Derelict: Difference between revisions

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<center>{{Article Quote|Deep Space Anomaly #0198.}}
<center>{{Article Quote|Deep Space Anomaly #0198.}}</center>
''4-8 players''</center>


'''''Derelict''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a [[Neutral]] artifact cataloged by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.
'''''Derelict''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a [[Neutral]] artifact cataloged by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.


*''Derelict'' was remade as ''[[Desolation]]'' for the [[Xbox]] version of ''[[Halo 2]]''.
''Derelict'' was remade as ''[[Desolation]]'' for the [[Xbox]] version of ''[[Halo 2]]''.


==Locations==
== Summary ==
[[Image:Derelict.jpg|left|200px||thumb|An overview of the map]]
[[Image:Derelict.jpg|left|200px||thumb|An overview of the map]]


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*[[Overshield]] - Directly above the Health Pack, on the second floor.
*[[Overshield]] - Directly above the Health Pack, on the second floor.


==Tactics==
===Tactics===
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, getting attacked from behind or flanked.
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
*Players who prefer long range combat such as sniping and using the Pistol will likely loathe this level as it is better suited for short range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
*Players who prefer long range combat such as sniping and using the Pistol will likely loathe this level as it is better suited for short range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you'll survive but unfortunately, stuck with 0% shields.
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields.
 
== Trivia ==
*The default starting weapon for this map is the [[Plasma Pistol]].
*This map, along with [[Boarding Action (Level)|Boarding Action]], are the only multiplayer maps in the [[Halo Trilogy|Halo trilogy]] that are set in vacuum.
*This map, along with [[Boarding Action (Level)|Boarding Action]], are the only multiplayer maps in the [[Halo Trilogy|Halo trilogy]] that are set in vacuum.
== References ==
<references/>


{{Levels}}
{{Levels}}


[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Revision as of 20:10, March 1, 2009

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Derelict is a multiplayer map in Halo: Combat Evolved. It is set aboard a Neutral artifact cataloged by the UNSC as Deep-Space Anomaly #0198. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.

Derelict was remade as Desolation for the Xbox version of Halo 2.

Summary

An overview of the map

Weapon Locations

  • Assault Rifle - In front of one of the passageways, and on the other side.
  • Flamethrower (PC/Mac only) - In the middle of one of the second level passageways.
  • Needler - On one of the passageways on the second floor.
  • Pistol - Near both teleporters.
  • Shotgun - In front of a passageway.
  • Sniper Rifle - After teleporting to the second floor, look right.

Power-up Locations

  • Active Camouflage - Tucked away in an alcove on the second floor.
  • Health Pack - In the exact center of the first floor, on a transparent platform.
  • Overshield - Directly above the Health Pack, on the second floor.

Tactics

  • Players must keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
  • Players who prefer long range combat such as sniping and using the Pistol will likely loathe this level as it is better suited for short range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
  • If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields.

Trivia

References