INTERCEPTOR-class Mjolnir: Difference between revisions
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==Production notes== | ==Production notes== | ||
The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the | The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at [[343 Industries]].{{Ref/Site|URL=https://www.artstation.com/artwork/VBaW5|Site=ArtStation|Page=Halo 5 Interceptor Armor|D=18|M=03|Y=2022}} | ||
==Gallery== | ==Gallery== |
Revision as of 16:54, May 7, 2022
Interceptor | |
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Production overview | |
Type: |
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Technical specifications | |
Feature(s): |
Configurable settings system |
INTERCEPTOR-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2].[1]
Overview
Specifications
The Interceptor suit has customizable operator settings that allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.[1]
In-game information
Halo 5: Guardians
Interceptor was first introduced as an armor set in Halo 5: Guardians. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the Memories of Reach.
Helmet | Description | Unlock requirements |
---|---|---|
Interceptor (helmet) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Uncommon REQ card |
Interceptor Cutter (helmet skin) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Rare REQ card |
Interceptor Imperator (helmet skin) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Rare REQ card |
Interceptor Rictus (helmet skin) |
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | Rare REQ card |
Interceptor (body) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Uncommon REQ card |
Interceptor Cutter (body skin) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Rare REQ card |
Interceptor Imperator(body skin) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Rare REQ card |
Interceptor Rictus (body skin) |
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | Rare REQ card |
Production notes
The Interceptor model for Halo 5 was modelled by Tony Clark, a 3D artist who worked for Liquid Development on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at 343 Industries.[2]
Gallery
Browse more images in this article's gallery page. |
Armor skins
List of appearances
- Halo 5: Guardians (First appearance)
- Halo: Official Spartan Field Manual
Sources
- ^ a b Halo 5: Guardians, Armory description
- ^ ArtStation, Halo 5 Interceptor Armor (Retrieved on Mar 18, 2022) [archive]