ARGONAUT-class Mjolnir: Difference between revisions
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{{Armor infobox | {{Armor infobox | ||
|name=Argonaut | |name=Argonaut | ||
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|weight= | |weight= | ||
|features=Move-by-wire reflex enhancers | |features=Move-by-wire reflex enhancers | ||
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'''ARGONAUT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | '''ARGONAUT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation}} | {{Armor/Permutation|H5G}} | ||
{{Mjolnir|GEN2}} | {{Navbox/Universe/Mjolnir|Overview|GEN2}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] |
Latest revision as of 13:45, September 10, 2023
Argonaut | |
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Production overview | |
Type: |
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Technical specifications | |
Feature(s): |
Move-by-wire reflex enhancers |
ARGONAUT-class Mjolnir is a variant of the MJOLNIR [GEN2] armor.[1]
Overview[edit]
Development history[edit]
Once the helmet clears the UNSC Ordnance Committee's approval loops, this armor will be able to accept next-generation Block 10 Interface Controller hardware.[1]
Usage[edit]
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.[1]
In-game information[edit]
Halo 5: Guardians[edit]
Argonaut was first introduced as an armor set in Halo 5: Guardians. The suit is not a fully-original design, and employs several Halo 4 armor pieces including the EVA shoulders, Ricochet forearms and Recruit legs. The Argonaut set has two alternate skin designs; Idmon and Nestor.
Helmet | Description | Unlock requirements |
---|---|---|
Argonaut (helmet) |
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | Rare REQ card |
Argonaut Idmon (helmet skin) |
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | Legendary REQ card |
Argonaut Nestor (helmet skin) |
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | Ultra Rare REQ card |
Argonaut (body) |
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | Rare REQ card |
Argonaut Idmon (body skin) |
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | Legendary REQ card |
Argonaut Nestor (body skin) |
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | Ultra Rare REQ card |
Trivia[edit]
- The armor is named after the Argonauts, a band of heroes and sailors aboard the Argo in Greek mythology.
- The armor's skins are named after Idmon, an Argonaut seer, and Nestor, an Argonaut and the King of Pylos.
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art[edit]
Concept art of Argonaut armor for Halo 5: Guardians.
Screenshots[edit]
Argonaut in comparison to Marauder.
Halo 5: Guardians skins[edit]
List of appearances[edit]
- Halo 5: Guardians (First appearance)
Sources[edit]
- ^ a b c Halo 5: Guardians, Armory description
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