Battle Creek: Difference between revisions

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Grammar, spelling, nonsence and lines correction/edits
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[[Image:Battlecreek Map2.jpg|195px|thumb|left|An interior view of the bases.]]
[[Image:Battlecreek Map2.jpg|195px|thumb|left|An interior view of the bases.]]


Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rock formations that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. In addition, there are two way [[Teleporters]] located behind each base; each will transport players to the teleporter to the opposite base.  
Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rock formations that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. In addition, there are two way [[Teleporters]] located behind each base; each transport players to the teleporter at the opposite base.  


The interior of the bases consists of a main room which houses the flag in flag gametypes, a pair of hallways that lead to the outdoors, and a series of tunnels connected to the hallways by a ramp that lead to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, a tunnel located in front of each base, and a hole in the roof above the flag room.
The interior of the bases consists of a main room which houses the flag in CTF, a pair of hallways that lead to the outdoors, and a series of tunnels connected to the hallways by a ramp that lead to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, a tunnel located in front of each base, and a hole in the roof above the flag room.


===Equipment Locations===
===Equipment Locations===
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==Hints==  
==Hints==  
*To access the roofs of either base, a player can jump onto small ledges located at the right of each base, a boulder at red base and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.
*To access the roofs of either base, a player can jump onto small ledges located at the right of each base, a boulder at red base and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.
*Camping in the little rocket launcher alcove is not a good idea on this map because of the multitude of needlers and pistols. Get the rocket launcher then jump down and give them hell.
*Camping in the little rocket launcher alcove is not a good idea on this map because of the multitude of needlers and pistols. Get the rocket launcher then jump down and give them hell.
*It is possible to stand in some of the trees located around the map by jumping down into them from the two sniper ledges located at each base.
*It is possible to stand in some of the trees located around the map by jumping down into them from the two sniper ledges located at each base.
 
*If you pick up the Active Camouflage by the river, go to the other side, crouch, and walk in. You will be in a small cave under the water. Players will barely be able to see you, so you can throw grenades and give them a nasty surprise. When it wears off, they can see you only a little bit, but they have to be looking straight down into the cave.  
*If you pick up the Active Camouflage by the river, go to the other side, crouch, and walk in. You will be in a small cave under the water. Players will barely be able to see you, so you can throw grenades and give them a nasty surprise. When it wears off, they can see you only a little bit, but they'd have to be looking straight down into the cave.  
 
*If you are being chased, run into one of the bases entrances and lob a grenade at the walls. The enemy will lose their shields, and give you a chance to finish them off or run away.
*If you are being chased, run into one of the bases entrances and lob a grenade at the walls. The enemy will lose their shields, and give you a chance to finish them off or run away.
*The [[Rocket Launcher]] and [[Assault Rifle]] are key weapons on this map.  The Needler is also very effective when fired from the roof, giving you a wide area of fire and little cover for the enemy.
*The [[Rocket Launcher]] and [[Assault Rifle]] are key weapons on this map.  The Needler is also very effective when fired from the roof, giving you a wide area of fire and little cover for the enemy.
*Plasma Rifles spawn on the "rocks" side of each base.  Use the Plasma Rifle near the teleporters to keep opponents stunned and finish them off with a quick melee.
*Plasma Rifles spawn on the "rocks" side of each base.  Use the Plasma Rifle near the teleporters to keep opponents stunned and finish them off with a quick melee.
 
*If your opponents are holding their position on top of the bases, find other ways to get up there.  Stand on a teammate's head and jump on top of the base from the Teleporter or do a grenade jump.
*If your opponents are holding position on top of the bases, find other ways to get up there.  Stand on a teammate's head and jump on top of the base from the Teleporter, or do a grenade jump (remember, on this one, TIMING IS KEY!).
 
*On the farther back sides of the bases high up there are little holes (one on each side) which goes to the main flag room. If shields are not in the game, simply throwing grenades through these holes can lead to several kills, especially if friendly fire is off and a teammate is getting the flag in CTF.
*On the farther back sides of the bases high up there are little holes (one on each side) which goes to the main flag room. If shields are not in the game, simply throwing grenades through these holes can lead to several kills, especially if friendly fire is off and a teammate is getting the flag in CTF.


==Things to avoid==
==Things to avoid==
*Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into, and possibly be [[Telefragging|telefragged]] if someone else enters the teleporter and you do not move in time before your screen turns completely white. However, if someone else is trying to enter the teleporter, you can maneuver into the corner of the teleporter, and by jumping, the enemy will go through. At this time, you can take them by surprise, throw a grenade, or melee them.
*Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into, and possibly be [[Telefragging|telefragged]] if someone else enters the teleporter and you do not move in time before your screen turns completely white. However, if someone else is trying to enter the teleporter, you can maneuver into the corner of the teleporter, and by jumping, the enemy will go through. At this time, you can take them by surprise, throw a grenade or melee them.
 
*During [[CTF]], with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
*During a [[CTF]] Game, with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
*Try to stay away from the natural bridge formation in the middle because you are an easy target from all angles once your up there.
*Try to stay away from the natural bridge formation in the middle because you are an easy target from all angles once your up there.


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*The [[Rocket Launcher]] was easier to acquire in the ''Halo 2'' remake map, ''Beaver Creek''. This is due to the fact that there is a Sniper Tower nearer to it and the terrain on the slope structure is smoother for players to climb to the caverns.
*The [[Rocket Launcher]] was easier to acquire in the ''Halo 2'' remake map, ''Beaver Creek''. This is due to the fact that there is a Sniper Tower nearer to it and the terrain on the slope structure is smoother for players to climb to the caverns.
*This is one of the smallest maps in ''[[Halo]]'', and is 3rd smallest overall. In addition, unlike its remake [[Beaver Creek]], this level includes ladders.
*This is one of the smallest maps in ''[[Halo]]'', and is 3rd smallest overall. In addition, unlike its remake [[Beaver Creek]], this level includes ladders.
*This is the map in which Sarge and Caboose (of ''[[Red vs. Blue]]'') meet the religious fanatics (who worship their flag. It pokes fun at the reactions that multi player players will have when their team loses possession of the flag parallel to their color). It was necessary  for it to be Sarge and Caboose, as they are the only characters to have plain blue or red all of the time, and they needed to hold the other team's flag to progress the storyline. It has been mistakenly listed that ''[[Beaver Creek]]'' (the ''[[Halo 2]]'' remake of this map) is the locale for this ''[[Red vs. Blue]]'' episode. This is not true as [[Rooster Teeth]] was still using [[Halo: Combat Evolved | the first ''Halo'' game]] at the time.
*This is the map in which Sarge and Caboose (of ''[[Red vs. Blue]]'') meet the religious fanatics (who worship their flag. It is funny at the reactions that the players will have when their team loses possession of the flag similar to their color). It was necessary  for it to be Sarge and Caboose, as they are the only characters to have plain blue or red all of the time, and they needed to hold the other team's flag to progress the storyline. This is not true as [[Rooster Teeth]] was still using [[Halo: Combat Evolved | the first ''Halo'' game]] at the time.
*Battle Creek is actually, in layout, very similar to a miniature [[Blood Gulch]], though there are more hiding spots on the map, and it is obviously more close-quarters combat oriented.
*Battle Creek is actually, in layout, very similar to a miniature [[Blood Gulch]], though there are more hiding spots on the map and it is obviously more close quarters combat oriented.


==Related Links==
==Related Links==