Sniper Rifle (gameplay): Difference between revisions
From Halopedia, the Halo wiki
m (→Halo: Reach) |
mNo edit summary |
||
(35 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Notice/Gameplay}} | |||
{{Under construction}} | |||
{{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}} | {{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}} | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
|image=[[File:HI Cutout S7Sniper-Angled.png|300px]] | |image=[[File:HI Cutout S7Sniper-Angled.png|300px]] | ||
|faction=[[Human]] ([[United Nations Space Command|UNSC]]) | |faction=[[Human]] ([[United Nations Space Command|UNSC]]) | ||
|tier=[[Power weapon]] | |tier=Tier-3 [[Power weapon]] | ||
|class=[[Weapon class#Sniper rifle|Sniper rifle]] | |class=[[Weapon class#Sniper rifle|Sniper rifle]] | ||
|type=[[Precision weapon]] | |type=[[Kinetic]] [[Precision weapon]] | ||
|mode=Semi-automatic | |mode=Semi-automatic | ||
|range=Long to medium | |range=Long to medium | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | ;[[Covenant]]: [[Beam Rifle]]<br>[[Focus Rifle]] | ||
;[[Banished]]: [[Shock Rifle]]<br>[[Skewer]]<br>[[Stalker Rifle]] | |||
;[[Forerunner]]: [[Binary Rifle]] | |||
[[Banished]]: | |||
[[Forerunner]]: | |||
|damage=High | |damage=High | ||
|aoedamage= | |aoedamage= | ||
|aoeradius= | |aoeradius= | ||
|dmgtype= | |||
|projspeed=Very high, near instantaneous | |projspeed=Very high, near instantaneous | ||
|maxrange= | |maxrange= | ||
Line 43: | Line 38: | ||
|scopes= | |scopes= | ||
|attachments= | |attachments= | ||
}} | }} | ||
The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''Halo Infinite'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine. | The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''[[Halo Infinite]]'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine. | ||
==Universe and lore== | ==Universe and lore== | ||
Line 89: | Line 83: | ||
{{Clear}} | {{Clear}} | ||
==Halo: Combat Evolved and Halo: Combat Evolved Anniversary== | ==''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
Line 95: | Line 89: | ||
|mode= | |mode= | ||
|counterparts=None | |counterparts=None | ||
|damage=101 (can headshot) | |damage=101 (can headshot) | ||
|projspeed=1000 wu/s | |dmgtype=<code>sniper bullet</code> | ||
|maxrange=1000 wu | |projspeed=1000 [[world unit|wu]]/s | ||
|maxrange=1000 [[world unit|wu]] | |||
|rof=2 rounds per second | |rof=2 rounds per second | ||
|spread=0.5 degrees | |spread=0.5 degrees <br>0 degrees zoomed | ||
|mag= | |mag= | ||
|maxammo=24 rounds (6 magazines) | |maxammo=24 rounds (6 magazines) | ||
|zoom=2x to 8x magnification | |zoom=2x to 8x magnification | ||
|tagname=sniper rifle | |melee= | ||
| | |tagname=<code>sniper rifle</code> | ||
{{Ref/File|Id=HCEEKSniper|HCEEK|tags\weapons\sniper rifle\sniper rifle.weapon}} | |||
}} | }} | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
Line 116: | Line 110: | ||
{{Expand-section}} | {{Expand-section}} | ||
===Changes from ''Halo: Combat Evolved'' to ''Halo PC'', ''Halo: Custom Edition'', and ''Halo: CEA''=== | ===Changes from ''Halo: Combat Evolved'' to ''Halo PC'', ''[[Halo: Custom Edition]]'', and ''Halo: CEA''=== | ||
*Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of ''Halo: Combat Evolved'' and is a visual only change. It does not affect the sniper's performance in any way). | *Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of ''Halo: Combat Evolved'' and is a visual only change. It does not affect the sniper's performance in any way). | ||
Line 124: | Line 118: | ||
{{Clear}} | {{Clear}} | ||
==Halo 2 and Halo 2: Anniversary== | ==''Halo 2'' and ''Halo 2: Anniversary''== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
Line 130: | Line 124: | ||
|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | ;[[Covenant]]: [[Beam Rifle]] | ||
|damage=45 (can headshot) <br>2x vs shields | |||
|dmgtype=Generic: <code>bullet_fast</code> | |||
{{Clear}} | |||
|damage=45 (can headshot) | Specific: <code>sniper</code> | ||
|projspeed=1200 [[world unit|wu]]/s | |||
|projspeed=1200 wu/s | |maxrange=120 [[world unit|wu]] | ||
|maxrange=120 wu | |rof=0.5s fire recovery time <br>(2 rounds per second) | ||
|rof=0.5s fire recovery time | |spread=0.5 degrees <br>0 degrees zoomed | ||
|spread=0.5 degrees | |||
|mag= | |mag= | ||
|maxammo=20 rounds (5 magazines) | |maxammo=20 rounds (5 magazines) | ||
|zoom=3.5x to 9.5x magnification | |zoom=3.5x to 9.5x magnification | ||
|tagname=sniper_rifle | |melee=<code>strike_melee</code> | ||
| | |tagname=<code>sniper_rifle</code> | ||
{{Ref/File|Id=H2EKSniper|H2EK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}} | |||
}} | }} | ||
Line 156: | Line 148: | ||
{{Clear}} | {{Clear}} | ||
==Halo 3 and Halo 3: ODST== | ==''Halo 3'' and ''Halo 3: ODST''== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
Line 162: | Line 154: | ||
|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | ;[[Covenant]]: [[Beam Rifle]] | ||
|damage= | |||
| | ;H3: 80 (can headshot) | ||
{{Clear}} | {{Clear}} | ||
ODST: 120 (can headshot) | ;ODST: 120 (can headshot) <br>0.5x vs shields | ||
|dmgtype=Generic: <code>bullet_fast</code> | |||
|projspeed=1200 wu/s | {{Clear}} | ||
|maxrange=500 wu | Specific: <code>sniper</code> | ||
|rof=0.7s fire recovery time | |projspeed=1200 [[world unit|wu]]/s | ||
|maxrange=500 [[world unit|wu]] | |||
|spread=0.5 degrees | |rof=0.7s fire recovery time <br>(~1.4 rounds per second) | ||
|spread=0.5 degrees <br>0 degrees zoomed | |||
|recoil=0.5 degrees per shot | |recoil=0.5 degrees per shot | ||
|mag= | |mag= | ||
|maxammo=20 rounds (5 magazines) | |maxammo=20 rounds (5 magazines) | ||
|zoom=4x to 9x magnification | |zoom=4x to 9x magnification | ||
|tagname=sniper_rifle | |melee=<code>strike_melee</code> | ||
| | |tagname=<code>sniper_rifle</code> | ||
{{Ref/File|Id=H3EKSniper|H3EK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}} | |||
{{Ref/File|Id=H3ODSTEKSniper|H3ODSTEK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}} | |||
}} | }} | ||
===Campaign and [[Firefight]]=== | ===Campaign and [[Firefight]]=== | ||
*In the mission [[Sierra 117 (Level)|Sierra 117]] | *In the mission [[Sierra 117 (Level)|Sierra 117]] there is a downed [[Pelican]] at Rally Point Alpha and a UNSC supply box with two sniper rifles. After the Hunter encounter on [[The Storm (Level)|The Storm]] where a hammer wielding [[Brute Chieftain]] is encountered, the room to the far left contains a sniper rifle. | ||
{{Expand-section}} | {{Expand-section}} | ||
Line 192: | Line 184: | ||
===Changes from ''Halo 3'' to ''ODST''=== | ===Changes from ''Halo 3'' to ''ODST''=== | ||
*Bullet damage vs shields decreased | *Bullet damage vs shields decreased to 50% | ||
*Damage increased from 80 to 120. | *Damage increased from 80 to 120. | ||
{{Clear}} | {{Clear}} | ||
==Halo: Reach== | ==''Halo: Reach''== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
Line 202: | Line 194: | ||
|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | ;[[Covenant]]: [[Focus Rifle]] | ||
|damage=80 (can headshot) | |damage=80 (can headshot) | ||
|projspeed=6000 wu/s | |dmgtype=<code>sniper</code> | ||
|maxrange=500 wu | |projspeed=6000 [[world unit|wu]]/s | ||
|rof=0.75s fire recovery time | |maxrange=500 [[world unit|wu]] | ||
|rof=0.75s fire recovery time <br>(~1.333 rounds per second) | |||
|spread=Default: 0.08 to 4 degrees | |spread= | ||
;Default: 0.08 to 4 degrees | |||
{{Clear}} | {{Clear}} | ||
Title Update 1: 0.08 to 3.4 degrees | ;Title Update 1: 0.08 to 3.4 degrees | ||
|mag= | |mag= | ||
|maxammo=20 rounds (5 magazines) | |maxammo=20 rounds (5 magazines) | ||
|zoom=4x to 10x magnification | |zoom=4x to 10x magnification | ||
|tagname=sniper_rifle | |melee=<code>strike_melee</code> | ||
| | |tagname=<code>sniper_rifle</code> | ||
{{Ref/File|Id=HREKSniper|HREK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}} | |||
}} | }} | ||
Line 226: | Line 218: | ||
{{Expand-section}} | {{Expand-section}} | ||
===Changes from ''Halo: Reach'' to ''Title Update 1''=== | ===Changes from ''Halo: Reach'' to [[Halo: Reach Title Updates|''Title Update 1'']]=== | ||
*Bloom reduced to 85%. | *Bloom reduced to 85%. | ||
{{Clear}} | {{Clear}} | ||
==Halo 4== | ==''Halo 4''== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
Line 236: | Line 228: | ||
|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | ;[[Covenant]]: [[Beam Rifle]] | ||
;[[Forerunner]]: [[Binary Rifle]] | |||
[[Forerunner]]: | |||
|damage=80 (can headshot) | |damage=80 (can headshot) | ||
|projspeed=2799 wu/s | |dmgtype=<code>sniper</code> | ||
|maxrange=500 wu | |projspeed=2799 [[world unit|wu]]/s | ||
|rof=0.7666667s fire recovery time | |maxrange=500 [[world unit|wu]] | ||
|rof=0.7666667s fire recovery time <br>(~1.3 rounds per second) | |||
|spread=0.05 degrees | |spread=0.05 degrees | ||
|mag= | |mag= | ||
|maxammo=16 rounds (4 magazines) | |maxammo=16 rounds (4 magazines) <br>20 rounds with Ammo Mod | ||
|zoom=4x to 9x magnification | |zoom=4x to 9x magnification | ||
|tagname=storm_sniper_rifle | |melee=<code>strike_melee</code> | ||
| | |tagname=<code>storm_sniper_rifle</code> | ||
{{Ref/File|Id=H4EKSniper|H4EK|tags\objects\weapons\rifle\storm_sniper_rifle\storm_sniper_rifle.weapon}} | |||
}} | }} | ||
Line 263: | Line 252: | ||
{{Clear}} | {{Clear}} | ||
==Halo 2: Anniversary Multiplayer== | ==''Halo 2: Anniversary'' Multiplayer== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Sniper Rifle | |name=Sniper Rifle | ||
Line 269: | Line 258: | ||
|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | ;[[Covenant]]: [[Beam Rifle]] | ||
|damage=45 (can headshot) <br>2x vs shields | |||
|dmgtype=<code>sniper</code> | |||
|damage=45 (can headshot) | |projspeed=10000 [[world unit|wu]]/s | ||
|maxrange=120 [[world unit|wu]] | |||
|projspeed=10000 wu/s | |rof=0.5s fire recovery time <br>(2 rounds per second) | ||
|maxrange=120 wu | |spread=0.5 degrees <br>0.05 degrees zoomed | ||
|rof=0.5s fire recovery time | |||
|spread=0.5 degrees | |||
|mag= | |mag= | ||
|maxammo=16 rounds (4 magazines) | |maxammo=16 rounds (4 magazines) | ||
|zoom=4x to 9x magnification | |zoom=4x to 9x magnification | ||
|tagname=h2a_sniper_rifle | |melee=<code>strike_melee</code> | ||
| | |tagname=<code>h2a_sniper_rifle</code> | ||
{{Ref/File|Id=H2AMPEKSniper|H2AMPEK|tags\objects\weapons\h2a_sniper_rifle\h2a_sniper_rifle.weapon}} | |||
}} | }} | ||
Line 291: | Line 277: | ||
{{Clear}} | {{Clear}} | ||
== | ==''Halo 5: Guardians''== | ||
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | <center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
Line 305: | Line 284: | ||
|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Covenant]]: | ;[[Covenant]]: [[Beam Rifle]] | ||
;[[Forerunner]]: [[Binary Rifle]] | |||
[[Forerunner]]: | |||
|damage=80 (can headshot) | |damage=80 (can headshot) | ||
|projspeed=2799 wu/s | |dmgtype=<code>sniper</code> | ||
|maxrange=500 wu | |projspeed=2799 [[world unit|wu]]/s | ||
|rof=0.75s fire recovery time | |maxrange=500 [[world unit|wu]] | ||
|rof=0.75s fire recovery time <br>(~1.333 rounds per second) | |||
|spread=0.05 degrees | |spread=0.05 degrees | ||
|mag= | |mag= | ||
|maxammo=16 rounds (4 magazines) | |maxammo=16 rounds (4 magazines) <br>20 rounds with Ammo Mod | ||
|zoom=4x to 9x magnification | |zoom=4x to 9x magnification | ||
|tagname=sniper_rifle | |melee=<code>strike_melee</code> | ||
|tagname=<code>sniper_rifle</code> | |||
|generalvariants= | |generalvariants= | ||
|h5reqvariants= | |h5reqvariants= | ||
Line 331: | Line 307: | ||
===Campaign=== | ===Campaign=== | ||
* The | * The Sniper Rifle is only featured in the following missions: [[Osiris (level)|Osiris]] (via the [[Flaming knives on Osiris]] easter egg only), [[Glassed]], [[Unconfirmed]], [[Evacuation]], [[Genesis (level)|Genesis]], and [[Guardians]]. | ||
* The [[Nornfang]] variant of the | * The [[Nornfang]] variant of the Sniper Rifle is the preferred starting weapon of [[Linda-058]]. [[Cooperative play|Co-op]] is the only way that the Spartans of [[Blue Team]] can access the any form of Sniper Rifle in gameplay; in this case, if the player playing as Linda drops her Nornfang. | ||
{{Expand-section}} | {{Expand-section}} | ||
Line 353: | Line 329: | ||
===Variants=== | ===Variants=== | ||
=====End of the Line===== | =====End of the Line===== | ||
[[File:Halo 5 Sniper EotL.png|thumb | [[File:Halo 5 Sniper EotL.png|thumb|300px|End of the Line in ''Halo 5: Guardians''.]] | ||
{{Main|End of the Line}} | {{Main|End of the Line}} | ||
{{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}} | {{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}} | ||
Line 361: | Line 337: | ||
=====Arrow of Time===== | =====Arrow of Time===== | ||
[[File:H5G Arrow of time.png|thumb | [[File:H5G Arrow of time.png|thumb|300px|Arrow of Time in ''Halo 5: Guardians''.]] | ||
{{Main|Arrow of Time}} | {{Main|Arrow of Time}} | ||
{{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}} | {{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}} | ||
Line 369: | Line 345: | ||
=====Nornfang===== | =====Nornfang===== | ||
[[File:H5G Nornfang.png|thumb | [[File:H5G Nornfang.png|thumb|300px|Nornfang in ''Halo 5: Guardians''.]] | ||
{{Main|Nornfang}} | {{Main|Nornfang}} | ||
{{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}} | {{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}} | ||
Line 378: | Line 354: | ||
{{Clear}} | {{Clear}} | ||
==Halo Infinite== | ==''Halo Infinite''== | ||
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | <center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
Line 385: | Line 361: | ||
|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
[[Banished]]: | ;[[Banished]]: [[Shock Rifle]]<br>[[Skewer]]<br>[[Stalker Rifle]] | ||
|damage=SP: 161 (can headshot) | |||
{{Clear}} | |||
MP: 143 (can headshot) | |||
|dmgtype=[[Kinetic]] | |dmgtype=[[Kinetic]] | ||
|projspeed=600 [[world unit|wu]]/s | |||
|projspeed=600 wu/s | |maxrange=500 [[world unit|wu]] | ||
|maxrange=500 wu | |rof=0.5s fire recovery time <br>(~1.11 rounds per second) | ||
|rof=1.11 rounds per second | |spread=SP: ~0.573 to ~1.146 degrees | ||
|spread=0. | {{Clear}} | ||
MP: 0 to ~0.573 degrees | |||
|mag= | |mag= | ||
|maxammo=16 rounds (4 magazines) | |maxammo=16 rounds (4 magazines) | ||
|zoom= | |zoom=5x to 10x magnification | ||
|tagname=sniper_rifle | |melee=SP: <code>strike_melee</code> | ||
{{Clear}} | |||
MP: <code>strike_melee_mp</code> | |||
|tagname=<code>sniper_rifle</code> | |||
|hinfvariants= | |hinfvariants= | ||
*[[S7 Flexfire Sniper]] | *[[S7 Flexfire Sniper]] | ||
Line 418: | Line 397: | ||
{{Clear}} | {{Clear}} | ||
==Halo Spartan Assault== | ==''Halo: Spartan Assault'' and ''Halo: Spartan Strike''== | ||
{{Infobox/Weapon/Gameplay | |||
|name=Sniper Rifle | |||
|image= | |||
|tier=[[Power weapon|Upgraded weapon]] | |||
|mode=Automatic | |||
|range=Long | |||
|damage=Very high | |||
|rof=Low | |||
|mag=35 | |||
}} | |||
{{Main|Twin-stick shooter}} | {{Main|Twin-stick shooter}} | ||
{{Quote|Semi-automatic sniper rifle. Fires projectiles that can immediately kill multiple infantry units.|''Halo: Spartan Assault'' loadout description{{Ref/Game|Id=HSA|HSA|Loadout description}}}} | |||
===Campaign=== | ===Campaign=== | ||
In ''Spartan Strike'', the Sniper Rifle also spawns in the campaign itself, exclusively on the final mission: [[Mission E-6: Hold the Line|E-6: Hold the Line]]. In total, four Sniper Rifles spawn on this mission, along with four [[Spartan Laser]]s and four [[Rocket Launcher]]s, the two other previously loadout-exclusive weapons.{{Ref/Level|SS|Mission E-6: Hold the Line|LevelLinkText=E-6: Hold the Line}} | |||
{{Expand-section}} | {{Expand-section}} | ||
===Unlock and acquisition requirements=== | ===Unlock and acquisition requirements=== | ||
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It | In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It costs 500 {{XP}} to equip in both games and can also be purchased with 25 {{CR}} in ''Spartan: Assault''. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}{{Ref/Game|SS|loadout screen}} | ||
'''Cost:''' {{CR|25}} / {{XP|500}} | '''Cost:''' {{CR|25}} / {{XP|500}} | ||
{{Clear}} | {{Clear}} | ||
Line 447: | Line 426: | ||
===''Halo: Combat Evolved'' (''MCC'')=== | ===''Halo: Combat Evolved'' (''MCC'')=== | ||
{{Main|Skins (Halo: Combat Evolved)}} | {{Main|Skins (Halo: Combat Evolved)}} | ||
{{:Skins (Halo: Combat Evolved)/SniperRifle}} | |||
{{:Skins (Halo | ===''Halo 3'' (''MCC'')=== | ||
{{Main|Skins (Halo 3)}} | |||
{{:Skins (Halo 3)/SniperRifle}} | |||
===''Halo 2: Anniversary''=== | ===''Halo 2: Anniversary''=== | ||
{{Main|Skins (Halo 2: Anniversary)}} | {{Main|Skins (Halo 2: Anniversary)}} | ||
{{:Skins (Halo 2: Anniversary)/SniperRifle}} | {{:Skins (Halo 2: Anniversary)/SniperRifle}} | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
{{Main|Weapon coatings (Halo Infinite)}} | {{Main|Weapon coatings (Halo Infinite)}} | ||
==Medals== | ==Medals== | ||
Line 610: | Line 586: | ||
===Renders=== | ===Renders=== | ||
<gallery> | <gallery> | ||
File:S2 AM Sniper Rifle.png|The Sniper | File:S2 AM Sniper Rifle.png|The Sniper Rifle, as it appears in ''Halo: Combat Evolved''. | ||
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle. | File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle. | ||
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''. | File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''. | ||
Line 673: | Line 649: | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
*''[[Halo Online]]'' | |||
*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
*''[[Halo Wars 2]]'' | *''[[Halo Wars 2]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
Line 684: | Line 660: | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Navbox/Weapons/Gameplay}} | {{Navbox/Weapons/Gameplay|Human}} | ||
{{Navbox/Weapons/Gameplay/Engine|CE|H2|H3|ODST|HR|H4|H2AMP|H5G|HI}} | |||
[[Category: | [[Category:Halo: Combat Evolved weapons]] | ||
[[Category: | [[Category:Halo 2 weapons]] | ||
[[Category: | [[Category:Halo 3 weapons]] | ||
[[Category: | [[Category:Halo 3: ODST weapons]] | ||
[[Category: | [[Category:Halo: Reach weapons]] | ||
[[Category:Halo | [[Category:Halo 4 weapons]] | ||
[[Category:Halo 2 weapons | [[Category:Halo 2: Anniversary multiplayer weapons]] | ||
[[Category:Halo | [[Category:Halo 5: Guardians weapons]] | ||
[[Category:Halo | [[Category:Halo Infinite weapons]] | ||
[[Category:Halo: | [[Category:Halo: Spartan Assault weapons]] | ||
[[Category:Halo | [[Category:Halo: Spartan Strike weapons]] | ||
[[Category: | [[Category:Human weapons (gameplay)]] | ||
[[Category: | [[Category:Rifle weapons]] | ||
[[Category: | [[Category:Bullet weapons]] | ||
[[Category: | [[Category:Power weapons]] | ||
[[Category: | [[Category:Magazine-fed weapons]] | ||
[[Category: | [[Category:Semi-auto weapons]] | ||
[[Category:Precision weapons]] | |||
[[Category:Scoped weapons]] |
Revision as of 11:13, July 13, 2024
This article is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page. |
Sniper Rifle | |
---|---|
Gameplay role | |
Faction: |
|
Tier-3 Power weapon | |
Firing mode: |
Semi-automatic |
Effective range: |
Long to medium |
Counterparts: |
|
Weapon stats | |
Damage: |
High |
Projectile speed: |
Very high, near instantaneous |
Rate of fire: |
Low |
Accuracy: |
Very high |
Magazine size: |
4 rounds |
Zoom: |
Varies |
The Sniper Rifle, sometimes shortened to just Sniper or Snipes, and known in Halo Infinite as the S7 Sniper, is a human precision power weapon featured in all major Halo games, starting with Halo: Combat Evolved. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.
Universe and lore
- Main article: Sniper rifle (fiction)
Most of the sniper rifles seen in the Halo games belong to the SRS99 family, a series of rifles produced by Misriah Armory for the United Nations Space Command armed forces. The original SRS99 AM rifle entered service in 2460 with the UNSC Army, and the SRS99 series was eventually adopted by all remaining branches in 2521, thanks to its impressive modularity and continuing support on behalf of Misriah.[1] Having gone through at least four further revisions since its initial adoption, the series remains in service as of 2558, with the Series-5 model being in mass production at that time.[2]
Another prominent sniper rifle is the M99 Stanchion, a now-defunct weapon that has been out of production since 2521.[3] The Stanchion bears more resemblance to a coilgun or railgun than a traditional chemical propellant-based firearm, using electromagnetism to launch its projectiles.[4] It was used by the crew of the UNSC Spirit of Fire during the Second Ark Conflict, along with another sniper rifle known as the signature-suppressed anti-materiel rifle.[5][6] Additionally, an Insurrectionist group active on Harvest and Arcadia was known to equip its soldiers with an as-of-yet unidentified sniper rifle.[7]
The following is a list of all sniper rifles in Halo lore that have appeared in the games:
M99 Stanchion
Halo Wars 2
Overview
The Sniper Rifle is a powerful precision weapon, featured in every notable Halo game since the series' inception in Halo: Combat Evolved. Typically dark grey or black in color, the weapon features one of the longest barrels of any weapon, as well as a large boxy scope and a prominent stock, making it very easy to identify. It is capable of killing enemy players in as little as one or two shots depending upon accuracy, and deals a large amount of damage. To compensate for this, it has a slow rate of fire compared to most weapons, usually only carries four shots per magazine, and is very rare.
Counterparts
The most prominent counterpart to the Sniper Rifle is the Covenant's Beam Rifle, a long-range weapon with two levels of zoom, which is similar in operation to the Sniper Rifle. The Beam Rifle was first introduced in Halo 2, but has reappeared in several games since. It fires a beam of light with a practically instant travel time, which behaves similarly to a Sniper Rifle bullet; a hit to the body will remove an opponent's shields, whereas a headshot will instantly kill them. Unlike the Sniper, however, the Beam Rifle uses a battery system for its ammo, typically with ten shots in total, and the weapon cannot be reloaded. In most games, the weapon will overheat after two or three shots in rapid succession.
Another Covenant counterpart to the Sniper Rifle is the Focus Rifle, first introduced in Halo: Reach. Unlike the Sniper Rifle and Beam Rifle, the Focus Rifle fires a continuous beam not unlike that of the Sentinel Beam, which deals heavy damage to enemy units, but will overheat if fired continuously for too long. However, the Focus Rifle takes longer to kill enemies than the Sniper Rifle does, and the brightly colored beam will expose the location of the player. Like the Beam Rifle, the Focus Rifle uses a battery ammo system, and cannot be reloaded. It also has two zoom levels, similar to the Sniper and Beam Rifle.
The Forerunner counterpart to the Sniper Rifle is known as the Binary Rifle. This rifle operates using a similar ammunition system as the Sniper Rifle, albeit with two shots per magazine rather than four. It features two levels of zoom, just as the Sniper does, however with one major difference: whilst zoomed, a distinct red targeting laser will shine out from the barrel - even before the weapon is fired - which will alert enemies to the fact they're being targeted, and will also highlight the user's location. The projectile fired by the Binary Rifle varies by game. In Halo 4, it fires a bolt of light that travels instantaneously and will always immediately kill an enemy player regardless of where it hits them. In Halo 5: Guardians, it fires a continuous beam for a brief period of time, which deals very heavy damage and can easily kill an enemy player if held on them for long enough - though the strong recoil can make this difficult.
- This section needs expansion. You can help Halopedia by expanding it.
Beam Rifle
Halo 2, Halo 3, Halo 3: ODST, Halo 4, Halo 2: Anniversary multiplayer, Halo Online and Halo 5: Guardians
Halo: Combat Evolved and Halo: Combat Evolved Anniversary
Sniper Rifle | |
---|---|
Gameplay role | |
Counterparts: |
None |
Weapon stats | |
Damage: |
101 (can headshot) |
| |
Projectile speed: |
1000 wu/s |
Max range: |
1000 wu |
Rate of fire: |
2 rounds per second |
0.5 degrees | |
Reserve ammo capacity: |
24 rounds (6 magazines) |
Zoom: |
2x to 8x magnification |
| |
- Main article: First-person shooter
Campaign
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer
- This section needs expansion. You can help Halopedia by expanding it.
Changes from Halo: Combat Evolved to Halo PC, Halo: Custom Edition, and Halo: CEA
- Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of Halo: Combat Evolved and is a visual only change. It does not affect the sniper's performance in any way).
Changes from Halo: CEA to Halo: The Master Chief Collection
- Reduced the size of the Anniversary graphics reticle.
- Maximum telescopic zoom reverted back from 8× to 10×.
Halo 2 and Halo 2: Anniversary
Sniper Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
45 (can headshot) |
Generic: Specific: | |
Projectile speed: |
1200 wu/s |
Max range: |
120 wu |
Rate of fire: |
0.5s fire recovery time |
0.5 degrees | |
Reserve ammo capacity: |
20 rounds (5 magazines) |
Zoom: |
3.5x to 9.5x magnification |
| |
| |
Campaign
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer
- This section needs expansion. You can help Halopedia by expanding it.
Halo 3 and Halo 3: ODST
Sniper Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
|
Generic: Specific: | |
Projectile speed: |
1200 wu/s |
Max range: |
500 wu |
Rate of fire: |
0.7s fire recovery time |
0.5 degrees | |
Recoil: |
0.5 degrees per shot |
Reserve ammo capacity: |
20 rounds (5 magazines) |
Zoom: |
4x to 9x magnification |
| |
Campaign and Firefight
- In the mission Sierra 117 there is a downed Pelican at Rally Point Alpha and a UNSC supply box with two sniper rifles. After the Hunter encounter on The Storm where a hammer wielding Brute Chieftain is encountered, the room to the far left contains a sniper rifle.
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer
- This section needs expansion. You can help Halopedia by expanding it.
Changes from Halo 3 to ODST
- Bullet damage vs shields decreased to 50%
- Damage increased from 80 to 120.
Halo: Reach
Sniper Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
80 (can headshot) |
| |
Projectile speed: |
6000 wu/s |
Max range: |
500 wu |
Rate of fire: |
0.75s fire recovery time |
| |
Reserve ammo capacity: |
20 rounds (5 magazines) |
Zoom: |
4x to 10x magnification |
| |
| |
Campaign and Firefight
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer
- This section needs expansion. You can help Halopedia by expanding it.
Changes from Halo: Reach to Title Update 1
- Bloom reduced to 85%.
Halo 4
Sniper Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
80 (can headshot) |
| |
Projectile speed: |
2799 wu/s |
Max range: |
500 wu |
Rate of fire: |
0.7666667s fire recovery time |
0.05 degrees | |
Reserve ammo capacity: |
16 rounds (4 magazines) |
Zoom: |
4x to 9x magnification |
| |
| |
Campaign and Spartan Ops
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer
- This section needs expansion. You can help Halopedia by expanding it.
Halo 2: Anniversary Multiplayer
Sniper Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
45 (can headshot) |
| |
Projectile speed: |
10000 wu/s |
Max range: |
120 wu |
Rate of fire: |
0.5s fire recovery time |
0.5 degrees | |
Reserve ammo capacity: |
16 rounds (4 magazines) |
Zoom: |
4x to 9x magnification |
| |
| |
Multiplayer
- This section needs expansion. You can help Halopedia by expanding it.
Halo 5: Guardians
Sniper Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
80 (can headshot) |
| |
Projectile speed: |
2799 wu/s |
Max range: |
500 wu |
Rate of fire: |
0.75s fire recovery time |
0.05 degrees | |
Reserve ammo capacity: |
16 rounds (4 magazines) |
Zoom: |
4x to 9x magnification |
| |
| |
Variants and attachments | |
Halo 5 REQ variant(s): |
|
Campaign
- The Sniper Rifle is only featured in the following missions: Osiris (via the Flaming knives on Osiris easter egg only), Glassed, Unconfirmed, Evacuation, Genesis, and Guardians.
- The Nornfang variant of the Sniper Rifle is the preferred starting weapon of Linda-058. Co-op is the only way that the Spartans of Blue Team can access the any form of Sniper Rifle in gameplay; in this case, if the player playing as Linda drops her Nornfang.
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer and Warzone
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirements
In Halo 5: Guardians' campaign and Arena multiplayer modes, the Sniper Rifle can be found on the level or map as usual, and does not need to be unlocked.[15][16]
However, in Warzone, the weapon can only be acquired via the REQ system. To unlock the Sniper Rifle, the player must acquire a Sniper Rifle certification, an Uncommon REQ card that can be found randomly in any REQ pack that can contain Uncommon cards. Upon receiving the certification, the player will also be given a number of Sniper Rifle REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Sniper Rifle, at the cost of energy. Doing so will consume the card. Alternatively, the cards can be sold for 75 each.[17][18]
REQ information | |
---|---|
Category | Power weapon |
Rarity | Uncommon |
Energy cost | energy |
Sale price | 75 |
Variants
End of the Line
- Main article: End of the Line
- "All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage."
- — REQ description[19]
End of the Line is a Rare REQ variant of the Sniper Rifle, featured in Halo 5: Guardians. It boasts a faster rate of fire and significantly reduced recoil, but deals slightly less damage per shot - though it is still capable of killing an enemy player in two body shots or one headshot. Should the player have an End of the Line REQ card, the weapon can be acquired in Warzone via the REQ system for a cost of energy, or alternatively the card can be sold for 100.[19]
REQ information | |
---|---|
Category | Power weapon |
Rarity | Rare |
Energy cost | energy |
Sale price | 100 |
Arrow of Time
- Main article: Arrow of Time
- "There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for."
- — REQ description[20]
Arrow of Time is an Ultra-Rare REQ variant of the Sniper Rifle in Halo 5: Guardians. It features a larger magazine than the standard Sniper, with 6 shots instead of 4, and the player will not be descoped when shot whilst zoomed in with the weapon. However, it also has increased recoil compared to the normal Sniper Rifle. Its REQ card costs energy to use in-game, or can be sold for 150.[20]
REQ information | |
---|---|
Category | Power weapon |
Rarity | Ultra-Rare |
Energy cost | energy |
Sale price | 150 |
Nornfang
- Main article: Nornfang
- "A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom."
- — REQ description[21]
Nornfang is a Mythic, Legendary REQ variant of the Sniper Rifle in Halo 5: Guardians, and is the personal sniper rifle of the SPARTAN-II Linda-058. The weapon fires rounds that explode on impact, dealing damage to any nearby enemies, and instantly killing them if hit directly. Additionally, when scoped in, the motion sensor will not be hidden while using Nornfang. To balance this out, the player gains the Damage Boost visual effect when they equip the weapon, making them very easy to spot. Nornfang can be requisitioned in Warzone for energy, provided the player has a spare Nornfang REQ card, or alternatively the card can be sold for 200.[21]
Nornfang also appears in Halo 5: Guardians' campaign. It can be found abandoned in the troop bay of the ONI Acrisius on the level Unconfirmed, and on the Blue Team missions in co-op, the player playing as Linda-058 will spawn with the weapon at the start of the level (but not upon respawning). However, in campaign, the weapon is significantly less powerful, retaining none of its bonus abilities from the multiplayer.[15]
REQ information | |
---|---|
Category | Power weapon |
Rarity | Legendary, Mythic |
Energy cost | energy |
Sale price | 200 |
Halo Infinite
S7 Sniper | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
SP: 161 (can headshot) MP: 143 (can headshot) |
Projectile speed: |
600 wu/s |
Max range: |
500 wu |
Rate of fire: |
0.5s fire recovery time |
SP: ~0.573 to ~1.146 degrees MP: 0 to ~0.573 degrees | |
Reserve ammo capacity: |
16 rounds (4 magazines) |
Zoom: |
5x to 10x magnification |
SP: MP: | |
| |
Variants and attachments | |
Halo Infinite variant(s): |
|
Campaign
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirements
In Halo Infinite's multiplayer modes, the Sniper Rifle can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at FOBs, the player must earn 1,500 total Valor. After this, it can be summoned at any point from the weapon crates at any FOB, at no cost.[22]
Variants
S7 Flexfire Sniper
The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in Halo Infinite. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.[23]
Halo: Spartan Assault and Halo: Spartan Strike
Sniper Rifle | |
---|---|
Gameplay role | |
Firing mode: |
Automatic |
Effective range: |
Long |
Weapon stats | |
Damage: |
Very high |
Rate of fire: |
Low |
Magazine size: |
35 |
- Main article: Twin-stick shooter
- "Semi-automatic sniper rifle. Fires projectiles that can immediately kill multiple infantry units."
- — Halo: Spartan Assault loadout description[24]
Campaign
In Spartan Strike, the Sniper Rifle also spawns in the campaign itself, exclusively on the final mission: E-6: Hold the Line. In total, four Sniper Rifles spawn on this mission, along with four Spartan Lasers and four Rocket Launchers, the two other previously loadout-exclusive weapons.[25]
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirements
In Halo: Spartan Assault, the Sniper Rifle can only be acquired via the loadout screen. It costs 500 to equip in both games and can also be purchased with 25 in Spartan: Assault. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.[26][27]
Skins and cosmetics
The Sniper Rifle has seen many equipable weapon skins and coatings across the various games it's been featured in.
Halo: Combat Evolved (MCC)
- Main article: Skins (Halo: Combat Evolved)
Sniper Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Desert | Looks very stylish with a poncho. | Series 2, Tier 10 ( 1) | ||||
Great Journey | Don't worry... I know what the aliens like. | Series 2, Tier 42 ( 1) | ||||
Woodland | Camping is a legitimate strategy. | Series 2, Tier 52 ( 1) | ||||
Avalanche | Like Sidewinder, but with more polygons. | Series 2, Tier 80 ( 1) | ||||
Golden | Bling on the ring. | Series 2 Challenge: Zero Five Eight Defeat 150 opponents with the Sniper Rifle in any game mode. The Exchange ( 2) |
Halo 3 (MCC)
- Main article: Skins (Halo 3)
Sniper Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Woodland | Camping is a legitimate strategy. | Series 4, Tier 22 ( 1) | ||||
Desert | Looks very stylish with a poncho. | Series 4, Tier 35 ( 1) | ||||
Golden | Bling on the ring. | Series 4, Tier 50 ( 1) | ||||
Red Alert | The source of cautionary tales. | Series 5, Tier 61 ( 1) | ||||
Hazard Pay | Safety first! | Series 5, Tier 68 ( 1) | ||||
Amethyst Raven | Searching for foes under alien skies. | Series 6, Tier 17 ( 1) | ||||
Vexing Tomorrow | True are is rarely appreciated by its target audience. | Series 8, Tier 47 ( 1) | ||||
Avalanche | Like Sidewinder, but with more polygons. |
| ||||
Black Rhine | An artist appreciates their tools. | The Exchange ( 3) | ||||
OGX | - | The Exchange ( 3) | ||||
Scorned Fate | The hand of Atropos weighs heavily on executioners. | The Exchange ( 4) |
Halo 2: Anniversary
- Main article: Skins (Halo 2: Anniversary)
Sniper Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Black Tiger | One shot, one kill. Or one shot, beat feet. | Series 9, The Exchange 3 | ||||
Bloodscorched | Seeing red. From very far away. | Series 9, The Exchange 3 | ||||
Chroma Blue | Looks can kill. | Series 9, The Exchange 3 | ||||
Sandstorm | A most vicious desert predator. | Series 9, The Exchange 3 |
Halo Infinite
- Main article: Weapon coatings (Halo Infinite)
Medals
The following medals are exclusive to the Sniper Rifle and its alien counterparts. The Sniper Rifle does also inherit some other precision weapon and power weapon medals such as Headcase and Power Player, but these are not listed here.
Icon | Name | Games | Unlock requirements |
---|---|---|---|
Sniper Kill |
|
Halo 2:
Halo 3, Halo: Reach:
Halo 4:
Halo 5: Guardians:
| |
Sniper Headshot | Halo 5: Guardians | Kill an enemy with a Sniper Rifle headshot. | |
Sniper Spree |
|
Halo 3, Halo 3: ODST:
Halo: Reach:
| |
Sharpshooter |
|
Halo 3, Halo 3: ODST:
Halo: Reach:
| |
Be the Bullet | Halo: Reach | Kill 15 enemies with the Sniper Rifle without dying. | |
Snapshot |
|
Kill an enemy with the Sniper Rifle, Binary Rifle or Beam Rifle while not zoomed in. This is commonly known as no-scoping. | |
Airborne Snapshot | Halo 5: Guardians | While airborne, kill an enemy with the Sniper Rifle, Binary Rifle or Beam Rifle while not zoomed in. | |
Hat Trick | Halo 5: Guardians | Kill three enemies with Sniper Rifle or Beam Rifle headshots in a row. | |
Snipeltaneous | Halo 5: Guardians | Kill two or more enemies with a single Sniper Rifle shot. | |
Snipunch | Halo 5: Guardians | Shoot an enemy with the Sniper Rifle, then finish them off with a melee. | |
Buckle Up | Halo 5: Guardians | Kill the driver of an enemy vehicle while it is moving, using the Sniper Rifle. |
Achievements
The following achievements involve the use of the Sniper Rifle:
Name | Game | Description | Gamerscore | Image |
---|---|---|---|---|
Sniper Kill | Halo 2 for Windows Vista | Kill an opponent with the sniper rifle or the beam rifle. | 10 | |
Headshot Honcho | Halo 3 | Killed 10 enemies with headshots in a ranked free for all playlist or in campaign.[Note 1] | 5 | |
Close Quarters Combat | Complete the level "Truth and Reconciliation" with at least four rounds left in your Sniper Rifle. | 25 (CEA) 10 (MCC) |
Production notes
- "Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
- — Animator William O'Brien, regarding the Robert McLees and his weapon designs for Halo 2.[28]
The earlier games' depictions of the Sniper Rifle, notably those from Halo: Combat Evolved, Halo 2, Halo 3 and Halo 3: ODST, bear significant resemblance to and were likely inspired by the real-world Denel NTW-20, an anti-material rifle developed in the 1990s by Denel Mechem.
Robert McLees was known within Bungie for being the expert to consult when doing work related to the games' weapons during Halo 2's development. At one point, animator William O'Brien sought to create an idle animation for the Sniper Rifle, in which the player character would adjust the scope if the player zooms in and then remains idle for a while. McLees shot down this idea, claiming that in reality, no sniper would ever adjust their scope on the field.[28]
Trivia
- In the original Xbox 360 version of Halo: Combat Evolved Anniversary the Sniper Rifle's reticle is far larger than it is in the original Halo: Combat Evolved on Xbox and PC. In the Halo: The Master Chief Collection version of Halo: CEA, the reticle returns to its original size.
- In the Halo: Reach Multiplayer Beta, the scope shows the identity of the weapon's user as "ID-NOBLE6", regardless of who wields it. This is not present in the final build.
Gallery
Concept art
Renders
HUD icons
Screenshots
A player holding the Sniper Rifle on Blood Gulch.
Master Chief holding a Sniper Rifle in a Halo 2 promotional image.
A first-person view of the Sniper Rifle, on Guardian in Halo 3.
A player with a Sniper Rifle, on Lost Platoon in Halo 3: ODST's Firefight.
A player holding a Sniper Rifle in the Halo: Reach campaign mission Nightfall.
The Sniper Rifle in first person in the Halo: Reach multiplayer beta.
Two players with Sniper Rifles on Ragnarok, in Halo 4.
A player with a Sniper Rifle in a Halo 4 match of Capture the Flag on Exile.
A player with the Sniper on Lockdown.
A player crouching with the Sniper Rifle on Shrine.
A player holding the Sniper Rifle on Fragmentation in Halo Infinite.
List of appearances
- Halo: Combat Evolved (First appearance)
- Halo 2
- Halo 3
- Halo Wars
- Halo 3: ODST
- Halo: Reach
- Halo 4
- Halo: Spartan Assault
- Halo: Spartan Strike
- Halo Online
- Halo 5: Guardians
- Halo Wars 2
- Halo Infinite
Notes
- ^ Although not mentioned in the official description, the Headshot Honcho achievement can only be acquired using the Sniper Rifle or Beam Rifle.
Sources
- ^ Halo: The Essential Visual Guide, page 179: Sniper Rifle
- ^ Halo 4: The Essential Visual Guide, page 66: Sniper Rifle
- ^ Halo Graphic Novel, page 122
- ^ Halo Waypoint - Universe, Railgun
- ^ Halo Waypoint - Canon Fodder, The Art of War(s)
- ^ Halo Wars 2, campaign
- ^ Halo Wars, multiplayer
- ^ Halo: Combat Evolved Editing Kit, game file
tags\weapons\sniper rifle\sniper rifle.weapon
- ^ Halo 2 Editing Kit, game file
tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon
- ^ Halo 3 Editing Kit, game file
tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon
- ^ Halo 3: ODST Editing Kit, game file
tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon
- ^ Halo: Reach Editing Kit, game file
tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon
- ^ Halo 4 Editing Kit, game file
tags\objects\weapons\rifle\storm_sniper_rifle\storm_sniper_rifle.weapon
- ^ Halo 2: Anniversary Multiplayer Editing Kit, game file
tags\objects\weapons\h2a_sniper_rifle\h2a_sniper_rifle.weapon
- ^ a b Halo 5: Guardians, campaign
- ^ Halo 5: Guardians, multiplayer
- ^ Halo 5: Guardians, requisition system
- ^ Halo 5: Guardians, REQ card: Sniper Rifle
- ^ a b Halo 5: Guardians, REQ card: End of the Line
- ^ a b Halo 5: Guardians, REQ card: Arrow of Time
- ^ a b Halo 5: Guardians, REQ card: Nornfang
- ^ Halo Infinite, campaign: Valor unlocks
- ^ Halo Infinite, S7 Flexfire Sniper
- ^ Halo: Spartan Assault, Loadout description
- ^ Halo: Spartan Strike, campaign level E-6: Hold the Line
- ^ Halo: Spartan Assault, loadout screen
- ^ Halo: Spartan Strike, loadout screen
- ^ a b The Art of Halo: Creating a Virtual World, page 100
|
- Weapons (gameplay)
- Halo: Combat Evolved weapons
- Halo 2 weapons
- Halo 3 weapons
- Halo 3: ODST weapons
- Halo: Reach weapons
- Halo 4 weapons
- Halo 2: Anniversary multiplayer weapons
- Halo 5: Guardians weapons
- Halo Infinite weapons
- Halo: Spartan Assault weapons
- Halo: Spartan Strike weapons
- Human weapons (gameplay)
- Rifle weapons
- Bullet weapons
- Power weapons
- Magazine-fed weapons
- Semi-auto weapons
- Precision weapons
- Scoped weapons