Boarding Action: Difference between revisions

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==Layout==
==Layout==
There are two parallel [[human]] battleships, possibly [[UNSC Prowler]]s, or Halcyon class cruisers. In addition, there are 4 teleporters on both ships, two on the first level, and two on the fifth level, which are the only means of transportation between the two ships. This map is usually picked by hosts for its extremely exciting [[sniper]] battles. Other hosts may turn off sniping to force players to board the other ship. This usually results in a frenzy of explosions and gunfire near each teleporter as each team frantically tries to stop the other team on their ship. The ships are in fact not that far apart - in truth it is simple to throw a grenade to the other ship.
There are two parallel [[human]] battleships, possibly [[UNSC Prowler]]s or Halcyon class cruisers. In addition, there are 4 teleporters on both ships, two on the first level and two on the fifth level, which are the only means of transportation between the two ships. This map is usually picked by hosts for its extremely exciting [[sniper]] or rocket battles. Other hosts may turn off sniping to force players to board the other ship. This usually results in a frenzy of explosions and gunfire near each teleporter as each team frantically tries to stop the other team on their ship. The ships are in fact not that far apart, in truth it is simple to throw a grenade to the other ship.


There are 5 symmetrical floors on each side, and other than being mirror copies of each other, they are exactly the same. Teleporters are found on the 1st, 3rd, and 5th floors, each leading into the exact same place on the other side. On the top right corner of each base (looking out), there is a small indent with a [[power-up]].
There are 5 symmetrical floors on each side, and other than being mirror copies of each other, they are exactly the same. Teleporters are found on the 1st and 5th floor, each leading into the exact same place on the other side. On the top right corner of each base (looking out), there is a small indent with a [[power-up]].


===Weapon Location===
===Weapon Location===
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==Combat==
==Combat==
An interesting way to simulate ship-to-ship combat is to do a 4-Xbox [[system link]], and have 16 players, eight to a team, loaded with all [[Rocket Launchers]]. Volleys of rockets across the two ships greatly resemble hot exchanges of cannon fire between two eighteenth-century ships-of-the-line.
An interesting way to simulate ship-to-ship combat is to do a 4 Xbox [[system link]], and have 16 players, eight to a team, loaded with all [[Rocket Launchers]].
It is not at all uncommon in any game type to find yourself standing directly above or below an enemy as the ships have several floors, with each floor number marked on the wall. Often times one player will come through a teleporter right in to another player without much warning. Should you fall into the space between the two ships, obviously you will die, but after falling a certain distance, you hit an invisible floor, for lack of a better term.
 
The map is very popular for rocket battles.
It is not at all uncommon in any game type to find yourself standing directly above or below an enemy as the ships have several floors, with each floor number marked on the wall. Often times, one player will come through a teleporter right in to another player without much warning. Should you fall into the space between the two ships, obviously you will die, but after falling a certain distance, you hit an invisible floor, for lack of a better term.


Another popular game type on Boarding Action is all snipers, in either Team Slayer or CTF, because of how many parts of the map are remote to each other, the fact that you can see almost all of the map from any area, and that most weapons can't reach to most parts of the map.
Another popular game type on Boarding Action is all snipers, in either Team Slayer or CTF, because of how many parts of the map are remote to each other, the fact that you can see almost all of the map from any area, and that most weapons can't reach to most parts of the map.
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===Capture the Flag===
===Capture the Flag===
If you wish to be the flag carrier, the most direct method is to go through the teleporter on Level 5 and then proceed down to the enemy base. First, you should spawn within close proximity to the flag. Then, go to the left of the flag and go up the first ladder you reach. You should grab the flag, as it will deter any pursuing enemies and offer a quick getaway. If it is vacant, though, don't panic. There is also the [[Fuel Rod Gun]] for similar purposes. Note: do ''not'' grab the flag if you intend to score; eventually, the enemies will simply overwhelm you, grenade you, or fire from a relative distance. Run the moment you come within contact of the flag, and then ''scram''. However, don't follow this unless you have set up a plan. Position snipers and escort for the getaway. Usually, the first scoring will be the  simplest, as the opponents are usually composed of disorganized hassles (One prominent exception is when you are facing a clan). However, when you are past the wall and almost at the wall, ''DON'T'' celebrate yet, as you are in an exposed area and are prone to sniper fire. Charge towards the flag.  
If you wish to be the flag carrier, the most direct method is to go through the teleporter on Level 5 and then proceed down to the enemy base. First, you should spawn within close proximity to the flag. Then, go to the left of the flag and go up the first ladder you reach. You should grab the flag, as it will deter any pursuing enemies and offer a quick getaway. If it is vacant, though, don't panic. There is also the [[Fuel Rod Gun]] for similar purposes. Note: do ''not'' grab the flag if you intend to score; eventually, the enemies will simply overwhelm you, grenade you or fire from a relative distance. Run the moment you come within contact of the flag and then ''scram''. However, don't follow this unless you have set up a plan. Position snipers and escort for the getaway. Usually, the first scoring will be the  simplest, as the opponents are usually composed of disorganized hassles (One prominent exception is when you are facing a clan). However, when you are past the wall and almost at the wall, ''DON'T'' celebrate yet, as you are in an exposed area and are prone to sniper fire.


== Trivia ==
== Trivia ==
=== Theories ===
=== Theories ===
*A possible explanation is that the teleporters are only a gameplay concern; or that the map is set some time after the Human-Covenant War, when teleporters have been more widely implemented.
*A possible explanation is that the teleporters are only a gameplay concern; or that the map is set some time after the Human-Covenant War, when teleporters have been more widely implemented.
*You can see the moon Basis from the red ship, so it could be in the [[Soell]] system.
*You can see the moon, Basis, from the red ship, so it could be in the [[Soell]] system.
*It's possible, since the map features two ships (possibly ONI Prowlers), neither of which seems to be the [[UNSC Pillar of Autumn|Pillar of Autumn]], that [[ONI]] had been to Halo before or after the events of the [[Halo:CE|first game]].
*It's possible, since the map features two ships (possibly ONI Prowlers), neither of which seems to be the [[UNSC Pillar of Autumn|Pillar of Autumn]], that [[ONI]] had been to Halo before or after the events of the [[Halo:CE|first game]].
*Another possibility is that the two ships are UNSC freighters because of their box like appearance.
*Another possibility is that the two ships are UNSC freighters because of their box like appearance.