first floor has a nice window, some crates, and a [[BR]], PP, [[SMG]], and a [[Magnum]] for starters. The second floor is unprotected but with more ammo than last time, with a [[Needler]], [[Human]] [[Sniper Rifle]], [[frag]] [[grenades]], SMG, BR, and a machine gun in a little protective aclove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a [[Banshee]], a BR, and a one way teleporter. In the front, there is a small parking lot that has a [[warthog]], [[Ghost]], and (usually) a tank of some sort. This is the same for both bases, so feel free to screw each other into Hell and back. | ||
The teleporters lead you to | The teleporters lead you to a personal bridge for each team, that has a [[Rocket Launcher]], an [[SMG]], and a [[Plasma Pistol]] with a [[Carbine]]. Both these bridges lead to the same place, but they're all pretty vulnerable to Snipers and Gunners. | ||
Both these bridges end up in the same place- the bases, and that big ol pounding machine-o-ma-bob. This place has the [[sword]], a Sniper Rifle, a [[Brute Shot]], a BR, Rocket ammo, and more. This pounder also has the central bridge that connects the bases to one another | Both these bridges end up in the same place- the bases, and that big ol pounding machine-o-ma-bob. This place has the [[sword]], a Sniper Rifle, a [[Brute Shot]], a BR, Rocket ammo, and more. This pounder also has the central bridge that connects the bases to one another |
Revision as of 09:19, June 4, 2007
Template:Multiplayer Map Infobox
Summary
Waterworks is a Halo 2 multiplayer map. This huge map, found mostly in the Big Team Battle playlist, is a symmetrical area with bases on either side. This map is built mainly for games of 8 versus 8 Assault and CTF. There are several stalactites hanging from the ceiling which can be brought down by shooting them repeatedly. If they hit an opposing vehicle or enemy, it is an instant kill. It is similar in many ways to the cavern parts of the campaign Uprising (Level). If you get smashed by the big moving pillar-thing in the center, you are Killed by the Guardians.
The basic layout of the map is one base at either end of the cavern, with the large pillar that moves in the center with a bridge through it.
Layout
Waterworks is arguably the biggest multiplayer map in Halo 2, and one of the best. It has got a little somethng for everyone: sniping, tanking, machine-gunning, and everything in between.
First of all, the bases: your standard Red/Blue base. These bases are actually more homely than others, with a total of three floors. the first floor has a nice window, some crates, and a BR, PP, SMG, and a Magnum for starters. The second floor is unprotected but with more ammo than last time, with a Needler, Human Sniper Rifle, frag grenades, SMG, BR, and a machine gun in a little protective aclove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a Banshee, a BR, and a one way teleporter. In the front, there is a small parking lot that has a warthog, Ghost, and (usually) a tank of some sort. This is the same for both bases, so feel free to screw each other into Hell and back.
The teleporters lead you to a personal bridge for each team, that has a Rocket Launcher, an SMG, and a Plasma Pistol with a Carbine. Both these bridges lead to the same place, but they're all pretty vulnerable to Snipers and Gunners.
Both these bridges end up in the same place- the bases, and that big ol pounding machine-o-ma-bob. This place has the sword, a Sniper Rifle, a Brute Shot, a BR, Rocket ammo, and more. This pounder also has the central bridge that connects the bases to one another
Territories
- Center Bridge
- Red Base
- Blue Base
- Blue Bridge
- Red Bridge
Tactics
- Watch out for Snipers, Gunners, and vehicles (if your on foot). Theyll end your career very quickly.
- Always keep a flexible arsenal (i.e. BR+Shotgun/ Carbine+PP)
- The pounder has a lot of catwalks that are perfect places to snipe, provided you can reach them (via a Banshee)
- Each base has its own fleet of vehicles. Put people in the tank, Hog, Ghost, and go crazy.
- It is easy to get lost on this level, if your a Newb. Try to stay near the bases if thats the case.
- There are stalicmites on the ceiling, shoot them anough and they will fall. If anyone happens to be in the way, they'll be history.
Tactics
- Watch out for Snipers, Gunners, and vehicles (if your on foot). Theyll end your career very quickly.
- Always keep a flexible arsenal (i.e. BR+Shotgun/ Carbine+PP)
- The pounder has a lot of catwalks that are perfect places to snipe, provided you can reach them (via a Banshee)
- Each base has its own fleet of vehicles. Put people in the tank, Hog, Ghost, and go crazy.
- It is easy to get lost on this level, if your a Newb. Try to stay near the bases if thats the case.