INTERCEPTOR-class Mjolnir: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Armor | {{Armor infobox | ||
|name=Interceptor | |name=Interceptor | ||
|image=[[File: | |image=[[File:H5G-Interceptor-Rictus-Blue-Front.png|275px]] | ||
|manufacturer= | |manufacturer= | ||
|testsite= | |testsite= | ||
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|role= | |role= | ||
|weight= | |weight= | ||
|features= | |features=Configurable settings system | ||
}} | }} | ||
'''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | |||
The | ==Overview== | ||
===Design details=== | |||
The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment.{{Ref/Reuse|H5}} | |||
==In-game information== | ==In-game information== | ||
===Halo 5: Guardians=== | ===''Halo 5: Guardians''=== | ||
'' | Interceptor was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the [[Memories of Reach]]. | ||
{| class="wikitable sortable" style="width: 75%;" | |||
{| class="wikitable" style=" | |||
|- | |- | ||
| | ! scope="col" style="width: 10%" |Armor | ||
! scope="col" style="width: 25%" |Description | |||
| | ! scope="col" style="width: 10%" |Rarity | ||
| | ! scope="col" style="width: 15%" |Introduced in | ||
! scope="col" style="width: 20%" |Unlock requirements | |||
|- | |- | ||
|[[File:REQ | |-align="center" | ||
|[[File:REQ | |[[File:H5G - REQ icon - Interceptor (helmet).png|100px]]<br/>Interceptor (helmet) | ||
|Interceptor ' | |rowspan="4" align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | ||
|Rare | |rowspan="2"|{{H5Rarity|Uncommon}} | ||
|rowspan="3"|Introduced on launch. | |||
|rowspan="8"|Purchase a Silver REQ pack for {{RP|5,000}} REQ points. | |||
|-align="center" | |||
|[[File:H5G - REQ icon - Interceptor Cutter (helmet).png|100px]]<br/>Interceptor Cutter (helmet skin) | |||
|-align="center" | |||
|[[File:H5G - REQ icon - Interceptor Imperator (helmet).png|100px]]<br/>Interceptor Imperator (helmet skin) | |||
|rowspan="2"|{{H5Rarity|Rare}} | |||
|-align="center" | |||
|[[File:H5G - REQ icon - Interceptor Rictus (helmet).png|100px]]<br/>Interceptor Rictus (helmet skin) | |||
|[[Hog Wild]] | |||
|-align="center" | |||
|[[File:H5G - REQ icon - Interceptor (body).png|100px]]<br/>Interceptor (body) | |||
|rowspan="4" align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |||
|rowspan="2"|{{H5Rarity|Uncommon}} | |||
|rowspan="3"|Introduced on launch. | |||
|-align="center" | |||
|[[File:H5G - REQ icon - Interceptor Cutter (body).png|100px]]<br/>Interceptor Cutter (body skin) | |||
|-align="center" | |||
|[[File:H5G - REQ icon - Interceptor Imperator (body).png|100px]]<br/>Interceptor Imperator (body skin) | |||
|rowspan="2"|{{H5Rarity|Rare}} | |||
|-align="center" | |||
|[[File:H5G - REQ icon - Interceptor Rictus (body).png|100px]]<br/>Interceptor Rictus (body skin) | |||
|Hog Wild | |||
|} | |} | ||
==Production notes== | |||
The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at [[343 Industries]].{{Ref/Site|URL=https://www.artstation.com/artwork/VBaW5|Site=ArtStation|Page=Halo 5 Interceptor Armor|D=18|M=03|Y=2022}} During development, the armor was known internally as "A058".{{Ref/File|H5G|helmet_a058_s003_req_large-3783ee27bb2440fa8c7bb39d732b35a4}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}} | ||
<gallery> | |||
File:H5G_Interceptor_Concept_No_Pouches.jpg|Concept art of the armor with no pouches | |||
File:H5G_Interceptor_Concept_With_Pouches.jpg|Concept art of the armor with pouches | |||
File:H5G_Interceptor_Concept.jpg|Concept art of the armor | |||
File:H5G InterceptorArmour Render 1.jpg|A render of the Interceptor armor. | |||
File:H5G InterceptorArmour Render 2.jpg|A render of the Interceptor armor. | |||
File:H5G InterceptorArmour HiPoly Render 1.jpg|A render of the armor's high-poly model. | |||
File:H5G InterceptorArmour HiPoly Render 2.jpg|A render of the armor's high-poly model. | |||
File:Interceptor Back.png|Rear view of the armor. | |||
File:H5-InterceptorIGRender.png|Render of the Interceptor armor. | |||
</gallery> | |||
===Armor skins=== | ===Armor skins=== | ||
<gallery> | <gallery> | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Halo 5: Guardians]]'' {{1st}} | *''[[Halo 5: Guardians]]'' {{1st}} | ||
*''[[Halo: Official Spartan Field Manual]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{ | |||
[[Category:MJOLNIR | {{Armor/Permutation|H5G}} | ||
{{Navbox/Universe/Mjolnir|Overview|GEN2}} | |||
[[Category:MJOLNIR armor]] | |||
[[Category:Halo 5: Guardians multiplayer armor permutations]] |
Latest revision as of 16:42, February 24, 2025
Interceptor | |
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![]() | |
Production overview | |
Type: |
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Technical specifications | |
Feature(s): |
Configurable settings system |
INTERCEPTOR-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2].[1]
Overview[edit]
Design details[edit]
The Interceptor suit has customizable operator settings that allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.[1]
In-game information[edit]
Halo 5: Guardians[edit]
Interceptor was first introduced as an armor set in Halo 5: Guardians. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the Memories of Reach.
Armor | Description | Rarity | Introduced in | Unlock requirements |
---|---|---|---|---|
![]() Interceptor (helmet) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Uncommon | Introduced on launch. | Purchase a Silver REQ pack for ![]() |
![]() Interceptor Cutter (helmet skin) | ||||
![]() Interceptor Imperator (helmet skin) |
Rare | |||
![]() Interceptor Rictus (helmet skin) |
Hog Wild | |||
![]() Interceptor (body) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Uncommon | Introduced on launch. | |
![]() Interceptor Cutter (body skin) | ||||
![]() Interceptor Imperator (body skin) |
Rare | |||
![]() Interceptor Rictus (body skin) |
Hog Wild |
Production notes[edit]
The Interceptor model for Halo 5 was modelled by Tony Clark, a 3D artist who worked for Liquid Development on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at 343 Industries.[2] During development, the armor was known internally as "A058".[3]
Gallery[edit]
![]() |
Browse more images in this article's gallery page. |
Armor skins[edit]
List of appearances[edit]
- Halo 5: Guardians (First appearance)
- Halo: Official Spartan Field Manual
Sources[edit]
- ^ a b Halo 5: Guardians, Armory description
- ^ ArtStation, Halo 5 Interceptor Armor (Retrieved on Mar 18, 2022) [archive]
- ^ Halo 5: Guardians, game file
helmet_a058_s003_req_large-3783ee27bb2440fa8c7bb39d732b35a4
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