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RANGER-class Mjolnir: Difference between revisions

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Revision as of 20:32, March 31, 2021

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Ranger
H5G-Ranger-Render.png
Production overview

Manufacturer(s):

Imbrium Machine Complex[1]
Lethbridge Industrial[2][3]

Testing site(s):

Anakara Resiliency Chamber[1]

Type:

MJOLNIR (GEN2)

Role(s):

Lone Wolf missions

 

RANGER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2] manufactured by Imbrium Machine Complex[1] and Lethbridge Industrial.[2][3]

Overview

Specifications

Ranger-class armor is incredibly versatile, but it has a strength in its ability to operate independently of standard Spartan team configurations.[4]

The low-display bifocal visor balances intel management over visibility. The helmet also has resilient atmosphere lines. The armor has energy shield 7P-LCF actuator plug components. The pauldrons have a low-set concave pauldron design that offers impressive resiliency.[1]

Development history

The Ranger-class variant is manufactured by Imbrium Machine Complex,[1] and Lethbridge Industrial. Tested at Anakara Resiliency Chamber, it was designed for remote operatives engaging in hostile environmental conditions.[2][3] It was engineered so users deployed in the field on their own dont need to rely on intel cache, support handlers, and mission controllers. This lead to the armor being the leader within its subset for single-combatant effectiveness.[1]

Due to focusing on operation singularity, the suit is not architectural comparable to other Mjolnir systems.[1] Even when the Ranger helmet is considered utilitarian and well designed, periodic issues with VISR compatibility bedevils maintenance technicians.[3] By October 2558, the Ranger-class armor was no longer manufactured by Lethbridge and they have been very aggressive in monitoring existing examples and acquiring suits slated for disposal.[3]

Usage

There are rumors that early prototypes infiltrated High Charity in the latter years of the Human-Covenant War.[1]

The lone-wolf approach to armor infrastructure was popular with ONI/D-6 operators in the field.[4]

In-game information

Halo 4

Available skins: Strike (STRK)
Default unlock: Complete the Combat Opportunity - Master commendation.
Strike unlock: Complete the Protector - Master commendation.

  • Description: Designed for remote operatives engaging in hostile environmental conditions.

MCC descriptions

  • Helmet description: Hostile-environment helmet.
  • Shoulder description: Modular left/right spaulder from Ranger-class armor.
  • Chest description: Features 7P-LCF actuator plugs for its energy shield system.

Halo 5: Guardians

Unlock: Ultra Rare REQ card

  • Helmet description: The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.
  • Body description: Lethbridge no longer manufactures GEN2 RANGER armor, though it has been very aggresive in monitoring existing examples and acquiring suits slated for disposal.

In Halo 5: Guardians due to the "Body" having a predefined customisation this armor set permanently has the following parts from Halo 4:

Trivia

Gallery

Normal gallery

Halo 4 skins

Halo 5: Guardians skin

List of appearances

Sources

  1. ^ a b c d e f g h Halo 4: The Essential Visual Guide - Page 162
  2. ^ a b c Halo 4 - Armory description
  3. ^ a b c d e Halo 5: Guardians - Armory description
  4. ^ a b Halo 4 Interactive Guide - Armor Types: Ranger

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