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Nightfall armor: Difference between revisions

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|image= [[File:H5G-Nightfallrender.png|250px]]
|image= [[File:H5G-Nightfallrender.png|250px]]
|manufacturer=[[Cascade Stronghold Technology]] (GEN2)
|manufacturer=[[Cascade Stronghold Technology]] (GEN2)
|testsite=[[Special Warfare Center]], [[Seongnam]], [[Korea]]<ref name="SDCC panel"/>
|testsite=[[Special Warfare Center]], [[Seongnam]], [[Korea]]{{Ref/Reuse|SDCC panel}}
|type=*Combat armor
|type=*Combat armor
*[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] (variant)
*[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] (variant)
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==Overview==
==Overview==
===Specifications===
===Specifications===
Compared to the similar [[ODST armor#MJOLNIR GEN2 variant|GEN2 ODST armor]], major differences include a [[data crystal chip]] port on the back of the helmet (much like those featured on the [[Mark V]] and later MJOLNIR iterations) and a camera integrated into the brim of the helmet (which consequently extends farther over the faceplate). The helmet's visor is retractable and contains a sophisticated [[VISR]] suite capable of identifying and analyzing objects in the environment.<ref name="nf2"/>
Compared to the similar [[ODST armor#MJOLNIR GEN2 variant|GEN2 ODST armor]], major differences include a [[data crystal chip]] port on the back of the helmet (much like those featured on the [[Mark V]] and later MJOLNIR iterations) and a camera integrated into the brim of the helmet (which consequently extends farther over the faceplate). The helmet's visor is retractable and contains a sophisticated [[VISR]] suite capable of identifying and analyzing objects in the environment.{{Ref/Reuse|nf2}}


The armor is [[Powered exoskeleton|powered]] to some extent and is able to effectively negate the impact of a substantial fall during a deployment from a dropship, for example.<ref name="nf2">'''Halo: Nightfall''' - ''Chapter 2''</ref> According to Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], without the hydraulics being powered up, the armor is basically just dead weight on the wearer who can move around in it, but are hampered in their movements, particularly in hostile environments when they need to move fast.<ref name="nf3">'''Halo: Nightfall''' - ''Chapter 3''</ref>
The armor is [[Powered exoskeleton|powered]] to some extent and is able to effectively negate the impact of a substantial fall during a deployment from a dropship, for example.<ref name="nf2">'''Halo: Nightfall''' - ''Chapter 2''</ref> According to Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], without the hydraulics being powered up, the armor is basically just dead weight on the wearer who can move around in it, but are hampered in their movements, particularly in hostile environments when they need to move fast.<ref name="nf3">'''Halo: Nightfall''' - ''Chapter 3''</ref>


===Development history===
===Development history===
[[Cascade Stronghold Technology]], the company that ported the [[ODST armor#MJOLNIR GEN2 variant|ODST armor]] to [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]], is also responsible for creating the MJOLNIR GEN 2 version of the Nightfall armor. The armor was built to function in extreme temperature conditions. The first models of the nightfall armor were deployed in 2551 to ONI operators and select ODST special forces units.<ref name="Halo Channel"/>
[[Cascade Stronghold Technology]], the company that ported the [[ODST armor#MJOLNIR GEN2 variant|ODST armor]] to [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]], is also responsible for creating the MJOLNIR GEN 2 version of the Nightfall armor. The armor was built to function in extreme temperature conditions. The first models of the nightfall armor were deployed in 2551 to ONI operators and select ODST special forces units.{{Ref/Reuse|Halo Channel}}


Developed at the [[Special Warfare Center]] in [[Seongnam]], [[Korea]], Nightfall combines elements of standard [[UNSC Marine Corps|Marine Corps]] body armor, ODST combat armor, and [[MJOLNIR]].<ref name="SDCC panel">[https://www.youtube.com/watch?v=QaZOLp6pYCE '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref>
Developed at the [[Special Warfare Center]] in [[Seongnam]], [[Korea]], Nightfall combines elements of standard [[UNSC Marine Corps|Marine Corps]] body armor, ODST combat armor, and [[MJOLNIR]].<ref name="SDCC panel">[https://www.youtube.com/watch?v=QaZOLp6pYCE '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref>


===Usage===
===Usage===
The armor is worn by [[Office of Naval Intelligence]] operatives.<ref name="nf2"/>
The armor is worn by [[Office of Naval Intelligence]] operatives.{{Ref/Reuse|nf2}}


Spartans recruited from the Marine Corps favor the GEN2 Nightfall armor when stationed on inhospitable worlds due to its best-in-class life support.<ref name="H5 Armory"/>
Spartans recruited from the Marine Corps favor the GEN2 Nightfall armor when stationed on inhospitable worlds due to its best-in-class life support.{{Ref/Reuse|H5 Armory}}


In [[2556]], [[Locke's team]] wore the armor during [[Mission to Alpha Shard|a mission]] to [[Alpha Shard]] in order to destroy deposits of a deadly new element. During an attack by [[Lekgolo]] worms, the team was forced to deactivate their armor's systems in order to avoid detection. At the suggestion of Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], the team removed and abandoned their armor as without the hydraulics and air conditioning, it was just dead weight and they could not risk reactivating it without drawing the attention of the deadly worms.<ref name="nf3" />
In [[2556]], [[Locke's team]] wore the armor during [[Mission to Alpha Shard|a mission]] to [[Alpha Shard]] in order to destroy deposits of a deadly new element. During an attack by [[Lekgolo]] worms, the team was forced to deactivate their armor's systems in order to avoid detection. At the suggestion of Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], the team removed and abandoned their armor as without the hydraulics and air conditioning, it was just dead weight and they could not risk reactivating it without drawing the attention of the deadly worms.{{Ref/Reuse|nf3}}


==In-game information==
==In-game information==

Revision as of 10:37, April 15, 2021

Nightfall
H5G-Nightfallrender.png
Production overview

Manufacturer(s):

Cascade Stronghold Technology (GEN2)

Testing site(s):

Special Warfare Center, Seongnam, Korea[1]

Type:

Role(s):

Hostile environment life support

 

The Nightfall armor is a hostile environment variant of the ODST armor developed by Cascade Stronghold Technology.[2] A variant of the armor designed for the MJOLNIR [GEN2] platform is available for use by Spartans.[3]

Overview

Specifications

Compared to the similar GEN2 ODST armor, major differences include a data crystal chip port on the back of the helmet (much like those featured on the Mark V and later MJOLNIR iterations) and a camera integrated into the brim of the helmet (which consequently extends farther over the faceplate). The helmet's visor is retractable and contains a sophisticated VISR suite capable of identifying and analyzing objects in the environment.[4]

The armor is powered to some extent and is able to effectively negate the impact of a substantial fall during a deployment from a dropship, for example.[4] According to Colonel Randall Aiken of the Sedran Colonial Guard, without the hydraulics being powered up, the armor is basically just dead weight on the wearer who can move around in it, but are hampered in their movements, particularly in hostile environments when they need to move fast.[5]

Development history

Cascade Stronghold Technology, the company that ported the ODST armor to MJOLNIR Powered Assault Armor [GEN2], is also responsible for creating the MJOLNIR GEN 2 version of the Nightfall armor. The armor was built to function in extreme temperature conditions. The first models of the nightfall armor were deployed in 2551 to ONI operators and select ODST special forces units.[2]

Developed at the Special Warfare Center in Seongnam, Korea, Nightfall combines elements of standard Marine Corps body armor, ODST combat armor, and MJOLNIR.[1]

Usage

The armor is worn by Office of Naval Intelligence operatives.[4]

Spartans recruited from the Marine Corps favor the GEN2 Nightfall armor when stationed on inhospitable worlds due to its best-in-class life support.[3]

In 2556, Locke's team wore the armor during a mission to Alpha Shard in order to destroy deposits of a deadly new element. During an attack by Lekgolo worms, the team was forced to deactivate their armor's systems in order to avoid detection. At the suggestion of Colonel Randall Aiken of the Sedran Colonial Guard, the team removed and abandoned their armor as without the hydraulics and air conditioning, it was just dead weight and they could not risk reactivating it without drawing the attention of the deadly worms.[5]

In-game information

Halo 5: Guardians

Unlock: Watch episode four of Halo: Nightfall for the helmet and watch all 5 episodes of the series for the armor or Mythic REQ card.

  • Helmet Description: Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
  • Body Description: Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.

Trivia

In Halo 5: Guardians the helmet has fingerprints on it.

Gallery

Halo: Nightfall

Halo 5: Guardians

List of appearances

Sources

  1. ^ a b YouTube: Halo: Nightfall Panel - SDCC 2014
  2. ^ a b Halo Channel: Halo: Nightfall Season Reward
  3. ^ a b Halo 5: Guardians - Armory description
  4. ^ a b c Halo: Nightfall - Chapter 2
  5. ^ a b Halo: Nightfall - Chapter 3

Template:Mjolnir