Icarus | |
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Production overview | |
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Technical specifications | |
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Inertial compensation webbing |
ICARUS-class Mjolnir is a variant of the MJOLNIR [GEN2] armor.[1][2]
Overview
Design details
The helmet is designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes. The armor is laced with inertial compensation webbing so Spartans can survive the crushing combat acceleration of modern strikecraft.[1]
Development history
Icarus is one of the several armor system prototypes from Meyer e.V., tailored for hunter-killer operations in built-up areas, such as space habitats and arcologies. Icarus is also the latest in a series of cutting-edge Mjolnir suits created for Spartan aerospace pilots.[1][2]
In-game information
Halo 5: Guardians
- "Latest in a series of cutting-edge Mjolnir suits created for Spartan aerospace pilots, ICARUS cuirass' are laced with inertial compensation webbing so operators can survive the crushing combat acceleration of modern strikecraft."
- — The Icarus' alternate description, found in Canon Fodder.[2]
Icarus was first introduced as an armor set in Halo 5: Guardians in the Monitor's Bounty update.[3] The suit has no alternate skins.
Unlike other armour sets found in the game, Icarus's body armour was given two alternating descriptions - one in the reveal Canon Fodder article (found above) and one found in-game (featured below).
Helmet | Description | Unlock requirements |
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Icarus (helmet) |
ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes. | Rare REQ card |
Icarus (body) |
The ICARUS is one of several armor system prototypes from Meyer e.V. tailored for hunter-killer operations in built-up areas, such as space habitats and arcologies. | Rare REQ card |
Production notes
During the development of Halo 5: Guardians, the production of Icarus armor was outsourced to Berlin-based company Airborn Studios. Icarus is unique, as 343 Industries granted Airborn Studios to produce both concept and modeling for Icarus, unlike other armor that Airborn have modelled for Halo 5, where they were only permitted to model them. The armour was created by artists Johannes Figlhuber (concept), Boris Patschull, João Sapiro Josué (helmet), Josh Dina, Marco Leal, Aljona Bulgar, and Steffen Unger.[4] Internally, the armour was known by the codename A104 during development.[5]
The Icarus body armor was the only customization option that was banned from use in the Halo World Championship 2017 due to various audio and visual issues with said body armor piece; when the body armor is used a number of audio issues can occur;
- The stabilization jets make no noise when stabilizing mid-air
- The player's ground pound wind up is noticeably very quiet
- The player's secondary weapon is not shown slung onto a player's back.
However, using the helmet is still allowed.[6]
Trivia
The armor is named after Icarus, a character from Greek mythology.
Gallery
Concept art
Normal gallery
Icarus in the Monitor's Bounty promotional image.
List of appearances
- Halo 5: Guardians (First appearance)
Sources
- ^ a b c d Halo 5: Guardians, Armory: Icarus - Armor Description "The ICARUS is one of several armor system prototypes from Meyer e.V. tailored for hunter-killer operations in built-up areas, such as space habitats and arcologies."
- ^ a b c Halo Waypoint, Canon Fodder - Bounty Hunters (Retrieved on Jul 9, 2021) [archive]
- ^ Halo Waypoint, Monitor's Bounty Preview (Retrieved on Oct 30, 2021) [archive]
- ^ ArtStation, Halo 5 Multiplayer Armor Icarus (Retrieved on Feb 18, 2022) [archive]
- ^ ArtStation, Halo 5 Multiplayer Armor Icarus: Original filename
h5-a104-marmo.jpg
(Retrieved on Feb 18, 2022) [archive] - ^ Halo Waypoint, Icarus Armor Update (Retrieved on Oct 30, 2021) [archive]
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