Bandit Evo
From Halopedia, the Halo wiki
“ | Competitive configuration of the M392 Bandit.[1] | ” |
The Bandit Evo is a weapon variant of the M392 Bandit in Halo Infinite. It was released in Season 05: Reckoning.[2][3]
In-game information[edit]
The Bandit Evo has a number of changes from the standard M392 Bandit:[3]
- Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second
- Higher initial number of rounds, from 45 to 60
- Higher total maximum rounds in reserve, from 60 to 75
- Eliminated progressive recoil
- Reduced bloom/error angles
- 1.4x iron sight magnification replaced by the 1.6x Evo Holopoint magnification
- Players can be descoped
- Reworked reticle
In multiplayer, when players pick up or spawn with the Bandit Evo, their customization options are automatically applied to the weapon model.
Production notes[edit]
Following the introduction of the M392 Bandit into Halo Infinite with Season 03: Echoes Within, 343 Industries felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself.[3]
Gallery[edit]
List of appearances[edit]
- Halo Infinite (First appearance)
Sources[edit]
- ^ Halo Infinite, Forge - Bandit Evo description: "Competitive configuration of the M392 Bandit."
- ^ Halo Infinite, gameplay
- ^ a b c Halo Waypoint, Ranked Update - Season 5 (Retrieved on Oct 14, 2023) [archive]
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