INTERCEPTOR-class Mjolnir: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Armor | {{Armor infobox | ||
|name=Interceptor | |name=Interceptor | ||
|image=[[File:H5G-Interceptor-Rictus-Blue-Front.png|275px]] | |image=[[File:H5G-Interceptor-Rictus-Blue-Front.png|275px]] | ||
Line 9: | Line 9: | ||
|weight= | |weight= | ||
|features=Configurable settings system | |features=Configurable settings system | ||
}} | }} | ||
'''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | |||
'''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]]. | |||
==Overview== | ==Overview== | ||
The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment. | ===Design details=== | ||
The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment.{{Ref/Reuse|H5}} | |||
==In-game information== | ==In-game information== | ||
===Halo 5: Guardians=== | ===''Halo 5: Guardians''=== | ||
'''Unlock | Interceptor was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the [[Memories of Reach]]. | ||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Helmet | |||
! style="width: 70%"|Description | |||
' | ! style="width: 15%"|Unlock requirements | ||
' | |- align="center" | ||
''' | |[[File:Interceptor Helmet Req.png|100px]]<br/>Interceptor (helmet) | ||
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:Interceptor Cutter Helmet Req.png|100px]]<br/>Interceptor Cutter (helmet skin) | |||
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:Interceptor Imperator Helmet Req.png|100px]]<br/>Interceptor Imperator (helmet skin) | |||
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G REQ Card - Interceptor Rictus Helmet.png|100px]]<br/>Interceptor Rictus (helmet skin) | |||
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:Interceptor Armor Req.png|100px]]<br/>Interceptor (body) | |||
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:Interceptor Cutter Armor Req.png|100px]]<br/>Interceptor Cutter (body skin) | |||
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:Interceptor Imperator Armor Req.png|100px]]<br/>Interceptor Imperator(body skin) | |||
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G REQ Card - Interceptor Rictus Armor.png|100px]]<br/>Interceptor Rictus (body skin) | |||
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |||
|align="left"|Rare [[List of REQ cards|REQ card]] | |||
|} | |||
==Production notes== | |||
The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at [[343 Industries]].{{Ref/Site|URL=https://www.artstation.com/artwork/VBaW5|Site=ArtStation|Page=Halo 5 Interceptor Armor|D=18|M=03|Y=2022}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}} | ||
<gallery> | <gallery> | ||
File:H5G InterceptorArmour Render 1.jpg|A render of the Interceptor armor. | |||
File:H5G InterceptorArmour Render 2.jpg|A render of the Interceptor armor. | |||
File:H5G InterceptorArmour HiPoly Render 1.jpg|A render of the armor's high-poly model. | |||
File:H5G InterceptorArmour HiPoly Render 2.jpg|A render of the armor's high-poly model. | |||
File:Interceptor Back.png|Rear view of the armor. | File:Interceptor Back.png|Rear view of the armor. | ||
File:H5-InterceptorIGRender.png|Render of the Interceptor armor. | File:H5-InterceptorIGRender.png|Render of the Interceptor armor. | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Halo 5: Guardians]]'' {{1st}} | *''[[Halo 5: Guardians]]'' {{1st}} | ||
*''[[Halo: Official Spartan Field Manual]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Armor/Permutation}} | {{Armor/Permutation|H5G}} | ||
{{Mjolnir}} | {{Navbox/Universe/Mjolnir|Overview|GEN2}} | ||
[[Category:MJOLNIR | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] |
Latest revision as of 13:57, September 10, 2023
Interceptor | |
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Production overview | |
Type: |
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Technical specifications | |
Feature(s): |
Configurable settings system |
INTERCEPTOR-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2].[1]
Overview[edit]
Design details[edit]
The Interceptor suit has customizable operator settings that allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.[1]
In-game information[edit]
Halo 5: Guardians[edit]
Interceptor was first introduced as an armor set in Halo 5: Guardians. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the Memories of Reach.
Helmet | Description | Unlock requirements |
---|---|---|
Interceptor (helmet) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Uncommon REQ card |
Interceptor Cutter (helmet skin) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Rare REQ card |
Interceptor Imperator (helmet skin) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Rare REQ card |
Interceptor Rictus (helmet skin) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Rare REQ card |
Interceptor (body) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Uncommon REQ card |
Interceptor Cutter (body skin) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Rare REQ card |
Interceptor Imperator(body skin) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Rare REQ card |
Interceptor Rictus (body skin) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Rare REQ card |
Production notes[edit]
The Interceptor model for Halo 5 was modelled by Tony Clark, a 3D artist who worked for Liquid Development on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at 343 Industries.[2]
Gallery[edit]
Browse more images in this article's gallery page. |
Armor skins[edit]
List of appearances[edit]
- Halo 5: Guardians (First appearance)
- Halo: Official Spartan Field Manual
Sources[edit]
- ^ a b Halo 5: Guardians, Armory description
- ^ ArtStation, Halo 5 Interceptor Armor (Retrieved on Mar 18, 2022) [archive]
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