Series 2: Spark
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Season 2: Spark | |
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Start date: |
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End date: |
September 21, 2020 |
Number of tiers: |
100 |
Total unlock cost: |
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Includes content for: |
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Season 2: Spark was the second Season implemented into Halo: The Master Chief Collection. The Season debuted on July 13, 2020,[Note 1] with the launch of Halo 3 as part of the collection on Steam and Windows. Although launching alongside Halo 3, the cosmetic unlocks available focus on adding new Skins for Halo: Combat Evolved multiplayer alongside new nameplates. This season was preceded by Season 1: Noble and is followed by Series 3: Recon with the launch of Halo 3: ODST for PC on September 21, 2020. The season's logo is a stylised representation of 343 Guilty Spark.
Season 2 was intended to release earlier in the year - likely coinciding with the release of Halo: Combat Evolved Anniversary for PC in February 2020 - though ended up delayed due to unforseen development issues (likely including the COVID-19 pandemic).[1]
Seasonal events and challenges[edit]
- Main article: Halo: The Master Chief Collection Challenges
Season 2 saw the launch of the Challenges feature in The Master Chief Collection. To celebrate the launch of Halo 3, two limited-time challenges were introduced to unlock the Acrophobia Skull and Alliance Nameplate. Additionally, a number of season-long challenges were introduced to earn the gold skins for the Assault Rifle, Shotgun, Pistol and Sniper Rifle alongside XP and Season Point rewards.
Season unlocks[edit]
![Keyart for Season 2: Spark used on Xbox.com.](https://halo.wiki.gallery/images/thumb/d/df/MCC_Season2XboxKeyart.jpg/300px-MCC_Season2XboxKeyart.jpg)
The seasonal unlocks for Season 2: Spark take the form of the skins for weapons, vehicles and visors in the multiplayer of Halo: Combat Evolved and nameplates for use in the menus. For The Master Chief Collection, the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked.
- 41 Halo: CE Weapon Skins.
- 5 for the Sniper Rifle (One unlockable via "The Exchange"; previously via Challenge)
- 5 for the Shotgun (One unlockable via "The Exchange"; previously via Challenge)
- 3 for the Rocket Launcher
- 7 for the Assault Rifle (One unlockable via "The Exchange"; previously via Challenge)
- 7 for the Magnum (One unlockable via "The Exchange"; previously via Challenge)
- 3 for the Flamethrower
- 4 for the Fuel Rod Gun
- 4 for the Needler
- 4 for the Plasma Pistol
- 4 for the Plasma Rifle
- 18 Halo: CE Vehicle Skins.
- 3 for the Warthog
- 3 for the Rocket Warthog
- 4 for the Ghost
- 4 for the Banshee
- 4 for the Scorpion
- 30 Halo: CE Visor Skins.
- 30 Nameplates.
Each unlock slot can be unlocked for 1, rewarded through the collection's updated rank scheme or the Challenges implemented in the Spark update.
Page 1[edit]
Tier | Unlock requirements | Unlocks | Images | Game |
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1 | ![]() |
Blue visor and Assault Rifle Desert skin | ![]() ![]() |
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2 | ![]() |
Pistol Desert skin | ![]() |
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3 | ![]() |
Halo: Combat Evolved Anniversary nameplate | ![]() | |
4 | ![]() |
MCC PC nameplate | ![]() | |
5 | ![]() |
Dark Blue visor and Blue Splatter nameplate | ![]() |
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6 | ![]() |
Miranda Keyes nameplate | ![]() | |
7 | ![]() |
Green visor | ![]() |
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8 | ![]() |
Shotgun Great Journey skin | ![]() |
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9 | ![]() |
Fuel Rod Gun Brutal skin | ![]() |
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10 | ![]() |
Ghost Schism skin and Sniper Rifle Desert skin | ![]() ![]() |
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Page 2[edit]
Tier | Unlock requirements | Unlocks | Images | Game |
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11 | ![]() |
Warthog Park Ranger skin and Plasma Pistol Brutal skin | ![]() ![]() |
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12 | ![]() |
Dark Green visor | ![]() |
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13 | ![]() |
Rocket Launcher Desert skin | ![]() |
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14 | ![]() |
Pistol Great Journey skin | ![]() |
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15 | ![]() |
Purple visor | ![]() |
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16 | ![]() |
Needler Brutal skin | ![]() |
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17 | ![]() |
Halo 3 Master Chief nameplate | ![]() | |
18 | ![]() |
Bronze visor | ![]() |
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19 | ![]() |
Ghost Brutal skin | ![]() |
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20 | ![]() |
Flamethrower Hot Pepper skin and Scorpion tank Arctic skin | ![]() ![]() |
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Page 3[edit]
Tier | Unlock requirements | Unlocks | Images | Game |
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21 | ![]() |
Banshee Schism skin and Covenant Hex nameplate | ![]() |
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22 | ![]() |
Dark Purple visor | ![]() |
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23 | ![]() |
Halo: Combat Evolved Cortana nameplate | ![]() | |
24 | ![]() |
Red visor and Pink Splatter nameplate | ![]() |
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25 | ![]() |
Needler Zealot skin | ![]() |
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26 | ![]() |
Fuel Rod Gun Schism skin | ![]() |
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27 | ![]() |
Halo: Combat Evolved Johnson nameplate | ![]() | |
28 | ![]() |
Yellow visor | ![]() |
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29 | ![]() |
Rocket Warthog Field Medic skin and Assault Rifle Woodland skin | ![]() ![]() |
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30 | ![]() |
Flamethrower Dear John skin | ![]() |
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Page 4[edit]
Tier | Unlock requirements | Unlocks | Images | Game |
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31 | ![]() |
Scorpion Bengal skin and Fuel Rod Gun Zealot skin | ![]() ![]() |
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32 | ![]() |
Rocket Launcher Hunter's Blood skin | ![]() |
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33 | ![]() |
Orange visor | ![]() |
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34 | ![]() |
Needler Schism skin | ![]() |
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35 | ![]() |
Guilty Spark nameplate | ![]() | |
36 | ![]() |
Pistol Hazard Pay skin | ![]() |
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37 | ![]() |
Shotgun Woodland skin | ![]() |
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38 | ![]() |
Dark Yellow visor | ![]() |
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39 | ![]() |
Okarda'phaa-pattern plasma rifle Brutal skin | ![]() |
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40 | ![]() |
Rocket Warthog Shark skin and Pastel Blue visor | ![]() ![]() |
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Page 10[edit]
Challenge unlocks[edit]
Alongside the standard skins available to unlock for , four additional Gold skins were made exclusive to Season 2's timed challenges. Later on in Series 6: Raven, they were made purchasable in The Exchange on a weekly rotation for
2 each.
Weapon skins | |||
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Skin | Name | Unlock | Game |
Pistol Gold skin | Season 2 Challenge: Trusty Sidekick Kill 500 enemies with the Pistol. |
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Assault Rifle Gold skin | Season 2 Challenge: Thanks, Misriah Kill 300 enemies with the Assault Rifle. |
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Shotgun Gold skin | Season 2 Challenge: Hot Shotty Kill 150 enemies with the Shotgun. |
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Sniper Rifle Gold skin | Season 2 Challenge: Zero-Five-Eight Kill 150 enemies with the Sniper Rifle. |
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Patch notes[edit]
July 14 patch notes (Version 1.1698.0.0)
Season 2: Spark launched alongside the addition of Halo 3 to The Master Chief Collection, alongside the addition of the Forge and Theater modes found in Halo 3, Halo: Reach and Halo 2: Anniversary to the PC versions of the game. This change accompanied a number of bugfixes and quality-of-life updates.[2]
New Features
- (PC) Forge is now available for Halo: Reach, Halo 2: Anniversary, and Halo 3.
- Halo 3 Forge has been updated with new features, including Object Physics, rotation, coordinate snap and precision edit tools.
- Halo 3 and Halo: Reach Forge pallets have been expanded with new objects and budget increases.
- Halo 3, Halo: Reach, and Halo 2: Anniversary Forge tools have been updated with a new “Toggle Rotation Axes” feature adding toggleable rotation around World and Local axes. Note: This is planned to be added into Halo 4 at a later date.
- Updated season unlock flow to feature non-linear unlocks per page and added Season 2 featuring 30 new nameplates, 46 new H1 Weapon and 18 H1 Vehicle skins.
- Challenges are now available to complete across all available titles. Note: Campaign Challenges are currently not supported in Halo 4: Spartan Ops.
- New spartan customization 3D model viewer for Halo 3.
- Updated Skill Rank backend for Ranked Matchmaking. This resolved a long-standing rank reset issue and has required us reset all ranked playlists to 1.
- “Highest Lifetime” rank is now displayed for rotational hoppers that are no longer available.
- Halo: Reach & Halo 3 audio has been updated.
- New Acrophobia skull for Halo 3.
- “Dual Wield Inversion” has been added as a toggle for players who wish to disable the title from switching the “primary fire” weapon to your left-hand while dual wielding in Halo 2 or Halo 3.
- Game Install Size and Version
Resolved Community Issues
- Improvements have been across the board from our last update and previous flights. Below are several new game-specific features and resolved issues that come with today’s update and the platform (Xbox Only, PC Only, or All Platforms):
Global (All Platforms)
- Fixed issues where achievements for killing Engineers were displayed as ODST-specific despite being attainable in Halo: Reach as well.
- Fixed an issue where nameplate unlock criteria was no longer displayed once unlocked.
- Fixed various cases where the game client could crash during shutdown.
Global (PC)
- Fixed an issue where the “He’s Running a Marathon”, “The Guardians are Coming” and “Why am I Here?” achievements would not unlock in Steam after unlocking them on Xbox Live.
- Fixed an issue where the campaign preview widget would appear on the root Main Menu after a sign-in change.
- Fixed a crash which could occur when entering the Seasonal Overview immediately after sign-in.
- Improved how the Seasonal Overview is displayed in non-standard aspect ratios.
Global (Xbox)
- Fixed a crash which could occur when looking up certain Gamertags with the Find Player feature in the Roster.
Halo: Reach (All Platforms)
- Audio has been updated with Waves integration, aligning closer to Xbox 360 quality.
- Fixed an issue where “Xbox 360” was referenced on the Boot Betrayer prompt in non-English languages.
- Added localization for map location names in non-English languages.
- Fixed an issue where the wrong key was displayed on the Boot Betrayer prompt.
Halo: Combat Evolved (All Platforms)
- New Customization Support for Halo: Combat Evolved Multiplayer, including Visor, Vehicle, and Weapon Skins.
- “New Skins” can be disabled under the “Gameplay” submenu in settings to locally return H1’s appearance to legacy.
- Fixed an issue where spamming the plasma pistol’s trigger would cause the charge-up sound to stick.
- Rocket Warthog can now be manually reloaded.
- Fixed an issue where some starting weapons were not respected on Rat Race.
- Gameplay audio should no longer be heard in the background while a terminal plays in Co-Op Campaign.
Halo 2 (All Platforms)
- Resolved a crash that could occur during long playthroughs.
- Enemy Elites now dual wield.
- Fixed an issue where the Energy Sword displayed incorrectly when viewed against flood tanks in “The Oracle.”
- Rebuilt the lightmap for the initial classic cinematic on “Outskirts” to return lighting and shadows to OG Xbox visuals.
- Adjusted a default gamma option to bring it closer to OG Xbox. This may result in lighting and brightness looking different then our past patch.
- Fixed an issue that was causing players in matchmade games to grenade jump higher than expected, bringing the height back down to OG Xbox clients.
- Fixed an issue where the “Malfunction” skull would display HUD elements incorrectly while dual wielding.
- Infinite ammo and grenades now display with the “infinity” symbol in the HUD.
- Fixed an issue where a controller would sometimes be stuck vibrating after coming out of gameplay.
- Resolved a loading issue that would cause Campaign Co-Op Players to disconnect when starting a mission.
- Horizontal mouse movement while on a stationary turret is now unbound and no longer restricted by the turning radius.
- Fixed an issue where some dynamic music tracks in Campaign Classic Mode was looping incorrectly.
Halo 2: Anniversary (All Platforms)
- Fixed an issue where the sentinel beam VFX would occasionally not display.
- Added 0% option for fall damage in Custom Games.
- Players can now move while the Scoreboard is open.
Halo 3 (All Platforms)
- Audio has been updated with Waves integration, aligning closer to Xbox 360 quality.
- Several matte paintings have been updated with higher fidelity versions in Campaign cinematics.
- Customization has been updated to support individual armor pieces and tertiary colors.
- Emblems now display on armor in gameplay.
- Footsteps in the snow no longer appear with black textures.
- Fixed some incorrectly lit particles when Scarabs or Phantoms were destroyed.
- Hornet and Brute Chopper turning speed has been improved to better match Xbox 360.
- Added the Fuel Rod Gun, Sentinel Beam, Carbine, Mauler, and Plasma Rifle as starting weapons to Custom Games.
- Fixed an issue where the prowler was misrepresented as the mauler in tools of destruction on the Post Game Carnage Report.
- Fixed issues where some strings extended outside of the gametype objective widget in non-English languages.
Cut Season content[edit]
Two skins for the Halo: Combat Evolved Warthogs, both referencing Jurassic Park, were later removed from the game in the Series 5: Anvil update for unknown reasons. The skins were replaced with the Park Ranger and Field Medic skins, respectively.
In-game | Type | Appearance Name | Original Unlock Requirements | Description | Removal details |
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Warthog | Park Ranger | Season 2, Tier 11 (![]() |
Spared no expanse. | Removed during the Series 5: Anvil update and replaced with a new Park Ranger skin. | |
Rocket Warthog | Clever Girl | Season 2, Tier 29 (![]() |
Objects in mirror are closer than they appear. | Removed during the Series 5: Anvil update and replaced with the Field Medic skin. |
Gallery[edit]
Notes[edit]
- ^ This article uses the Pacific Time Zone to determine the release date.
Sources[edit]
- ^ Halo Waypoint, MCC Development Update - July 2020: "Due to unforeseen development issues, Season 1 lasted much longer than planned. We have now resolved those issues and have stood up our content pipeline alongside the launch of Halo 3 on PC. We are building A LOT more content that will allow us to bring some new and exciting things to you on a more regular cadence. We will continue to share some of this as pieces come online." (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 7/14/20 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 7/29/20 (Retrieved on Jun 1, 2020) [archive]
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