CYCLOPS-class Mjolnir: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Armor infobox | {{Armor infobox | ||
|name=Cyclops | |name=Cyclops | ||
Line 5: | Line 5: | ||
|manufacturer= | |manufacturer= | ||
|testsite= | |testsite= | ||
|type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR | |type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] | ||
|role=Urban combat | |||
|weight= | |weight= | ||
|features=*Infrastructure network intrusion software | |features= | ||
*Infrastructure network intrusion software | |||
*Drones | *Drones | ||
}} | }} | ||
{{disambig header|the MJOLNIR [GEN2] armor|the [[ | {{disambig header|the MJOLNIR [GEN2] armor|the [[powered exoskeleton]] of the same name|HRUNTING Mark III (B) Cyclops}} | ||
'''CYCLOPS-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]] designed for urban combat. | '''CYCLOPS-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]] designed for urban combat.{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}{{Ref/Site|Id=CFSurface|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-surface-features|Site=Halo Waypoint|Page=Canon Fodder - Surface Features|D=14|M=09|Y=2016}} | ||
==Overview== | ==Overview== | ||
=== | ===Design details=== | ||
The suit can use intrusion software to connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links.{{Ref/Reuse|H5 | The suit can use intrusion software to connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links.{{Ref/Reuse|H5}}{{Ref/Reuse|CFSurface}} | ||
===Development history=== | ===Development history=== | ||
Cyclops armor is designed for combat in urban and industrial environments, with the {{UNSCShip|Infinity}}'s increased engagement on rebellious human colonies and Covenant worlds presenting ideal testing grounds.{{Ref/Reuse|H5 | Cyclops armor is designed for combat in urban and industrial environments, with the {{UNSCShip|Infinity}}'s increased engagement on [[Insurrectionist|rebellious]] [[human colonies]] and Covenant worlds presenting ideal testing grounds.{{Ref/Reuse|H5}}{{Ref/Reuse|CFSurface}} | ||
==In-game information== | ==In-game information== | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== | ||
''' | Cyclops was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]'' in the ''[[Warzone Firefight]]'' update. The suit has no skins. | ||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Helmet | |||
! style="width: 70%"|Description | |||
! style="width: 15%"|Unlock requirements | |||
|- align="center" | |||
|[[File:H5-REQ-Cyclops-Helmet.jpg|100px]]<br/>Cyclops (helmet) | |||
|align="left"|The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5-REQ-Cyclops-Body.jpg|100px]]<br/>Cyclops (body) | |||
|align="left"|CYCLOPS suits are urban predators, created to hunt in dense urban and industrial environments. The UNSC Infinity's increased engagement on rebellious human colonies and Covenant worlds present ideal testing grounds. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|} | |||
== | ==Production notes== | ||
{{Quote|A product of IMC's secretive Io Design Lab, small superconducting loops spaced throughout the CYCLOPS subassembies and a more powerful fusion power pack give a substantial edge in fights that make use of tactical packages. A stripped-down version of the CYCLOPS power system is being tested for use as a backpack-carried energy source for UNSC energy weapons|Cyclops' description in ''[[Halo Online]]'' early builds.}} | |||
At various points in pre-[[Halo Online Closed Alpha|alpha]] builds of ''Halo Online'', a number of unique [[Armor customization (Halo Online)|suit designs]] were given the Cyclops name. Due to the game's turbulent development, these names frequently swapped between builds, though none shared the design of the ''Halo 5: Guardians'' iteration. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Cyclops}} | |||
<gallery> | <gallery> | ||
File:H5G - Cyclops concept art 1.jpg|Concept art of the Cyclops armor | File:H5G - Cyclops concept art 1.jpg|Concept art of the Cyclops armor | ||
File:H5G - Cyclops concept art 2.jpg|Another concept | File:H5G - Cyclops concept art 2.jpg|Another concept | ||
File:H5G-Cyclops Armor.png|Cyclops armor upper body | File:H5G-Cyclops Armor.png|Cyclops armor upper body | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 5: Guardians]]'' {{1st}} | *''[[Halo 5: Guardians]]'' | ||
**''[[Warzone Firefight]]'' {{1st}} | |||
==Sources== | ==Sources== | ||
Line 45: | Line 60: | ||
{{Armor/Permutation|H5G}} | {{Armor/Permutation|H5G}} | ||
{{Mjolnir|GEN2}} | {{Navbox/Universe/Mjolnir|Overview|GEN2}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] |
Latest revision as of 09:34, September 30, 2024
Cyclops | |
---|---|
Production overview | |
Type: |
|
Role(s): |
Urban combat |
Technical specifications | |
Feature(s): |
|
CYCLOPS-class Mjolnir is a variant of the MJOLNIR [GEN2] armor designed for urban combat.[1][2]
Overview[edit]
Design details[edit]
The suit can use intrusion software to connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links.[1][2]
Development history[edit]
Cyclops armor is designed for combat in urban and industrial environments, with the UNSC Infinity's increased engagement on rebellious human colonies and Covenant worlds presenting ideal testing grounds.[1][2]
In-game information[edit]
Halo 5: Guardians[edit]
Cyclops was first introduced as an armor set in Halo 5: Guardians in the Warzone Firefight update. The suit has no skins.
Helmet | Description | Unlock requirements |
---|---|---|
Cyclops (helmet) |
The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links. | Uncommon REQ card |
Cyclops (body) |
CYCLOPS suits are urban predators, created to hunt in dense urban and industrial environments. The UNSC Infinity's increased engagement on rebellious human colonies and Covenant worlds present ideal testing grounds. | Uncommon REQ card |
Production notes[edit]
- "A product of IMC's secretive Io Design Lab, small superconducting loops spaced throughout the CYCLOPS subassembies and a more powerful fusion power pack give a substantial edge in fights that make use of tactical packages. A stripped-down version of the CYCLOPS power system is being tested for use as a backpack-carried energy source for UNSC energy weapons"
- — Cyclops' description in Halo Online early builds.
At various points in pre-alpha builds of Halo Online, a number of unique suit designs were given the Cyclops name. Due to the game's turbulent development, these names frequently swapped between builds, though none shared the design of the Halo 5: Guardians iteration.
Gallery[edit]
Browse more images in this article's gallery page. |
List of appearances[edit]
- Halo 5: Guardians
- Warzone Firefight (First appearance)
Sources[edit]
- ^ a b c Halo 5: Guardians, Armory description
- ^ a b c Halo Waypoint, Canon Fodder - Surface Features (Retrieved on Sep 14, 2016) [archive]
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