Armor customization (Halo 5: Guardians)/Helmet
Helmets | |||||
---|---|---|---|---|---|
Helmet | Lore | Rarity | Introduced In | Variants | Unlock Requirements |
![]() AIR ASSAULT |
The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase either: |
![]() ANUBIS |
The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. |
|
Introduced on launch. | ![]() ![]() |
|
![]() ARGONAUT |
ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() ARGUS |
ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering. | Mythic | Introduced on launch. | ![]() |
Purchase a Gold REQ pack for ![]() |
![]() ATHLON |
The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology. |
|
|
![]() ![]() ![]() ![]() ![]() |
Purchase either: |
![]() AVIATOR |
Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. |
|
Introduced on launch. | ![]() ![]() ![]() |
|
![]() BREAKER |
The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. |
|
Introduced on launch. | ![]() ![]() |
|
![]() BUCCANEER |
BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass licensing locks. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() CENTURION |
The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine. | Mythic | Introduced on launch. | ![]() |
|
![]() CIO |
The neural interface bypasses in the CIO helmet allows the wearer to create custom synthesis profiles to remap the suit sensors with their own senses. | Ultra Rare | Introduced on launch. | N/A | |
![]() COMMANDO |
Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase either: |
![]() COPPERHEAD |
Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection. | Mythic | Introduced on launch. | ![]() |
|
![]() CYPHER |
CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. |
|
Introduced on launch. | ![]() ![]() |
|
![]() DEADEYE |
Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles. | Ultra Rare | Introduced on launch. | N/A | |
![]() DEFENDER |
It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase either: |
![]() ENFORCER |
Input from the ENFORCER's helmet-mounted cycloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs. |
|
|
![]() |
|
![]() ENGINEER |
The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls. | Uncommon | Introduced on launch. | N/A | |
![]() EVA |
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. |
|
Introduced on launch. | ![]() ![]() ![]() ![]() |
Purchase either: |
![]() FENRIR |
Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. |
|
|
![]() ![]() ![]() |
|
![]() FOEHAMMER |
The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. |
|
Introduced on launch. | ![]() ![]() |
Purchase a Silver REQ pack for ![]() |
![]() FOTUS |
The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. |
|
Introduced on launch. | ![]() ![]() |
Purchase a Gold REQ pack for ![]() |
![]() FREEBOOTER |
The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link. |
|
|
![]() |
Purchase a Silver REQ pack for ![]() |
![]() GOBLIN |
The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. |
|
|
![]() ![]() |
Purchase a Silver REQ pack for ![]() |
![]() GUNGNIR |
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. |
|
|
![]() |
Purchase a Gold REQ pack for ![]() |
![]() HELIOSKRILL |
Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. |
|
|
![]() ![]() |
Either:
|
![]() HELLCAT |
Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() HELLJUMPER |
Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir. | Mythic | Introduced on launch. | ![]() |
Purchase a Gold REQ pack for ![]() |
![]() HERMES |
Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used. | Mythic | Introduced on launch. | ![]() |
Purchase a Gold REQ pack for ![]() |
![]() HUNTER |
Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness. | Mythic | Introduced on launch. | N/A | Purchase a Gold REQ pack for ![]() |
![]() INFILTRATOR |
The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations. |
|
|
![]() |
Purchase either: |
![]() INTERCEPTOR |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. |
|
|
![]() ![]() ![]() |
|
![]() JUMPMASTER |
Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. |
|
|
![]() ![]() ![]() |
|
![]() LEGIONNAIRE |
Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. |
|
Introduced on launch. | ![]() ![]() |
|
![]() LOCUS |
The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network. | Legendary |
|
![]() |
|
![]() MAKO |
Though offered as a complete GEN 2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() MAVERICK |
The custom operating system for the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits. |
|
|
![]() |
Purchase a Gold REQ pack for ![]() |
![]() Mark VI GEN1 |
Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | Mythic | Introduced on launch. | N/A | Either:
|
![]() Mark VI GEN1 Scarred |
Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage. | Mythic | Introduced on launch. | N/A | Either:
|
![]() Mark VI |
Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase a Gold REQ pack for REQ Points ![]() |
![]() Nightfall armor |
Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available. | Mythic | Introduced on launch. | N/A | Either:
|
![]() NOBLE |
A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() NOMAD |
The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() OPERATOR |
OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. | Rare | Introduced on launch. | N/A | Purchase a Silver REQ pack for ![]() |
![]() ORBITAL |
The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase either: |
![]() PATHFINDER |
Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons. |
|
|
![]() |
Purchase a Silver REQ pack for ![]() |
![]() PIONEER |
The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstructions. | Uncommon | Introduced on launch. | N/A | |
![]() PROTECTOR |
PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels. |
|
|
![]() |
Purchase a Silver REQ pack for ![]() |
![]() RAIDER |
RAIDER helmets were crafted to be physically intimidating, though its effectiveness is disputed. | Legendary | Introduced on launch. | N/A | Purchase a Gold REQ pack for ![]() |
![]() RANGER |
The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians. | Ultra Rare | Introduced on launch. | N/A | Purchase a Gold REQ pack for ![]() |
![]() REAPER |
The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() RECLUSE |
Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. |
|
Introduced on launch. | ![]() ![]() |
|
![]() RECON |
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase either: |
![]() RECRUIT |
Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. |
|
Introduced on launch. | ![]() ![]() ![]() |
|
![]() ROGUE |
Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS. | Ultra Rare |
|
![]() |
Purchase a Gold REQ pack for ![]() |
![]() SCANNER |
The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware. | Ultra Rare | Introduced on launch. | N/A | Purchase a Gold REQ pack for ![]() |
![]() SCOUT |
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase either: |
![]() SECURITY |
Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() SEEKER |
Except for the prototypes, all SEEKER suits are currently located on the Infinity. |
|
Introduced on launch. | ![]() ![]() |
Purchase a Silver REQ pack for ![]() |
![]() SOLDIER |
Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase a Silver REQ pack for ![]() |
![]() STALKER |
Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war. | Rare |
|
![]() |
Purchase a Silver REQ pack for ![]() |
![]() STRIDER |
The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it. | Rare | Introduced on launch. | N/A | Purchase a Silver REQ pack for ![]() |
![]() TECHNICIAN |
Effectively a cutting-edge techscanner array packed into a wearable helmet, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. In a pinch, the helmet sensors can also scan living creatures. | Mythic | Introduced on launch. | ![]() |
|
![]() TEISHIN |
TEISHIN heads-up displays take full advantage of VISR fiters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() TRACKER |
ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities. | Rare | Introduced on launch. | N/A | Purchase a Silver REQ pack for ![]() |
![]() VALKYRIE |
The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. |
|
Introduced on launch. | ![]() ![]() |
|
![]() VECTOR |
VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. |
|
Introduced on launch. | ![]() ![]() |
Purchase a Silver REQ pack for ![]() |
![]() VENATOR |
The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase a Gold REQ pack for ![]() |
![]() VENTURE |
The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission. |
|
|
![]() |
Purchase a Silver REQ pack for ![]() |
![]() VIPER |
Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. |
|
Introduced on launch. | ![]() ![]() |
Purchase either: |
![]() VOID DANCER |
The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components. | Legendary |
|
![]() |
Purchase a Gold REQ pack for ![]() |
![]() WARRIOR |
The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. |
|
Introduced on launch. | ![]() ![]() ![]() |
|
![]() WAR MASTER |
The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. |
|
Introduced on launch. | ![]() ![]() ![]() |
Purchase either: |
![]() WETWORK |
RAIDER helmets were crafted to be physically intimidating, though its effectiveness is disputed. | Ultra Rare |
|
![]() |
Purchase a Gold REQ pack for ![]() |
![]() SHINOBI |
The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces. |
|
|
![]() |
Purchase a Gold REQ pack for ![]() |
![]() TRACER |
The TRACER helmet features a Tier-III datacore, the first portable example of such a high-end computational system, and a significant upgrade over baseline GEN2. |
|
Battle of Shadow and Light | ![]() ![]() |
Purchase a Silver REQ pack for ![]() |
![]() Mark IV GEN1 |
A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle. | Mythic |
|
![]() |
Purchase a Gold REQ pack for REQ Points ![]() |
![]() RAIJIN |
The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. |
|
Cartographer's Gift | ![]() ![]() |
Purchase either: |
![]() ACHILLES |
The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay. | Ultra Rare | Infinity's Armory | N/A | Achieve level 5 in all of the Spartan Company Mastery Commendations' Kill Commendations |
![]() ATLAS |
The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. |
|
Infinity's Armory | ![]() ![]() |
Purchase either: |
![]() MARK V ALPHA |
It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs. | Mythic |
|
![]() |
Purchase a Gold REQ pack for REQ Points ![]() |
![]() DECIMATOR |
DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details. | Ultra Rare | Hammer Storm | N/A | Purchase a Gold REQ pack for REQ Points ![]() |
![]() MARAUDER |
The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. |
|
Hammer Storm | ![]() ![]() |
Purchase a Gold REQ pack for ![]() |
![]() DYNAST |
The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness. |
|
Ghosts of Meridian | ![]() ![]() |
Purchase a Silver REQ pack for ![]() |
![]() INDOMITABLE |
The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction. | Mythic |
|
![]() |
Purchase a Gold REQ pack for REQ Points ![]() |
![]() INTRUDER |
The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems. | Ultra Rare |
|
![]() |
Purchase a Gold REQ pack for REQ Points ![]() |
![]() VIGILANT |
The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes. | Ultra Rare |
|
![]() |
Purchase a Gold REQ pack for REQ Points ![]() |
![]() WRATH |
The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving. | Mythic |
|
![]() |
Purchase a Gold REQ pack for REQ Points ![]() |
![]() STINGER |
STINGER is the lightest contemporary GEN2 variant, and would save even more mass if Mjolnir standards for power pack endurance and armor protection levels were relaxed. | Uncommon | Hog Wild | N/A | Purchase a Silver REQ pack for ![]() |
![]() CINDER |
Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason, the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters. | Uncommon | Warzone Firefight | N/A | Purchase a Silver REQ pack for ![]() |
![]() CYCLOPS |
The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links. | Uncommon | Warzone Firefight | N/A | Purchase a Silver REQ pack for ![]() |
![]() ICARUS |
ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes. | Rare | Monitor's Bounty | N/A | Purchase a Silver REQ pack for ![]() |
![]() CQB |
Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets. | Rare | Monitor's Bounty | N/A | Purchase the Classic Helmet REQ Pack for ![]() |
![]() EOD |
The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus. | Rare | |||
![]() EVA GEN1 |
Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group. | Rare | |||
![]() MARK V DELTA |
MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA. | Legendary | |||
![]() Military Police |
Previously available only to Beta-5 security teams and select Army rapid-reaction forces, Military Police helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller. | Ultra Rare | |||
![]() OPERATOR GEN1 |
Asymmetrical Action Groups are cross-branch special forces teams that deter, disrupt, and defeat novel threats to the UNSC. Forced out of the shadows, the OPERATOR [GEN1] helmets worn by these specialists has become available in limited numbers. | Rare | |||
![]() PILOT |
Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware. | Rare | |||
![]() RECON GEN1 |
ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives. | Rare | |||
![]() SECURITY GEN1 |
SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR. | Rare | |||
![]() TIMMY |
Whether it is a glitch in the War Games simulator or the creation of a mad programmer, those who wear the enigmatic TIMMY helmet claim to hear a siren song that drives them to build and create. | Legendary | Monitor's Bounty | N/A | Awarded to players who have at least 50 hours of playtime in custom games.[1][2] |
![]() OLIVE |
The benign face of the OLIVE helmet can hide even the most dangerously out-of-regulation hair style. | Ultra Rare | Monitor's Bounty | N/A | Awarded to community Forgers who created multiplayer maps chosen for inclusion in Halo 5's matchmaking[3] |
- ^ Halo Waypoint: You Can Haz Recon!
- ^ Halo Waypoint - Cetacean Celebration
- ^ Halo Waypoint, Forge On, You Crazy Cartographers (Retrieved on Oct 30, 2021) [archive]