Sidewinder: Difference between revisions

From Halopedia, the Halo wiki

Line 45: Line 45:


==Strategies==
==Strategies==
*During Capture the Flag games, players will utilize three different paths. Some will come in vehicles down the middle,others will go on foot through the teleporters, while a third group will move through the tunnels found in the middle of the map. Control of the teleporters is important for success. Taking control of the teleporters gives a constant supply of heavy weapons (the Fuel Rod Gun and Rocket Launchers that spawn near them), a place for snipers to control the middle ground and a safer path to the enemy base relative to going up the middle.
*During Capture the Flag games, players will utilize three different paths. Some will come in vehicles down the middle,others will go on foot through the teleporters, while a third group will move through the tunnels found in the middle of the map. Control of the teleporters is important for success. Taking control of the teleporters gives a constant supply of heavy weapons, such as the Fuel Rod Gun and Rocket Launchers which spawn near them. A place for snipers to control, is the middle ground and other areas that your enemies would use to go from base to base. A good defensive technique in [[CTF]] is to park a rocket warthog inside your [[base]] behind the flag. The player then goes into the gunner seat picking off any enemies that enter. Or you can use a warthog to block the door. But be careful, both tactics have the potential to give the enemy a free ride.
*A good defensive technique in [[CTF]] is to park a rocket warthog inside your [[base]] behind the flag. The player then goes into the gunner seat picking off any enemies that enter. Or you can use a warthog to block the door. But be careful, both tactics have the potential to give the enemy a free ride.
*Players on foot will almost always take the ledges around and snipe at the enemy [[base]]. They will also pick up heavy weapons along the way and use these to assault the enemy [[base]] or to defend themselves from defending enemy.
*Players on foot will almost always take the ledges around and snipe at the enemy [[base]]. They will also pick up heavy weapons along the way and use these to assault the enemy [[base]] or to defend themselves from defending enemy.
*When on offense in [[CTF]], teams should use a few vehicles to pin down the enemy and then use a fast and maneuverable vehicle to steal the flag.
*When on offense in [[CTF]], teams should use a few vehicles to pin down the enemy and then use a fast and maneuverable vehicle to steal the flag.

Revision as of 12:24, July 16, 2009

Template:Ratings

Template:Multiplayer Map Infobox Template:Article Quote

Sidewinder is a horseshoe multiplayer map in Halo: Combat Evolved. It was remade into the Halo 3 map, Avalanche, which was released on April 15th on the Legendary map pack.[1]

Summary

A bird's eye view of Sidewinder.

The main feature of this map is the ice patches on the front of the horseshoe in between the bases that can cause any ground vehicle without treads or hover abilities to slide, making it hard to control the vehicle, but makes a fun way to splatter enemies. On the outer edge of the map are two large cliffs that are connected to each base with teleporters. These areas are popular sniping spots, as they provide a large view and a quick route to an easily defensible area. On the inner edge, there is a network of tunnels which lead to the opposing bases. Four power-ups can be found in the lower section of the tunnel. There is a Sniper Rifle, two Shotguns, Health Pack, Plasma Pistol, Pistol and an Assault Rifle inside each base.

Strategies

  • During Capture the Flag games, players will utilize three different paths. Some will come in vehicles down the middle,others will go on foot through the teleporters, while a third group will move through the tunnels found in the middle of the map. Control of the teleporters is important for success. Taking control of the teleporters gives a constant supply of heavy weapons, such as the Fuel Rod Gun and Rocket Launchers which spawn near them. A place for snipers to control, is the middle ground and other areas that your enemies would use to go from base to base. A good defensive technique in CTF is to park a rocket warthog inside your base behind the flag. The player then goes into the gunner seat picking off any enemies that enter. Or you can use a warthog to block the door. But be careful, both tactics have the potential to give the enemy a free ride.
  • Players on foot will almost always take the ledges around and snipe at the enemy base. They will also pick up heavy weapons along the way and use these to assault the enemy base or to defend themselves from defending enemy.
  • When on offense in CTF, teams should use a few vehicles to pin down the enemy and then use a fast and maneuverable vehicle to steal the flag.
  • The map is a favorite for Team King of the Hill with a moving hill. This gametype pleases people with all preferences. Snipers can pick off and slow the attack of the enemy. People who like close range can charge in with a shotgun and assault rifle.
  • An effective CTF offensive is to have someone drive your teams Scorpion around the bend to a good view point of your enemy's upper base. Also drive your teams warthog up to the bend but not around it. in front of the Scorpion. Once in position, have the person in the Scorpion start firing at their upper base to distract their sniper. The 2 people at your base then travel through the center to the enemy's side of the center area, and stop. Also have another person use the Ghost and charge the enemy's base. When they come out to attack the ghost, have your teams sniper and pick them off. Now the 2 people waiting can go grab the enemy's flag. Here's the part where you need the Warthog. Drive up to pick them up while the sniper, Ghost, Warthog, and Scorpion provide cover. Though elaborate, this maneuver can prove to be quite effective.

Trivia

Miscellaneous

Glitches

  • Drive a Warthog into the short tunnel connecting the two base areas, and park it perpendicular to the wall, as far back as it'll go. Now jump onto the barrel of the turret, and throw two or three plasma grenades just over the hood of the car, so they land just in front. When they go off, you will be propelled through the ceiling, landing on the "roof" of the snow hills. From here you may throw grenades and shoot your enemies. Be careful though, they can shoot you if your standing on the rim or "edge"  of he cliffs, though it is less vital to your health than normal.

Sources