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VIPER-class Mjolnir: Difference between revisions

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{{Armor infobox
{{Armor infobox
|name=Viper
|name=Viper
|image=[[File:H5G-Viper.png|250px]]
|image={{tabcontainer|title1=Rakshasa/GEN3|content1=[[File:HINF - Helmet icon - Viper.png|250px]]|title2=GEN2|content2=[[File:H5G-Viper.png|250px]]}}
|manufacturer=[[Vestol Corporation]]{{Ref/Game|Id=H5 Armory|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}
|manufacturer=[[Vestol Corporation]]{{Ref/Game|Id=H5 Armory|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}
|testsite=
|testsite=
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*Improves reaction times
*Improves reaction times
}}
}}
'''VIPER-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].{{Ref/Reuse|H5 Armory}}
'''VIPER-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]{{Ref/Reuse|H5 Armory}} and [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]]] armors.


==Overview==
==GEN2 Overview==
===Design details===
===Design details===
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design.{{Ref/Reuse|H5 Armory}}
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of [[Vestol Corporation]]'s own design.{{Ref/Reuse|H5 Armory}}
Line 25: Line 25:
===Usage===
===Usage===
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.{{Ref/Reuse|H5 Armory}}
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.{{Ref/Reuse|H5 Armory}}
==GEN3/Rakshasa Overview==
===Design details===
The Viper helmet is compatible with both GEN3 and Rakshasa armors. Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.{{Ref/Game|Id=HelmetDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Viper - Helmet Description|Quote=The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment.}} The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the [[STREET VIPER-class Mjolnir|Street Viper]] helmet, reverse-engineers functions from the [[Z-5080 Promethean vision]]; these functions allow the detection and targeting of [[Flood]] biomass.{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=FCI-X/ANPAO - Helmet Attachment Description|Quote=The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.}}
===Development history===
Just like its GEN2 predecessor, the Viper helmet was developed by the Vestol Corporation.{{Ref/Reuse|HelmetDescription}}
===Usage===
The Viper GEN3 variant weaponizes its neural interface quirks to suit the needs of Spartans assigned to [[Flood containment Fireteam]]s.{{Ref/Reuse|HelmetDescription}}


==In-game information==
==In-game information==

Revision as of 21:47, October 17, 2023

Viper
Rakshasa/GEN3
Icon of the Viper helmet
GEN2
H5G-Viper.png
Production overview

Manufacturer(s):

Vestol Corporation[1]

Type:

MJOLNIR (GEN2)
MJOLNIR (GEN3)
Rakshasa

Technical specifications

Feature(s):

  • Power pack and neural interface made by Vestol Corporation
  • Increases aggression
  • Improves reaction times
 

VIPER-class Mjolnir is a variant of the MJOLNIR [GEN2][1] and MJOLNIR [GEN3] armors.

GEN2 Overview

Design details

The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.[1]

Development history

This suit was developed by the Vestol Corporation.[1]

Usage

Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.[1]

GEN3/Rakshasa Overview

Design details

The Viper helmet is compatible with both GEN3 and Rakshasa armors. Like its GEN2 armor variant, the Viper helmet uses a neural interface that increases agression and improve the Spartans' reaction times.[2] The Viper helmet is compatible with the FCI-X/ANPAO attachment which, like the Viper Shroud attachment for the Street Viper helmet, reverse-engineers functions from the Z-5080 Promethean vision; these functions allow the detection and targeting of Flood biomass.[3]

Development history

Just like its GEN2 predecessor, the Viper helmet was developed by the Vestol Corporation.[2]

Usage

The Viper GEN3 variant weaponizes its neural interface quirks to suit the needs of Spartans assigned to Flood containment Fireteams.[2]

In-game information

Halo 5: Guardians

Viper was first introduced as an armor set in Halo 5: Guardians. The Viper set has two alternate skin designs, Strike and Venom.

Helmet Description Unlock requirements
H5G REQ Helmets Viper Uncommon
Viper (helmet)
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. Uncommon REQ card
H5G REQ Helmets Viper Strike Rare
Viper Strike (helmet skin)
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. Rare REQ card
H5G REQ Helmets Viper Venom Ultra Rare
Viper Venom (helmet skin)
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. Ultra Rare REQ card
REQ Card - Armor Viper.png
Viper (body)
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. Uncommon REQ card
REQ Card - Armor Viper Strike.png
Viper Strike (body skin)
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. Rare REQ card
REQ Card - Armor Viper Venom.png
Viper Venom (body skin)
The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. Ultra Rare REQ card

Gallery

List of appearances

Sources

  1. ^ a b c d e Halo 5: Guardians, Armory description
  2. ^ a b c Halo Infinite, Armor Hall: Viper - Helmet Description "The neural interface of the VIPER has been demonstrated to increase aggression levels and improve reaction times. The GEN3 variant weaponizes these quirks to meet the needs of Spartans assigned to Flood containment."
  3. ^ Halo Infinite, Armor Hall: FCI-X/ANPAO - Helmet Attachment Description "The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass."