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INTERCEPTOR-class Mjolnir: Difference between revisions

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{{Era|Post}}
{{Status|Canon}}
{{Armor Infobox
{{Armor infobox
|name=Interceptor
|name=Interceptor
|image=[[File:H5-InterceptorIGRender.png|270px]]
|image=[[File:H5G-Interceptor-Rictus-Blue-Front.png|275px]]
|manufacturer=
|manufacturer=
|testsite=
|testsite=
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|role=
|role=
|weight=
|weight=
|features=
|features=Configurable settings system
}}
}}
'''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}


The '''MJOLNIR Powered Assault Armor/Interceptor''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]] utilized by [[SPARTAN-IV program|SPARTAN-IV]]s.<ref>'''[[Halo 5: Guardians]]'''</ref>
==Overview==
===Design details===
The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment.{{Ref/Reuse|H5}}


==In-game information==
==In-game information==
===Halo 5: Guardians===
===''Halo 5: Guardians''===
'''Helmet:''' ''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''<br>
Interceptor was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the [[Memories of Reach]].
'''Armor:''' ''The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
{| class="wikitable sortable" style="width: 75%;"
 
{| class="wikitable" style="margin:2px auto; font-size:small; text-align:center; background:#FFFFFF"
|-
!Helmet
!Armor
!Name
!Rarity
|-
|[[File:REQ Card - Interceptor.png|120px]]
|[[File:REQ Card - Interceptor Armor.png|120px]]
|Interceptor
|Uncommon
|-
|-
|[[File:REQ Card - Interceptor Cutter.png|120px]]
! scope="col" style="width: 10%" |Armor
|[[File:REQ Card - Interceptor Cutter Armor.png|120px]]
! scope="col" style="width: 25%" |Description
|Interceptor ''Cutter''
! scope="col" style="width: 10%" |Rarity
|Uncommon
! scope="col" style="width: 15%" |Introduced in
! scope="col" style="width: 20%" |Unlock requirements
|-
|-
|[[File:REQ Card - Interceptor Imperator.png|120px]]
|-align="center"
|[[File:REQ Card - Interceptor Imperator Armor.png|120px]]
|[[File:H5G - REQ icon - Interceptor (helmet).png|100px]]<br/>Interceptor (helmet)
|Interceptor ''Imperator''
|rowspan="4" align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
|Rare
|rowspan="2"|{{H5Rarity|Uncommon}}
|rowspan="3"|Introduced on launch.
|rowspan="8"|Purchase a Silver REQ pack for {{RP|5,000}} REQ points.
|-align="center"
|[[File:H5G - REQ icon - Interceptor Cutter (helmet).png|100px]]<br/>Interceptor Cutter (helmet skin)
|-align="center"
|[[File:H5G - REQ icon - Interceptor Imperator (helmet).png|100px]]<br/>Interceptor Imperator (helmet skin)
|rowspan="2"|{{H5Rarity|Rare}}
|-align="center"
|[[File:H5G - REQ icon - Interceptor Rictus (helmet).png|100px]]<br/>Interceptor Rictus (helmet skin)
|[[Hog Wild]]
|-align="center"
|[[File:H5G - REQ icon - Interceptor (body).png|100px]]<br/>Interceptor (body)
|rowspan="4" align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
|rowspan="2"|{{H5Rarity|Uncommon}}
|rowspan="3"|Introduced on launch.
|-align="center"
|[[File:H5G - REQ icon - Interceptor Cutter (body).png|100px]]<br/>Interceptor Cutter (body skin)
|-align="center"
|[[File:H5G - REQ icon - Interceptor Imperator (body).png|100px]]<br/>Interceptor Imperator (body skin)
|rowspan="2"|{{H5Rarity|Rare}}
|-align="center"
|[[File:H5G - REQ icon - Interceptor Rictus (body).png|100px]]<br/>Interceptor Rictus (body skin)
|Hog Wild
|}
|}
==Production notes==
The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at [[343 Industries]].{{Ref/Site|URL=https://www.artstation.com/artwork/VBaW5|Site=ArtStation|Page=Halo 5 Interceptor Armor|D=18|M=03|Y=2022}} During development, the armor was known internally as "A058".{{Ref/File|H5G|helmet_a058_s003_req_large-3783ee27bb2440fa8c7bb39d732b35a4}}


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}}
<gallery>
File:H5G_Interceptor_Concept_No_Pouches.jpg|Concept art of the armor with no pouches
File:H5G_Interceptor_Concept_With_Pouches.jpg|Concept art of the armor with pouches
File:H5G_Interceptor_Concept.jpg|Concept art of the armor
File:H5G InterceptorArmour Render 1.jpg|A render of the Interceptor armor.
File:H5G InterceptorArmour Render 2.jpg|A render of the Interceptor armor.
File:H5G InterceptorArmour HiPoly Render 1.jpg|A render of the armor's high-poly model.
File:H5G InterceptorArmour HiPoly Render 2.jpg|A render of the armor's high-poly model.
File:Interceptor Back.png|Rear view of the armor.
File:H5-InterceptorIGRender.png|Render of the Interceptor armor.
</gallery>
===Armor skins===
===Armor skins===
<gallery>
<gallery>
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==List of appearances==
==List of appearances==
*''[[Halo 5: Guardians]]'' {{1st}}
*''[[Halo 5: Guardians]]'' {{1st}}
*''[[Halo: Official Spartan Field Manual]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{Armor/Permutation}}


[[Category:MJOLNIR Armor]]
{{Armor/Permutation|H5G}}
{{Navbox/Universe/Mjolnir|Overview|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]

Latest revision as of 16:42, February 24, 2025

Interceptor
H5G-Interceptor-Rictus-Blue-Front.png
Production overview

Type:

MJOLNIR (GEN2)

Technical specifications

Feature(s):

Configurable settings system

 

INTERCEPTOR-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2].[1]

Overview[edit]

Design details[edit]

The Interceptor suit has customizable operator settings that allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.[1]

In-game information[edit]

Halo 5: Guardians[edit]

Interceptor was first introduced as an armor set in Halo 5: Guardians. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the Memories of Reach.

Armor Description Rarity Introduced in Unlock requirements
REQ icon for the Interceptor armor.
Interceptor (helmet)
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. Uncommon Introduced on launch. Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
REQ icon for the Interceptor armor.
Interceptor Cutter (helmet skin)
REQ icon for the Interceptor armor.
Interceptor Imperator (helmet skin)
Rare
REQ icon for the Interceptor armor.
Interceptor Rictus (helmet skin)
Hog Wild
REQ icon for the Interceptor armor.
Interceptor (body)
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. Uncommon Introduced on launch.
REQ icon for the Interceptor armor.
Interceptor Cutter (body skin)
REQ icon for the Interceptor armor.
Interceptor Imperator (body skin)
Rare
REQ icon for the Interceptor armor.
Interceptor Rictus (body skin)
Hog Wild

Production notes[edit]

The Interceptor model for Halo 5 was modelled by Tony Clark, a 3D artist who worked for Liquid Development on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at 343 Industries.[2] During development, the armor was known internally as "A058".[3]

Gallery[edit]

Armor skins[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo 5: Guardians, Armory description
  2. ^ ArtStation, Halo 5 Interceptor Armor (Retrieved on Mar 18, 2022) [archive]
  3. ^ Halo 5: Guardians, game file helmet_a058_s003_req_large-3783ee27bb2440fa8c7bb39d732b35a4