Boarding Action: Difference between revisions

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*[[Assault Rifle]] – located behind the base
*[[Assault Rifle]] – located behind the base
*[[Rocket Launcher]] – take a left, go through the corridor, climb up the ladder, and to the right, the rocket shall lay in the small “room”
*[[Rocket Launcher]] – take a left, go through the corridor, climb up the ladder, and to the right, the rocket shall lay in the small “room”
*[[Fuel Rod Cannon]] – Proceed as you would for the rocket launcher, and instead of turning right on the last part, go towards the left end. Then, climb the ladder at the end, and to your left, the fuel rod shall lie behind a barrier.
*[[Fuel Rod Cannon]]([[Halo PC]] Only) – Proceed as you would for the rocket launcher, and instead of turning right on the last part, go towards the left end. Then, climb the ladder at the end, and to your left, the fuel rod shall lie behind a barrier.
[[Image:FuelRodGunBA.jpg|right|thumb|The Fuel Rod Gun]]
[[Image:FuelRodGunBA.jpg|right|thumb|The Fuel Rod Gun]]
[[Image:PlasmaGrenadesBA.jpg|thumb|[[Plasma Grenades]]]]
[[Image:PlasmaGrenadesBA.jpg|thumb|[[Plasma Grenades]]]]
*[[Plasma Grenades]] – Continue from the directions of the Fuel Rod Gun, but continue forward. Finally, in front of the level five teleporter, there should be 4 Plasma Grenades.
*[[Plasma Grenades]] – Continue from the directions of the Fuel Rod Gun, but continue forward. Finally, in front of the level five teleporter, there should be 4 Plasma Grenades.
*[[Flamethrower]] ([[Halo PC]] only) – You should spawn from the base. Then, head towards the left, but rather than go up the first ladder, continue and head down the ladder on the extreme left. Then, proceed by simply walking forward (by cautious by not jumping too far off the level one). You should take the upgrade, an active camouflage, that is next to you in between the two pillars. Continue forward, go past the teleporter, up the ladder, and the flamethrower should lie on your right.  
*[[Flamethrower]] ([[Halo PC]] Only) – You should spawn from the base. Then, head towards the left, but rather than go up the first ladder, continue and head down the ladder on the extreme left. Then, proceed by simply walking forward (by cautious by not jumping too far off the level one). You should take the upgrade, an active camouflage, that is next to you in between the two pillars. Continue forward, go past the teleporter, up the ladder, and the flamethrower should lie on your right.  
*[[Sniper Rifle]] – Do as you would for the Flamethrower. Then, go down the ladder infront, past the other teleporter of that level, and climb the ladder  next to the health pack. Then, travel to the right, where the alternate Rocket is located. Climb up the ladder, which should lead you to Floor Four. If you wish to make a detour, the [[Overshield]] is simply located to the right, between the two pillars. Proceed to your right, where you can also pick up some [[Fragmentation Grenades|frags]], and climb the ladder at the end.  Go to the left, past the [[Needler|Needlers]], past the other level five teleporter, through the corridor, and take a left.  
*[[Sniper Rifle]] – Do as you would for the Flamethrower. Then, go down the ladder infront, past the other teleporter of that level, and climb the ladder  next to the health pack. Then, travel to the right, where the alternate Rocket is located. Climb up the ladder, which should lead you to Floor Four. If you wish to make a detour, the [[Overshield]] is simply located to the right, between the two pillars. Proceed to your right, where you can also pick up some [[Fragmentation Grenades|frags]], and climb the ladder at the end.  Go to the left, past the [[Needler|Needlers]], past the other level five teleporter, through the corridor, and take a left.  
[[Image:SniperBA.jpg|thumb|right|The Sniper Rifle. Note the platform to the left]]
[[Image:SniperBA.jpg|thumb|right|The Sniper Rifle. Note the platform to the left]]
*[[Needler]] – Follow the directions to the sniper rifle until you reach the needler.
*[[Needler]] – Follow the directions to the sniper rifle until you reach the needler.
There is an ideal sniper location to the left of the sniper rifle, where it is arduous to locate someone unless you already know of the place. After sniping, though, to avoid giving up your hiding place, back into the corridor and out of site. If you’ve been spotted, then you can simply jump between the pillars to land on an overshield.
==Combat==
An interesting way to simulate ship-to-ship combat is to do a 4 Xbox [[system link]], and have 16 players, eight to a team, loaded with all [[Rocket Launchers]].
It is not at all uncommon in any game type to find yourself standing directly above or below an enemy as the ships have several floors, with each floor number marked on the wall. Often times, one player will come through a teleporter right in to another player without much warning. Should you fall into the space between the two ships, obviously you will die, but after falling a certain distance, you hit an invisible floor, for lack of a better term.
Another popular game type on Boarding Action is all snipers, in either Team Slayer or CTF, because of how many parts of the map are remote to each other, the fact that you can see almost all of the map from any area, and that most weapons can't reach to most parts of the map.


==Tactics==
==Tactics==
===Game Types===
*An interesting way to simulate ship-to-ship combat is to do a 4 Xbox [[system link]], and have 16 players, eight to a team, loaded with all [[Rocket Launchers]].
This map is very good for Capture the Flag, Assault, and Team Slayer. Free-for-All gametypes work too, especially Oddball matches with NavPoints turned off or Slayer with every weapon type.  
*It is not at all uncommon in any game type to find yourself standing directly above or below an enemy as the ships have several floors, with each floor number marked on the wall. Often times, one player will come through a teleporter right in to another player without much warning. Should you fall into the space between the two ships, obviously you will die, but after falling a certain distance, you hit an invisible floor, for lack of a better term.
*Another popular game type on Boarding Action is all snipers, in either Team Slayer or CTF, because of how many parts of the map are remote to each other, the fact that you can see almost all of the map from any area, and that most weapons can't reach to most parts of the map.
*There is an ideal sniper location to the left of the sniper rifle, where it is arduous to locate someone unless you already know of the place. After sniping, though, to avoid giving up your hiding place, back into the corridor and out of site. If you’ve been spotted, then you can simply jump between the pillars to land on an overshield.


===Capture the Flag===
===Capture the Flag===
If you wish to be the flag carrier, the most direct method is to go through the teleporter on Level 5 and then proceed down to the enemy base. First, you should spawn within close proximity to the flag. Then, go to the left of the flag and go up the first ladder you reach. You should grab the flag, as it will deter any pursuing enemies and offer a quick getaway. If it is vacant, though, don't panic. There is also the [[Fuel Rod Gun]] for similar purposes. Note: do ''not'' grab the flag if you intend to score; eventually, the enemies will simply overwhelm you, grenade you or fire from a relative distance. Run the moment you come within contact of the flag and then ''scram''. However, don't follow this unless you have set up a plan. Position snipers and escort for the getaway. Usually, the first scoring will be the  simplest, as the opponents are usually composed of disorganized hassles (One prominent exception is when you are facing a clan). However, when you are past the wall and almost at the wall, ''DON'T'' celebrate yet, as you are in an exposed area and are prone to sniper fire.
If you wish to be the flag carrier, the most direct method is to go through the teleporter on Level 5 and then proceed down to the enemy base. First, you should spawn within close proximity to the flag. Then, go to the left of the flag and go up the first ladder you reach. You should grab the flag, as it will deter any pursuing enemies and offer a quick getaway. If it is vacant, though, don't panic. There is also the [[Fuel Rod Gun]] for similar purposes. Note: do ''not'' grab the flag if you intend to score; eventually, the enemies will simply overwhelm you, grenade you or fire from a relative distance. Run the moment you come within contact of the flag and then ''scram''. However, don't follow this unless you have set up a plan. Position snipers and escort for the getaway. Usually, the first scoring will be the  simplest, as the opponents are usually composed of disorganized hassles (One prominent exception is when you are facing a clan). However, when you are past the wall and almost at the wall, ''DON'T'' celebrate yet, as you are in an exposed area and are prone to sniper fire.


== Trivia ==
==Trivia==
=== Theories ===
*A possible explanation is that the teleporters are only a gameplay concern; or that the map is set some time after the Human-Covenant War, when teleporters have been more widely implemented.
*You can see the moon, Basis, from the red ship, so it could be in the [[Threshold]] system.
*You can see the moon, Basis, from the red ship, so it could be in the [[Threshold]] system.
*It's possible, since the map features two ships (possibly ONI Prowlers), neither of which seems to be the [[UNSC Pillar of Autumn|Pillar of Autumn]], that [[ONI]] had been to Halo before or after the events of the [[Halo:CE|first game]].
*Another possibility is that the two ships are UNSC freighters because of their box like appearance.
===Miscellaneous===
*Boarding Action is one of five space-based multiplayer maps in the Halo franchise, along with [[Derelict (Level)]], also in Halo CE, [[Elongation (Level)]] and [[Midship (Level)]] in Halo 2 and [[Orbital (Level)]], in Halo 3.
*Boarding Action is one of five space-based multiplayer maps in the Halo franchise, along with [[Derelict (Level)]], also in Halo CE, [[Elongation (Level)]] and [[Midship (Level)]] in Halo 2 and [[Orbital (Level)]], in Halo 3.
*This map is one of the few maps in ''Halo: PC'' or ''Halo: CE'' which includes all the possible weaponry and upgrades.
*This map is one of the few maps in ''Halo: PC'' or ''Halo: CE'' which includes all the weapons and power ups.
 
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[[Category:Default Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]
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