List of REQ cards: Difference between revisions

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==Known REQ cards==
==Known REQ cards==
{| class="wikitable" style="margin:2px auto; font-size:small; text-align:center;"
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Loadout Weapons</div>
{{/Loadout Weapons}}
</div>
<div class="tabbox">
<div class="tab">Armor Mods</div>
{{/Armor Mods}}
</div>
<div class="tabbox">
<div class="tab">Certifications</div>
{{/Certifications}}
</div>
<div class="tabbox">
<div class="tab">Weapon Skins</div>
{{/Weapon Skins}}
</div>
<div class="tabbox">
<div class="tab">Assassinations</div>
{{/Assassinations}}
</div>
<div class="tabbox">
<div class="tab">Stances</div>
{{/Stances}}
</div>
<div class="tabbox">
<div class="tab">Armor</div>
{{/Armor}}
</div>
<div class="tabbox">
<div class="tab">Emblems</div>
{{/Emblems}}
</div>
<div class="tabbox">
<div class="tab">Visors</div>
{{/Visors}}
</div>
<div class="tabbox">
<div class="tab">Helmets</div>
{{/Helmets}}
</div>
<div class="tabbox">
<div class="tab">Power Weapons</div>
{{/Power Weapons}}
</div>
<div class="tabbox">
<div class="tab">Vehicles</div>
{{/Vehicles}}
</div>
<div class="tabbox">
<div class="tab">Boosts</div>
{{/Boosts}}
</div>
<div class="tabbox">
<div class="tab">Power Ups</div>
{{/Power Ups}}
</div></div>
{| class="wikitable" style="margin:2px auto; font-size:small; text-align:center; background:#FFFFFF"
|-
!Name
!Name
!Type
!Usage
!Usage
!Rarity
!Rarity
!Energy Cost
!Energy Cost
!Gametype
!Description
!Description
|-
|-
| '''[[HELLJUMPER-class Mjolnir|Helljumper]]'''
| '''[[HELLJUMPER-class Mjolnir|Helljumper]]'''
|Helmet
|Permanent
|Permanent
|Mythic
|Mythic
|N/A
|N/A
|Arena + Warzone
| style="text-align:left;" |
| style="text-align:left;" |
|-
|-
| '''[[Nornfang]]'''
| '''[[Nornfang]]'''
|Power Weapon
|Single Use
|Single Use
|Mythic
|Mythic
|N/A
|7
|Warzone
| style="text-align:left;" |''Hand-tuned by Spartan-II special forces sniper Linda-058, Nornfang was originally manufactured by Misriah Armory for their internal competitive sharpshooting team, before it went missing.''
| style="text-align:left;" |''Hand-tuned by Spartan-II special forces sniper Linda-058, Nornfang was originally manufactured by Misriah Armory for their internal competitive sharpshooting team, before it went missing.''
|-
|-
| '''[[Battle Rifle]]'''
| '''[[Battle Rifle]]'''
|Loadout Weapon
|Single Use
|Single Use
|Common
|Common
|N/A
|N/A
|Warzone
| style="text-align:left;" |
| style="text-align:left;" |

Revision as of 18:35, September 18, 2015

Notes

Chart form as opposed to list form here: Requisition system

Known REQ cards

Loadout Weapons
Assault Rifle
Image Name Rarity Energy Cost Description
REQ Assault Rifle.jpg Assault Rifle Common 1 energy Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.

(This is a starter card, meaning everyone starts out with this card unlocked)

REQ AR with Long Barrel.jpg Assault Rifle

with Long Barrel

Common 3 energy Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.
REQ Loadout Weapon AR Laser.png Assault Rifle

with Laser Targeter

Common 3 energy Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.
REQ AR with Silencer.jpg Assault Rifle

with Silencer

Common 2 energy Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ AR with Stabilizers.jpg Assault Rifle

with Stabilizers

Common 3 energy Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.
REQ AR with Kinetic Bolts.jpg Assault Rifle

with Kinetic Bolts

Common 2 energy Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.
REQ AR with Extended Mags.png Assault Rifle

with Extended Mags

Common 2 energy Assault Rifle with Projection Sight and Extended Mag. Standard-issue fully-automatic rifle effective at short to medium range. Extended Mags increase both ready and reserve ammo capacity.
REQ RAR.jpg Recon AR Common 1 energy Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements.
REQ RAR with Long Barrel.jpg Recon AR

with Long Barrel

Common 3 energy Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.
REQ RAR with Laser.jpg Recon AR

with Laser Targeter

Common 3 energy Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.
REQ RAR with Silencer.jpg Recon AR

with Silencer

Common 2 energy Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ RAR with Stablizers.jpg Recon AR

with Stabilizers

Common 3 energy Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.
REQ RAR with Kinetic Bolts.jpg Recon AR

with Kinetic Bolts

Common 2 energy Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.
REQ AR with Threat Marker.png Assault Rifle

with Threat Marker

Uncommon 4 energy Assault Rifle with Projection Sight and Threat Marker. Standard-issue fully-automatic rifle effective at short to medium range. Threat Marker tracks targeted enemy personnel for a short time.
REQ AR with Sound Dampener.png Assault Rifle

with Sound Dampener

Uncommon 4 energy Assault Rifle with Projection Sight and Sound Dampener. Standard-issue fully-automatic rifle effective at short to medium range. Sound Dampener increases effective range and reduces firing signature.
REQ COG Assault Rifle.png COG Assault Rifle Uncommon 1 energy Assault Rifle with COG. Security configuration issued to ONI's armed response teams.
REQ Hybrid AR.png Hybrid AR Uncommon 1 energy Assault Rifle with Hybrid Sight. Testbed for human-Sanghelli technology sharing, fitting with a modified Carbine holoscope.
REQ LAR.jpg Longshot AR Uncommon 1 energy Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.
REQ LAR with Long Barrel.jpg Longshot AR

with Long Barrel

Uncommon 3 energy Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.
REQ LAR with Laser.jpg Longshot AR

with Laser Targeter

Uncommon 3 energy Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.
REQ LAR with Silencer.jpg Longshot AR

with Silencer

Uncommon 2 energy Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ LAR with Stabilizers.jpg Longshot AR

with Stabilizers

Uncommon 3 energy Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.
REQ LAR with Kinetic Bolts.jpg Longshot AR

with Kinetic Bolts

Uncommon 2 energy Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.
REQ Morph AR.png Morph AR Uncommon 1 energy Assault Rifle with Morph Sight. Test configuration issued to Spartans assigned to Infinity's science field teams.
REQ AR with Energy Bayonet.png Assault Rifle

with Energy Bayonet

Rare 8 energy Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.
Knight blade AR.jpg Assault Rifle

with Knight Blade

Rare 8 energy Assault Rifle with Projection Sight and Knight Blade. Standard-issue fully-automatic rifle effective at short to medium range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles.
REQ Loadout Weapon Recon AR Bayonet.png Recon AR

with Energy Bayonet

Rare 8 energy Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.
REQ LAR with Energy Bayonet.png Longshot AR

with Energy Bayonet

Ultra Rare 8 energy Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.
Name Usage Rarity Energy Cost Description
Helljumper Permanent Mythic N/A
Nornfang Single Use Mythic 7 Hand-tuned by Spartan-II special forces sniper Linda-058, Nornfang was originally manufactured by Misriah Armory for their internal competitive sharpshooting team, before it went missing.
Battle Rifle Single Use Common N/A