ARGONAUT-class Mjolnir: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Status|Canon}} | |||
{{Armor infobox | |||
|name=Argonaut | |||
|image=[[File:Argonaut-IdmonRender.png|275px]] | |||
|manufacturer= | |||
|testsite= | |||
|type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] | |||
|role= | |||
|weight= | |||
|features=Move-by-wire reflex enhancers | |||
}} | |||
'''ARGONAUT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | |||
==Overview== | |||
===Development history=== | |||
Once the helmet clears the [[UNSC Ordnance Committee]]'s approval loops, this armor will be able to accept next-generation Block 10 Interface Controller hardware.{{Ref/Reuse|H5}} | |||
===Usage=== | |||
Rarely seen outside of [[ONI]], ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.{{Ref/Reuse|H5}} | |||
==In-game information== | |||
===''Halo 5: Guardians''=== | |||
Argonaut was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The suit is not a fully-original design, and employs several ''[[Halo 4]]'' armor pieces including the [[EVA-class Mjolnir|EVA]] shoulders, [[RICOCHET-class Mjolnir|Ricochet]] forearms and [[RECRUIT-class Mjolnir|Recruit]] legs. The Argonaut set has two alternate skin designs; Idmon and Nestor. | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Helmet | |||
! style="width: 70%"|Description | |||
! style="width: 15%"|Unlock requirements | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Argonaut Rare.png|100px]]<br/>Argonaut (helmet) | |||
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G_REQ_Helmets_Argonaut_Idmon_Legendary.png|100px]]<br/>Argonaut Idmon (helmet skin) | |||
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |||
|align="left"|Legendary [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G_REQ_Helmets_Argonaut_Nestor_Ultra_Rare.png|100px]]<br/>Argonaut Nestor (helmet skin) | |||
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Argonaut.png|100px]]<br/>Argonaut (body) | |||
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ_Card_-_Armor_Argonaut_Idmon.png|100px]]<br/>Argonaut Idmon (body skin) | |||
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | |||
|align="left"|Legendary [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor Argonaut Nestor.png|100px]]<br/>Argonaut Nestor (body skin) | |||
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|} | |||
==Trivia== | |||
*The armor is named after the [[Wikipedia: Argonauts|Argonauts]], a band of heroes and sailors aboard the Argo in Greek mythology. | |||
*The armor's skins are named after [[Wikipedia: Idmon|Idmon]], an Argonaut seer, and [[Wikipedia: Nestor (mythology)|Nestor]], an Argonaut and the King of [[Wikipedia: Pylos|Pylos]]. | |||
==Gallery== | |||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Argonaut}} | |||
===Concept art=== | |||
<gallery> | |||
File:H5-ConceptArt-Argonaut1.png|Concept art of Argonaut armor for ''[[Halo 5: Guardians]]''. | |||
File:H5G Concept-Armor Argonaut1.jpg|More concept art. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:H5G-ArgonautvsMarauder.png|Argonaut in comparison to [[MARAUDER-class Mjolnir|Marauder]]. | |||
</gallery> | |||
===''Halo 5: Guardians'' skins=== | |||
<gallery> | |||
File:H5-Waypoint-Argonaut.png|Default skin | |||
File:H5-Waypoint-Argonaut-NESTOR.png|Nestor skin | |||
File:H5-Waypoint-Argonaut-IDMON.png|Idmon skin | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 5: Guardians]]'' {{1st}} | *''[[Halo 5: Guardians]]'' {{1st}} | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Armor/Permutation}} | {{Armor/Permutation|H5G}} | ||
{{Navbox/Universe/Mjolnir|Overview|GEN2}} | |||
[[Category:MJOLNIR armor]] | |||
[[Category:Halo 5: Guardians multiplayer armor permutations]] |
Latest revision as of 13:45, September 10, 2023
Argonaut | |
---|---|
Production overview | |
Type: |
|
Technical specifications | |
Feature(s): |
Move-by-wire reflex enhancers |
ARGONAUT-class Mjolnir is a variant of the MJOLNIR [GEN2] armor.[1]
Overview[edit]
Development history[edit]
Once the helmet clears the UNSC Ordnance Committee's approval loops, this armor will be able to accept next-generation Block 10 Interface Controller hardware.[1]
Usage[edit]
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.[1]
In-game information[edit]
Halo 5: Guardians[edit]
Argonaut was first introduced as an armor set in Halo 5: Guardians. The suit is not a fully-original design, and employs several Halo 4 armor pieces including the EVA shoulders, Ricochet forearms and Recruit legs. The Argonaut set has two alternate skin designs; Idmon and Nestor.
Helmet | Description | Unlock requirements |
---|---|---|
Argonaut (helmet) |
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | Rare REQ card |
Argonaut Idmon (helmet skin) |
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | Legendary REQ card |
Argonaut Nestor (helmet skin) |
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | Ultra Rare REQ card |
Argonaut (body) |
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | Rare REQ card |
Argonaut Idmon (body skin) |
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | Legendary REQ card |
Argonaut Nestor (body skin) |
Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | Ultra Rare REQ card |
Trivia[edit]
- The armor is named after the Argonauts, a band of heroes and sailors aboard the Argo in Greek mythology.
- The armor's skins are named after Idmon, an Argonaut seer, and Nestor, an Argonaut and the King of Pylos.
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art[edit]
Concept art of Argonaut armor for Halo 5: Guardians.
Screenshots[edit]
Argonaut in comparison to Marauder.
Halo 5: Guardians skins[edit]
List of appearances[edit]
- Halo 5: Guardians (First appearance)
Sources[edit]
- ^ a b c Halo 5: Guardians, Armory description
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