OPERATOR-class Mjolnir: Difference between revisions
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{{Armor Infobox | {{Armor Infobox | ||
|name=Operator | |name=Operator | ||
|image= [[File:H5G-Operator.png| | |image= {{tabcontainer|title1=GEN2|content1=[[File:H5G-Operator.png|275px]]|title2=GEN1|content2=[[File:HTMCC HR Spartan Operator.png|275px]]}} | ||
|manufacturer=[[Chalybs Defense Solutions]] (GEN1) | |manufacturer=[[Chalybs Defense Solutions]] (GEN1){{Ref/Book|Id=EVG|[[Halo: The Essential Visual Guide]]|Page=133}}<br> | ||
[[Naphtali Contractor Corporation]] (GEN2) | [[Naphtali Contractor Corporation]] (GEN2){{Ref/Book|Id=H4EVG|[[Halo 4: The Essential Visual Guide]]|Page=22, 172}} | ||
|testsite=[[Beta-5 Division Ordnance Testing Facility]] (GEN1)(Development) | |testsite=[[Beta-5 Division Ordnance Testing Facility]] (GEN1) (Development){{Ref/Game|Id=Armory|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Operator - Helmet Description}}<br> | ||
[[Chalybs Testing Preserve]] (GEN1) | [[Chalybs Testing Preserve]] (GEN1){{Ref/Reuse|Id=EVG}}<br> | ||
[[Buffalo Breaker Yards]] (GEN2) | [[Buffalo Breaker Yards]] (GEN2){{Ref/Reuse|Id=H4EVG}} | ||
|type=MJOLNIR (GEN1) | |type=MJOLNIR (GEN1) | ||
*[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] | *[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] | ||
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|hideb=yes | |hideb=yes | ||
}} | }} | ||
'''OPERATOR''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]], | '''OPERATOR''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|Game=H4|Section=Armor permutations (Halo 4)|SectionLinkText=Spartan Armor Customization|Detail=Operator Description}} | ||
==GEN1 overview== | ==GEN1 overview== | ||
===Specifications=== | ===Specifications=== | ||
The [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant of the armor was designed for use by [[Spartan]] operators within the [[Office of Naval Intelligence|ONI]] [[Beta-5 Division]]'s [[Asymmetrical Action Group]] (AAG). | The [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant of the armor was designed for use by [[Spartan]] operators within the [[Office of Naval Intelligence|ONI]] [[Beta-5 Division]]'s [[Asymmetrical Action Group]] (AAG).{{Ref/Reuse|Id=EVG}}{{Ref/Reuse|Id=Armory}} The standard version of the helmet features a B5D-O/Optics suite,{{Ref/Reuse|Id=EVG}} which is mounted on the forehead. The UA/HUL variant replaces the standard optics suite with an [[Armor accessories/UA|up-armor plate]] featuring a [[External Hardened Uplink|Hardened Uplink Module]] on the left side. Another variant, which is issued to unit commanders,{{Ref/Reuse|Id=Armory}} features [[External Command Network Module|Command Network Module-Improved]] on the right side. The Operator systems's shoulder pauldrons are simply armored bands mounted on the user's base shoulder guards, with two string-like attachments descending from the bottom. There is a geometrical pattern emblazoned on the plate as well. | ||
After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on requests of veteran [[Spartan-II]] and [[Spartan-III]] operatives, the [[UNSC Ordnance Commission]] considered reassessing a refined and upgraded version of the Mark V [[EVA-class Mjolnir]], specifically the customized suit worn by [[Emile-A239]] complete with the death's head engraving on the visor. This led to the creation of the [[WRATH-class Mjolnir]] with the left shoulder pad based off the Mark V Operator's shoulders. | After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on requests of veteran [[Spartan-II]] and [[Spartan-III]] operatives, the [[UNSC Ordnance Commission]] considered reassessing a refined and upgraded version of the Mark V [[EVA-class Mjolnir]], specifically the customized suit worn by [[Emile-A239]] complete with the death's head engraving on the visor. This led to the creation of the [[WRATH-class Mjolnir]] with the left shoulder pad based off the Mark V Operator's shoulders.{{Ref/Site|Id=CF:Noble|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder 5/6/2016: Noble Intentions}} | ||
<center> | |||
<gallery> | |||
File:Mark IV Operator.png|Mark IV Operator helmet with B5D-O/Optics suite. | |||
File:OperatorNoAttachment.jpg|Mark V Operator helmet without the B5D-O/Optics suite. | |||
File:Operator.jpg|Mark V Operator helmet with the B5D-O/Optics suite. | |||
</gallery> | |||
</center> | |||
===Development history=== | ===Development history=== | ||
While the non-Spartan members of the Asymmetrical Action Group wear their own standard-issue armor, the Beta-5 Division contracted [[Chalybs Defense Solutions]] to develop a MJOLNIR variant designed to improve the performance of the AAG's Spartan personnel. The armor, which was jointly developed at the [[Beta-5 Division Ordnance Testing Facility]] and tested at [[Chalybs Testing Preserve]],<ref group="note">According to the Armory in ''Halo: Reach'', the Operator armor was developed at the Beta-5 Division Ordnance Testing Facility. According to ''Halo: The Essential Visual Guide'', the armor was developed by Chalybs Defense Solutions and was tested at Chalybs' Testing Preserve. The article assumes that the two organizations jointly developed the armor.</ref> can provide the wearer with detailed, on-the-fly intelligence through secure transmissions that can bypass most [[Covenant]] security networks. | While the non-Spartan members of the Asymmetrical Action Group wear their own standard-issue armor, the Beta-5 Division contracted [[Chalybs Defense Solutions]] to develop a MJOLNIR variant designed to improve the performance of the AAG's Spartan personnel. The armor, which was jointly developed at the [[Beta-5 Division Ordnance Testing Facility]] and tested at [[Chalybs Testing Preserve]],<ref group="note">According to the Armory in ''Halo: Reach'', the Operator armor was developed at the Beta-5 Division Ordnance Testing Facility. According to ''Halo: The Essential Visual Guide'', the armor was developed by Chalybs Defense Solutions and was tested at Chalybs' Testing Preserve. The article assumes that the two organizations jointly developed the armor.</ref> can provide the wearer with detailed, on-the-fly intelligence through secure transmissions that can bypass most [[Covenant]] security networks.{{Ref/Reuse|Id=EVG}} | ||
===GEN2 compatibility=== | ===GEN2 compatibility=== | ||
Following the Human-Covenant War, the GEN1 Operator helmet has been forced out of its former secrecy within Beta-5. Available in limited numbers with [[Spartan Operations]] personnel, the helmet can be requisitioned for use with the Spartans' GEN2 armor. | Following the Human-Covenant War, the GEN1 Operator helmet has been forced out of its former secrecy within Beta-5. Available in limited numbers with [[Spartan Operations]] personnel, the helmet can be requisitioned for use with the Spartans' GEN2 armor.{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Operator [GEN1] Description}} | ||
===Usage=== | ===Usage=== | ||
The [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] variant of the armor was worn by [[Joshua-029]] during the Battle of Sigma Octanus IV. | The [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] variant of the armor was worn by [[Joshua-029]] during the Battle of Sigma Octanus IV.{{Ref/Comic|Id=HTFOR|[[Halo: The Fall of Reach - Covenant]]|Issue=#1}} Although the Operator armor was used solely by ONI operatives in the Asymmetrical Action Group, [[Emile-A239]], who operated under [[UNSC Army]]'s [[Special Warfare Group Three]], wore an Operator shoulder pauldron on his left shoulder.{{Ref/Game|HR}} | ||
<center> | |||
<gallery> | <gallery> | ||
File:Joshua-029.jpg|[[Joshua-029]] wearing a Mark IV variant of the armor during the [[Battle of Sigma Octanus IV]]. | File:Joshua-029.jpg|[[Joshua-029]] wearing a Mark IV variant of the armor during the [[Battle of Sigma Octanus IV]]. | ||
File: | File:Emile main.png|Emile-A239 wearing the Mark V Operator shoulder pauldrons on his left shoulder. | ||
File:H5G-Gen1Operator.jpg|A Spartan-IV wearing GEN1 Operator in [[War Games]]. | |||
File:H5G-Wrath&MA5D.jpg|GEN1 Operator shoulder pauldron on the [[WRATH-class Mjolnir]] in War Games. | |||
</gallery> | </gallery> | ||
</center> | |||
==GEN2 overview== | ==GEN2 overview== | ||
===Specifications=== | ===Specifications=== | ||
The reactor of the GEN2 version of the OPERATOR armor is a low-set reactor pack. The helmet has a PV-20, which is a set of dual-locked rebreathers generally worn by [[pilot]]s. | The reactor of the GEN2 version of the OPERATOR armor is a low-set reactor pack. The helmet has a PV-20, which is a set of dual-locked rebreathers generally worn by [[pilot]]s.{{Ref/Reuse|Id=H4EVG}} The visor has an open visor view-plate for increased range of spectrum, with sensor fusion software that ties the info into the visor to be finalised.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Operator Description}} The chest has external harness bracers. Twin-release cables on the chest route energy expenditure to reserve systems.{{Ref/Reuse|Id=H4EVG}} | ||
===Development history=== | ===Development history=== | ||
Sometime after the [[Fall of Reach]], the Operator armor was taken over by the [[Naphtali Contractor Corporation]], after the abandonment of all CDS facilities on [[Meridian]], | Sometime after the [[Fall of Reach]], the Operator armor was taken over by the [[Naphtali Contractor Corporation]], after the abandonment of all CDS facilities on [[Meridian]],{{Ref/Site|Id=Waypoint Intel|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/f8dd3b61-2f7f-41b5-92ba-bc1a83e1d78a/operator|Site=Halo Waypoint|Page=Halo 4 Intel - Armor: OPERATOR}} and was tested extensively with live fire exercises in the NCC's abandoned shipyards on the outskirts of Abilene.{{Ref/Reuse|Id=H4}} Unlike its predecessor, it optimizes a [[Spartan]] for the operation and control of vehicles.{{Ref/Site|Id=Bulletin 8.15.2012|URL=https://halo.xbox.com/blogs/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx|Site=Halo Waypoint|Page=The Halo Bulletin 8.15.2012}} | ||
===Usage=== | ===Usage=== | ||
Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives. | Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}} Spartan-IV [[Carlo Hoya]] of [[Fireteam Majestic]] wore the Operator armor during [[Requiem campaign]].{{Ref/Game|H4}} | ||
==In-game information== | ==In-game information== | ||
===''Halo: Reach''=== | ===''Halo: Reach''=== | ||
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}} | |||
Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group. | All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system. | ||
''' | {| class="wikitable" style="width: 75%;" | ||
! style="width: 20%"|Armor | |||
! style="width: 40%"|Description | |||
! style="width: 20%"|Unlock requirements (''Halo: Reach'') | |||
! style="width: 20%"|Unlock requirements (''Halo: MCC'') | |||
|- align="center" | |||
= | |[[File:HR Operator Helmet Icon.png|75px]]<br/>Operator helmet | ||
|align="left"|The B5D Facility has been the site of many unique development programs | |||
|{{Rank/HR|sgt|link=yes}}, 7,000 cR | |||
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}}) | |||
|- align="center" | |||
|[[File:HR Operator UAHUL Helmet Icon.png|75px]]<br/>Operator ([[Armor accessories/UA|UA]]/[[External Hardened Uplink|HUL]]) | |||
|align="left"|Up-armored varient with hardened uplink module for MILINT acquisition. | |||
|{{Rank/HR|sgt|link=yes}}, 2,500 cR | |||
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}}) | |||
|- align="center" | |||
|[[File:HR Operator CNM Helmet Icon.png|75px]]<br/>Operator ([[External Command Network Module|CNM]]) | |||
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders. | |||
|{{Rank/HR|sgt|link=yes}}, 1,000 cR | |||
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}}) | |||
|- align="center" | |||
|[[File:HR Operator RShoulder Icon.png|75px]][[File:HR Operator LShoulder Icon.png|75px]]<br/>Operator shoulders | |||
|align="left"|Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility. | |||
|{{Rank/HR|cmdr|link=yes}}, 28,000 cR | |||
|[[Season 1: Noble|Season 1]], Tier 72 ({{SeasonPoint|1}}) | |||
|} | |||
===''Halo 4''=== | ===''Halo 4''=== | ||
Operator was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default. | |||
''' | |||
====MCC | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Armor | |||
! style="width: 55%"|Description | |||
! style="width: 15%"|Unlock requirements (''Halo 4'') | |||
! style="width: 15%"|Unlock requirements (''Halo: MCC'') | |||
|- align="center" | |||
|rowspan="5"|[[File:H4-Specialization-Operator.png|75px]]<br/>Operator | |||
|align="left"|'''Description (H4):''' Tested in the NCC's abandoned shipyards on the outskirts of Abilene. | |||
|rowspan="1"|Reach SR-50 to unlock [[Specializations]]. | |||
|rowspan="5"|Unlocked by default | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC):''' Tested in abandoned shipyards on the outskirts of Abilene. | |||
|rowspan="1"|Achieve [[Specialization|Spartan Rank OP-4]] | |||
|- align="center" | |||
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Operator-class armor. | |||
|rowspan="1"|Achieve Spartan Rank OP-2 | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC):''' Suits used outside of Beta-5 have some classified features disabled. | |||
|rowspan="1"|Achieve Spartan Rank OP-3 | |||
|- align="center" | |||
|align="left"|'''Visor color description (H4/MCC):''' Customized VISR 4.0 optimized for Operator-class armor. | |||
|rowspan="1"|Achieve Spartan Rank OP-10 | |||
|- align="center" | |||
|rowspan="4"|N/A<br/>Operator Surface (SRFC) skin | |||
|align="left"|'''Description (H4):''' Customized with SURFACE armor skin. | |||
|rowspan="1"|N/A | |||
|rowspan="4"|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC)''' Operator helmet customized with SURFACE coating. | |||
|rowspan="1"|Achieve Spartan Rank OP-9. | |||
|- align="center" | |||
|align="left"|'''Shoulder description (MCC)''' Operator left/ right spaulder customized with SURFACE coating. | |||
|rowspan="1"|Achieve Spartan Rank OP-7 | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC)''' Operator chassis customized with SURFACE coating. | |||
|rowspan="1"|Achieve Spartan Rank OP-8 | |||
|} | |||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== | ||
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The [[Memories of Reach]] update saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''. | |||
''' | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Helmet | |||
= | ! style="width: 70%"|Description | ||
! style="width: 15%"|Unlock requirements (''Halo 5: Guardians'') | |||
* | |- align="center" | ||
|[[File:H5G REQ Helmets Operator GEN1 Rare.png|100px]]<br/>Operator GEN1 (helmet) | |||
|align="left"|Asymmetrical Action Groups are cross-branch special forces teams that deter, disrupt, and defeat novel threats to the UNSC. Forced out of the shadows, the OPERATOR [GEN1] helmets worn by these specialists has become available in limited numbers. | |||
|align="left"| | |||
*Rare [[List of REQ cards|REQ card]] | |||
*Unlock the limited-time Memories of Reach helmet pack for {{RP|120,000}} | |||
|- align="center" | |||
|[[File:H5G REQ Helmets Operator Rare.png|100px]]<br/>Operator GEN2 (helmet) | |||
|align="left"|OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. | |||
|align="left"|Rare [[REQ]] card | |||
|- align="center" | |||
|[[File:REQ Card - Armor Operator.png|100px]]<br/>Operator GEN2 (body) | |||
|align="left"|OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives. | |||
|align="left"|Rare [[REQ]] card | |||
|} | |||
==Production notes== | |||
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''. | |||
*In ''[[Halo Online]]''{{'}}s pre-alpha build, the GEN2 Operator was named [[Armor permutations (Halo Online)|PILOT-class Mjolnir]]. | |||
== | |||
*The helmet looks very similar to an updated concept of the MJOLNIR armor drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]'' | |||
*In ''[[Halo Online]]' | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}} | ||
<gallery> | <gallery> | ||
File:Mark V Operator.png|The Mark V Operator helmet without any attachments. | |||
File:Mark V Operator.png|The Operator helmet without any attachments. | File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory. | ||
File: | File:HR OPERATOR Helmet.jpg|Mark V Operator helmet in ''[[Halo: The Master Chief Collection]]''. | ||
File:HR OPERATOR UA HUL.jpg|Up-armored Operator helmet with HUL attachment in ''[[Halo: The Master Chief Collection]]''. | |||
File:HR OPERATOR Helmet.jpg|Mark V Operator helmet in [[Halo: The Master Chief Collection]]. | File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''[[Halo: The Master Chief Collection]]''. | ||
File:HR OPERATOR UA HUL.jpg|Up-armored Operator helmet with HUL attachment. | File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''[[Halo: The Master Chief Collection]]''. | ||
File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment. | File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''[[Halo 4]]''. | ||
File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate. | File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''. | ||
File:H4 | |||
File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor. | File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor. | ||
File:Operator Hud.png|GEN2 Operator Heads-up display. | File:Operator Hud.png|GEN2 Operator Heads-up display. | ||
File: | File:H5-Waypoint-Operator.png|Default skin in ''Halo 5: Guardians''. | ||
</gallery> | </gallery> | ||
Line 134: | Line 186: | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Armor/Permutation|H5G}} | {{Armor/Permutation|H5G}} | ||
{{Mjolnir|GEN2}} | {{Mjolnir|GEN2}} | ||
[[Category:MJOLNIR Armor]] | [[Category:MJOLNIR Armor]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] |
Revision as of 07:05, February 2, 2021
Template:Armor Infobox OPERATOR refers to two distinct variants of Mjolnir armor. The GEN1 Operator variant, originally designed by Chalybs Defense Solutions,[1] was designed for special forces within Beta-5 Division's Asymmetrical Action Group; while the GEN2 permutation designated Operator, manufactured by the Naphtali Contractor Corporation, is optimized for the operation of vehicles.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[2]
GEN1 overview
Specifications
The Mark V variant of the armor was designed for use by Spartan operators within the ONI Beta-5 Division's Asymmetrical Action Group (AAG).[1][3] The standard version of the helmet features a B5D-O/Optics suite,[1] which is mounted on the forehead. The UA/HUL variant replaces the standard optics suite with an up-armor plate featuring a Hardened Uplink Module on the left side. Another variant, which is issued to unit commanders,[3] features Command Network Module-Improved on the right side. The Operator systems's shoulder pauldrons are simply armored bands mounted on the user's base shoulder guards, with two string-like attachments descending from the bottom. There is a geometrical pattern emblazoned on the plate as well.
After the first wave of GEN2 systems, based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded version of the Mark V EVA-class Mjolnir, specifically the customized suit worn by Emile-A239 complete with the death's head engraving on the visor. This led to the creation of the WRATH-class Mjolnir with the left shoulder pad based off the Mark V Operator's shoulders.[4]
Development history
While the non-Spartan members of the Asymmetrical Action Group wear their own standard-issue armor, the Beta-5 Division contracted Chalybs Defense Solutions to develop a MJOLNIR variant designed to improve the performance of the AAG's Spartan personnel. The armor, which was jointly developed at the Beta-5 Division Ordnance Testing Facility and tested at Chalybs Testing Preserve,[note 1] can provide the wearer with detailed, on-the-fly intelligence through secure transmissions that can bypass most Covenant security networks.[1]
GEN2 compatibility
Following the Human-Covenant War, the GEN1 Operator helmet has been forced out of its former secrecy within Beta-5. Available in limited numbers with Spartan Operations personnel, the helmet can be requisitioned for use with the Spartans' GEN2 armor.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[5]
Usage
The Mark IV variant of the armor was worn by Joshua-029 during the Battle of Sigma Octanus IV.[6] Although the Operator armor was used solely by ONI operatives in the Asymmetrical Action Group, Emile-A239, who operated under UNSC Army's Special Warfare Group Three, wore an Operator shoulder pauldron on his left shoulder.[7]
Joshua-029 wearing a Mark IV variant of the armor during the Battle of Sigma Octanus IV.
A Spartan-IV wearing GEN1 Operator in War Games.
GEN1 Operator shoulder pauldron on the WRATH-class Mjolnir in War Games.
GEN2 overview
Specifications
The reactor of the GEN2 version of the OPERATOR armor is a low-set reactor pack. The helmet has a PV-20, which is a set of dual-locked rebreathers generally worn by pilots.[8] The visor has an open visor view-plate for increased range of spectrum, with sensor fusion software that ties the info into the visor to be finalised.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[9] The chest has external harness bracers. Twin-release cables on the chest route energy expenditure to reserve systems.[8]
Development history
Sometime after the Fall of Reach, the Operator armor was taken over by the Naphtali Contractor Corporation, after the abandonment of all CDS facilities on Meridian,[10] and was tested extensively with live fire exercises in the NCC's abandoned shipyards on the outskirts of Abilene.[2] Unlike its predecessor, it optimizes a Spartan for the operation and control of vehicles.[11]
Usage
Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.[9] Spartan-IV Carlo Hoya of Fireteam Majestic wore the Operator armor during Requiem campaign.[12]
In-game information
Halo: Reach
- "Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group."
All Operator armor types are unlockable in the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Operator set is attainable in the Season 1: Noble progression system.
Armor | Description | Unlock requirements (Halo: Reach) | Unlock requirements (Halo: MCC) |
---|---|---|---|
Operator helmet |
The B5D Facility has been the site of many unique development programs | Sergeant, 7,000 cR | Season 1, Tier 30 ( 1) |
Operator (UA/HUL) |
Up-armored varient with hardened uplink module for MILINT acquisition. | Sergeant, 2,500 cR | Season 1, Tier 30 ( 1) |
Operator (CNM) |
Command network module; standard issue to UNSC Special Forces unit commanders. | Sergeant, 1,000 cR | Season 1, Tier 30 ( 1) |
Operator shoulders |
Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility. | Commander, 28,000 cR | Season 1, Tier 72 ( 1) |
Halo 4
Operator was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. Players need to first reach SR-50 to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator multiplayer emblems (foregrounds and background), the Wheelman tactical package, and the Magnum STATIC (STC) weapon skin. In The Master Chief Collection, the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.
Armor | Description | Unlock requirements (Halo 4) | Unlock requirements (Halo: MCC) |
---|---|---|---|
Operator |
Description (H4): Tested in the NCC's abandoned shipyards on the outskirts of Abilene. | Reach SR-50 to unlock Specializations. | Unlocked by default |
Helmet description (MCC): Tested in abandoned shipyards on the outskirts of Abilene. | Achieve Spartan Rank OP-4 | ||
Shoulders description (MCC): Modular left/right spaulder from Operator-class armor. | Achieve Spartan Rank OP-2 | ||
Chest description (MCC): Suits used outside of Beta-5 have some classified features disabled. | Achieve Spartan Rank OP-3 | ||
Visor color description (H4/MCC): Customized VISR 4.0 optimized for Operator-class armor. | Achieve Spartan Rank OP-10 | ||
N/A Operator Surface (SRFC) skin |
Description (H4): Customized with SURFACE armor skin. | N/A | Unlocked by default. |
Helmet description (MCC) Operator helmet customized with SURFACE coating. | Achieve Spartan Rank OP-9. | ||
Shoulder description (MCC) Operator left/ right spaulder customized with SURFACE coating. | Achieve Spartan Rank OP-7 | ||
Chest description (MCC) Operator chassis customized with SURFACE coating. | Achieve Spartan Rank OP-8 |
Halo 5: Guardians
The Halo 4 design of Operator returns in Halo 5: Guardians. The helmet and body armor are unlockable through the Requisition system. The body armor includes the Operator chest and shoulders, the GV-09 Locking forearms and Contoured legs. The Memories of Reach update saw the addition of the Operator [GEN1] helmet, based on the design seen in Halo: Reach.
Helmet | Description | Unlock requirements (Halo 5: Guardians) |
---|---|---|
Operator GEN1 (helmet) |
Asymmetrical Action Groups are cross-branch special forces teams that deter, disrupt, and defeat novel threats to the UNSC. Forced out of the shadows, the OPERATOR [GEN1] helmets worn by these specialists has become available in limited numbers. |
|
Operator GEN2 (helmet) |
OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. | Rare REQ card |
Operator GEN2 (body) |
OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives. | Rare REQ card |
Production notes
- The GEN1 Operator helmet without its base attachment looks very similar to an updated concept art of the MJOLNIR armor drawn by Eddie Smith which is featured in The Art of Halo.
- In Halo Online's pre-alpha build, the GEN2 Operator was named PILOT-class Mjolnir.
Gallery
Browse more images in this article's gallery page. |
Mark V Operator helmet in Halo: The Master Chief Collection.
Up-armored Operator helmet with HUL attachment in Halo: The Master Chief Collection.
Operator helmet with CNM attachment in Halo: The Master Chief Collection.
The Operator shoulder plate in Halo: The Master Chief Collection.
The GEN2 Operator armor with default visor color in Halo 4.
Hoya wearing the GEN2 Operator armor.
List of appearances
- Halo: Reach (First appearance)
- Halo 4
- Halo: Initiation
- Halo: Escalation
- Halo: Fleet Battles
- Halo 5: Guardians
- Halo Mythos
Note
- ^ According to the Armory in Halo: Reach, the Operator armor was developed at the Beta-5 Division Ordnance Testing Facility. According to Halo: The Essential Visual Guide, the armor was developed by Chalybs Defense Solutions and was tested at Chalybs' Testing Preserve. The article assumes that the two organizations jointly developed the armor.
Sources
- ^ a b c d Cite error: Invalid
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- ^ a b Halo 4: Operator Description
- ^ a b Cite error: Invalid
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- ^ Halo Waypoint, Canon Fodder 5/6/2016: Noble Intentions
- ^ Halo 5: Guardians: Operator [GEN1] Description
- ^ Halo: The Fall of Reach - Covenant, issue #1
- ^ Halo: Reach
- ^ a b Cite error: Invalid
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- ^ a b Halo 5: Guardians: Operator Description
- ^ Halo Waypoint, Halo 4 Intel - Armor: OPERATOR
- ^ Halo Waypoint, The Halo Bulletin 8.15.2012
- ^ Halo 4