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COMMANDO-class Mjolnir: Difference between revisions

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==In-game information==
==In-game information==
===''Halo: Reach''===
===''Halo: Reach''===
The Commando helmet can be viewed in the [[Armor permutations (Halo: Reach)|Armory]] at the rank of Lieutenant Colonel and can be unlocked once at the rank of Commander. All Commando armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Commando set is attainable in the [[Season 1: Noble]] progression system.  
The Commando helmet can be viewed in the [[Armor customization (Halo: Reach)|Armory]] at the rank of Lieutenant Colonel and can be unlocked once at the rank of Commander. All Commando armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Commando set is attainable in the [[Season 1: Noble]] progression system.  


The helmet resembles the [[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP helmet]] with a small area of black polymer at the bottom of the visor. The base Commando helmet has a HUL[3] already attached, making it one of only three base helmets to have an attachment, the others being the [[Beta-5 Division|Beta-5]] [[Asymmetrical Action Group Operator armor|Operator]] helmet, which has a goggle-like attachment, and the [[MJOLNIR Powered Assault Armor/EOD variant|EOD]] helmet, which has a CBRN module. Two upgrades are available for the helmet. The first, CBRN/CNM, replaces the HUL[3] attachment with a [[Wikipedia:Chemical, biological, radiological, and nuclear|CBRN]] apparatus featuring an [[Command Network Module]] on the left side. The second, UA/FC-I[2], adds an [[MJOLNIR Powered Assault Armor/UA|up-armor plate]] with a third-generation Hardened Uplink Module on the right side and a Command Network Module on the left side.
The helmet resembles the [[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP helmet]] with a small area of black polymer at the bottom of the visor. The base Commando helmet has a HUL[3] already attached, making it one of only three base helmets to have an attachment, the others being the [[Beta-5 Division|Beta-5]] [[Asymmetrical Action Group Operator armor|Operator]] helmet, which has a goggle-like attachment, and the [[MJOLNIR Powered Assault Armor/EOD variant|EOD]] helmet, which has a CBRN module. Two upgrades are available for the helmet. The first, CBRN/CNM, replaces the HUL[3] attachment with a [[Wikipedia:Chemical, biological, radiological, and nuclear|CBRN]] apparatus featuring an [[Command Network Module]] on the left side. The second, UA/FC-I[2], adds an [[MJOLNIR Powered Assault Armor/UA|up-armor plate]] with a third-generation Hardened Uplink Module on the right side and a Command Network Module on the left side.
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===''Halo 4'' - GEN2===
===''Halo 4'' - GEN2===
Commando was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''.  In ''The Master Chief Collection'', the Commando set and its Fracture (FRCT) skin variant are available by default.
Commando was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''.  In ''The Master Chief Collection'', the Commando set and its Fracture (FRCT) skin variant are available by default.


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Revision as of 12:26, July 29, 2021

This article is about the Mjolnir variant. For the Sangheili harness, see Commando harness.
Commando
GEN2
H5G-Commando-Render.png
GEN1 Mark V
COMMANDO-class Mjolnir from Halo: Reach armor permutation in Halo: The Master Chief Collection menu.
GEN1 Mark IV
Fred - Commando.jpg
Production overview

Manufacturer(s):

Chalybs Defense Solutions/Special Warfare Center (GEN1)[1]
Naphtali Contractor Corporation (GEN2)[2]

Testing site(s):

Chalybs Testing Preserve (GEN1)[1]
Buffalo Breaker Yards (GEN2)[2]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2)
MJOLNIR (GEN3)[3]

Role(s):

Improve tactical awareness

 

COMMANDO-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/K variant, is a MJOLNIR armor variant originally designed by Chalybs Defense Solutions and Special Warfare Center,[1] with the GEN2 version being manufactured by the Naphtali Contractor Corporation.[2]

GEN1 overview

Specifications

The K variant's helmet is designed to improve a Spartan's tactical awareness without the use of the modular packages that can be added to the MJOLNIR platform. The Commando helmet package includes the most comprehensive, up-to-date tactical hardware and software systems.[1] The variant's shoulder pauldrons offer excellent protection at the cost of limited joint mobility. The field support attachment provides additional functionality to the MJOLNIR armor.[1]

Development history

The K variant was developed at the Special Warfare Center in Seongnam, United Korea, to aid Spartan supersoldiers in specialized assaults on conventional military targets. When production for the K variant was approved, Chalybs Defense Solutions was awarded the contract to manufacture the armor, with final testing conducted at the Chalybs Testing Preserve.[1]

The Mark IV version, which was simply a modification to the MJOLNIR suit rather than a distinct variant,[1][Note 1] originated as a prototype for standardized team leader kits.[4] The Mark V[B] version was introduced near the end of the war in November 2551 due to the success of the Mark IV ad hoc. Unlike the previous iteration, the Mark V version was designed as a fully featured variant of the Mark V system.[1] It was first deployed during the siege of the Inner Colonies relatively late in the Human-Covenant War.[1]

Usage

Several Spartans and team leaders made use of this system. Frederic-104 wore a Mark IV/K helmet during Battle of Sigma Octanus IV.[5] Carter-A259 led Noble Team through several operations wearing the armor during the Human-Covenant War.[6]

GEN2 overview

Specifications

A Spartan-IV from Fireteam Bailey wearing a green-colored GEN2 Commando armor on Ealen IV.

Naphtali Contractor Corporation's version includes a helmet, torso armor, and shoulder pauldrons. The GEN2 variant is loosely based on its GEN1 predecessor.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[8]

The helmet has a built in CNM suite for tactical application; this enables real-time synchronization with the UNSC battlenet.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[9] The helmet also has field elaboration software for real-time combat intelligence modification. The body has a wide-range fireteam allocation module.[2]

Though the GEN2 COMMANDO-class suite only vaguely resembles its Mark V predecessor, the GEN2 NOBLE-class Mjolnir is a recreation of the Mark V/K's external architecture.[10]

Development history

After Meridian fell, all contracts that Chalybs had were absorbed into companies that survived the war. NCC was the company that got a hold of Commando and started to circumvent its GEN1 limitations, making the armor more open for more users, and beginning production of the GEN2 of the Commando armor.[2] This acquisition of Chalybs' original COMMANDO designs also allowed NCC to bring their GEN2 Mjolnir armor to market several months ahead of schedule.[9]

Testing for the armor began at the Buffalo Breaker Yards.[2]

Usage

While the armor was made more open for more users, many team leaders still opt to use Commando systems possibly out of tradition.[2] A Spartan-IV from Fireteam Bailey wore a green-colored GEN2 Commando armor during the Battle of Ealen IV.[11]

In-game information

Halo: Reach

The Commando helmet can be viewed in the Armory at the rank of Lieutenant Colonel and can be unlocked once at the rank of Commander. All Commando armor types are unlockable in the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Commando set is attainable in the Season 1: Noble progression system.

The helmet resembles the HAZOP helmet with a small area of black polymer at the bottom of the visor. The base Commando helmet has a HUL[3] already attached, making it one of only three base helmets to have an attachment, the others being the Beta-5 Operator helmet, which has a goggle-like attachment, and the EOD helmet, which has a CBRN module. Two upgrades are available for the helmet. The first, CBRN/CNM, replaces the HUL[3] attachment with a CBRN apparatus featuring an Command Network Module on the left side. The second, UA/FC-I[2], adds an up-armor plate with a third-generation Hardened Uplink Module on the right side and a Command Network Module on the left side.

The shoulder pauldron is characterized by a large curved plate of armor set on the standard base, which connects it to the Spartan's shoulder. It is noticeably large and is placed high on the Spartan's arm. It is one of few shoulder pieces that utilizes the player's selected secondary color instead of their primary color.

Armor Description Unlock requirements (Halo: Reach) Unlock requirements (Halo: MCC)
HR Commando Helmet Icon.png
Commando helmet
Developed at the UNSC's Special Warfare Center, this helmet is compatible with all armor systems.
The Mk.V/K helmet was developed at the Special Warfare Centre in Songnam, Hanguk.
Halo: Reach rank icon Commander, 85,000 cR Season 1, Tier 68 (Spartan Point 1)
HR Commando CBRNCNM Helmet Icon.png
Commando (CBRN/CNM)
For operations in hazard zones; command network module. Halo: Reach rank icon Commander, 40,000 cR Season 1, Tier 69 (Spartan Point 1)
HR Commando UAFCI2 Helmet Icon.png
Commando (UA/FC-I[2])
Up-armored variant with external command network and hardened 3rd generation uplink modules. Halo: Reach rank icon Commander, 40,000 cR Season 1, Tier 71 (Spartan Point 1)
HR Commando RShoulder Icon.pngHR Commando LShoulder Icon.png
Commando shoulders
The MJOLNIR Mk. V/K variant was developed at the UNSC's Special Warfare Center. Halo: Reach rank icon Commander, 40,000 cR Season 1, Tier 71 (Spartan Point 1)
HR Commando Chest Icon.png
Assault/Commando chest
Anything you don’t have, you can find in the field. Anything you can’t find, you didn’t need anyway. Halo: Reach rank icon Colonel, 12,000 cR Season 1, Tier 75 (Spartan Point 1)

Halo 4 - GEN2

Commando was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the Commando set and its Fracture (FRCT) skin variant are available by default.

Armor Description Unlock requirements
(Halo 4)
Unlock requirements
(Halo: MCC)
H4 MJOLNIR Commando.png
Commando
Description (H4): Now produced by the NCC, this armor is loosely based on the GEN1 variant. Unlocked by default.
Helmet description (MCC): Only loosely based on the GEN1 variant of the same name.
Shoulders description (MCC): Modular left/right spaulder from Commando-class armor.
Chest description (MCC): Includes a wide-range fireteam allocation module.
N/A
Commando Fracture (FRCT) skin
Description (H4): Customized with FRACTURE armor skin. Complete the Flood Victory - Master commendation. Unlocked by default.
Helmet description (MCC) Commando helmet customized with FRACTURE coating.
Shoulder description (MCC) Commando left/ right spaulder customized with FRACTURE coating.
Chest description (MCC) Commando chassis customized with FRACTURE coating.

Halo 5: Guardians - GEN2

The Halo 4 design of Commando returns in Halo 5: Guardians. The helmet and body armor are unlockable through the Requisition system. The body armor includes the Commando chest and shoulders, the Ricochet forearms and Recruit legs. The helmet of NOBLE-class Mjolnir was based on the GEN1 design seen in Halo: Reach. The GEN2 Commando set has three skins: Verde, Arius, and Matrix.

Helmet Description Unlock requirements
H5G REQ Helmets Commando Uncommon
Commando GEN2 (helmet)
Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. Uncommon REQ card
H5G REQ Helmets Commando Verde Rare
Commando Verde (helmet skin)
Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. Rare REQ card
H5G REQ Helmets Commando Arius Ultra Rare
Commando Arius (helmet skin)
Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. Ultra Rare REQ card
H5G REQ Helmets Commando Matrix Legendary
Commando Matrix (helmet skin)
Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. Legendary REQ card
REQ Card - Armor Commando.png
Commando GEN2 (body)
COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. Uncommon REQ card
REQ Card - Armor Commando Verde.png
Commando Verde (body skin)
COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. Rare REQ card
REQ Card - Armor Commando Arius.png
Commando Arius (body skin)
COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. Ultra Rare REQ card
REQ Card - Armor Commando Matrix.png
Commando Matrix (body skin)
COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. Legendary REQ card

Halo Infinite - Upgraded GEN1

The COMMANDO Mark V helmet returns in Halo Infinite.[3]

Gallery

Normal gallery

Halo 5: Guardians skins

List of appearances

Notes

  1. ^ In Birth of a Spartan Carter-A259's Mark IV/K prototype is identical to the Mark V version that he used later in the war, despite The Essential Visual Guide stating that the Mark IV/K was an ad hoc modification of the contemporary Mark IV suit. Frank O'Connor has stated that this suit was a prototype that was still being researched and did not see deployment for some time.

References

Sources

Template:Mjolnir