List of REQ cards/Helmets
From Halopedia, the Halo wiki
Image | Name | Rarity | Description |
---|---|---|---|
Air Assault | Common | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis | Common | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Athlon | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Athlon Lycinus | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Athlon Varazdat | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Aviator | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Aviator Ace | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Aviator Delta | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Breaker | Common | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
EVA | Common | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Foehammer | Common | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Jumpmaster | Common | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Jumpmaster Sky Soldier | Common | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Legionnaire | Common | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Legionnaire Optio | Common | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Recluse | Common | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recluse Laeta | Common | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recon | Common | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recruit | Common | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Recruit Charred | Common | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Soldier | Common | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Soldier Leatherneck | Common | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Valkyrie | Common | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Valkyrie Eir | Common | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Warrior | Common | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Warrior Helm | Common | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Air Assault Disrupt | Uncommon | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis Nephthys | Uncommon | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Athlon Cynisca | Uncommon | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Aviator Csar | Uncommon | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Breaker Hatchetman | Uncommon | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
Buccaneer | Uncommon | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
Cinder | Uncommon | Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters. | |
Commando | Uncommon | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Cyclops | Uncommon | The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links. | |
Cypher | Uncommon | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Cypher Copiale | Uncommon | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Dynast | Uncommon | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Dynast Cincindel | Uncommon | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Enforcer | Uncommon | Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs. | |
Engineer | Uncommon | The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls. | |
EVA Hadfield | Uncommon | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Fenrir | Uncommon | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Foehammer Echo | Uncommon | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Freebooter | Uncommon | The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link | |
Goblin | Uncommon | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Goblin Erlking | Uncommon | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Hellcat | Uncommon | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Interceptor | Uncommon | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Interceptor Cutter | Uncommon | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Jumpmaster Dispatcher | Uncommon | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Jumpmaster Ripcord | Uncommon | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Legionnaire Alaris | Uncommon | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Mako | Uncommon | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Nomad | Uncommon | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Orbital | Uncommon | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Pathfinder | Uncommon | Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons. | |
Pioneer | Uncommon | The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstruction. | |
Raijin | Uncommon | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Recluse Seri | Uncommon | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recon RSO | Uncommon | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recruit Marked | Uncommon | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Scout | Uncommon | Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Seeker | Uncommon | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Seeker Intrepid | Uncommon | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Soldier Rebel | Uncommon | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Stinger | Uncommon | Developed in conjunction with the AV-49 Attack VTOL, the STINGER-class Mjolnir helmet has two neural interface controllers that allows the Spartan operator to switch from flight to ground combat modes at the speed of thought. | |
Teishin | Uncommon | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Tracer | Uncommon | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Tracer Jackpoint | Uncommon | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Valkyrie Hrist | Uncommon | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Vector | Uncommon | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Vector Interrupt | Uncommon | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Venture | Uncommon | The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission. | |
Viper | Uncommon | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
Warrior Blade | Uncommon | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Warrior Shield | Uncommon | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Air Assault Impact | Rare | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis Set | Rare | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Argonaut | Rare | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Athlon Iccus | Rare | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Atlas | Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Atlas Vigilant | Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Breaker Doomsday | Rare | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
Buccaneer Tyr | Rare | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
CIO | Rare | The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses. | |
Commando Verde | Rare | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
CQB | Rare | Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets. | |
Cypher Voynich | Rare | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Defender | Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
Defender Castle | Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
Dynast Lilioc | Rare | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Enforcer Strongarm | Rare | Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs. | |
EOD | Rare | The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus. | |
EVA Solovyev | Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Fenrir Unchained | Rare | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Fenrir Woebringer | Rare | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Fenrir Wolffriend | Rare | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Foehammer Victor | Rare | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Freebooter Privateer | Rare | The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link | |
Goblin Dokkaebi | Rare | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Hellcat Marauder | Rare | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Icarus | Rare | ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes. | |
Infiltrator | Rare | The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations. | |
Interceptor Imperator | Rare | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Interceptor Rictus | Rare | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Mako Chthonic | Rare | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Noble | Rare | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Nomad Wanderlust | Rare | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Operator | Rare | OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. | |
Operator GEN1 | Rare | OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. | |
Orbital Perihelion | Rare | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Pathfinder Trailbreaker | Rare | Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons. | |
Pilot | Rare | Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware. | |
Protector | Rare | PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels. | |
Raijin Stormstrike | Rare | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Reaper | Rare | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Recon BDA | Rare | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recon GEN1 | Rare | ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives. | |
Recruit Proven | Rare | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Scout Decoy | Rare | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Security | Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Security GEN1 | Rare | SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR. | |
Seeker Horizon | Rare | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Soldier Dogface | Rare | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Stalker | Rare | Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war. | |
Stalker Arrow | Rare | Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war. | |
Strider | Rare | The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it. | |
Teishin Shuurai | Rare | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Tracer Signal | Rare | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Tracker | Rare | ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities. | |
Vector Sequence | Rare | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Venture Outward Bound | Rare | The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission. | |
Viper Strike | Rare | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
War Master | Rare | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
Achilles | Ultra Rare | The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay. | |
Air Assault Specialist | Ultra Rare | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Argonaut Nestor | Ultra Rare | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Atlas Unbound | Ultra Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Buccaneer Illyri | Ultra Rare | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
Challenger | Ultra Rare (Limited) | The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance. | |
Commando Arius | Ultra Rare | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Deadeye | Ultra Rare | Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles. | |
Decimator | Ultra Rare | DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details. | |
Defender Redoubt | Ultra Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
EVA GEN1 | Ultra Rare | Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group. | |
EVA Leonov | Ultra Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
EVA Zhigang | Ultra Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
FOTUS | Ultra Rare | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. | |
GUNGNIR | Ultra Rare | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems | |
Hellcat Onslaught | Ultra Rare | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Infiltrator Saboteur | Ultra Rare | The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations. | |
Intruder | Ultra Rare | The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems. | |
Mako Darkwater | Ultra Rare | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Marauder | Ultra Rare | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Marauder Kratos | Ultra Rare | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Mark VI | Ultra Rare | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Mark VI Satrap | Ultra Rare | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Maverick | Ultra Rare | The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits. | |
Military Police | Ultra Rare | Previously available only to Beta-5 security teams and select Army rapid-reaction forces, MILITARY POLICE helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller. | |
Noble Valor | Ultra Rare | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Nomad Unchained | Ultra Rare | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Orbital Aphelion | Ultra Rare | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Protector Stalwart | Ultra Rare | PROTECTOR armor uses an oversized fusion power pack, though production models throttle the output to standard levels. | |
Raijin Sprite | Ultra Rare | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Ranger | Ultra Rare | The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians. | |
Reaper Grim | Ultra Rare | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Recon ITG | Ultra Rare | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Rogue | Ultra Rare | Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS. | |
Rogue Cutthroat | Ultra Rare | Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS. | |
Scanner | Ultra Rare | The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware. | |
Scout Observer | Ultra Rare | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Security Oppressor | Ultra Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Security Watchdog | Ultra Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Shinobi | Ultra Rare | The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces. | |
Teishin Raikou | Ultra Rare | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Venator | Ultra Rare | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Venator Retiarus | Ultra Rare | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Vigilant | Ultra Rare | The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes. | |
Viper Venom | Ultra Rare | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
War Master Tiberian | Ultra Rare | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
Wetwork | Ultra Rare | The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves. | |
Wetwork Cleaner | Ultra Rare | The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves. | |
Argonaut Idmon | Legendary | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Argus | Legendary/Mythic | ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. | |
Argus Arestor | Legendary/Mythic | ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. | |
Athlon Champion | Legendary (Limited) | CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match. | |
Centurion | Legendary/Mythic | The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine. | |
Centurion Ironside | Legendary/Mythic | The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine. | |
Commando Matrix | Legendary | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Copperhead | Legendary/Mythic | Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection. | |
Copperhead Fangs | Legendary/Mythic | Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection. | |
Defender Fortress | Legendary | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
FOTUS Chillrose | Legendary | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. | |
FOTUS Synchronize | Legendary | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. | |
GUNGNIR Dvalin | Legendary | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems | |
Helioskrill | Legendary/Mythic | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helioskrill Bloodgorger | Legendary | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helioskrill Warbound | Legendary | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helljumper | Legendary/Mythic | Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir. | |
Helljumper Feet First | Legendary/Mythic | Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir. | |
Hermes | Legendary/Mythic | Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used. | |
Hermes Dolios | Legendary/Mythic | Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used. | |
Hunter | Legendary/Mythic | Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness. | |
Indomitable | Legendary/Mythic | The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction. | |
Indomitable Erőd | Legendary/Mythic | The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction. | |
Intruder Trespasser | Legendary/Mythic | The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems. | |
Locus | Legendary | The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network. | |
Locus Edge | Legendary | The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network. | |
Marauder Keres | Legendary | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Mark IV GEN1 | Legendary/Mythic | A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle. | |
Mark IV GEN1 Arcadia | Legendary/Mythic | A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle. | |
Mark V Alpha | Legendary/Mythic | It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs. | |
Mark V Alpha Reflex | Legendary/Mythic | It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs. | |
Mark V Delta | Legendary | MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA. | |
Mark VI GEN1 | Legendary | The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War. | |
Mark VI GEN1 Scarred | Legendary | Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage. | |
Mark VI Primus | Legendary | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Mark VI Regent | Legendary | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Maverick Jester | Legendary | The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits. | |
Nightfall | Legendary | Lessons learned on far-flung hellscapes have shaped the NIGHTFALL helmet into the best multi-environment system available. | |
Noble Honor | Legendary | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Orbital Equinox | Legendary | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Raider | Legendary | RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed. | |
Reaper Mortican | Legendary | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Scout Outrider | Legendary | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Shinobi Heartless | Legendary | The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces. | |
Technician | Legendary/Mythic | Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. | |
Technician Override | Legendary/Mythic | Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. | |
Venator Cestus | Legendary | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Venator Thraex | Legendary | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Vigilant Watcher | Legendary | The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes. | |
Void Dancer | Legendary | The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components. | |
Void Dancer Comet | Legendary | The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components. | |
War Master Augustan | Legendary | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
War Master Scipio | Legendary | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
Wrath | Legendary | The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving. | |
Wrath Anhur | Legendary | The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving. |