Derelict: Difference between revisions

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''4-8 players''</center>
''4-8 players''</center>


 
'''''Derelict''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a [[Neutral]] artifact cataloged by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.
'''''Derelict''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a [[Neutral]] artifact, cataloged by the [[UNSC]] as [[Deep-Space Anomaly|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic, unless that is the desired effect.


*''Derelict'' was remade as ''[[Desolation]]'' for the [[Xbox]] version of ''[[Halo 2]]''.
*''Derelict'' was remade as ''[[Desolation]]'' for the [[Xbox]] version of ''[[Halo 2]]''.


==Locations==
==Locations==
[[Image:Derelict.jpg|left|200px||thumb|An overview of the map]]
[[Image:Derelict.jpg|left|200px||thumb|An overview of the map]]
===Weapon Locations===
===Weapon Locations===
*[[MA5B|Assault Rifle]] - In front of one of the passageways, and on the other side.
*[[MA5B|Assault Rifle]] - In front of one of the passageways, and on the other side.
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==Tactics==
==Tactics==
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, getting attacked from behind, or flanked.
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, getting attacked from behind or flanked.
*Players who prefer long-range combat such as sniping and using the Pistol will likely loathe this level, as it is better suited for short-range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
*Players who prefer long range combat such as sniping and using the Pistol will likely loathe this level as it is better suited for short range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
*Great trick that works with pretty much any map. If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you'll survive but unfortunately, stuck with 0% shields.
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you'll survive but unfortunately, stuck with 0% shields.


{{Levels}}
{{Levels}}

Revision as of 10:32, January 23, 2009

Template:Ratings

Template:Multiplayer Map Infobox

Template:Article Quote 4-8 players

Derelict is a multiplayer map in Halo: Combat Evolved. It is set aboard a Neutral artifact cataloged by the UNSC as Deep-Space Anomaly #0198. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.

Locations

An overview of the map

Weapon Locations

  • Assault Rifle - In front of one of the passageways, and on the other side.
  • Flamethrower (PC/Mac only) - In the middle of one of the second level passageways.
  • Needler - On one of the passageways on the second floor.
  • Pistol - Near both teleporters.
  • Shotgun - In front of a passageway.
  • Sniper Rifle - After teleporting to the second floor, look right.

Power-up Locations

  • Active Camouflage - Tucked away in an alcove on the second floor.
  • Health Pack - In the exact center of the first floor, on a transparent platform.
  • Overshield - Directly above the Health Pack, on the second floor.

Tactics

  • Players must keep a watchful eye on their HUD and radar to prevent charging into a trap, getting attacked from behind or flanked.
  • Players who prefer long range combat such as sniping and using the Pistol will likely loathe this level as it is better suited for short range combat with such weapons as with the Assault Rifle and Shotgun. The map itself is open, exploiting potential campers. In fact, there aren't many camping spots around.
  • If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you'll survive but unfortunately, stuck with 0% shields.