Derelict: Difference between revisions

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*Players who prefer long range combat such as sniping and using the Pistol will likely loathe this level as it is better suited for short range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
*Players who prefer long range combat such as sniping and using the Pistol will likely loathe this level as it is better suited for short range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you'll survive but unfortunately, stuck with 0% shields.
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you'll survive but unfortunately, stuck with 0% shields.
*This map, along with [[Boarding Action (Level)|Boarding Action]], are the only multiplayer maps in the [[Halo Trilogy|Halo trilogy]] that are set in vacuum.


{{Levels}}
{{Levels}}

Revision as of 13:58, February 21, 2009

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Template:Article Quote 4-8 players

Derelict is a multiplayer map in Halo: Combat Evolved. It is set aboard a Neutral artifact cataloged by the UNSC as Deep-Space Anomaly #0198. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.

Locations

An overview of the map

Weapon Locations

  • Assault Rifle - In front of one of the passageways, and on the other side.
  • Flamethrower (PC/Mac only) - In the middle of one of the second level passageways.
  • Needler - On one of the passageways on the second floor.
  • Pistol - Near both teleporters.
  • Shotgun - In front of a passageway.
  • Sniper Rifle - After teleporting to the second floor, look right.

Power-up Locations

  • Active Camouflage - Tucked away in an alcove on the second floor.
  • Health Pack - In the exact center of the first floor, on a transparent platform.
  • Overshield - Directly above the Health Pack, on the second floor.

Tactics

  • Players must keep a watchful eye on their HUD and radar to prevent charging into a trap, getting attacked from behind or flanked.
  • Players who prefer long range combat such as sniping and using the Pistol will likely loathe this level as it is better suited for short range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
  • If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you'll survive but unfortunately, stuck with 0% shields.
  • This map, along with Boarding Action, are the only multiplayer maps in the Halo trilogy that are set in vacuum.