List of REQ cards: Difference between revisions
From Halopedia, the Halo wiki
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{{Outdated|Armor Mods now have differing level costs.}} | {{Outdated|Armor Mods now have differing level costs.}} | ||
{{disambig header|the cards featured in [[Halo 5: Guardians]]|the cards featured in [[Halo Wars 2]]|List of Blitz cards}} | {{disambig header|the cards featured in [[Halo 5: Guardians]]|the cards featured in [[Halo Wars 2]]|List of Blitz cards}} | ||
This article lists all '''[[REQ#REQ Cards|REQ cards]]''' available in ''[[Halo 5: Guardians]]''. | This article lists all '''[[REQ#REQ Cards|REQ cards]]''' available in ''[[Halo 5: Guardians]]''. | ||
==Overview== | |||
At launch, there were '''over 1,000''' cards, with additional cards added later into the game. There are currently: | |||
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==REQ Points Cards== | ==REQ Points Cards== | ||
{{scrollbox|height=250px|{{/REQ Points Cards}}}} | {{scrollbox|height=250px|{{/REQ Points Cards}}}} | ||
==Permanent Cards (Arena & Warzone)== | ==Permanent Cards (Arena & Warzone)== | ||
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Stances allow the player to change how their Spartan is displayed in various multiplayer lobbies. | Stances allow the player to change how their Spartan is displayed in various multiplayer lobbies. | ||
{{scrollbox|height=400px|{{/Stances}}}} | {{scrollbox|height=400px|{{/Stances}}}} | ||
==Permanent Cards (Warzone Only)== | |||
===Loadout Weapons=== | |||
Weapons that require a certain level to spawn, but does not exhaust your energy. | |||
{{scrollbox|height=400px|{{/Loadout Weapons}}}} | |||
===Armor Mods=== | |||
Armor Mods allow the player to augment their Spartan's abilities to improve various stats or skills. Like loadout weapons, they do not exhaust any energy when equipped. All Armor Mods are available at REQ Level 5. | |||
{{scrollbox|height=400px|{{/Armor Mods}}}} | |||
==Single Use Cards (Warzone Only)== | ==Single Use Cards (Warzone Only)== |
Latest revision as of 19:37, June 27, 2024
This article is no longer up to date and needs to be updated with new information from Armor Mods now have differing level costs.. You can help by updating this article. |
This article lists all REQ cards available in Halo 5: Guardians.
Overview[edit]
At launch, there were over 1,000 cards, with additional cards added later into the game. There are currently:
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REQ Packs[edit]
Image | Name | Tier | Cost | Description/Contents | How to earn |
---|---|---|---|---|---|
Bronze Pack | 1 | 1,250 | Bronze REQ Packs contain Common REQs with a chance at a permanent unlock. | Purchase from the REQ Store. | |
Silver Pack | 2 | 5,000
$1.99 (USD) |
Silver REQ Packs contain Common to Rare REQs. 2 REQs will be permanent unlocks, if available. | Purchase from the REQ Store. Also given as a reward for completing certain commendations on Warzone Firefight. | |
Gold Pack | 3 | 10,000
$2.99 (USD) |
Gold REQ Packs contain a large amount of Uncommon to Legendary REQs. 2 REQs will be permanent unlocks, if available. | Purchase from the REQ Store. Also given as a reward for completing certain commendations in Warzone Firefight. Gold REQ Packs are also occasionally awarded to players as part of promotions.[Note 1] | |
Warzone REQ Bundle (14 Warzone Premium Packs) | 4 | $24.99 (USD) | Premium REQ packs contain 3 permanent unlocks, if available, and an array of Uncommon to Legendary REQs.[Note 2] | Purchase from the REQ Store. | |
Arena REQ Bundle (14 Premium Arena REQ Packs) | 4 | $24.99 (USD) | From the Microsoft Store: Step into the Arena in style with the Arena REQ Bundle! Equip your Spartan with the latest armor, weapon skins, and other requisitions with 14 Premium Arena REQ Packs (2 per week). Amongst the highest-valued REQ Packs in the system, the bundle delivers randomized content in the form of unlockable visual customization REQs, including armors, visors, weapon skins, and more. These packs provide a greater chance at unlocking some of the rarest REQ Cards available including Mythics - legendary items so rare, so storied, and so powerful that they can change the course of entire battles. Additionally players will receive the Mark V Alpha armor set, inspired by the Master Chief’s armor in Halo: Combat Evolved. Gear up with the Arena REQ Bundle![Note 3] | Purchase from the Microsoft Store. | |
HCS Pack | 4 | 80,000
$10.00 (USD) |
Purchase of the HCS Pack will augment HCS tournament prize pools and unlock 5 special HCS visual customization items for use in Arena and Warzone! Subsequent purchases unlock 5 rare or better visual customization items if available. | Was able to be purchased from the REQ Store for a limited time of 3 days. | |
Halo World Championship REQ Pack | 4 | 0 (Free) | From the Microsoft Store: After months of battle, the dust has settled and the top teams in the world are ready to face-off in the Halo World Championship 2016! Join your fellow Spartans around the world in celebrating this momentous event with the Challenger armor set and HaloWC emblem, available for free in the Halo World Championship REQ Pack.[1] | Distributed to players who watched the Halo World Championship in 2016. | |
Spartan's Armory REQ Pack | 4 | 80,000
$10.00 (USD) |
From the Microsoft Store: New orders, Spartans! Get down to the armory and gear up with the Spartan’s Armory REQ Pack. Available for a limited time, each pack unlocks 5 Rare or better customization REQs for use in both Arena and Warzone. These special packs have a high chance of granting REQs from the content updates, such as Infinity’s Armory and Hammer Storm, 14 all new weapon skins, and the coveted 343 Industries Assault Rifle and Magnum skins, previously exclusive to members of the studio.[2] | Was able to be purchased from the REQ Store for a limited time of 3 days (17-20 March, 2016). | |
Memories of Reach REQ Pack | 4 | 120,000
$15.00 (USD) |
From the Microsoft Store: Remember the sacrifice of Noble Team who ensured one of humanity’s darkest hours became one of our finest. Remember where it all began. Remember Reach. Available for a limited time, each Memories of Reach REQ Pack includes 3 Permanent REQs, if available*, selected from 12 new REQs launched with the Memories of Reach content release. Items may include Mythic helmets and armor based on iconic Spartans of Noble Team: INTRUDER (Kat), INDOMITABLE (Jorge), VIGILANT (Jun), and WRATH (Emile); Jorge’s Chaingun weapon cert; or Jorge’s iconic machine gun-toting Vengeance stance. In addition, you may get special items, such as the Phaeton Helios vehicle cert or the Brute Plasma Rifle weapon cert. Each pack will also contain 12 Ultra-Rare or Legendary Single-Use REQs from Memories of Reach and previous content releases.[3] | Was able to be purchased from the REQ Store for a limited time, from May 12-19, 2016. | |
HCFP Thank You Pack | 4 | 0 (Free) | Thank you for being a member of the Halo Community Feedback Program (HCFP)! Your continued engagement and passion are making this franchise even better. Please accept this REQ Pack as a token of our appreciation for all that you contribute to Halo. | Distributed to players who had participated in the Halo Community Feedback Program before January 11, 2016. | |
A Team United REQ Pack | 4 | May or may not contain exclusive Grunt Cop and Grookie REQs. | |||
Cartographer's Gift REQ Pack | 4 | 0 (Free) | Your feats of creativity in Forge have been recognized. Thank you for your contributions to our community. | Distributed to players who contributed towards community mapmaking. Released in April, 2016. | |
Warzone Vehicle REQ Pack | 3 | ? | ' | A Featured REQ Pack which is occasionally made available for purchase for a limited time. | |
Mechanized Mayhem REQ Pack | 3 | 80,000
$9.99 (USD) |
Mechanized Mayhem REQ Packs embrace vehicular chaos with three Rare or better permanent vehicle unlocks, if available, and eight additional vehicle consumables. | A Featured REQ Pack which is occasionally made available for purchase for a limited time. | |
Mythic Warzone Pack | 3 | 80,000
$9.99 (USD) |
Prepare for the Warzone Firefight battleground with the ultimate supply drop! The Mythic Warzone Pack includes ten Mythic single-use power weapon REQs and one Ultra Rare or Legendary weapon or vehicle certification, if available. | A Featured REQ Pack which is occasionally made available for purchase for a limited time. | |
Spartan Recruit REQ Pack | 3 | $9.99 (USD) | Kick start your collection with the DMR and Magnum (Extended Mag), plus Scorpion, Rocket Launcher, and Sniper Rifle certs with 3 single-use REQs each. Subsequent purchases grant 5 permanent Uncommon or better REQs, if available. | A Featured REQ Pack which is occasionally made available for purchase for a limited time. | |
Greatest Hits Customization REQ Pack | 3 | 100,000
$9.99 (USD) |
Made available for purchase on October 27, 2016, to commemorate the anniversary of the release of Halo 5: Guardians. | ||
Prophet's Bane Mythic REQ Pack | 3 | 100,000
$9.99 (USD) |
Wield the Mythic energy sword, Prophet's Bane! Use the sword's cloaking field and increased movement speed to serve as the Arbiter's assassin. Pack contains the Prophet's Bane cert with 12 single use REQs and one Ultra Rare or better cert, if available. | A Featured REQ Pack released as part of the "Month of Mythic" in September 2016. | |
Tartarus' Gavel Mythic REQ Pack | 3 | 100,000
$9.99 (USD) |
A Featured REQ Pack released as part of the "Month of Mythic" in September 2016. | ||
SPNKr Prime Mythic REQ Pack | 3 | 100,000
$9.99 (USD) |
A Featured REQ Pack released as part of the "Month of Mythic" in September 2016. | ||
Nornfang Mythic REQ Pack | 3 | 100,000
$9.99 (USD) |
A Featured REQ Pack released as part of the "Month of Mythic" in September 2016. | ||
Classic Helmet REQ Pack | 1 | 1,250 | Unlock nine helmets selected from Halo’s history, updated and enhanced for use by next-generation Spartan warfighters. Subsequent purchases award four Rare or better rarity Visual Customization REQs, if available, and a set of Legendary XP boosts.. | $9.99 | |
Update Pack | 2 | 0 (Free) | Jump into Warzone with a handful of preview REQs from our latest Content Release! | Free REQ Pack given to all players as part of the Ghosts of Meridian, Memories of Reach, Hog Wild, and Anvil's Legacy updates, including a sampling of the new REQ cards. | |
Firefight Update Pack | 2 | 0 (Free) | Jump into Warzone with a handful of preview REQs from our latest Content Release! | Free REQ Pack given to all players as part of the Warzone Firefight update, including a sampling of the new REQ cards. | |
Daily Login Pack | 2 | 0 (Free) | Come back every day to get a free REQ Pack! | Granted to players for loging in for the first time each day. | |
Arena Daily Win Pack | 2 | 0 (Free) | Win an Arena match every day to earn a free REQ Pack! | Granted to players for winning their first match of the day in any Arena gametype. | |
Warzone Daily Win Pack | 2 | 0 (Free) | Win a Warzone match every day to earn a free REQ Pack! | Granted to the player for winning their first match in any Warzone gametype. | |
Warzone Firefight Daily Win Pack | 2 | 0 (Free) | Win a Warzone Firefight match every day to earn a free REQ Pack! | Granted to the player for winning their first match of the day in Warzone Firefight. | |
Commendation Reward Pack | 2 | 0 (Free) | Your achievements on the field of battle will not go unrewarded. | Granted for the successful completion of certain commendations in Arena and Warzone. | |
<month/year> Season Pack | 2 | 0 (Free) | Congradulations on placing in this Season of Arena! | Granted for ranking in at least one Area playlist during a given season. | |
Promotion Award | 1 | 0 (Free) | A selection of REQs to use on the Battlefield. | Granted for reaching most Spartan Ranks. | |
Spartan Rank # Pack | 1 | 0 (Free) | Congratulations on reaching Spartan Rank #! | Granted for reaching Spartan Ranks 2, 3, 4, 5, 10, 13, 20, 25, 30, and 35. | |
Spartan Rank # Officer Pack | 2 | 0 (Free) | Congratulations on reaching Spartan Rank #! | Granted for reaching Spartan Ranks 40, 50, 60, 70, 80, 90, 100, 115, 130, and 145. | |
Spartan Rank # Ascent Pack | 3 | 0 (Free) | SR 146: You're almost at the pinnacle, now claim your REQ rewards.
SR 147: There's only a few steps left. Here are some REQs to lighten your feet. SR 148: There's not much room at the top. Take these REQs and clear some room. |
Granted for reaching Spartan Ranks 146, 147 and 148. | |
Spartan Rank 149 Trigger Puller Pack | 3 | 0 (Free) | Welcome to the world of Spartan special ops. Claim your REQs and get ready to introduce the Covenant to a world of pain. | Granted for reaching Spartan Ranks 149. | |
Spartan Rank 150 Green Machine Pack | 3 | 0 (Free) | You came. You saw. You claimed some REQs from the torn wreckage. | Granted for reaching Spartan Ranks 150. | |
Spartan Rank 151 Snake Eater Pack | 3 | 0 (Free) | Let's introduce these Insurrection rebels to a new world of pain with your new REQs. | Granted for reaching Spartan Ranks 151. | |
Spartan Rank 152 Inheritor Pack | 3 | 0 (Free) | Enjoy the view from the top. Now, review your REQs and get ready for the next mission. | Granted for reaching Spartan Ranks 152. | |
Halo 5 Preview Reward | 1 | Special-issue REQ pack for Halo 5: Guardians. | Distributed to players who participated in the Halo 5: Guardians Multiplayer Beta. | ||
Basic REQ Supply Pack | 1 | Basic REQ Supply Pack contains three Common REQs, with a chance at a permanent unlock. | |||
Intermediate Supply Pack | 2 | Intermediate Supply Pack contains three Common or Uncommon REQs. One REQ will be a permanent unlock, if available. | |||
Advanced Supply Pack | 2 | Advanced Supply Pack contains four REQs, with a chance at Legendary items. One REQ will be a permanent unlock, if available. | |||
Advanced Supply Pack | 3 | Advanced Supply Pack contains four REQs, with a chance at Legendary items. One REQ will be a permanent unlock, if available. |
- ^ To promote the Halo Wars 2 Open Beta, players were awarded one Gold REQ Pack for finishing their first match in the beta and two packs for finishing their fifth. For a period after the Warzone Firefight update, Players were awarded one Gold REQ Pack for their first Warzone Firefight victory, three for their third, and five for their tenth.
- ^ The player is only able to open two packs per week.
- ^ The player is only able to open two packs per week.
REQ Points Cards[edit]
Image | Name | Rarity | Description |
---|---|---|---|
10 | Common | Claim 10 REQ Points. | |
100 | Common | 100 REQ Points have been added to your account. | |
200 | Uncommon | 200 REQ Points have been added to your account. |
Permanent Cards (Arena & Warzone)[edit]
Weapon Skins[edit]
Weapon skins are cosmetic effects that can be applied to different weapons in order to alter their appearance, but not their performance.
Image | Name | Rarity | Description |
---|---|---|---|
Fade | Uncommon | Spring inevitably turns to fall. | |
Azure Dream | Rare | Get cozy with your fireteam and dominate War Games. | |
Blue Steel | Rare | If looks could kill. | |
Green Machine | Rare | Spartans use the same wargear as other UNSC military personnel, with their own stylistic flair added. | |
Last Dawn | Rare | Hope is renewed at light's break. | |
Last Slice | Rare | Hotter than Covenant plasma. | |
Master Control | Rare | Survive. | |
Monstrous | Rare | Fear is highly articulated | |
Old Abe | Rare | Hear that? Sounds like freedom taking flight! | |
Pop Culture | Rare | Just kitten, this description is totally serious business. | |
Scratched | Rare | You could have painted this, but you didn't. | |
Spiral | Rare | The golden ratio rules all. | |
Steel | Rare | What is victory without resolve? | |
UNSC | Rare | Defending Earth and her colonies since 2163. | |
Vengeance | Rare | Thus I refute thee. | |
Aurum | Ultra Rare | You don't get the riches without some risk. | |
Boomco. AR Blaster | Ultra Rare | Epic blasting action brought to life! | |
Fireteam Osiris | Ultra Rare | Chief Tested, Buck Approved. | |
Lagrange | Ultra Rare | Death seeps out from cold stars. Be prepared. | |
ODST | Ultra Rare | Make every shot count. | |
Prestige | Ultra Rare | A, U! Where did you get that fancy weapon skin? | |
Ruptive | Ultra Rare | Approved by the UNSC Ordnance Commission in 2557. | |
Sharktooth Grin | Ultra Rare | The ravenous maw betrays an insatiable taste for violence. | |
Skulls And Roses | Ultra Rare | There is a cruel irony in the use of anagathic medical treatments to enhance the hyper-lethality of Spartans. | |
Spirit Of Fire | Ultra Rare | Forged to perfection | |
Sticker Shock | Ultra Rare | Every sticker has a story. | |
343 Industries | Legendary/Mythic | Employee Discount | |
Team Allegiance | Legendary | Unified | |
Australia | Legendary | Advance Australia | |
Blue Team | Legendary | Olly olly oxen free! | |
Bracer | Legendary | Though frowned on, troops in the field often adopt their own distinctive stylistic trappings. | |
Canada | Legendary | A Mari Usque Ad Mare | |
Counter Logic Gaming | Legendary | Play like a champion. | |
Ehh, Arr | Legendary | A Scotsman, pirate, and space monkey walk into a bar... | |
Evil Geniuses | Legendary | Make 'em bleed... blue. | |
Fire Unicorn | Legendary | Work your way up the burndown list. | |
Gold Standard | Legendary | You can settle for less, but why? | |
HCS Contender | Legendary | The champion' prize purse often contains a few items of esoteric significance. | |
HCS Contender Blue | Legendary | The next best thing to getting a pony. | |
HCS Contender Red | Legendary | Let's all take dying as an open action item. | |
Ice Unicorn | Legendary | CU II: The Wrath of Conn | |
Landgrave | Legendary | Power truly does flow from the barrel of a gun. | |
Luminosity | Legendary | Thanks for being #LGLOYAL! | |
Mexico | Legendary | ¡Viva México! | |
Noble Team | Legendary | To the last breath. | |
OpTic Gaming | Legendary | Don't forget to like, comment, and subscribe. | |
Splyce | Legendary | Strike hard and strike fast like a champion. | |
Str8 Rippin | Legendary | Start fraggin' like a pro. | |
Team EnVyUs | Legendary | Blue with envy. | |
Team Liquid | Legendary | Skill, passion, and friendship. But mostly skill. | |
UK | Legendary | Union Jack | |
Unicorn Fist | Legendary | Hand-crafted by Seattle artists using organic inks and locally sourced cougar-hair brushes. | |
USA | Legendary | Home of the Brave |
Image | Name | Rarity | Description |
---|---|---|---|
Fade | Uncommon | Spring inevitably turns to fall. | |
Azure Dream | Rare | It's all about the glory. | |
Blue Steel | Rare | Designed by professionals, for professionals. | |
Green Machine | Rare | Spartans use the same wargear as other UNSC military personnel, with their own stylistic flair added. | |
Last Dawn | Rare | Hope is renewed at light's break. | |
Master Control | Rare | Enjoy the power you have been given. | |
Monstrous | Rare | From the depths... | |
Pop Culture | Rare | Stop your shenanigans right meow. | |
Spiral | Rare | The golden ratio rules all. | |
Aurum | Ultra Rare | This gold is made with blood, sweat, and tears in War Games. | |
Bloodthirst | Ultra Rare | Peace through superior firepower. | |
Prestige | Ultra Rare | A, U! Where did you get that fancy weapon skin? | |
Ruptive | Ultra Rare | Approved by the UNSC Ordnance Commission in 2557. | |
Skulls And Roses | Ultra Rare | A handful of high velocity metal slugs are all that separate the living from the dead. | |
Sticker Shock | Ultra Rare | Authentic imitations of Venezian knockoffs. | |
Bracer | Legendary | Though frowned on, troops in the field often adopt their own distinctive stylistic trappings. | |
Gold Standard | Legendary | You can settle for less, but why? | |
HCS Contender | Legendary | To the victor go the spoils. | |
HCS Contender Blue | Legandary | The next best thing to getting a pony. | |
HCS Contender Red | Legendary | Let's all take dying as an open action item. | |
Know Your Roots | Legendary | The whole is greater than the sum of its parts | |
Landgrave | Legendary | Disorder creates beautiful opportunities. | |
Unicorn Fist | Legendary | The commute to the weapon factory requires a cryotube. | |
Word of Mouth | Legendary | By playing at your local Microsoft Store, you've taken a big step in supporting the grassroots Halo community. |
Image | Name | Rarity | Description |
---|---|---|---|
Fade | Uncommon | Spring inevitably turns to fall. | |
Azure Dream | Rare | Put your boot up some alien backsides! | |
Blue Steel | Rare | Blue is very fashionable this year. | |
Green Machine | Rare | Spartans use the same wargear as other UNSC military personnel, with their own stylistic flair added. | |
Last Dawn | Rare | Hope is renewed at light's break. | |
Master Control | Rare | The Covenant started small, and ended small. | |
Monstrous | Rare | Still waters conceal murderous intent. | |
Pop Culture | Rare | Purr-pare to face the UNSC's wrath! | |
Spiral | Rare | The golden ratio rules all. | |
Aurum | Ultra Rare | What's next, gold-plated Warthogs? | |
Prestige | Ultra Rare | A, U! Where did you get that fancy weapon skin? | |
Ruptive | Ultra Rare | Approved by the UNSC Ordnance Commission in 2557. | |
Skulls And Roses | Ultra Rare | Modern wars meld flesh, armor, and electronic ghosts into a terrifyingly efficient matrix of destruction. | |
Sticker Shock | Ultra Rare | And that sticker? Well, there I was, in a Kig-Yar food pen … | |
Bracer | Legendary | Though frowned on, troops in the field often adopt their own distinctive stylistic trappings. | |
Clash | Legendary | When the moment of decision comes, strike. | |
Gold Standard | Legendary | You can settle for less, but why? | |
Landgrave | Legendary | Spartans are symbols of power in the shadows as well as the light. | |
Unicorn Fist | Legendary | Made in a new building, same as the old building. |
Image | Name | Rarity | Description |
---|---|---|---|
Fade | Uncommon | Spring inevitably turns to fall. | |
Azure Dream | Rare | Spread hate and discontent among the Covenant and Created forces. | |
Blue Steel | Rare | Propellants are the essence of kinetic energy, and kinetic energy is the essence of lethality. | |
Full Moon | Rare | One Spartan wolf pack. | |
Green Machine | Rare | Spartans use the same wargear as other UNSC military personnel, with their own stylistic flair added. | |
Last Dawn | Rare | Hope is renewed at light's break. | |
Lord of the Fries | Rare | So much salt. | |
Master Control | Rare | A new frontier. | |
Monstrous | Rare | The damage adds up over time. | |
Pop Culture | Rare | Totally pawsome! | |
Scratched | Rare | You could have painted this, but you didn't. | |
Spiral | Rare | The golden ratio rules all. | |
UNSC | Rare | Welcome to Earth. | |
Aurum | Ultra Rare | Wisdom is better than gold, but not by much. | |
Boomco. Magnum Blaster | Ultra Rare | Dive into the HALO Universe - blaster first! | |
Decorated Targetmaster | Ultra Rare | Fresh off the "minifacturing" lines of the UNSC Infinity. | |
Fireteam Osiris | Ultra Rare | Every target's just another target. | |
ODST | Ultra Rare | Feet first into the fire | |
Prestige | Ultra Rare | A, U! Where did you get that fancy weapon skin? | |
Ruptive | Ultra Rare | Approved by the UNSC Ordnance Commission in 2557. | |
Sharktooth Grin | Ultra Rare | Spartans are the ultimate land-based predator. | |
Skulls And Roses | Ultra Rare | Fallen soldiers are remembered in detail by their comrades, in abstract by the UNSC. | |
Spirit Of Fire | Ultra Rare | Rising from the ashes. | |
Sticker Shock | Ultra Rare | Scratch the stickers for an authentic cordite scent. | |
Superior Targetmaster | Ultra Rare | All tactical, all the time. | |
Targetmaster | Ultra Rare | Battered but not broken, Spartan steel is made of sterner stuff. | |
343 Industries | Legendary/Mythic | Inside Job. | |
Team Allegiance | Legendary | Loyalty and commitment.. | |
Australia | Legendary | Advance Australia | |
Blue Team | Legendary | Always in the right place at the right time. | |
Bracer | Legendary | Though frowned on, troops in the field often adopt their own distinctive stylistic trappings. | |
Canada | Legendary | A Mari Usque Ad Mare | |
Chromed Targetmaster | Legendary | Out in a flash. | |
Counter Logic Gaming | Legendary | Let's go! #CLGFIGHTING | |
Evil Geniuses | Legendary | Add a little Evil to your arsenal. | |
Gilded Targetmaster | Legendary | Gold never goes out of style. | |
Gold Standard | Legendary | You can settle for less, but why? | |
HCS Contender | Legendary | To the victor go the spoils. | |
HCS Contender Blue | Legendary | The next best thing to getting a pony. | |
HCS Contender Red | Legendary | Let's all take dying as an open action item. | |
Landgrave | Legendary | For those that appreciate the finer points of violence. | |
Locke and Loaded | Legendary | These puns are criminal. | |
Luminosity | Legendary | #LGLOYAL | |
Mexico | Legendary | ¡Viva México! | |
Noble Team | Legendary | Plans can change, always have a backup. | |
OpTic Gaming | Legendary | Welcome to the #GreenWall | |
Splyce | Legendary | Go #OnTheHunt with Splyce. | |
Str8 Rippin | Legendary | Give 'em the backsmack! | |
Team EnVyUs | Legendary | World class. | |
Team Liquid | Legendary | A historic addition to the stable. | |
UK | Legendary | Union Jack | |
Unicorn Fist | Legendary | I don’t want to be rude, but . . . | |
USA | Legendary | Home of the Brave |
Image | Name | Rarity | Description |
---|---|---|---|
Fade | Uncommon | Spring inevitably turns to fall. | |
Azure Dream | Rare | The UNSC needs every able body on the line to resist the Created. | |
Blue Steel | Rare | Walk the firing line like you own it. | |
Green Machine | Rare | Spartans use the same wargear as other UNSC military personnel, with their own stylistic flair added. | |
Last Dawn | Rare | Hope is renewed at light's break. | |
Master Control | Rare | Prepare to terminate. | |
Monstrous | Rare | The rattle of ejected casings announces its presence. | |
Pop Culture | Rare | Cat got your tongue? | |
Spiral | Rare | The golden ratio rules all. | |
Aurum | Ultra Rare | The black and gold almost makes you look respectable. | |
Prestige | Ultra Rare | A, U! Where did you get that fancy weapon skin? | |
Ruptive | Ultra Rare | Approved by the UNSC Ordnance Commission in 2557. | |
Skulls And Roses | Ultra Rare | Even super-soldiers occasionally reflect on their dual role as both defender and despoiler. | |
Sticker Shock | Ultra Rare | You can never have too much flair. | |
Bracer | Legendary | Though frowned on, troops in the field often adopt their own distinctive stylistic trappings. | |
Gold Standard | Legendary | You can settle for less, but why? | |
Landgrave | Legendary | Venezian business casual. | |
Potence | Legendary | Power flows where will directs. | |
Unicorn Fist | Legendary | Keep this handy for when the Bathroom Bandit strikes! |
Armor[edit]
Cosmetic item that is worn over the entire body except for the head.
Image | Name | Rarity | Description |
---|---|---|---|
Air Assault | Common | AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. | |
Anubis | Common | Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor. | |
Athlon | Common | Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games. | |
Athlon Lycinus | Common | Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games. | |
Athlon Varazdat | Common | Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games. | |
Aviator | Common | The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks. | |
Aviator Ace | Common | The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks. | |
Aviator Delta | Common | The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks. | |
Breaker | Common | Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones. | |
EVA | Common | Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. | |
Foehammer | Common | FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans. | |
Jumpmaster | Common | JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury. | |
Jumpmaster Sky Soldier | Common | JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury. | |
Legionnaire | Common | Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing. | |
Legionnaire Optio | Common | Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing. | |
Recluse | Common | The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were. | |
Recluse Laeta | Common | The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were. | |
Recon | Common | RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |
Recruit | Common | SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations. | |
Recruit Charred | Common | SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations. | |
Soldier | Common | The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles. | |
Soldier Leatherneck | Common | The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles. | |
Valkyrie | Common | VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems. | |
Valkyrie Eir | Common | VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems. | |
Warrior | Common | The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility. | |
Warrior Helm | Common | The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility. | |
Air Assault Disrupt | Uncommon | AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. | |
Anubis Nephthys | Uncommon | Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor. | |
Athlon Cynisca | Uncommon | Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games. | |
Aviator Csar | Uncommon | The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks. | |
Breaker Hatchetman | Uncommon | Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones. | |
Buccaneer | Uncommon | Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant. | |
Cinder | Uncommon | Used by Spartan special containment teams, CINDER armor features thermal superconducting coatings and a reinforced shock-absorbing gel layer to mitigate the risk of using thermobaric and incendiary weapons at close range. | |
Commando | Uncommon | COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. | |
Cyclops | Uncommon | CYCLOPS suits are urban predators, created to hunt in dense urban and industrial environments. The UNSC Infinity's increased engagement on rebellious human colonies and Covenant worlds present ideal testing grounds. | |
Cypher | Uncommon | Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab. | |
Cypher Copiale | Uncommon | Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab. | |
Dynast | Uncommon | The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness. | |
Dynast Cincindel | Uncommon | The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness. | |
Enforcer | Uncommon | ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance. | |
Engineer | Uncommon | ENGINEER-class armor serves as a testbed for numerous netwar-specific subsystems that target Covenant and Forerunner battlenets, security command protocols, and hardware interlocks. | |
EVA Hadfield | Uncommon | Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. | |
Fenrir | Uncommon | Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure. | |
Foehammer Echo | Uncommon | FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans. | |
Freebooter | Uncommon | Meticulously engineered and hyperlethal, the FREEBOOTER is Beweglichkeitsrüstungsysteme's most advanced weapon system. | |
Goblin | Uncommon | The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models. | |
Goblin Erlking | Uncommon | The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models. | |
Hellcat | Uncommon | Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | |
Interceptor | Uncommon | The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |
Interceptor Cutter | Uncommon | The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |
Jumpmaster Dispatcher | Uncommon | JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury. | |
Jumpmaster Ripcord | Uncommon | JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury. | |
Legionnaire Alaris | Uncommon | Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing. | |
Mako | Uncommon | The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments. | |
Nomad | Uncommon | Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams. | |
Orbital | Uncommon | Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations. | |
Pathfinder | Uncommon | Already popular with Spartan force reconnaissance, PATHFINDER armor is now seeeing extensive use with tactical signals intelligence elements. | |
Pioneer | Uncommon | The PIONEER is a reconnaissance and combat expedition Mjolnir variant, pairing advanced environmental sensors with Acheron's latest threat detection systems. | |
Raijin | Uncommon | The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests. | |
Recluse Seri | Uncommon | The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were. | |
Recon RSO | Common | RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |
Recruit Marked | Uncommon | SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations. | |
Scout | Uncommon | In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | |
Seeker | Uncommon | SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention. | |
Seeker Intrepid | Uncommon | SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention. | |
Soldier Rebel | Uncommon | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Stinger | Uncommon | STINGER is the lightest contemporary GEN2 variant, and would save even more mass if Mjolnir standards for power pack endurance and armor protection levels were relaxed. | |
Teishin | Uncommon | Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology. | |
Tracer | Uncommon | TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package. | |
Tracer Jackpoint | Uncommon | TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package. | |
Valkyrie Hrist | Uncommon | VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems. | |
Vector | Uncommon | VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis. | |
Vector Interrupt | Uncommon | VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis. | |
Venture | Uncommon | VENTURE-class Mjolnir armor was intended for survey missions in extreme environments, but the line between boarding action and peaceful exploration is often thin. | |
Viper | Uncommon | The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | |
Warrior Blade | Uncommon | The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility. | |
Warrior Shield | Uncommon | The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility. | |
Air Assault Impact | Rare | AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. | |
Anubis Set | Rare | Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor. | |
Argonaut | Rare | Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | |
Athlon Iccus | Rare | Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games. | |
Atlas | Rare | ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank. | |
Atlas Vigilant | Rare | ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank. | |
Breaker Doomsday | Rare | Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones. | |
Buccaneer Tyr | Rare | Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant. | |
CIO | Rare | CIO's niche is information denial missions: hunting down enemy scouts and preventing them from acquiring data of tactical or strategic importance. | |
Commando Verde | Rare | COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. | |
Cypher Voynich | Rare | Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab. | |
Defender | Rare | The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units. | |
Defender Castle | Rare | The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units. | |
Dynast Lilioc | Uncommon | The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness. | |
Enforcer Strongarm | Rare | ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance. | |
EVA Solovyev | Rare | Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. | |
Fenrir Unchained | Rare | Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure. | |
Fenrir Woebinger | Rare | Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure. | |
Fenrir Wolffriend | Rare | Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure. | |
Foehammer Victor | Rare | FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans. | |
Freebooter Privateer | Rare | Meticulously engineered and hyperlethal, the FREEBOOTER is Beweglichkeitsrüstungsysteme's most advanced weapon system. | |
Goblin Dokkaebi | Rare | The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models. | |
Hellcat Marauder | Rare | Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | |
Icarus | Rare | The ICARUS is one of several armor system prototypes from Meyer e.V. tailored for hunter-killer operations in built-up areas, such as space habitats and arcologies. | |
Infiltrator | Rare | With its advanced sensor-veiling countermeasure suite, INFILTRATOR armor is well-suited for irruption maneuvers against heavily defended sites. | |
Interceptor Imperator | Rare | The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |
Interceptor Rictus | Rare | The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |
Mako Chthonic | Rare | The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments. | |
Noble | Rare | Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields. | |
Nomad Wanderlust | Rare | Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams. | |
Operator | Rare | OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives. | |
Orbital Perihelion | Rare | Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations. | |
Pathfinder Trailbreaker | Rare | Already popular with Spartan force reconnaissance, PATHFINDER armor is now seeeing extensive use with tactical signals intelligence elements. | |
Protector | Rare | Intended to be the first of a new line of "heavy" powered armor, procurement and design realities brought the PROTECTOR back to near-baseline standards. | |
Raijin Stormstrike | Rare | The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests. | |
Reaper | Rare | Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed. | |
Recon BDA | Rare | RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |
Recruit Proven | Rare | SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations. | |
Scout Decoy | Rare | In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | |
Security | Rare | Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs. | |
Seeker Horizon | Rare | SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention. | |
Soldier Dogface | Rare | The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles. | |
Stalker | Rare | Built with a "black box" of electronics copied from Jiralhanae hunting gear, the STALKER is an eccentric Mjolnir variant that proved an ideal match for UNSC combat trackers. | |
Stalker Arrow | Rare | Built with a "black box" of electronics copied from Jiralhanae hunting gear, the STALKER is an eccentric Mjolnir variant that proved an ideal match for UNSC combat trackers. | |
Strider | Rare | The STRIDER has become the unofficial base for heavily customized "frankensuits" due to its relative simplicity and extensively documented subassemblies. | |
Teishin Shuurai | Rare | Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology. | |
Tracer Signal | Rare | TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package. | |
Tracker | Rare | ONI asset recovery specialists make extensive use of the TRACKER armor's biological and information forensics functionality to locate their assigned targets - whether man or machine. | |
Vector Sequence | Rare | VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis. | |
Venture Outward Bound | Rare | VENTURE-class Mjolnir armor was intended for survey missions in extreme environments, but the line between boarding action and peaceful exploration is often thin. | |
Viper Strike | Rare | The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | |
War Master | Rare | WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance. | |
Achilles | Ultra Rare | Only Spartans who have mastered themselves, bound their wrath and passion within a shell of hyperdense steel fueled by starfire, are granted access to the ACHILLES. Lesser warriors will lose themselves in a storm of blood. | |
Air Assault Specialist | Ultra Rare | AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. | |
Argonaut Nestor | Ultra Rare | Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | |
Atlas Unbound | Ultra Rare | ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank. | |
Buccaneer Illyri | Ultra Rare | Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant. | |
Commando Arius | Ultra Rare | COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. | |
Challenger | Ultra Rare (Limited) | The CHALLENGER’s high-performance thrusters and shield emitter arrays require constant stress monitoring and adjustment to avoid critical failure during a match, much to the dismay of Infinity’s support teams. | |
Deadeye | Ultra Rare | Tailored to the requirements of Spartan snipers, DEADEYE suits are fitted with emissions, cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment . | |
Decimator | Ultra Rare | The DECIMATOR is Materials Group's attempt to reengineer key improvements of the Mjolnir Mark VII prototypes. The most successful of these efforts is the suit's protean energy shield, which can be partially reshaped and sculpted. | |
Defender Redoubt | Ultra Rare | The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units. | |
EVA Leonov | Ultra Rare | Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. | |
EVA Zhigang | Ultra Rare | Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. | |
FOTUS | Ultra Rare | Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars. | |
GUNGNIR | Ultra Rare | Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | |
Hellcat Onslaught | Ultra Rare | Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar. | |
Infiltrator Saboteur | Ultra Rare | With its advanced sensor-veiling countermeasure suite, INFILTRATOR armor is well-suited for irruption maneuvers against heavily defended sites. | |
Intruder | Ultra Rare/Mythic | INTRUDER armor was commissioned by the Spartan branch as part of a research initiative seeking to leverage synergistic outcomes between specialized Mjolnir suits. | |
Mako Darkwater | Ultra Rare | The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments. | |
Marauder | Ultra Rare | A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility. | |
Marauder Kratos | Ultra Rare | A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility. | |
Mark VI | Ultra Rare | Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards. | |
Mark VI Satrap | Ultra Rare | Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards. | |
Maverick | Ultra Rare | MAVERICK-class armor uses a modular power pack that can be swapped out for a compact fusion reactor, radiothermal generator, or energy cell. | |
Noble Valor | Ultra Rare | Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields. | |
Nomad Unchained | Ultra Rare | Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams. | |
Orbital Aphelion | Ultra Rare | Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations. | |
Protector Stalwart | Ultra Rare | Intended to be the first of a new line of "heavy" powered armor, procurement and design realities brought the PROTECTOR back to near-baseline standards. | |
Raijin Sprite | Ultra Rare | The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests. | |
Ranger | Ultra Rare | Lethbridge no longer manufactures GEN2 RANGER armor, though it has been very aggressive in monitoring existing examples and acquiring suits slated for disposal. | |
Reaper Grim | Ultra Rare | Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed. | |
Recon ITG | Ultra Rare | RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |
Rogue | Ultra Rare | ROGUE operators tend to be lone wolves, stalking the outskirts of the battlefield to cull enemy forces of the weak, the inattentive, and the incautious. | |
Rogue Cutthroat | Ultra Rare | ROGUE operators tend to be lone wolves, stalking the outskirts of the battlefield to cull enemy forces of the weak, the inattentive, and the incautious. | |
Scanner | Ultra Rare | The SCANNER is widely recognized as the best Mjolnir suit available for high value target and hostage recovery operations, though it is technically classified as a search-and-rescue variant. | |
Scout Observer | Ultra Rare | In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | |
Security Oppressor | Ultra Rare | Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs. | |
Security Watchdog | Ultra Rare | Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs. | |
Shinobi | Ultra Rare | Discovered aboard a derelict freighter in Lacaille 9352, SHINOBI armor has no known manufacturer or intended user. ONI continues to probe the recovered suits to unlock what appears to be several levels of restricted functionality. | |
Teishin Raikou | Ultra Rare | Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology. | |
Venator | Ultra Rare | Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements. | |
Venator Retiarus | Ultra Rare | Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements. | |
Vigilant | Ultra Rare/Mythic | The VIGILANT was originally a one-off upgrade for an unnamed VIP within the Spartan branch. Not intended for production, interest in the suit's feature set among Spartan scout-snipers has led to several being assembled for full evaluation. | |
Viper Venom | Ultra Rare | The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design. | |
War Master Tiberian | Ultra Rare | WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance. | |
Wetwork | Ultra Rare | The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves. | |
Wetwork Cleaner | Ultra Rare | The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves. | |
Argonaut Idmon | Legendary | Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. | |
Argus | Legendary/Mythic | The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks. | |
Argus Arestor | Legendary/Mythic | The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks. | |
Athlon Champion | Legendary (Limited) | A rebuilt and retuned version of the Athlon armor, the CHAMPION is a temperamental creation that requires constant maintenance in exchange for optimal performance. | |
Centurion | Legendary/Mythic | The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks. | |
Centurion Ironside | Legendary/Mythic | The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks. | |
Commando Matrix | Legendary | COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. | |
Copperhead | Legendary/Mythic | A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs. | |
Copperhead Fangs | Legendary/Mythic | A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs. | |
Defender Fortress | Legendary | The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units. | |
FOTUS Chillrose | Legendary | Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars. | |
FOTUS Synchronise | Legendary | Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars. | |
GUNGNIR Dvalin | Legendary | Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | |
Helioskrill | Legendary/Mythic | The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster. | |
Helioskrill Bloodgorger | Legendary | The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster. | |
Helioskrill Warbound | Legendary | The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster. | |
Helljumper | Legendary/Mythic | Pet project of Cascade's CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology. | |
Helljumper Feet First | Legendary/Mythic | Pet project of Cascade's CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology. | |
Hermes | Legendary/Mythic | EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely. | |
Hermes Dolios | Legendary/Mythic | EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely. | |
Hunter | Legendary/Mythic | Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division's latest warfighting technology. | |
Indomitable | Legendary/Mythic | Created to save lives and not to take them, the INDOMITABLE is an engineering and explosives ordnance disposal Mjolnir variant. Its combat effectiveness is simply fortuitous. | |
Indomitable Erőd | Legendary/Mythic | Created to save lives and not to take them, the INDOMITABLE is an engineering and explosives ordnance disposal Mjolnir variant. Its combat effectiveness is simply fortuitous. | |
Intruder Trespasser | Legendary/Mythic | INTRUDER armor was commissioned by Spartan branch as part of a research initiative seeking to leverage synergistic outcomes between specialized Mjolnir suits. | |
Locus | Legendary | Designed to provide an answer to threats arising during assaults on heavily defended tactical nodes, the grim visage of LOCUS armor is a common sight among Spartan boarding parties and special responses teams. | |
Locus Edge | Legendary | Designed to provide an answer to threats arising during assaults on heavily defended tactical nodes, the grim visage of LOCUS armor is a common sight among Spartan boarding parties and special responses teams. | |
Marauder Keres | Legendary | A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility. | |
Mark IV GEN1 | Legendary/Mythic | As the basis for the GEN1 Mjolnir standard, many components of the original Mark IV can be used with GEN2 techsuits and VISRs after firmware updates. This hybrid GEN2/MARK IV [GEN1] suit is still used by select Spartan-II's. | |
Mark IV GEN1 Arcadia | Legendary/Mythic | As the basis for the GEN1 Mjolnir standard, many components of the original Mark IV can be used with GEN2 techsuits and VISRs after firmware updates. This hybrid GEN2/MARK IV [GEN1] suit is still used by select Spartan-II's. | |
Mark V Alpha | Legendary/Mythic | The Mark V and its product-improved variant, the Mark V [B], were the first Mjolnir armors to fully integrate shield emitters and sufficient computing power for an onboard Smart AI. The MARK V ALPHA is a highly configurable revamp of the original. | |
Mark V Alpha Reflex | Legendary/Mythic | The Mark V and its product-improved variant, the Mark V [B], were the first Mjolnir armors to fully integrate shield emitters and sufficient computing power for an onboard Smart AI. The MARK V ALPHA is a highly configurable revamp of the original. | |
Mark VI GEN1 | Legendary/Mythic | Technically obsolete, the Mark VI GEN1 Mjolnir armor maintains a legendary luster among Spartans and the general public. | |
Mark VI GEN1 Scarred | Legendary/Mythic | The rugged Mark VI is able to remain functional until all of its triply-redundant auto-repair and bypass nodes fail. | |
Mark VI Primus | Legendary | Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards. | |
Mark VI Regent | Legendary | Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards. | |
Maverick Jester | Legendary | MAVERICK-class armor uses a modular power pack that can be swapped out for a compact fusion reactor, radiothermal generator, or energy cell. | |
Nightfall | Legendary/Mythic | Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support. | |
Noble Honor | Legendary | Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields. | |
Orbital Equinox | Legendary | Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations. | |
Raider | Legendary | RAIDER-class armor has become the unofficial standard for Spartans assigned to military police duties. | |
Reaper Mortician | Legendary | Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed. | |
Scout Outrider | Legendary | In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. | |
Shinobi Heartless | Legendary | Discovered aboard a derelict freighter in Lacaille 9352, SHINOBI armor has no known manufacturer or intended user. ONI continues to probe the recovered suits to unlock what appears to be several levels of restricted functionality. | |
Technician | Legendary/Mythic | The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data. | |
Technician Override | Legendary/Mythic | The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data. | |
Venator Cestus | Legendary | Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce its maintenance requirements. | |
Venator Thraex | Legendary | Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements. | |
Vigilant Watcher | Legendary/Mythic | The VIGILANT was originally a one-off upgrade for an unnamed VIP within Spartan branch. Not intended for production, interest in the suit's feature set among Spartan scout-snipers has led to several being assembled for full evaluation. | |
Void Dancer | Legendary | The VOID DANCER answers many tactical questions for the UNSC special forces community, but its unique design features has raised alarms in ONI. | |
Void Dancer Comet | Legendary | The VOID DANCER answers many tactical questions for the UNSC special forces community, but its unique design features has raised alarms in ONI. | |
War Master Augustan | Legendary | WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance. | |
War Master Scipio | Legendary | WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance. | |
Wrath | Legendary/Mythic | Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunter teams. | |
Wrath Anhur | Legendary/Mythic | Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunter teams. |
Helmets[edit]
Cosmetic item that is worn on the players head.
Image | Name | Rarity | Description |
---|---|---|---|
Air Assault | Common | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis | Common | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Athlon | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Athlon Lycinus | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Athlon Varazdat | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Aviator | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Aviator Ace | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Aviator Delta | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Breaker | Common | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
EVA | Common | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Foehammer | Common | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Jumpmaster | Common | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Jumpmaster Sky Soldier | Common | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Legionnaire | Common | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Legionnaire Optio | Common | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Recluse | Common | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recluse Laeta | Common | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recon | Common | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recruit | Common | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Recruit Charred | Common | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Soldier | Common | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Soldier Leatherneck | Common | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Valkyrie | Common | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Valkyrie Eir | Common | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Warrior | Common | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Warrior Helm | Common | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Air Assault Disrupt | Uncommon | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis Nephthys | Uncommon | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Athlon Cynisca | Uncommon | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Aviator Csar | Uncommon | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Breaker Hatchetman | Uncommon | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
Buccaneer | Uncommon | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
Cinder | Uncommon | Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters. | |
Commando | Uncommon | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Cyclops | Uncommon | The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links. | |
Cypher | Uncommon | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Cypher Copiale | Uncommon | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Dynast | Uncommon | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Dynast Cincindel | Uncommon | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Enforcer | Uncommon | Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs. | |
Engineer | Uncommon | The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls. | |
EVA Hadfield | Uncommon | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Fenrir | Uncommon | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Foehammer Echo | Uncommon | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Freebooter | Uncommon | The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link | |
Goblin | Uncommon | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Goblin Erlking | Uncommon | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Hellcat | Uncommon | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Interceptor | Uncommon | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Interceptor Cutter | Uncommon | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Jumpmaster Dispatcher | Uncommon | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Jumpmaster Ripcord | Uncommon | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Legionnaire Alaris | Uncommon | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Mako | Uncommon | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Nomad | Uncommon | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Orbital | Uncommon | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Pathfinder | Uncommon | Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons. | |
Pioneer | Uncommon | The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstruction. | |
Raijin | Uncommon | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Recluse Seri | Uncommon | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recon RSO | Uncommon | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recruit Marked | Uncommon | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Scout | Uncommon | Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Seeker | Uncommon | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Seeker Intrepid | Uncommon | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Soldier Rebel | Uncommon | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Stinger | Uncommon | Developed in conjunction with the AV-49 Attack VTOL, the STINGER-class Mjolnir helmet has two neural interface controllers that allows the Spartan operator to switch from flight to ground combat modes at the speed of thought. | |
Teishin | Uncommon | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Tracer | Uncommon | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Tracer Jackpoint | Uncommon | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Valkyrie Hrist | Uncommon | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Vector | Uncommon | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Vector Interrupt | Uncommon | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Venture | Uncommon | The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission. | |
Viper | Uncommon | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
Warrior Blade | Uncommon | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Warrior Shield | Uncommon | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Air Assault Impact | Rare | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis Set | Rare | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Argonaut | Rare | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Athlon Iccus | Rare | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Atlas | Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Atlas Vigilant | Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Breaker Doomsday | Rare | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
Buccaneer Tyr | Rare | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
CIO | Rare | The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses. | |
Commando Verde | Rare | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
CQB | Rare | Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets. | |
Cypher Voynich | Rare | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Defender | Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
Defender Castle | Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
Dynast Lilioc | Rare | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Enforcer Strongarm | Rare | Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs. | |
EOD | Rare | The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus. | |
EVA Solovyev | Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Fenrir Unchained | Rare | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Fenrir Woebringer | Rare | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Fenrir Wolffriend | Rare | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Foehammer Victor | Rare | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Freebooter Privateer | Rare | The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link | |
Goblin Dokkaebi | Rare | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Hellcat Marauder | Rare | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Icarus | Rare | ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes. | |
Infiltrator | Rare | The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations. | |
Interceptor Imperator | Rare | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Interceptor Rictus | Rare | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Mako Chthonic | Rare | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Noble | Rare | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Nomad Wanderlust | Rare | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Operator | Rare | OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. | |
Operator GEN1 | Rare | OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. | |
Orbital Perihelion | Rare | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Pathfinder Trailbreaker | Rare | Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons. | |
Pilot | Rare | Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware. | |
Protector | Rare | PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels. | |
Raijin Stormstrike | Rare | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Reaper | Rare | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Recon BDA | Rare | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recon GEN1 | Rare | ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives. | |
Recruit Proven | Rare | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Scout Decoy | Rare | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Security | Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Security GEN1 | Rare | SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR. | |
Seeker Horizon | Rare | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Soldier Dogface | Rare | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Stalker | Rare | Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war. | |
Stalker Arrow | Rare | Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war. | |
Strider | Rare | The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it. | |
Teishin Shuurai | Rare | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Tracer Signal | Rare | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Tracker | Rare | ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities. | |
Vector Sequence | Rare | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Venture Outward Bound | Rare | The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission. | |
Viper Strike | Rare | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
War Master | Rare | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
Achilles | Ultra Rare | The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay. | |
Air Assault Specialist | Ultra Rare | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Argonaut Nestor | Ultra Rare | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Atlas Unbound | Ultra Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Buccaneer Illyri | Ultra Rare | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
Challenger | Ultra Rare (Limited) | The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance. | |
Commando Arius | Ultra Rare | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Deadeye | Ultra Rare | Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles. | |
Decimator | Ultra Rare | DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details. | |
Defender Redoubt | Ultra Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
EVA GEN1 | Ultra Rare | Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group. | |
EVA Leonov | Ultra Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
EVA Zhigang | Ultra Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
FOTUS | Ultra Rare | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. | |
GUNGNIR | Ultra Rare | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems | |
Hellcat Onslaught | Ultra Rare | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Infiltrator Saboteur | Ultra Rare | The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations. | |
Intruder | Ultra Rare | The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems. | |
Mako Darkwater | Ultra Rare | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Marauder | Ultra Rare | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Marauder Kratos | Ultra Rare | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Mark VI | Ultra Rare | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Mark VI Satrap | Ultra Rare | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Maverick | Ultra Rare | The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits. | |
Military Police | Ultra Rare | Previously available only to Beta-5 security teams and select Army rapid-reaction forces, MILITARY POLICE helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller. | |
Noble Valor | Ultra Rare | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Nomad Unchained | Ultra Rare | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Orbital Aphelion | Ultra Rare | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Protector Stalwart | Ultra Rare | PROTECTOR armor uses an oversized fusion power pack, though production models throttle the output to standard levels. | |
Raijin Sprite | Ultra Rare | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Ranger | Ultra Rare | The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians. | |
Reaper Grim | Ultra Rare | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Recon ITG | Ultra Rare | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Rogue | Ultra Rare | Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS. | |
Rogue Cutthroat | Ultra Rare | Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS. | |
Scanner | Ultra Rare | The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware. | |
Scout Observer | Ultra Rare | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Security Oppressor | Ultra Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Security Watchdog | Ultra Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Shinobi | Ultra Rare | The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces. | |
Teishin Raikou | Ultra Rare | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Venator | Ultra Rare | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Venator Retiarus | Ultra Rare | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Vigilant | Ultra Rare | The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes. | |
Viper Venom | Ultra Rare | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
War Master Tiberian | Ultra Rare | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
Wetwork | Ultra Rare | The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves. | |
Wetwork Cleaner | Ultra Rare | The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves. | |
Argonaut Idmon | Legendary | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Argus | Legendary/Mythic | ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. | |
Argus Arestor | Legendary/Mythic | ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. | |
Athlon Champion | Legendary (Limited) | CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match. | |
Centurion | Legendary/Mythic | The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine. | |
Centurion Ironside | Legendary/Mythic | The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine. | |
Commando Matrix | Legendary | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Copperhead | Legendary/Mythic | Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection. | |
Copperhead Fangs | Legendary/Mythic | Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection. | |
Defender Fortress | Legendary | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
FOTUS Chillrose | Legendary | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. | |
FOTUS Synchronize | Legendary | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. | |
GUNGNIR Dvalin | Legendary | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems | |
Helioskrill | Legendary/Mythic | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helioskrill Bloodgorger | Legendary | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helioskrill Warbound | Legendary | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helljumper | Legendary/Mythic | Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir. | |
Helljumper Feet First | Legendary/Mythic | Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir. | |
Hermes | Legendary/Mythic | Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used. | |
Hermes Dolios | Legendary/Mythic | Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used. | |
Hunter | Legendary/Mythic | Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness. | |
Indomitable | Legendary/Mythic | The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction. | |
Indomitable Erőd | Legendary/Mythic | The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction. | |
Intruder Trespasser | Legendary/Mythic | The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems. | |
Locus | Legendary | The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network. | |
Locus Edge | Legendary | The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network. | |
Marauder Keres | Legendary | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Mark IV GEN1 | Legendary/Mythic | A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle. | |
Mark IV GEN1 Arcadia | Legendary/Mythic | A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle. | |
Mark V Alpha | Legendary/Mythic | It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs. | |
Mark V Alpha Reflex | Legendary/Mythic | It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs. | |
Mark V Delta | Legendary | MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA. | |
Mark VI GEN1 | Legendary | The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War. | |
Mark VI GEN1 Scarred | Legendary | Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage. | |
Mark VI Primus | Legendary | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Mark VI Regent | Legendary | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Maverick Jester | Legendary | The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits. | |
Nightfall | Legendary | Lessons learned on far-flung hellscapes have shaped the NIGHTFALL helmet into the best multi-environment system available. | |
Noble Honor | Legendary | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Orbital Equinox | Legendary | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Raider | Legendary | RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed. | |
Reaper Mortican | Legendary | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Scout Outrider | Legendary | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Shinobi Heartless | Legendary | The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces. | |
Technician | Legendary/Mythic | Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. | |
Technician Override | Legendary/Mythic | Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. | |
Venator Cestus | Legendary | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Venator Thraex | Legendary | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Vigilant Watcher | Legendary | The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes. | |
Void Dancer | Legendary | The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components. | |
Void Dancer Comet | Legendary | The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components. | |
War Master Augustan | Legendary | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
War Master Scipio | Legendary | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
Wrath | Legendary | The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving. | |
Wrath Anhur | Legendary | The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving. |
Visors[edit]
Cosmetic item that changes the color of the visor on the helmet.
Image | Name | Rarity | Description |
---|---|---|---|
Blindside | Common | Frowned upon by UNSC staff officers, the Blindside VISR sacrifices strategic situational awareness for improved performance in small-unit actions. | |
Cyan | Common | Too expensive to be universally deployed, Cyan VISR hardware is protected against electromagnetic interference, shock, and corrosive atmospheres. | |
Envy | Common | Envy VISR's were developed by extreme sports enthusiasts on Mars. Though proven in environments far harsher than UNSC specifications required it took years to overcome anti-military sentiment in the boutique development house that made them. | |
Foucault | Common | The Foucault VISR represents a major policy shift in the UEG towards allowing smaller corporations to compete in the paramilitary, military, and security markets. | |
Frost | Common | With its integral climate module and multi-layer insulation the Frost VISR assembly can function in extreme temperatures and exotic cryogenic atmospheres. | |
Recruit | Common | Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages. | |
Vandal | Common | Even when Spartans lose, the Vandal VISR ensures they do it with style and panache. | |
Beltane | Uncommon | The Beltane VISR can be easily monitored by an AI over the battlenet, allowing the operator to focus on difficult tasks without compromising situational awareness. | |
Clockwork | Uncommon | The Clockwork VISR is a piece of technical art, appreciated as a masterwork of programming and engineering by the handful of AI and human experts who understand the complexity of Mjolnir HUD design. | |
Ecto | Uncommon | The pattern-matching subsystem of the Ecto VISR can be set to look for specific hyperspectral and multi-modal sensory traces, a useful function when tracking stealthy xenomorphs and transient electronic whispers. | |
Gallows | Uncommon | Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise. | |
Glacier | Uncommon | Tested by hostile environment on a dozen frigid worlds, the Glacier VISR is the first choice for any Spartan expected to operate in cryogenic atmospheres. | |
King | Uncommon | The first King VISR was an enigmatic artifact produced as a one-off by a bored Huragok. Subsequent attempts to copy the design have been met with varying levels of failure. | |
Midnight | Uncommon | Materials Group uses Midnight VISR's as the basis for their next-generation battlespace management software, but proper use requires significant technical expertise. | |
Sluagh | Uncommon | A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR. | |
Solar | Uncommon | The Solar VISR upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks. | |
Sunspot | Uncommon | The Sunspot VISR system utilizes a dedicated deconfliction agent which effectively curates the deluge of information competing for the Spartan's attention. | |
Verdant | Uncommon | Verdant VISR's has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces. | |
Autumn | Rare | The Autumn VISR is a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs. | |
Buckingham | Rare | Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel. | |
Burgundian | Rare | It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options. | |
Connected | Rare | Developed by the avionics maintenance team aboard the UNSC Infinity, the Connected VISR's display elements can be replaced with only basic tools and minimal training. | |
Dianthus | Rare | The Dianthus VISR kit was discovered by ONI operatives in the arms markets of Venezia. It's unclear who is manufacturing these VISR sensor elements or how widespread they have become.
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Best Buy) | |
Dynasty | Rare | The first VISR systems date back to the early 21st century, alternatively bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps. | |
False Dawn | Rare | Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will require years of work on neural interfaces to make full use of the technology. | |
Flood | Rare | As the name implies, the Flood VISR is built specifically for Spartan assessment and containment teams deployed to Forerunner sites that may house samples of the all-devouring parasite. | |
Hypocenter | Rare | The Hypocenter VISR translates a variety of scanning sensor inputs into maps of the surrounding terrain. The maps are vital when exploring buried alien complexes and surveying glassed urban areas. | |
Independence | Rare | The Independence VISR was created by a team of UNSC maintenance personnel as a personal project. After the code was leaked to the net it has become the unofficial base for several independent HUDs. | |
Mad Dog | Rare | Mad Dog VISR overlays lack even the most rudimentary image sanitation functions so that Spartan operators see only the rawest, most unadulterated view of the battlefield. | |
Matrix | Rare | Created by field technicians tasked with on-site cyberintrusion, the Matrix VISR has a custom-built interface for managing networked AI's and friendly kill systems. | |
Muse | Rare | Powered by the latest in polymorphic software agents, the Muse VISR may represent a breakthrough in semi-autonomous nonsapient assistants for Spartans. | |
Primeval | Rare | The Primeval VISR is a throwback design created after data archaeology efforts recovered novel branches of the first Mjolnir VISR codebase in burned-out Damascus Materials Testing Facility computer cores. | |
Reflection | Rare | The Reflection VISR was created for pioneers delving into the welkin realms of slipspace, tapping into experimental sensors and probes to translate strange vibrations and trace energy patterns into some semblance of order. | |
Regnum | Rare | Feature creep, ruinous cost overruns, and accusations of corruption notwithstanding, the Regnum VISR features the best threat management subsystems on the market. | |
Royal | Rare | They [sic] Royal VISR features a translation system and local database of hundreds of human languages, many of which are now thought extinct after the Covenant War. | |
Torchbearer | Rare | Torchbearer VISR's are tailored for use by UNSC Army Pathfinders. | |
Unbreakable | Rare | Built from the latest composites and reverse-engineered Covenant technology, the Unbreakable VISR can survive even when the surrounding helmet is torn asunder. | |
Wild Hunt | Rare | Proven on the mean streets of Earth's megaplexes, the Wild Hunt VISR has a custom optical application used for decoding gang signs and other underworld symbology. | |
Armorer | Ultra Rare | A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment. | |
Aureus | Ultra Rare | Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs. | |
Aurora | Ultra Rare | The designers of the Aurora VISR claimed it could see the unseen and visualize phenomenon outside of human comprehension. | |
Dauntless | Ultra Rare | Sangheili sourced high-tier nanolaminates and scanning elements make the Dauntless sensor grid and faceplate outrageously expensive even by Watershed Division standards.
(Unlocked from purchasing the Master Chief Xbox One controller) | |
Dusk | Ultra Rare | The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals. | |
Expedition | Ultra Rare | Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it. | |
Greystone | Ultra Rare | The Greystone VISR's unsettling advertising campaign featured Spartans standing on lifeless rocks at the edge of long-dead stars, staring into the void. | |
Ichor | Ultra Rare | The Ichor VISR's threat database is able to identify, index, and inform on all matters related to biohazards. | |
Remembrance | Ultra Rare | The protective outer coating of the Remembrance VISR is coated with materials recycled from glassed colonies. | |
Resolute | Ultra Rare | Open source records indicate the Resolute VISR is customized for integration with the Artemis threat analysis and tracking hardware.
(Unlocked from purchasing the Spartan Locke Xbox One controller) | |
Rime | Ultra Rare | Rime VISR HUD's are fully compatible with all UNSC radar, ladar, and sonar imaging sensors. | |
Saturnine | Ultra Rare | The Saturnine VISR hardware is fully compatible with Sangheili combat harness power and data feeds, leading some to believe it's intended for export.
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Amazon) | |
Secrets | Ultra Rare | ONI Section Zero's used their experience with managing complicated intelligence data networks to inform the Secrets VISR design and functionality. Unfortunately there is little doubt that secret backdoors were placed in the code. | |
Tenebrae | Ultra Rare | Tenebrae VISR systems are intended to be used in conjunction with imaging radar, ladar, and other systems that allow tactical operations to be conducted in the complete absence of visible light. | |
Vespertine | Ultra Rare | leaked development documents for Vespertine VISR's next firmware upgrades show superior augmented reality performance and interactivity. | |
Abyss | Legendary | The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments. | |
Daybreak | Legendary | The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear explosions. | |
Legendary | Legendary | The Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI internal teams. | |
Mithral | Legendary | Mithral VISR systems have been a staple of exploration teams that delve deep under the surface of resource-rich worlds. | |
Pendragon | Legendary | Ruinously expensive, only a handful of private armies can afford the cutting-edge Pendragon VISR and associated software licenses. | |
Rampant | Legendary | With its proprietary set of software extensions, Beweglichkeitsrüstungsysteme hopes to position the Rampant VISR as the de-facto standard for integrating with Forerunner sensor systems.
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from GameStop) | |
Rex | Legendary | The Rex VISR proved exceptionally capable of identifying optical aberrations associated with Jiralhanae active camouflage systems. Prototypes were used by UNSC Marine unites to track down Brute holdouts on Earth and Tribute. | |
Scoundrel | Legendary | The Scoundrel VISR was created for use by ONI field operatives but has since made its way to the criminal underworld and into Insurrectionist hands. | |
Starfire | Legendary | Records siphoned from the Forerunner ship buried under the ice at Babd Catha informed the Starfire VISR architecture, but it will be decades before even a fraction of the sites's archived secrets are decrypted. | |
Strife | Legendary | When monomaniacal focus on a limited set of targets is needed, the Strife VISR can be fitted to augment existing predictive tracking capabilities. |
Emblems[edit]
Emblems are icons representing the player that are displayed in multiplayer menus.
Image | Name | Rarity |
---|---|---|
Knot | Common | |
Links | Common | |
Elementary | Common | |
Atrial Flight | Uncommon | |
BR 55 | Uncommon | |
Boomco. | Uncommon | |
Chamomile | Uncommon | |
Number Twelve | Uncommon | |
Snake | Uncommon | |
Keeper of the Domain | Uncommon | |
Kig-Yar | Uncommon | |
Unggoy | Uncommon | |
Merry Berry | Rare | |
Traitor | Rare | |
Crossed Swords | Rare | |
Danger! Explosion | Ultra-Rare | |
Forge Monitor | Ultra-Rare | |
Brute | Legendary | |
Misriah Armory | Legendary |
Assassinations[edit]
Assassinations allow the player to assassinate their opponent in new and creative ways. When one is equipped, most assassinations will be exchanged for the one selected unless there isn't enough space for the animation, you are carrying a weapon or objective that has it's own unique assassination, or are in midair (in which case you perform an Airsassination).
Image | Name | Rarity | Description |
---|---|---|---|
Don't Flip Out | Common | The medics will patch them right up. | |
Meat Hook | Common | I know what you did last War Games match. | |
A Good Ribbing | Uncommon | You'll always have the last laugh. | |
Shove It | Uncommon | Bringing knives to gunfights since 2553. | |
Spin Cycle | Uncommon | Cleanup in War Games, Bay Two. | |
And Stay Down | Rare | If I told you once, I told you a million times. | |
Fisticuffs | Rare | Good old fashioned beatdown. | |
Get Low | Rare | It's the dance sensation that's sweeping the nation. | |
Liftoff | Rare | Pow! Right to the moon! | |
Oh Snap | Rare | I've got something to take your mind off the pain. | |
Over The Top | Rare | Well that's just uncalled for. | |
Take Out the Trash | Rare | Always remember to recycle used Spartans. | |
That Took Guts | Rare | That will leave a scar. | |
Windup | Rare | Twist and shout. | |
Back Breaker | Ultra Rare | They'll break first. | |
Emile's Regards | Ultra Rare/Mythic | It was fated to end this way. | |
Eyebiter | Ultra Rare | Sightless eyes staring into nothing. | |
Helping Hands | Ultra Rare | Just kidding. | |
Inevitability | Ultra Rare | You cannot fight fate. | |
Nice Try | Ultra Rare | They won't be back for the sequel. | |
Stop Stabbing Yourself | Ultra Rare | They started it! | |
Sweep the Leg | Ultra Rare | Taught in all Venezian dojos. | |
Take A Look | Ultra Rare | I've got something to show you. | |
Terminal Velocity | Ultra Rare | There's a sudden stop at the end. | |
The Kickoff | Ultra Rare | Spartan Intramural Football Championship Edition. | |
104 Ways To Die | Legendary/Mythic | This is second on the list. | |
Knee-dful Things | Legendary | All in good pun. | |
Lawn Dart | Legendary | If the UNSC wanted you to fly they would issue wings. | |
Spinal Tap | Legendary | Turn the deadliness up to 11. | |
Supernova | Legendary | For a brick, he flew pretty good. |
Stances[edit]
Stances allow the player to change how their Spartan is displayed in various multiplayer lobbies.
Image | Name | Rarity | Description |
---|---|---|---|
At the Ready | Common | Freedom isn't free. | |
World's End | Common | There at the close. | |
Breach | Uncommon | Ready to rock. | |
Grim Resolve | Uncommon | There are worse places to die. | |
Last Stand | Uncommon | The breakwater. | |
Believe | Rare | Points of light in an infinite darkness. | |
Engage | Rare | Make it so. | |
Into the Fire | Rare | The flames of war climb higher. | |
Pink Mist | Rare | Messy. | |
Urban Recon | Rare | Keep It Clean. | |
Assassin | Ultra Rare | Blindsided and bushwhacked. | |
Center Mass | Ultra Rare | Practice your Mozambique Drill. | |
Fire Support | Ultra Rare | Beware of backblast. | |
Hammer Time | Ultra Rare | Everyone is a nail. | |
Look Skyward | Ultra Rare | Heroes arrive fashionably late. | |
Weapons Free | Ultra Rare | You are free to engage. | |
Flanker | Legendary | They'll never see you coming. | |
Old School | Legendary | Back with a vengeance. | |
Patrol | Legendary | Be prepared. | |
Peacemaker | Legendary | In death, peace. | |
Tactical Carry | Legendary | Stay alert. |
Permanent Cards (Warzone Only)[edit]
Loadout Weapons[edit]
Weapons that require a certain level to spawn, but does not exhaust your energy.
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Assault Rifle | Common | energy | Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.
(This is a starter card, meaning everyone starts out with this card unlocked) | |
Assault Rifle
with Long Barrel |
Common | energy | Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range. | |
Assault Rifle
with Laser Targeter |
Common | energy | Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy. | |
Assault Rifle
with Silencer |
Common | energy | Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Assault Rifle
with Stabilizers |
Common | energy | Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil. | |
Assault Rifle
with Kinetic Bolts |
Common | energy | Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles. | |
Assault Rifle
with Extended Mags |
Common | energy | Assault Rifle with Projection Sight and Extended Mag. Standard-issue fully-automatic rifle effective at short to medium range. Extended Mags increase both ready and reserve ammo capacity. | |
Recon AR | Common | energy | Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements. | |
Recon AR
with Long Barrel |
Common | energy | Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range. | |
Recon AR
with Laser Targeter |
Common | energy | Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy. | |
Recon AR
with Silencer |
Common | energy | Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Recon AR
with Stabilizers |
Common | energy | Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil. | |
Recon AR
with Kinetic Bolts |
Common | energy | Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles. | |
Assault Rifle
with Threat Marker |
Uncommon | energy | Assault Rifle with Projection Sight and Threat Marker. Standard-issue fully-automatic rifle effective at short to medium range. Threat Marker tracks targeted enemy personnel for a short time. | |
Assault Rifle
with Sound Dampener |
Uncommon | energy | Assault Rifle with Projection Sight and Sound Dampener. Standard-issue fully-automatic rifle effective at short to medium range. Sound Dampener increases effective range and reduces firing signature. | |
COG Assault Rifle | Uncommon | energy | Assault Rifle with COG. Security configuration issued to ONI's armed response teams. | |
Hybrid AR | Uncommon | energy | Assault Rifle with Hybrid Sight. Testbed for human-Sanghelli technology sharing, fitting with a modified Carbine holoscope. | |
Longshot AR | Uncommon | energy | Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. | |
Longshot AR
with Long Barrel |
Uncommon | energy | Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range. | |
Longshot AR
with Laser Targeter |
Uncommon | energy | Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy. | |
Longshot AR
with Silencer |
Uncommon | energy | Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Longshot AR
with Stabilizers |
Uncommon | energy | Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil. | |
Longshot AR
with Kinetic Bolts |
Uncommon | energy | Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles. | |
Morph AR | Uncommon | energy | Assault Rifle with Morph Sight. Test configuration issued to Spartans assigned to Infinity's science field teams. | |
Assault Rifle
with Energy Bayonet |
Rare | energy | Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range. | |
Assault Rifle
with Knight Blade |
Rare | energy | Assault Rifle with Projection Sight and Knight Blade. Standard-issue fully-automatic rifle effective at short to medium range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles. | |
Recon AR
with Energy Bayonet |
Rare | energy | Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range. | |
Longshot AR
with Energy Bayonet |
Ultra Rare | energy | Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range. |
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Battle Rifle | Common | energy | Battle Rifle with Recon Sight. Standard-issue burst-fire rifle that can excel at any engagement range. | |
Battle Rifle
with Long Barrel |
Common | energy | Battle Rifle with Recon Sight and Long Barrel. Standard-issue burst-fire rifle that can excel at any engagement range. Long Barrel increases effective range. | |
Battle Rifle
with Laser Targeter |
Common | energy | Battle Rifle with Recon Sight and Laser Targeter. Standard-issue burst-fire rifle that can excel at any engagement range. Laser Targeter increases weapon accuracy. | |
Battle Rifle
with Silencer |
Common | energy | Battle Rifle with Recon Sight and Silencer. Standard-issue burst-fire rifle that can excel at any engagement range. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Battle Rifle
with Stabilizers |
Common | energy | Battle Rifle with Recon Sight and Stabilization Jets. Standard-issue burst-fire rifle that can excel at any engagement range. Stabilization Jets help control recoil. | |
Battle Rifle
with Kinetic Bolts |
Common | energy | Battle Rifle with Recon Sight and Kinetic Bolts. Standard-issue burst-fire rifle that can excel at any engagement range. Kinetic Bolts augment knockback and damage against vehicles. | |
Battle Rifle
with Extended Mags |
Common | energy | Battle Rifle with Recon Sight and Extended Mag. Standard-issue burst-fire rifle that can excel at any engagement range. Extended Mags increase both ready and reserve ammo capacity. | |
Classic BR | Common | energy | Battle Rifle with Classic Sight. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. | |
Battle Rifle
with Threat Marker |
Uncommon | energy | Battle Rifle with Recon Sight and Threat Marker. Standard-issue burst-fire rifle that can excel at any engagement range. Threat Marker tracks targeted enemy personnel for a short time. | |
Battle Rifle
with Sound Dampener |
Uncommon | energy | Battle Rifle with Recon Sight and Sound Dampener. Standard-issue burst-fire rifle that can excel at any engagement range. Sound Dampener increases effective range and reduces firing signature. | |
Classic BR
with Laser Targeter |
Uncommon | energy | Battle Rifle with Classic Sight and Laser Targeter. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Laser Targeter increases weapon accuracy. | |
Classic BR
with Kinetic Bolts |
Uncommon | energy | Battle Rifle with Classic Sight and Kinetic Bolts. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Kinetic Bolts augment knockback and damage against vehicles. | |
Classic BR
with Silencer |
Uncommon | energy | Battle Rifle with Classic Sight and Silencer. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Classic BR
with Stabilizers |
Uncommon | energy | Battle Rifle with Classic Sight and Stabilization Jets. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Stabilization Jets help control recoil. | |
Classic BR
with Long Barrel |
Uncommon | energy | Battle Rifle with Classic Sight and Long Barrel. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Long Barrel increases effective range. | |
COG Battle Rifle | Uncommon | energy | Battle Rifle with COG. Army SPECWARCOM configuration currently undergoing final evaluation. | |
Hybrid BR | Uncommon | energy | Battle Rifle with Hybrid Sight. Joint Task Force Sierra configuration undergoing evaluation by the UNSC Ordnance Commission. | |
Longshot BR | Uncommon | energy | Battle Rifle with Longshot Sight. Marksman configuration preferred by many Requiem veterans. | |
Longshot BR
with Stabilizers |
Uncommon | energy | Battle Rifle with Longshot Sight and Stabilization Jets. Marksman configuration preferred by many Requiem veterans. Stabilization Jets help control recoil. | |
Longshot BR
with Long Barrel |
Uncommon | energy | Battle Rifle with Longshot Sight and Long Barrel. Marksman configuration preferred by many Requiem veterans. Long Barrel increases effective range. | |
Longshot BR
with Kinetic Bolts |
Uncommon | energy | Battle Rifle with Longshot Sight and Kinetic Bolts. Marksman configuration preferred by many Requiem veterans. Kinetic Bolts augment knockback and damage against vehicles. | |
Longshot BR
with Laser Targeter |
Uncommon | energy | Battle Rifle with Longshot Sight and Laser Targeter. Marksman configuration preferred by many Requiem veterans. Laser Targeter increases weapon accuracy. | |
Longshot BR
with Silencer |
Uncommon | energy | Battle Rifle with Longshot Sight and Silencer. Marksman configuration preferred by many Requiem veterans. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Morph BR | Uncommon | energy | Battle Rifle with Morph Sight. Work continues on analyzing 'resonance' exhibited by the Morph Sight with certain weapons. | |
Battle Rifle
with Energy Bayonet |
Rare | energy | Battle Rifle with Recon Sight and Energy Bayonet. Standard-issue burst-fire rifle that can excel at any engagement range. Energy Bayonet increases melee damage and range. | |
Battle Rifle
with Knight Blade |
Rare | energy | Battle Rifle with Recon Sight and Knight Blade. Standard-issue burst-fire rifle that can excel at any engagement range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles. | |
Sentinel BR | Rare | energy | Battle Rifle with Sentinel Sight. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. | |
Sentinel BR
with Stabilizers |
Rare | energy | Battle Rifle with Sentinel Sight and Stabilization Jets. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Stabilization Jets help control recoil. | |
Sentinel BR
with Kinetic Bolts |
Rare | energy | Battle Rifle with Sentinel Sight and Kinetic Bolts. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Kinetic Bolts augment knockback and damage against vehicles. | |
Sentinel BR
with Laser Targeter |
Rare | energy | Battle Rifle with Sentinel Sight and Laser Targeter. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Laser Targeter increases weapon accuracy. | |
Sentinel BR
with Long Barrel |
Rare | energy | Battel Rifle with Sentinel Sight and Long Barrel. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Long Barrel increases effective range. | |
Sentinel BR
with Silencer |
Rare | energy | Battle Rifle with Sentinel Sight and Silencer. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Classic BR
with Energy Bayonet |
Ultra Rare | energy | Battle Rifle with Classic Sight and Energy Bayonet. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Energy Bayonet increases melee damage and range. | |
Longshot BR
with Energy Bayonet |
Ultra Rare | energy | Battle Rifle with Longshot Sight and Energy Bayonet. Marksman configuration preferred by many Requiem veterans. Energy Bayonet increases melee damage and range. | |
Sentinel BR
with Energy Bayonet |
Legendary | energy | Battle Rifle with Sentinel Sight and Energy Bayonet. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Energy Bayonet increases melee damage and range. |
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
COG DMR | Rare | energy | DMR with COG. Increasingly popular configuration offered for sale in civilian markets on the frontier. | |
DMR | Rare | energy | DMR with Longshot Sight. Powerful and accurate semi-automatic rifle best used at mid to long-range. | |
DMR
with Long Barrel |
Rare | energy | DMR with Longshot Sight and Long Barrel. Powerful and accurate semi-automatic rifle best used at mid to long-range. Long Barrel increases effective range. | |
DMR
with Laser Targeter |
Rare | energy | DMR with Longshot Sight and Laser Targeter. Powerful and accurate semi-automatic rifle best used at mid to long-range. Laser Targeter increases weapon accuracy. | |
DMR
with Silencer |
Rare | energy | DMR with Longshot Sight and Silencer. Powerful and accurate semi-automatic rifle best used at mid to long-range. Silencer reduces visibility on enemy Motion Trackers when firing. | |
DMR
with Stabilizers |
Rare | energy | DMR with Longshot Sight and Stabilization Jets. Powerful and accurate semi-automatic rifle best used at mid to long-range. Stabilization Jets help control recoil. | |
DMR
with Kinetic Bolts |
Rare | energy | DMR with Longshot Sight and Kinetic Bolts. Powerful and accurate semi-automatic rifle best used at mid to long-range. Kinetic Bolts augment knockback and damage against vehicles. | |
DMR
with Entended Mags |
Rare | energy | DMR with Longshot Sight and Extended Mag. Powerful and accurate semi-automatic rifle best used at mid to long-range. Extended Mags increase both ready and reserve ammo capacity. | |
DMR
with Threat Marker |
Rare | energy | DMR with Longshot Sight and Threat Marker. Powerful and accurate semi-automatic rifle best used at mid to long-range. Threat Marker tracks targeted enemy personnel for a short time. | |
DMR
with Sound Dampener |
Rare | energy | DMR with Longshot Sight and Threat Marker. Powerful and accurate semi-automatic rifle best used at mid to long-range. Sound Dampener increases effective range and reduces firing signature. | |
Hybrid DMR | Rare | energy | DMR with Hybrid Sight. Improvised configuration used by Swords of Sanghelios warriors on joint patrols. | |
Morph DMR | Rare | energy | DMR with Morph Sight. The Morph Sight has demonstrated enhanced acquisition speed against targets exhibiting Flood signatures. | |
Recon DMR | Ultra Rare | energy | DMR with Recon Sight. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. | |
Recon DMR
with Long Barrel |
Ultra Rare | energy | DMR with Recon Sight and Long Barrel. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Long Barrel increases effective range. | |
Recon DMR
with Laser Targeter |
Ultra Rare | energy | DMR with Recon Sight and Laser Targeter. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Laser Targeter increases weapon accuracy. | |
Recon DMR
with Silencer |
Ultra Rare | energy | DMR with Recon Sight and Silencer. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Recon DMR
with Stabilizers |
Ultra Rare | energy | DMR with Recon Sight and Stabilization Jets. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Stabilization Jets help control recoil. | |
Recon DMR
with Kinetic Bolts |
Ultra Rare | energy | DMR with Recon Sight and Kinetic Bolts. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Kinetic Bolts augment knockback and damage against vehicles. | |
DMR
with Energy Bayonet |
Legendary | energy | DMR with Longshot Sight and Energy Bayonet. Powerful and accurate semi-automatic rifle best used at mid to long-range. Energy Bayonet increases melee damage and range. | |
DMR
with Knight Blade |
Legendary | energy | DMR with Longshot Sight and Knight Blade. Powerful and accurate semi-automatic rifle best used at mid to long-range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles. | |
Recon DMR
with Energy Bayonet |
Legendary | energy | DMR with Recon Sight and Energy Bayonet. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Energy Bayonet increases melee damage and range. | |
Sentinel DMR | Legendary | energy | DMR with Sentinel Sight. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. | |
Sentinel DMR
with Long Barrel |
Legendary | energy | DMR with Sentinel Sight and Long Barrel. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Long Barrel increases effective range. | |
Sentinel DMR
with Laser Targeter |
Legendary | energy | DMR with Sentinel Sight and Laser Targeter. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Laser Targeter increases weapon accuracy. | |
Sentinel DMR
with Silencer |
Legendary | energy | DMR with Sentinel Sight and Silencer. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Sentinel DMR
with Stabilizers |
Legendary | energy | DMR with Sentinel Sight and Stabilization Jets. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Stabilization Jets help control recoil. | |
Sentinel DMR
with Energy Bayonet |
Legendary | energy | DMR with Sentinel Sight and Energy Bayonet. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Energy Bayonet increases melee damage and range. | |
Sentinel DMR
with Kinetic Bolts |
Legendary | energy | DMR with Sentinel Sight and Kinetic Bolts. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Kinetic Bolts augment knockback and damage against vehicles. |
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Halo 2 Battle Rifle | Legendary/Mythic | energy | BR with Classic Sight. Reliable firepower never goes out of style. Battle Rifle with full-screen zoom. |
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Magnum | Common | energy | Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots. | |
Gunfighter Magnum | Ultra Rare | energy | Lightweight competition pistol carried by Spartan operators who prefer a no-frills backup firearm. Quick draw Magnum with fast-reload magazines. Iron sights only, no, Smart-Link modules attached. | |
Magnum
with Extended Mags |
Ultra Rare | energy | Magnum with Projection Sight and Extended Mag. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots. Extended Mags increase both ready and reserve ammo capacity. | |
Tactical Magnum | Ultra Rare | energy | Whisper-quiet tactical pistol loaded with armor-piercing rounds, tailored for Spartan force reconnaissance missions. Match grade Magnum with integral baffle-free suppressor and full-VISR Smart-Link. |
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
SMG | Uncommon | energy | SMG with CQB Sight. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. | |
SMG
with Long Barrel |
Uncommon | energy | SMG with CQB Sight and Long Barrel. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Long Barrel increases effective range. | |
SMG
with Laser Targeter |
Uncommon | energy | SMG with CQB Sight and Laser Targeter. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Laser Targeter increases weapon accuracy. | |
SMG
with Silencer |
Uncommon | energy | SMG with CQB Sight and Silencer. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Silencer reduces visibility on enemy Motion Trackers when firing. | |
SMG
with Stabilizers |
Uncommon | energy | SMG with CQB Sight and Stabilization Jets. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Stabilization Jets help control recoil. | |
SMG
with Kinetic Bolts |
Uncommon | energy | SMG with CQB Sight and Kinetic Bolts. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Kinetic Bolts augment knockback and damage against vehicles. | |
SMG
with Extended Mags |
Uncommon | energy | SMG with CQB Sight and Extended Mag. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Extended Mags increase both ready and reserve ammo capacity. | |
COG SMG | Rare | energy | SMG with COG Sight. Interdiction configuration used by Marine and Spartan boarding parties. | |
Hybrid SMG | Rare | energy | SMG with Hybrid Sight. Personal defense weapon configuration used by Sangheili liaison teams. | |
Morph SMG | Rare | energy | SMG with Morph Sight. Advanced tactical configuration used by the UEG's elite bodyguard corps. | |
Projection SMG | Rare | energy | SMG with Projection Sight. SWAT configuration used by UNSC military police and UEG security forces. | |
Projection SMG
with Long Barrel |
Rare | energy | SMG with Projection Sight and Long Barrel. SWAT configuration used by UNSC military police and UEG security forces. Long Barrel increases effective range. | |
Projection SMG
with Laser Targeter |
Rare | energy | SMG with Projection Sight and Laser Targeter. SWAT configuration used by UNSC military police and UEG security forces. Laser Targeter increases weapon accuracy. | |
Projection SMG
with Silencer |
Rare | energy | SMG with Projection Sight and Silencer. SWAT configuration used by UNSC military police and UEG security forces. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Projection SMG
with Stabilizers |
Rare | energy | SMG with Projection Sight and Stabilization Jets. SWAT configuration used by UNSC military police and UEG security forces. Stabilization Jets help control recoil. | |
Projection SMG
with Kinetic Bolts |
Rare | energy | SMG with Projection Sight and Kinetic Bolts. SWAT configuration used by UNSC military police and UEG security forces. Kinetic Bolts augment knockback and damage against vehicles. | |
SMG
with Threat Marker |
Rare | energy | SMG with CQB Sight and Threat Marker. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Threat Marker tracks targeted enemy personnel for a short time. | |
SMG
with Sound Dampener |
Rare | energy | SMG with CQB Sight and Sound Dampener. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Sound Dampener increases effective range and reduces firing signature. | |
Recon SMG | Ultra Rare | energy | SMG with Recon Sight. Personal defense weapon configuration issued to UNSC pilots. | |
Recon SMG
with Long Barrel |
Ultra Rare | energy | SMG with Recon Sight and Long Barrel. Personal defense weapon configuration issued to UNSC pilots. Long Barrel increases effective range. | |
Recon SMG
with Laser Targeter |
Ultra Rare | energy | SMG with Recon Sight and Laser Targeter. Personal defense weapon configuration issued to UNSC pilots. Laser Targeter increases weapon accuracy. | |
Recon SMG
with Silencer |
Ultra Rare | energy | SMG with Recon Sight and Silencer. Personal defense weapon configuration issued to UNSC pilots. Silencer reduces visibility on enemy Motion Trackers when firing. | |
Recon SMG
with Stabilizers |
Ultra Rare | energy | SMG with Recon Sight and Stabilization Jets. Personal defense weapon configuration issued to UNSC pilots. Stabilization Jets help control recoil. | |
Recon SMG
with Kinetic Bolts |
Ultra Rare | energy | SMG with Recon Sight and Kinetic Bolts. Personal defense weapon configuration issued to UNSC pilots. Kinetic Bolts augment knockback and damage against vehicles. | |
SMG
with Energy Bayonet |
Ultra Rare | energy | SMG with CQB Sight and Energy Bayonet. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Energy Bayonet increases melee damage and range. | |
Projection SMG
with Energy Bayonet |
Legendary | energy | SMG with Projection Sight and Energy Bayonet. SWAT configuration used by UNSC military police and UEG security forces. Energy Bayonet increases melee damage and range. | |
Recon SMG
with Energy Bayonet |
Legendary | energy | SMG with Recon Sight and Energy Bayonet. Personal defense weapon configuration issued to UNSC pilots. Energy Bayonet increases melee damage and range. |
Armor Mods[edit]
Armor Mods allow the player to augment their Spartan's abilities to improve various stats or skills. Like loadout weapons, they do not exhaust any energy when equipped. All Armor Mods are available at REQ Level 5.
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Advanced Sensors | Common | energy | Motion tracker is now compatible with Smart-Link, and both range and sensitivity is enhanced. In addition, you are harder to detect on enemy Motion Trackers. | |
Auto-Medic | Common | energy | Increased shield recharge rate and health recovery. | |
Death From Above | Uncommon | energy | Upgraded stabilizers with increased hang time and full stall. In addition, the Ground Pound attack charges faster and has increased damage, knockback, and launch speed. | |
Upgraded Shields | Uncommon | energy | Increased shield strength. | |
Frag Grenade Expert | Rare | energy | Start play with 3 Frag Grenades. Your maximum Frag Grenade capacity is increased. | |
Grenadier | Rare | energy | All of your grenades are extra-powerful. As a safety precaution, you also take reduced damage from grenade explosions. | |
Reflex Enhancers | Rare | energy | Increased weapon handling speed and you can reload while sprinting. | |
Splinter Grenade Expert | Rare | energy | Start play with an additional Splinter Grenade. Your maximum Splinter Grenade capacity is increased. | |
Wheelman | Rare | energy | Any vehicle you are seated in quickly recovers from EMP effects and has increased damage resistance. Damage resistance stacks for each passenger using Wheelman. | |
Patrol Case | Ultra Rare | energy | You carry additional ready and reserve ammo for all loadout weapons. Requisition weapons have increased ammo reserves if you equip the same weapon twice. | |
Plasma Grenade Expert | Ultra Rare | energy | Start play with an additional Plasma Grenade. Your maximum Plasma Grenade capacity is increased. | |
Speed Booster | Ultra Rare | energy | Increased movement speed and jump height. | |
Upgraded Thrusters | Ultra Rare | energy | Reduced cooldown on thruster evade. Faster sprint and can recharge shields when running. | |
Increased Strength | Legendary | energy | Extra melee and Spartan charge damage. Your Spartan Charge has extra range. |
Single Use Cards (Warzone Only)[edit]
Power Weapons[edit]
Single use weapons that require a certain amount of energy to spawn.
Image | Name | Rarity | Sale Price | Energy Cost | Description |
---|---|---|---|---|---|
Beam Rifle | Rare | 100 | energy | Long-range semi-automatic energy rifle variable-zoom 4x/10x optics . Use Smart-Link to line up headshots for one-shot kills. | |
Sword of the Faithful | Ultra Rare | 150 | energy | Personalized by the Prophet of Regret's majordomo. Improved Beam Rifle with enhanced hipfire accuracy, faster heat dissipation, and a higher rate of fire. | |
Krith's Left Hand | Legendary | 200 | energy | Reclaimed from the notorious Kig-Yar Pirate King's personal vaults by the previous Arbiter, Ripa 'Moramee. Advanced Beam Rifle that fires a burst of energy with each pull of the trigger. | |
Binary Rifle | Ultra Rare | 150 | energy | Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use Smart-Link when engaging targets at long range. | |
Retina of the Mind's Eye | Ultra Rare | 150 | energy | The core of this ancient weapon holds a shackled mind. Improved Binary Rifle upgraded with additional magazine capacity. | |
Twin Jewels of Maethrillian | Legendary | 200 | energy | A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility. | |
Boltshot | Common | 50 | energy | Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact. | |
Closed Fist | Uncommon | 75 | energy | Left hand of Endurance-of-Will, the Didact's loyal lieutenant. Improved Boltshot with an extended magazine and faster rate of fire. | |
Open Hand | Rare | 100 | energy | Right hand of Endurance-of-Will, the Didact's loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger. | |
Brute Plasma Rifle | Uncommon | 75 | energy | Newly manufactured Brute Plasma Rifles continue to appear in the hands of mercenaries and raiders, though their source is unknown. All Brute Plasma Rifles are capable of unleashing a devastating fusillade of plasma bolts between emergency cooling breaks. | |
Sorrow of Teash | Rare | 100 | energy | The warlords who control marauding Brute fleets and thrall colonies have the resources to procure the services of expert weapon smiths from across known space. Improved Brute Plasma Rifle with better accuracy and upgraded heat dissipation. | |
Scale of Soirapt | Ultra Rare | 150 | energy | Built in the image of the lifeless corpse-moon that orbits Doisac, with secrets that only the most cunning Jiralhanae can unlock. Advanced Brute Plasma Rifle with increased damage, but can also serve as an utterly lethal melee bludgeon. | |
Carbine | Common | 50 | energy | Carbine with Holoscope. Versatile semi-automatic rifle renowned for its accuracy and long range. New production models use a streamlined manufacturing process and reactive materials in place of radioisotopes for coating projectiles. | |
Rain of Oblivion | Uncommon | 75 | energy | The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine. | |
Blood of Suban | Rare | 100 | energy | The genius and talent of the artisan-armorers on Suban is only matched by their newfound avarice. Advanced Carbine that fires armor-piercing Needler shards. If multiple shards quickly strike a target they will create a "supercombine" explosion. | |
Energy Sword | Uncommon | 75 | energy | Deadly plasma-based melee weapon. Successful strikes deplete the sword's limited energy charge. | |
Ravening Sliver | Rare | 100 | energy | Each of these lightweight relic blades is marked by its creator and first owner, but their legacy has long since been forgotten. Improved Energy Sword that can be swung more rapidly. | |
Vorpal Talon | Ultra Rare | 150 | energy | Light as a feather when wielded with unrestrained malice. Advanced Energy Sword that provides additional thruster hangtime and two thruster evades per cooldown. | |
Prophets' Bane | Legendary/Mythic | 200}} | energy | The Arbiter awaits the San'Shyuum's inevitable return with blade in hand. Mythic Energy Sword with embedded Active Camo generator and a wider lunge radius when using Smart-Link. The sword's infectious bloodlust also increases movement speed. | |
Fuel Rod Cannon | Uncommon | 75 | energy | Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod cannons are significantly more accurate than those than used by the old Covenant; a refinement sourced from the multi-species workshops on Venezia. | |
Light of Urs | Rare | 100 | energy | The war on Sanghelios has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage. | |
Pool of Radiance | Ultra Rare | 150 | energy | Both the Swords of Sanghelios and Covenant use once-forbidden armaments in their bloody civil war. Advanced Fuel Rod Cannon that fires unstable projectiles that leave a dangerous residue in their impact area. | |
Gauss Turret | Legendary | 200 | energy | Precision anti-tank coilgun | |
ONI Gauss Turret | Legendary | 200 | energy | ONI field operatives appreciate the precision and power of gauss weapons. Oni gauss cannon impacts produce lingering area of effect damage. | |
Corpsemaker | Rare | 100 | energy | Made of the finest materials its creator could coerce or steal from raider lairs on Warial and Teash. Improved Gravity Hammer with swing time and increased lunge range. | |
Gravity Hammer | Rare | 100 | energy | Brutally effective melee weapon that combines a hammer with repurposed gravitic impellers on the striking face. Each smash unleashes a damaging area-of-effect pulse with knockback. Regular melee attacks are weaker, but do not consume energy. | |
Grinder | Ultra Rare | 150 | energy | The sound of overloading shields, cracking bones, and shattering armor is music to Jiralhanae ears. Improved Gravity Hammer that unleashes a powerful shockwave from the point of impact. | |
Tartarus' Gavel | Legendary/Mythic | 200}} | energy | Tartarus' loyal lieutenants were also gifted a weapon worthy of such favor. Mythic Gravity Hammer that unleashes a liner series of kinetic explosions with each swing. Equipping Tartarus' Gavel also boosts movement speed, shield strength, and jump height. | |
Halo 2 Beam Rifle | Rare | 100 | energy | The T-50 Beam Rifle is a Covenant long-range directed-energy weapon used by snipers, raiders, and scout-executors. Long-range semi-automatic energy rifle with variable-zoom optics. Use Smart-Link to line up headshots for one-shot kills. | |
Halo 2 Beam Rifle Alpha | Ultra Rare | 150 | energy | Kig-Yar snipers assigned the Fleet of Particular Justice displayed uncharacteristic bravery in their valiant defense against the Flood onslaught on Installation 04. Improved Halo 2 Beam Rifle with faster rate of fire and increased hipfire accuracy. | |
Halo 2 Beam Rifle Delta | Legendary | 200 | energy | The Prophet of Truth employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the Great Schism. Advanced Halo 2 Beam Rifle that creates an unstable gravimetric vortex at point of impact. | |
Wicked Grasp | Rare | 100 | energy | The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots. | |
Berserker's Claw | Ultra Rare | 150 | energy | Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets. | |
Hydra Launcher | Uncommon | 75 | energy | Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing. | |
Typhon | Rare | 100 | energy | What Chalybs builds, Watershed Division perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed. | |
Echidna | Ultra Rare | 150 | energy | Experimental mini-missile warheads are just one of Chalybs Defense's many R&D projects. Advanced Hydra Launcher loaded with experimental EMP warheads capable of temporarily disabling enemy vehicles. | |
Incineration Cannon | Rare | 100 | energy | Heavy Cannon that fires a powerful energy charge. Main charge spawns submunitions on impact. | |
River of Light | Ultra Rare | 150 | energy | The war against the Flood lead to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger. | |
Heartseeker | Legendary | 200 | energy | Forerunner Warrior-Servants were relentless on the hunt. Advanced Incineration Cannon that fires tracking energy charges. | |
LightRifle | Rare | 100 | energy | Accurate and powerful, LightRifles were the standard-issue weapon of ancient Promethean warriors. | |
Barbed Lance | Ultra Rare | 150 | energy | Even the most cunning stratagems and deadly artifice of Forerunner Warrior-Servants could not stop the voracious Flood. Improved LightRifle with an extended magazine and faster rate of fire. | |
Dying Star | Legendary | 200 | energy | The appearance of highly mobile and mutable Flood Pure Forms quickly lead to Promethean countermeasures. Advanced LightRifle that fires adhesive pulsewave explosives; as few as three nearby explosions will prove fatal to even a shielded Spartan. | |
Whispered Truth | Ultra Rare/Mythic | 150}} | energy | Let the lady talk. Mythic Magnum machine pistol with burst fire and integral silencer. Wielding the Whispered Truth increases movement speed. | |
Halo: Combat Evolved Pistol | Legendary/Mythic | 200}} | energy | You'll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed. | |
Needler | Common | 50 | energy | Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and Hunters. | |
Hailstorm | Uncommon | 75 | energy | The Hailstorm owes much to a pre-Covenant weapon used during the volatile early-interstellar period of Sangheili history. Improved Needler which fires fast-moving crystal shards that exhibit strong homing behavior. | |
Talon of the Lost | Rare | 100 | energy | Sangheili miners and engineers continue to discover amazing new properties of the Subanese crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor. | |
Tufasumo-pattern plasma caster | Uncommon | 75 | energy | Fires plasma bolts that can be bounced of terrain to reach targets behind cover. Bolts stick and will chain-detonate when fired using Smart-Link. | |
Scourge of Fire | Rare | 100 | energy | Modifying design patterns to enhance their performance was once considered apostasy. Improved Plasma Caster that fires two plasma bolts per shot and does not overheat. | |
White Scar | Ultra Rare | 150 | energy | There is little honor to be found in slaughter, but that's enough for some. Advanced Plasma Caster that fires modified bolts set to proximity detonate if hipfired and have a Needler fragmentation effect. | |
Plasma Pistol | Common | 50 | energy | Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with an EMP effect that will disable vehicles and knock out shields. | |
Spitfire | Uncommon | 75 | energy | The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot. | |
Void's Tear | Rare | 100 | energy | Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding. | |
Plasma Turret | Rare | 100 | energy | Rapid-fire Plasma Cannon. | |
Railgun | Common | 50 | energy | Powerful single-shot coilgun that requires a short charge cycle before firing. Will automatically fire if the charge is held for too long. | |
Whiplash | Uncommon | 75 | energy | Acheron Security has recently made great strides in developing compact fast-discharge energy cells and miniaturized sensors. Improved Railgun featuring a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuse. | |
Arclight | Rare | 100 | energy | Those who can't acquire super-soldiers acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive [APHE] projectiles. Shots take longer to charge, but can be held indefinitely. | |
Grenade Launcher | Uncommon | 75 | energy | M319s are single shot, break-action grenade launchers that can fire a variety of 40mm rounds. Hold trigger for alternate fuse; release trigger to manually detonate with EMP effect. The grenade can be bounced to reach around cover. | |
Pro Pipe | Rare | 100 | energy | Professional problem solvers demand proximity fusing and dynamic ballistics. Improved Grenade Launcher rounds adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained. | |
Rocket Launcher | Uncommon | 75 | energy | Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing. | |
Ad Victoriam | Rare | 100 | energy | There's nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a "V" pattern with each shot. All three missiles can be laser-guided when using Smart-Link and feature an airburst proximity fuse. | |
SPNKr EM | Rare | 100 | energy | Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground targets. | |
SPNKr Rocket Launcher | Rare | 100 | energy | Make some noise! twin-tubed shoulder-fired rocket launcher with Smart-Link sights. Rockets can lock-on to air targets. | |
High Five | Ultra Rare | 150 | energy | BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock-on to ground and air targets. | |
SPNKr EX | Ultra Rare | 150 | energy | No place to run. No place to hide. Advanced SPNKr Rocket Launcher that laser-guided cluster munitions .SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions. | |
SPNKr Prime | Legendary/Mythic | 200}} | energy | This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height. | |
Rocket Pod Turret | Ultra Rare | 150 | energy | Multirole missile launcher. | |
ONI Rocket Turret | Legendary | 200 | energy | When It's time to go loud, ONI accepts no substitutes. Fires missiles with both surface to air and surface to surface engagement profiles. | |
SAW | Common | 50 | energy | Rapid-fire light machine gun with a large ammo capacity. | |
Appetite for Destruction | Uncommon | 75 | energy | Raze everything to the ground. Improved SAW fitted with a high capacity drum magazine. | |
The Answer | Rare | 100 | energy | Inquiring sentients want to know. Advanced SAW with slightly slower rate of fire, but each projectile has a proximity-fused high explosive warhead. | |
Scattershot | Rare | 100 | energy | Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior. | |
Loathsome Thing | Ultra Rare | 150 | energy | Stained in the ichor of uncountable foul parasites slain in a hundred thousand wretched hives. Improved Scattershot with increased damage, faster rate of fire, and extended magazine. | |
Didact's Signet | Legendary | 200 | energy | Made by the Didact's own hand to reward his most elite Prometheans. Advanced Scattershot that fires fast-moving, long-range projectiles with stronger homing behavior after ricochets. | |
Safeguard Sentinel Beam | Rare | 100 | energy | The sterilization beams of Safeguard Sentinels are highly efficient at containing and cauterizing intrusions into their assigned protectorate. Stolen beam projectors suffer from overheating and a limited internal power supply. | |
Shotgun | Common | 50 | energy | Short-range semi-automatic shotgun. Get up-close and personal to maximize damage. | |
Lawgiver | Uncommon | 75 | energy | Dura lex. Sed lex. Improved Shotgun with increased damage, accuracy, and rate of fire. | |
Blaze of Glory | Rare | 100 | energy | Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell. | |
Oathsworn | Ultra Rare/Mythic | 150}} | energy | Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped. | |
Sniper Rifle | Uncommon | 75 | energy | Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link. | |
End of the Line | Rare | 100 | energy | All good things must come to an end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage. | |
Arrow of Time | Ultra Rare | 150 | energy | There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for. | |
Nornfang | Legendary/Mythic | 200}} | energy | A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing [APHE] rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom. | |
Spartan Laser | Rare | 100 | energy | Anti-vehicle laser. Requires a short warmup time before firing. | |
Endgame | Ultra Rare | 150 | energy | Checkmate. Improved Spartan Laser with reduced charge time and additional battery capacity, but each shot does less damage. | |
Selene's Lance | Legendary | 200 | energy | Built from components fresh from the labs of Seongnam. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. War Games balancing adds extra recoil. | |
Splinter Turret | Rare | 100 | energy | Fires hardlight projectiles that break apart and detonate after impact. | |
Storm Rifle | Common | 50 | energy | Rapid-fire plasma rifle effective out to medium range when Smart-Link is engaged. Sustained fire can temporarily overheat the weapon. | |
Fury | Uncommon | 75 | energy | Ancient Sangheili script carved on the plasma generator casing is a curse aimed at any wielder without bloodstained hands. Improved Storm Rifle with improved heat dissipation and better accuracy. | |
Blissful Slumber | Rare | 100 | energy | There is no rest for the weary merchants of death who labor to feed the fires of war on Sanghelios. Advanced Storm Rifle with increased damage and knockback on hit. Each plasma bolt detonates on impact, causing a small secondary explosion. | |
Suppressor | Common | 50 | energy | Fully-automatic energy rifle effective at close range. Accuracy significantly improves when using Smart-Link. | |
Song of Peace | Uncommon | 75 | energy | In the chaotic final days of the Forerunner ecumene an unfortunate number of the Librarian's Conservation Measure operations required military intervention to complete. Upgraded Suppressor with both a faster rate of fire and reduced recoil. | |
Razor's Edge | Rare | 100 | energy | As extinction loomed, desperation led the Forerunners to experiment with volatile derivations of hard light. Advanced Suppressor firing fast-moving metastable energy shards. If multiple shards strike a target they will create a "supercombine" explosion. | |
Chaingun Turret | Common | 50 | energy | Rotary autocannon. | |
ONI Chaingun Turret | Ultra Rare | 150 | energy | When guile and stealth fail, the direct approach is often the best. Fires high explosive dual purpose [HEDP] rounds. | |
Jorge's Chaingun | Legendary/Mythic | 200 | energy | Remember Reach. Mythic Chaingun with high-capacity magazine. Jorge's Chaingun also boosts movement speed and damage resistance. You cannot perform Spartan Abilities while using this weapon. |
Vehicles[edit]
Single use vehicles that require a certain amount of energy to spawn. Vehicles can spawn within the Home Base, Fortress, or Garage. In Warzone Assault, vehicles can spawn behind certain one-way shields. Airborne vehicles will spawn above the Home Base, Fortress, or Garage.
Image | Name | Rarity | Sale Price | Energy Cost | Description |
---|---|---|---|---|---|
Mongoose | Common | 50 | energy | Heavy-duty all-terrain quad bike. A passenger can be accommodated on the rear-facing seat. | |
Corp Mongoose | Common | 50 | energy | Liang Dortmund's heavy-duty modification of the standard Mongoose. Rugged Mongoose with extra armor. | |
Tundra Mongoose | Common | 50 | energy | The Mongoose has proven to be a reliable alternative to more specialized hostile environment transports in climates that do not greatly exceed extremes found on Earth. Improved Mongoose with extra armor. | |
Woodland Mongoose | Common | 50 | energy | Cheap and lightweight Mongoose all-terrain vehicles are often pressed into use as light cargo transports in topography that stymies the larger Warthog. Improved Mongoose with extra armor. | |
Urban Mongoose | Common | 50 | energy | Rugged utility vehicle used by UNSC Army scouts and Air Force security patrols. Improved Mongoose with upgraded armor. | |
ONI Mongoose | Common | 50 | energy | ONI ensures that even their simulated vehicles are top-of-the-line. Advanced Mongoose with heavy armor. | |
Gungoose | Common | 50 | energy | The new "Gungoose" is the result of an M290 Mongoose quad bike fitted with twin grenade launchers. A passenger can be accommodated on the rear-facing seat, providing ample offense on this snake-killer’s nose and tail. | |
Corp Gungoose | Uncommon | 75 | energy | Corporate security is authorized to respond to incursions with lethal force on colonies plagued by increasing Insurrection violence. Rugged Gungoose with extra armor. | |
Tundra Gungoose | Rare | 100 | energy | Gungoose units operating in frigid and wet operating environs add anti-corrosion treatments and de-icing systems to the standard UNSC all-environment features. Improved Gungoose with extra armor. | |
Woodland Gungoose | Rare | 100 | energy | Army reconnaissance units appreciate the mobility and firepower afforded by the Gungoose, particularly in remote colonies that lack road systems of any kind. Improved Gungoose with extra armor. | |
Urban Gungoose | Rare | 100 | energy | Armed Mongoose deployed by Army scouts and Spartan long-range recon teams. Improved Gungoose with upgraded armor. | |
ONI Gungoose | Rare | 100 | energy | ONI fits the Gungoose's grenades with timed fuses that allow them to ricochet. Advanced Gungoose with heavy armor and upgraded grenade launchers. | |
Warthog | Common | 50 | energy | Warthog armed reconnaissance configuration fitted with a rotary autocannon on a full-rotation turret mount. | |
Corp Warthog | Common | 50 | energy | Piratical Kig-Yar raids and Insurrection rebels ensure that armed Warthogs have a legitimate usage in the former Outer Colonies. Rugged Warthog with extra armor. | |
Tundra Warthog | Uncommon | 75 | energy | The long war against the Covenant often took the UNSC military into inhospitable areas of their colony worlds to hide from orbital bombardment or raid the aliens' enigmatic archaeological digs. Improved Warthog with extra armor. | |
Woodland Warthog | Uncommon | 75 | energy | UNSC Army FAV's in woodland camouflage were once a common sight in the remote forested regions of Earth's garden colonies. They will be again, if the UEG has its way. Improved Warthog with extra armor. | |
Urban Warthog | Uncommon | 75 | energy | Harsh lessons in Promethean firepower have led to a program to increase the durability of new Warthogs deployed to combat zones. Improved Warthog with upgraded armor. | |
ONI Warthog | Rare | 100 | energy | ONI Warthogs are loaded with high explosive dual purpose (HEDP) rounds. Advanced Warthog with heavy armor and upgraded chaingun. | |
Rally Warthog | Uncommon | 75 | energy | Extreme racing on New Carthage combines deadly wildlife, rugged terrain, heavy weapons, and insane driving skill. Advanced Warthog with heavy armor and greatly increased speed. | |
Sword Needle Warthog | Rare | 100 | energy | Experiments with Subanese crystal explosives and Sangheili shield technology are being pioneered by UNSC forces working with the Arbiter. Advanced Warthog with Needle-firing chaingun and regenerative energy shields being tested in War Games. | |
Scout Warthog | Common | 50 | energy | Unarmed utility Warthog. Wheeled all-terrain vehicle used by every branch of UNSC service. | |
Corp Scout Warthog | Common | 50 | energy | Rugged Scout Warthog. Demilitarized Warthogs are a common sight on the colonies. | |
Tundra Scout Warthog | Common | 50 | energy | Transportation of food and fuel is more critical than weapons in tundra and arctic campaigns. Improved Scout Warthog with extra armor. | |
Woodland Scout Warthog | Common | 50 | energy | Removing the FAV's chaingun to open up cargo room is simple and straightforward. Improved Scout Warthog with extra armor. | |
Urban Scout Warthog | Common | 50 | energy | Military Warthogs are sometimes disarmed due to parts shortages or desperate need for light transports. Improved Scout Warthog with upgraded armor. | |
ONI Scout Warthog | Common | 50 | energy | ONIs Warthog fleet are only superficially similar to the standard military models. Advanced Scout Warthog with heavy armor. | |
Rally Scout Warthog | Common | 50 | energy | With class victories in both the New Carthage Sprint Series and 24 Hours of Quezon, AMG's competition division routinely dominates the high-stakes world of interstellar motorsports. Advanced Scout Warthog with heavy armor and greatly increased speed. | |
Rocket Warthog | Ultra Rare | 150 | energy | Warthog multi-role attack configuration with missile launcher pods. | |
Corp Rocket Warthog | Ultra Rare | 150 | energy | A few credits in the right hands and even a missile platform can be ruled to have a legitimate use by corporate entities. Rugged Rocket Warthog with extra armor. | |
Tundra Rocket Warthog | Legendary | 200 | energy | Thunderous explosions ripping into enemy positions warm the heart of even the coldest Army or Marine trooper fighting on frigid battlefields. Improved Rocket Warthog with extra armor. | |
Woodland Rocket Warthog | Legendary | 200 | energy | Though resupply of ammunition for over-enthusiastic crews is always problematic, the Rocket Warthog's firepower is always in high demand. Improved Rocket Warthog with extra armor. | |
Urban Rocket Warthog | Legendary | 200 | energy | Rocket Warthogs are often the first and last line of defense against Covenant aircraft for UNSC ground forces. Improved Rocket Warthog with upgraded armor. | |
Vespin Rocket Warthog | Legendary | 200 | energy | UNSC forces allied with the Arbiter have access to his artisan-armorers and technologies unearthed from Sanghelios' past. Improved Warthog with high-acceleration rockets and faster reload time. | |
ONI Rocket Warthog | Legendary | 200 | energy | ONI Rocket Warthogs use multi-role missiles that can lock on to both ground and air targets. Advanced Rocket Warthog with heavy armor and upgraded missile launcher pods. | |
Gauss Warthog | Ultra Rare | 150 | energy | Warthog anti-tank configuration fitted with a heavy gauss canon. | |
Corp Gauss Warthog | Ultra Rare | 150 | energy | Officially, these are purchased to keep out large, aggressive animals. In reality they are typically deployed to keep out large, unruly crowds. Rugged Gauss Warthog with extra armor. | |
Tundra Gauss Warthog | Legendary | 200 | energy | Gauss Warthogs attached to remote garrison units serve as both anti-armor and anti-aircraft vehicles, and their driver/gunner pairs drill for both tasks. Improved Gauss Warthog with extra armor. | |
Woodland Gauss Warthog | Legendary | 200 | energy | In rugged terrain the Gauss Warthog is a deadly tank hunter, easily picking off Covenant boosted-gravity vehicles slowed to a crawl in dense foliage. Improved Gauss Warthog with extra armor. | |
Urban Gauss Warthog | Legendary | 200 | energy | Product-improved anti-tank Warthog with upgraded armor plating and redundant damage-bypass systems. Improved Gauss Warthog with upgraded armor. | |
ONI Gauss Warthog | Legendary | 200 | energy | ONI gauss cannon impacts produce lingering area of effect damage. The mechanism remains highly classified. Advanced Gauss Warthog with heavy armor and upgraded gauss cannon. | |
Scorpion | Rare | 100 | energy | Main battle tank armed with a heavy cannon and pintle-mounted heavy machine gun. This new iteration of the storied Scorpion is half the mass of the old M808 yet has nearly identical firepower and armor protection. | |
Corp Scorpion | Rare | 100 | energy | Liang Dortmund's bonded security force is authorized to use a range of milspec hardware to defend remote installations. Rugged Scorpion with extra armor. | |
Tundra Scorpion | Ultra Rare | 150 | energy | The Scorpion has always served with the UNSC on every campaign, both on Earth and every extrasolar holdfast that humanity has rooted itself on. Improved Scorpion with extra armor. | |
Woodland Scorpion | Ultra Rare | 150 | energy | The new, lighter, Scorpion features improved off-road maneuverability and simplifies air transport into remote areas. Improved Scorpion with extra armor. | |
Urban Scorpion | Ultra Rare | 150 | energy | Support package for the Scorpion now being rolled out to Army and Marine Corps units expected to deploy against Insurrection forces in urban areas. Improved Scorpion with upgraded armor. | |
ONI Scorpion | Legendary | 200 | energy | ONI spares no expense with its "security" Scorpions, outfitting them with experimental ammunition using the latest energetic propellants. Advanced Scorpion with heavy armor and upgraded cannon. | |
Hannibal Scorpion | Legendary | 200 | energy | This is but one of Hannibal Weapon Systems' tank test beds fitted with the latest in vehicle-borne directed energy weapons. Advanced Scorpion with heavy armor and fast-discharge laser currently undergoing trials within UNSC Infinity War Games. | |
Mantis | Ultra Rare | 150 | energy | Combat walker armed with heavy machine gun and missile launcher. Missiles can lock-on to aerial targets. Melee unleashes a devastating stomp attack. Extended use of the heavy machine gun will cause it to overheat. | |
Corp Mantis | Ultra Rare | 150 | energy | Liang Dortmund occasionally loan their Mantis walkers to local security forces for riot duty and shows of force. Their ammunition is replaced with less-than-lethal alternatives ... most of the time. Rugged Mantis with extra armor. | |
Tundra Mantis | Legendary | 200 | energy | Relatively high ground pressure hamstrings the Mantis in some boggy and snowy environments, but its onboard fusion power plant has innumerable uses in remote campaigns. Improved Mantis with extra armor. | |
Woodland Mantis | Legendary | 200 | energy | Striding across fallen trees and boulders, the Mantis stalks its prey. Improved Mantis with extra armor. | |
Urban Mantis | Legendary | 200 | energy | The UNSC Army and Marine Corps continue to upgrade their Mantis units while work continues on a new model with modular hardpoints. Improved Mantis with upgraded armor. | |
ONI Mantis | Legendary | 200 | energy | ONI Mantis units use multi-environment homing missiles and better heat sink shrouds for the heavy machine gun. Advanced Mantis with heavy armor and upgraded weapons. | |
Hannibal Mantis | Legendary | 200 | energy | Hannibal works closely with the UNSC in its efforts to incorporate new weapons technology on existing vehicle chassis. Advanced Mantis with heavy armor, rapid-fire gauss cannon, and experimental ion field missile warheads. | |
Wasp | Rare | 100 | energy | The AV-49 Wasp supplements existing stocks of AV-14 and AV-22 aircraft in Marine service. Close air support VTOL armed with heavy machine guns and twin rocket launchers. | |
ONI Wasp | Ultra Rare | 150 | energy | The size and mobility of the Wasp makes it a favorite of ONI Security teams in high-threat environments. ONI Wasps are loaded with all-environment homing missiles and HEDP machine gun rounds. Advanced Wasp with heavy armor and upgraded weapons. | |
Hannibal Wasp | Legendary | 200 | energy | Misriah Armory and Hannibal Weapon Systems collaborate on initiatives to evolve their existing offerings of weapon systems and vehicles. Advanced Wasp with heavy armor, gauss repeaters, and experimental ion field bomb launchers. | |
Ghost | Uncommon | 75 | energy | Fast attack bike fitted with dual rapid-fire plasma cannons. Can boost for extra speed, at the expense of maneuverability. | |
Sword Ghost | Uncommon | 75 | energy | The Arbiter's contacts and influence give him the ability to acquire new Ghosts manufactured with the latest nanolaminate blends. Upgraded Ghost with thicker armor. | |
Ultra Ghost | Rare | 100 | energy | These next-generation Ghosts are sourced exclusively from the independent Sangheili colony of Whispering Trees and fitted with plasma cannons of unsurpassed lethality-to-weight ratios. Superior Ghost with heavy armor and significantly upgraded armament. | |
Temple Ghost | Rare | 100 | energy | Driven by veteran Zealots who have mastered their impetuous natures, the Temple Ghost is a rare treasure worth its weight in lesser warriors. Masterwork Ghost with hardened armor, improving handling, and plasma cannons that can shoot while boosting. | |
Wraith | Uncommon | 75 | energy | Assault tank armed with a heavy plasma mortar and pintle-mounted plasma cannon. Can boost for quick sprints. The latest Wraith revisits an ancient Sangheili design that is easier to manufacture and less costly to lose. | |
Sword Wraith | Uncommon | 75 | energy | The Swords of Sanghelios care more for crew safety and maintenance protocols than the Covenant, which translates into higher utilization rates and healthier pilots. Upgraded Wraith with thicker armor. | |
Wraith Ultra | Rare | 100 | energy | Wraith Ultras are dedicated siege vehicles fitted with a new plasma mortar that can blanket large areas in superheated destruction with a single shot. Superior Wraith with heavy armor and significantly upgraded armament. | |
Temple Wraith | Rare | 100 | energy | In the distant past, Zealots alone had the terrible responsibility of destroying parasite-tainted Forerunner gifts that ran amok after activation. Masterwork Wraith with hardened armor, improving handling, and a faster rate-of-fire for the plasma mortar. | |
Anti-Air Wraith | Rare | 100 | energy | The skyhunters of the Swords of Sanghelios and Covenant unleash a fusillade of flak bolts to clear the battlefield of enemy aircraft. Superior Wraith with heavy armor, fuel rod flak cannons, and shielded plasma repeater turret. | |
Banshee | Rare | 100 | energy | Agile ground attack aircraft. Armed with rapid-fire plasma cannons and secondary fuel rod cannon. Can perform acrobatic rolls and loops or high-speed boosts. | |
Sword Banshee | Rare | 100 | energy | The Swords of Sanghelios have expended many of their old Banshees, though defections and captured supply depots means their hangars are well stocked with Hesduros-pattern vehicles. Upgraded Banshee with thicker armor. | |
Banshee Ultra | Ultra Rare | 150 | energy | Only skilled Sangheili aces are entrusted with these rare and valuable aircraft, with means that each one is carefully husbanded for decisive strikes. Superior T-54 Banshee with heavy armor and significantly upgraded armament. | |
Temple Banshee | Ultra Rare | 150 | energy | The sky-chevaliers of the Zealot orders reappeared during the Sangheili civil war. Masterwork Banshee with hardened armor, improved handling, and upgraded fuel rod cannon with reduced fire delay and ability to fire while boosting. | |
Phaeton | Legendary | 200 | energy | VTOL weapon-ship utilized by Prometheans. Armed with a rapid-fire energy cannon and secondary pulse missile launcher. Can perform short-range translocations as an evasive maneuver. | |
Phaeton Helios | Legendary | 200 | energy | The Phaeton's highly mutable design pattern tempts idle hands to terrible purpose. Superior Phaeton with increased armor and agility. The Phaeton Helios is armed with homing pulse missiles in rapid-fire pods and a chin-mounted cleansing beam. |
Power Ups[edit]
Single use power ups that require a certain amount of energy to spawn. They grant players certain abilities for a short duration of time, which is dependent on which tier card is used.
Image | Name | Rarity | Sale Price | Energy Cost | Description |
---|---|---|---|---|---|
Active Camo I | Uncommon | 75 | energy | Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Short duration. | |
Active Camo II | Rare | 100 | energy | Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Medium duration. | |
Active Camo III | Ultra Rare | 150 | energy | Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Long duration. | |
Damage Boost I | Rare | 100 | energy | Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Short Duration. | |
Damage Boost II | Ultra Rare | 150 | energy | Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Medium Duration. | |
Damage Boost III | Legendary | 200 | energy | Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Long Duration. | |
Overshield I | Uncommon | 75 | energy | Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Short duration. | |
Overshield II | Rare | 100 | energy | Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Medium duration. | |
Overshield III | Ultra Rare | 150 | energy | Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Long duration. | |
Speed Boost I | Common | 50 | energy | Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Short duration. | |
Speed Boost II | Uncommon | 75 | energy | Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Medium duration. | |
Speed Boost III | Rare | 100 | energy | Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Long duration. |
Random[edit]
Single use cards that will spawn a random weapon or vehicle that's cost is at least that of the Random card used. The maximum cost of the card can be up to 2 levels higher than the card's own energy level and can spawn any weapon or vehicle regardless of if the player has unlocked that card's certification.
Image | Name | Rarity | Sale Price | Description |
---|---|---|---|---|
Random Weapon | Common | 75 | Requisition a random weapon of common rarity or higher. This can provide a weapon you otherwise do not have the Level or Energy to acquire. | |
Random Weapon | Uncommon | 100 | Requisition a random weapon of uncommon rarity or higher. This can provide a weapon you otherwise do not have the Level or Energy to acquire. | |
Random Vehicle | Uncommon | 100 | Requisition a random vehicle of uncommon rarity or higher. This can provide a vehicle you otherwise do not have the Level or Energy to acquire. | |
Random Weapon | Rare | 150 | Requisition a random weapon of rare or higher. This can provide a weapon you otherwise do not have the Level or Energy to acquire. | |
Random Vehicle | Rare | 150 | Requisition a random vehicle of rare or higher. This can provide a vehicle you otherwise do not have the Level or Energy to acquire. | |
Random Weapon | Ultra Rare | style="text-align:left;" | |
Single Use Cards "Boosts"[edit]
Arena Boosts[edit]
Arena Boosts are single use cards that can be used exclusively in Arena playlists. Each card will grant players varying amounts of REQ points or XP points that are dependent on the card. Boosts are used before a round and will only deal the earnings if the player plays through the entire match. Quitting or getting disconnected uses the card but provides no bonuses. Arena Boosts typically grant much lower rewards than their Warzone counterparts.
Image | Name | Rarity | Sale Price | Description |
---|---|---|---|---|
Arena XP Boost | Common | 75 | Finish an Arena game and claim your XP reward. | |
Gambit: Assist | Common | 75 | Rank in the top 50% for Assists and claim your XP reward. Finish closer to the top for additional XP. | |
Arena RP Boost | Uncommon | 100 | Finish an Arena game and claim your RP reward. | |
Arena XP Boost | Uncommon | 100 | Finish an Arena game and claim your XP reward. | |
Arena XP Jackpot | Uncommon | 100 | Finish an Arena game and claim a randomized XP reward. | |
Gambit: Spartan Kills | Uncommon | 100 | Rank in the top 50% for Spartan Kills and claim your XP reward. Finish closer to the top for additional XP. | |
Mission: Victory | Uncommon | 100 | Win an Arena game and claim your XP reward. | |
Arena RP Boost | Rare | 150 | Finish an Arena game and claim your RP reward. | |
Arena RP Jackpot | Rare | 150 | Finish an Arena game and claim a randomized RP reward. | |
Arena XP Boost | Rare | 150 | Finish an Arena game and claim your XP reward. | |
Gambit: Medal Count | Rare | 150 | Rank in the top 50% for Medal Count and claim your XP reward. Finish closer to the top for additional XP. | |
Arena RP Boost | Ultra Rare | 200 | Finish an Arena game and claim your RP reward. | |
Mission: Victory | Ultra Rare | 200 | Win an Arena game and claim your XP reward. | |
Arena RP Boost | Legendary | 250 | Finish an Arena game and claim your RP reward. | |
Arena XP Boost | Legendary | 250 | Finish an Arena game and claim your XP reward. |
Warzone Boosts[edit]
Warzone Boosts are single use cards that can be used exclusively in Warzone playlists. Each card will grant players varying amounts of REQ points or XP points that are dependent on the card. Boosts are used before a round and will only deal the earnings if the player plays through the entire match. Quitting or getting disconnected uses the card but provides no bonuses. Warzone Boosts typically grant much greater rewards than their Arena counterparts.
Image | Name | Rarity | Sale Price | Description |
---|---|---|---|---|
Warzone XP Boost | Common | 75 | Finish a Warzone game and claim your XP reward. | |
Gambit: Assist | Uncommon | 100 | Rank in the top 50% fpr Assists and claim your XP reward. Finish closer to the top for additional XP. | |
Mission: Victory | Uncommon | 100 | Win a Warzone game and claim your XP reward. | |
Warzone RP Boost | Uncommon | 100 | Finish a Warzone game and claime your RP reward. (Note: in an earlier build, this was erroneously referred to as "PR Boost". This mistake was carried over into the Halo 5 Field Guide). | |
Warzone XP Boost | Uncommon | 100 | Finish a Warzone game and claim your XP reward. | |
Warzone XP Jackpot | Uncommon | 100 | Finish a Warzone game and claim a randomized XP reward. | |
Gambit: Spartan Kills | Rare | 150 | Rank in the top 50% for Spartan Kills and claim your XP reward. Finish closer to the top for additional XP. | |
Warzone RP Boost | Rare | 150 | Finish a Warzone game and claim your RP reward. | |
Warzone RP Jackpot | Rare | 150 | Finish a Warzone game and claim a randomized RP reward. | |
Warzone XP Boost | Rare | 150 | Finish a Warzone game and claim your XP reward. | |
Gambit: Medal Count | Ultra Rare | 200 | Rank in the top 50% for Medal Count and claim your XP reward. Finish closer to the top for additional XP. | |
Mission: Victory | Ultra Rare | 200 | Win a Warzone game and claim your XP reward. | |
Warzone RP Boost | Ultra Rare | 200 | Finish a Warzone game and claim your RP reward. | |
Gambit: AI Kills | Legendary | 250 | Rank in the top 50% for AI Kills and claim your XP reward. Finish closer to the top for additional XP. | |
Warzone RP Boost | Legendary | 250 | Finish a Warzone game and claim your RP reward. | |
Warzone XP Boost | Legendary | 250 | Finish a Warzone game and claim your XP reward. |