Canon

INTERCEPTOR-class Mjolnir: Difference between revisions

From Halopedia, the Halo wiki

m (Text replacement - "{{Armor Infobox " to "{{Armor infobox ")
m (Text replacement - "\| *hide[abcd] *= *[^\n]*\n" to "")
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Era|Post}}
{{Status|Canon}}
{{Armor infobox
{{Armor infobox
|name=Interceptor
|name=Interceptor
Line 9: Line 9:
|weight=
|weight=
|features=Configurable settings system
|features=Configurable settings system
|hideb=]]
}}
}}
 
'''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}
'''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].<ref name="H5">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref>


==Overview==
==Overview==
===Specifications===
===Design details===
The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment.<ref name="H5"/>
The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment.{{Ref/Reuse|H5}}


==In-game information==
==In-game information==
===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
'''Unlock''': Uncommon [[REQ]] card
Interceptor was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the [[Memories of Reach]].
*'''Helmet:''' Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
{| class="wikitable" style="width: 75%;"
*'''Armor:''' The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
! style="width: 15%"|Helmet
'''Available skins''': Cutter, Imperator, and Rictus<br>
! style="width: 70%"|Description
'''Cutter Unlock''': Uncommon REQ card<br>
! style="width: 15%"|Unlock requirements
'''Imperator Unlock''': Rare REQ card<br>
|- align="center"
'''Rictus Unlock''': Rare REQ card<br>
|[[File:Interceptor Helmet Req.png|100px]]<br/>Interceptor (helmet)
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:Interceptor Cutter Helmet Req.png|100px]]<br/>Interceptor Cutter (helmet skin)
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:Interceptor Imperator Helmet Req.png|100px]]<br/>Interceptor Imperator (helmet skin)
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Card - Interceptor Rictus Helmet.png|100px]]<br/>Interceptor Rictus (helmet skin)
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:Interceptor Armor Req.png|100px]]<br/>Interceptor (body)
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:Interceptor Cutter Armor Req.png|100px]]<br/>Interceptor Cutter (body skin)
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:Interceptor Imperator Armor Req.png|100px]]<br/>Interceptor Imperator(body skin)
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Card - Interceptor Rictus Armor.png|100px]]<br/>Interceptor Rictus (body skin)
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
|align="left"|Rare [[List of REQ cards|REQ card]]
|}
 
==Production notes==
The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at [[343 Industries]].{{Ref/Site|URL=https://www.artstation.com/artwork/VBaW5|Site=ArtStation|Page=Halo 5 Interceptor Armor|D=18|M=03|Y=2022}}


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}}
<gallery>
<gallery>
File:H5G InterceptorArmour Render 1.jpg|A render of the Interceptor armor.
File:H5G InterceptorArmour Render 2.jpg|A render of the Interceptor armor.
File:H5G InterceptorArmour HiPoly Render 1.jpg|A render of the armor's high-poly model.
File:H5G InterceptorArmour HiPoly Render 2.jpg|A render of the armor's high-poly model.
File:Interceptor Back.png|Rear view of the armor.
File:Interceptor Back.png|Rear view of the armor.
File:H5-InterceptorIGRender.png|Render of the Interceptor armor.
File:H5-InterceptorIGRender.png|Render of the Interceptor armor.
Line 47: Line 83:


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Armor/Permutation|H5G}}
{{Armor/Permutation|H5G}}
{{Mjolnir|GEN2}}
{{Navbox/Universe/Mjolnir|Overview|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]

Latest revision as of 13:57, September 10, 2023

Interceptor
H5G-Interceptor-Rictus-Blue-Front.png
Production overview

Type:

MJOLNIR (GEN2)

Technical specifications

Feature(s):

Configurable settings system

 

INTERCEPTOR-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2].[1]

Overview[edit]

Design details[edit]

The Interceptor suit has customizable operator settings that allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.[1]

In-game information[edit]

Halo 5: Guardians[edit]

Interceptor was first introduced as an armor set in Halo 5: Guardians. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the Memories of Reach.

Helmet Description Unlock requirements
Interceptor Helmet Req.png
Interceptor (helmet)
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. Uncommon REQ card
Interceptor Cutter Helmet Req.png
Interceptor Cutter (helmet skin)
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. Rare REQ card
Interceptor Imperator Helmet Req.png
Interceptor Imperator (helmet skin)
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. Rare REQ card
H5G REQ Card - Interceptor Rictus Helmet.png
Interceptor Rictus (helmet skin)
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. Rare REQ card
Interceptor Armor Req.png
Interceptor (body)
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. Uncommon REQ card
Interceptor Cutter Armor Req.png
Interceptor Cutter (body skin)
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. Rare REQ card
Interceptor Imperator Armor Req.png
Interceptor Imperator(body skin)
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. Rare REQ card
H5G REQ Card - Interceptor Rictus Armor.png
Interceptor Rictus (body skin)
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. Rare REQ card

Production notes[edit]

The Interceptor model for Halo 5 was modelled by Tony Clark, a 3D artist who worked for Liquid Development on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at 343 Industries.[2]

Gallery[edit]

Armor skins[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo 5: Guardians, Armory description
  2. ^ ArtStation, Halo 5 Interceptor Armor (Retrieved on Mar 18, 2022) [archive]