SCOUT-class Mjolnir: Difference between revisions
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|manufacturer=[[Materials Group]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''' ''- Page 165''</ref> | |manufacturer=[[Materials Group]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''' ''- Page 165''</ref> | ||
|testsite= [[Beta-5 Division Ordnance Testing Facility]] (GEN1) | |testsite= [[Beta-5 Division Ordnance Testing Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | ||
[[WG/Facility 58-32/B5D]] (GEN2)<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 165''</ref> | [[WG/Facility 58-32/B5D]] (GEN2)<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 165''</ref> | ||
|type=MJOLNIR (GEN1) | |type=MJOLNIR (GEN1) | ||
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==GEN1 overview== | ==GEN1 overview== | ||
===Specifications=== | ===Specifications=== | ||
The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.<ref name="h3">'''[[Halo 3]]''' ''- Armory description''</ref> In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system. | The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.<ref name="h3">'''[[Halo 3]]''' ''- Armory description''</ref> In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.{{Ref/Reuse|EVG}} | ||
===Development history=== | ===Development history=== | ||
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's [[Beta-5 Division Ordnance Testing Facility]] at [[Swanbourne]], [[Wikipedia:Perth|Perth]], in [[Wikipedia:Western Australia|Western]] [[Australia]]. | The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's [[Beta-5 Division Ordnance Testing Facility]] at [[Swanbourne]], [[Wikipedia:Perth|Perth]], in [[Wikipedia:Western Australia|Western]] [[Australia]].{{Ref/Reuse|EVG}}{{Ref/Reuse|h3}} The Scout variant was developed for use with the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Powered Assault Armor]] and was later upgraded to function with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].{{Ref/Reuse|EVG}}<ref name="reach">'''[[Halo: Reach]]''' ''- Armory description''</ref><!--Halo Waypoint states that the Scout and Recon helmets were developed for the Mark VI platform. However, this statement is retconned in Halo: The Essential Visual Guide.--> | ||
After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on the request of an [[Jun-A266|unnamed VIP]], a one-off upgrade to the Mark V version of the suit was created, called [[VIGILANT-class Mjolnir]].<ref name="CF:Noble">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions '''Halo Waypoint''': ''Canon Fodder 5/6/2016: Noble Intentions'']</ref> | After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on the request of an [[Jun-A266|unnamed VIP]], a one-off upgrade to the Mark V version of the suit was created, called [[VIGILANT-class Mjolnir]].<ref name="CF:Noble">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions '''Halo Waypoint''': ''Canon Fodder 5/6/2016: Noble Intentions'']</ref> | ||
===Usage=== | ===Usage=== | ||
Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are [[Linda-058]] and [[Jun-A266]]. | Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are [[Linda-058]] and [[Jun-A266]].{{Ref/Reuse|EVG}} | ||
<gallery> | <gallery> | ||
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==GEN2 overview== | ==GEN2 overview== | ||
===Specifications=== | ===Specifications=== | ||
The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors. | The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.{{Ref/Reuse|H4EVG}} | ||
It contains the most capable covert anti-tracking system and shroud-induction packages available for use.<ref name="h4guide">[[Halo 4 Interactive Guide#Armor Types|'''Halo 4 Interactive Guide''' ''- Armor Types: Scout'']]</ref> SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.<ref name="H5 Armory">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref> | It contains the most capable covert anti-tracking system and shroud-induction packages available for use.<ref name="h4guide">[[Halo 4 Interactive Guide#Armor Types|'''Halo 4 Interactive Guide''' ''- Armor Types: Scout'']]</ref> SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.<ref name="H5 Armory">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref> | ||
The helmet has a groove on it that helps orient shroud placementas well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings. | The helmet has a groove on it that helps orient shroud placementas well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.{{Ref/Reuse|H4EVG}} The kit also includes an IR-sig modulator.<ref name="H4LE">'''[[Halo 4 Limited Edition]]''' ''- UNSC ''Infinity'' briefing packet''</ref> | ||
===Development history=== | ===Development history=== | ||
During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model, | During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model,{{Ref/Reuse|H5 Armory}} Testing was done in the [[WG/Facility 58-32/B5D]].{{Ref/Reuse|H4EVG}} Testing for the GEN2 version was swiftly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.<ref>'''[[Halo: Initiation]]''' ''- [[Halo: Initiation Issue 2|Issue 2]]''</ref> | ||
===Usage=== | ===Usage=== | ||
It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use. | It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use.{{Ref/Reuse|h4guide}} | ||
[[Sarah Palmer|Commander Palmer]], leader of the {{UNSCShip|Infinity}}'s [[SPARTAN-IV Program|SPARTAN-IV]] contingent, wears a GEN2 Scout suit. | [[Sarah Palmer|Commander Palmer]], leader of the {{UNSCShip|Infinity}}'s [[SPARTAN-IV Program|SPARTAN-IV]] contingent, wears a GEN2 Scout suit. | ||
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*'''Description''': For operations in hazard zones; command network module. | *'''Description''': For operations in hazard zones; command network module. | ||
In ''Halo: Reach'', the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in ''Halo 3''. | In ''Halo: Reach'', the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in ''Halo 3''.{{Ref/Reuse|reach}} It resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. The player must achieve the rank of Captain to unlock this helmet. | ||
Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a Chemical, Biological, Radiological, and Nuclear Module with a Command Network Module-Improved on the right side (incorrectly called CNM) (CBRN/CNM, should be CBRN/CNM-I). The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. | Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a Chemical, Biological, Radiological, and Nuclear Module with a Command Network Module-Improved on the right side (incorrectly called CNM) (CBRN/CNM, should be CBRN/CNM-I). The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. |
Revision as of 11:09, April 15, 2021
“ | One of the longest running configurations currently on the Mjolnir platform. | ” |
Scout | |
---|---|
Production overview | |
Manufacturer(s): |
|
Testing site(s): |
Beta-5 Division Ordnance Testing Facility (GEN1)[1] |
Type: |
MJOLNIR (GEN1) |
Role(s): |
Scouting |
SCOUT-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/S variant, is a variant of the MJOLNIR Powered Assault Armor that was developed by the Materials Group.[3]
GEN1 overview
Specifications
The Scout armor uses advanced materials to provide stealth properties, while the 'R' variant reduces infrared signature and radiation emissions.[4] In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.[1]
Development history
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility at Swanbourne, Perth, in Western Australia.[1][4] The Scout variant was developed for use with the MJOLNIR Mark V Powered Assault Armor and was later upgraded to function with the MJOLNIR Mark VI.[1][5]
After the first wave of GEN2 systems, based on the request of an unnamed VIP, a one-off upgrade to the Mark V version of the suit was created, called VIGILANT-class Mjolnir.[6]
Usage
Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are Linda-058 and Jun-A266.[1]
GEN2 overview
Specifications
The GEN2 variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.[2]
It contains the most capable covert anti-tracking system and shroud-induction packages available for use.[7] SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.[8]
The helmet has a groove on it that helps orient shroud placementas well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.[2] The kit also includes an IR-sig modulator.[9]
Development history
During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model,[8] Testing was done in the WG/Facility 58-32/B5D.[2] Testing for the GEN2 version was swiftly done, as by January 2553 a copy of the armor was on board the UNSC Infinity.[10]
Usage
It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use.[7]
Commander Palmer, leader of the UNSC Infinity's SPARTAN-IV contingent, wears a GEN2 Scout suit.
In-game information
Halo 3
Helmet
Unlock: Unlock the Used Car Salesman achievement.
- Description: As with the RECON variant the goal was to improve the armor's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more heavily on advanced materials.
It features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines.
Shoulders
Unlock: Unlock the Mongoose Mowdown achievement.
- Description: The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armor with stealth capabilities.
The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from Halo: Combat Evolved, and the shoulder plates of the Brutes in Halo 2.
Chest
Unlock: Unlock the Too Close to the Sun achievement.
- Description: The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's Ordnance Testing Facility(B5D) at Swanbourne, Perth, Western Australia.
Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom.
MCC description
- Description: The SCOUT variant uses advanced materials to improve the armor's stealth capabilities.
Halo: Reach
The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.
Base cost: 40,000 cR, Captain
- Description: The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program.
HU/RS cost: 5,000 cR, Captain
- Description: Hardened uplink/remote sensor package; A favorite of Sniper units.
CBRN/CNM cost: 5,000 cR, Captain
- Description: For operations in hazard zones; command network module.
In Halo: Reach, the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in Halo 3.[5] It resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. The player must achieve the rank of Captain to unlock this helmet.
Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a Chemical, Biological, Radiological, and Nuclear Module with a Command Network Module-Improved on the right side (incorrectly called CNM) (CBRN/CNM, should be CBRN/CNM-I). The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight.
Halo 4
Available skins: Apex (APEX) and Toxic (TOXC)
Default unlock: Achieve Spartan Rank 38.
Apex unlock: Complete the Oddball Victory - Master commendation.
Toxic unlock: Purchase the Scout-armored Spartan action figure in the second series of McFarlane's Halo 4 action figures. It is not usable in Spartan Ops.
- Description: One of the longest running configurations currently on the Mjolnir platform.
The Scout variant is available as a customization option for the MJOLNIR (GEN2) armor system. It is relatively unchanged from its previous incarnation.
MCC descriptions
- Helmet description: An enduring Mjolnir helmet configuration.
- Shoulder description: Modular left/right spaulder from Scout-class armor.
- Chest description: Retains most features and capabilities of its GEN1 counterpart.
Halo 5: Guardians
Available skins: Decoy, Observer, and Outrider
Default unlock: Uncommon REQ card
Decoy unlock: Rare REQ card
Observer unlock: Ultra Rare REQ card
Outrider unlock: Legendary REQ card
- Helmet description: Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
- Body description: In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
In Halo 5: Guardians due to the "Body" having a predefined customisation this armor set permanently has the following parts from Halo 4:
- Body: Scout
- Shoulders: Scout
- Forearms: Inner-plated
- Legs: Outer-plated
Trivia
Language | Equivalent |
---|---|
French |
Template:Explain in Halo 3 and the Halo 4 Limited Edition's Infinity Briefing Packet. Template:Explain in Halo 4 and Halo 5: Guardians. |
- The official Halo 3: The Official Strategy Guide mistakenly states that the shoulder pads are unlocked by gaining the We're in for Some Chop achievement.
- In the first months of Halo 3 multiplayer, the Scout chest piece had a glitch; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. Bungie fixed the glitch in the first Halo 3 Title Update.
- The Halo Encyclopedia mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the Encyclopedia.[11]
- A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy. An observer is a person or unit that (as its name suggests) observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead.
- A coincidence relating to this armor is that both visual guides, the Halo: The Essential Visual Guide, and the Halo 4: The Essential Visual Guide have this armor set on page 165.
Gallery
Browse more images in this article's gallery page. |
Normal gallery
A SPARTAN-II with the Scout helmet firing a Needler in Halo 3.
- Halo 4 Concept Art by Albert Ng 17a.jpg
Concept art of the Scout armor for Halo 4.
The Scout helmet, as shown in an early build of Halo 4's armor customization
An action figure of Commander Sarah Palmer in full Scout armor.
The Scout helmet in Halo 5: Guardians Multiplayer Beta.
Commander Sarah Palmer wearing her white Scout Armor with black bodysuit in Halo 5: Guardians.
Halo 4 skins
Halo 5: Guardians skins
Halo 5: Guardians REQ cards
List of appearances
- Halo 3 (First appearance)
- Remember Reach
- Halo: Reach
- Halo 4
- Halo: Spartan Assault
- Halo: Initiation
- Halo: Escalation
- Halo: Fleet Battles
- Halo 5: Guardians
- Halo Mythos
- Halo: Tales from Slipspace
- Halo: Official Spartan Field Manual
Sources
- ^ a b c d e f Halo: The Essential Visual Guide - Page 165
- ^ a b c d Halo 4: The Essential Visual Guide - Page 165
- ^ Halo Waypoint: The MJOLNIR Project 2
- ^ a b Halo 3 - Armory description
- ^ a b Halo: Reach - Armory description
- ^ Halo Waypoint: Canon Fodder 5/6/2016: Noble Intentions
- ^ a b Halo 4 Interactive Guide - Armor Types: Scout
- ^ a b Halo 5: Guardians - Armory description
- ^ Halo 4 Limited Edition - UNSC Infinity briefing packet
- ^ Halo: Initiation - Issue 2
- ^ Halo Encyclopedia - Page 96