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User:XScruffyDaSasquatchx/GameplayLayoutGuide/Weapon

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Revision as of 21:55, July 18, 2024 by XScruffyDaSasquatchx (talk | contribs) (Created page with "{{Status|Halopedia}} {{Notice/Gameplay}} {{Infobox/Weapon/Gameplay |name=Weapon name |image= |faction=Human (UNSC)<br> Covenant<br> Banished<br> Forerunner<br> |tier=Tier Role |class=Weapon class |type=Damage type Weapon type |mode=Semi-automatic, 3 round burst |range=Close to long |counterparts= ;Human (UNSC): ;Covenant...")
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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Weapon name
Gameplay role

Faction:

Human (UNSC)
Covenant
Banished
Forerunner

Weapon tier (?):

Tier Role

Weapon class (?):

Weapon class

Weapon type (?):

Damage type Weapon type

Firing mode:

Semi-automatic, 3 round burst

Effective range:

Close to long

Counterparts:

Human (UNSC)
Covenant
Banished
Forerunner
Weapon stats

Damage:

Very low to very high

Projectile speed:

Very low to very high

Rate of fire:

Very low to very high

Accuracy:

Very low to very high

Magazine size:

Varies

Zoom:

Varies

 

This is a style guide for writing weapon gameplay pages

Universe and lore

Overview

Legacy

Notable Variants

Counterparts

Halo: Combat Evolved and Halo: Combat Evolved Anniversary

CE weapon
Weapon stats

Damage:

If impact damage(?):
damage lower bound(?) to damage upper bound(?)

Splash damage:

If radius(?) > 0:
damage lower bound(?) to damage upper bound(?)

Splash radius:

radius(?) wu

Damage type (?):

damage_effect tag(?)

Projectile speed:

initial velocity(?) to final velocity(?) wu/s

Max range:

maximum range(?) wu

If maximum range = 0:
air damage range(?) wu

Rate of fire:

rounds per second(?) rounds per second

Spread (?):

error angle(?) degrees

Magazine size:

rounds loaded maximum(?) rounds

Reserve ammo capacity:

rounds total maximum(?) rounds

Heat per shot:

heat generated per round(?)

Shots per battery:

1 / age generated per round(?)

Zoom:

magnification range(?)x magnification

Melee damage (?):

player melee damage_effect tag(?)

Tag name (?):

weapon tag[1]

 
Main article: First-person shooter

Campaign

Multiplayer

Changes from Halo: Combat Evolved to Halo PC

Changes from Halo PC to Halo: Custom Edition

Changes from Halo: Custom Edition to Halo: CEA

Changes from Halo: CEA to Halo: The Master Chief Collection

Halo 2 and Halo 2: Anniversary

H2-H2AMP weapons
Weapon stats

Damage:

If impact damage(?):
damage lower bound(?) to damage upper bound(?)

Splash damage:

If radius(?) > 0:
damage lower bound(?) to damage upper bound(?)

Splash radius:

radius(?) wu

Damage type (?):

general damage(?)

specific damage(?)

Projectile speed:

initial velocity(?) to final velocity(?) wu/s

Max range:

maximum range(?) wu

If maximum range = 0:
acceleration range(?) wu

Rate of fire:

If spew(?):
rounds per second(?) rounds per second

If latch(?):
fire recovery time(?)s fire recovery time

Spread (?):

error angle(?) degrees

Recoil:

angle change per shot(?) degrees

Magazine size:

rounds loaded maximum(?) rounds

Reserve ammo capacity:

rounds total maximum(?) - rounds loaded maximum(?) rounds

Heat per shot:

heat generated per round(?)

Shots per battery:

1 / age generated per round(?)

Zoom:

magnification range(?)x magnification

Melee damage (?):

1st hit melee damage_effect tag(?)

Tag name (?):

weapon tag[2]

 

Campaign

Multiplayer

Changes from Halo 2 to Auto Update

Halo 3 and Halo 3: ODST

Campaign and Firefight

Multiplayer

Changes from Halo 3 to ODST

Halo: Reach

Campaign and Firefight

Multiplayer

Changes from Halo: Reach to Title Update 1

Changes from Title Update 1 to Anniversary Settings

Halo 4

Campaign and Spartan Ops

Multiplayer

Changes from Halo 4 to Weapon Tuning Update

Halo 2: Anniversary Multiplayer

Multiplayer

Changes from Weapon to Survivor Weapon

Halo 5: Guardians

Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate

Campaign

Multiplayer and Warzone

Unlock and acquisition requirements

Variants

Changes from Halo 5: Guardians to Weapon Tuning Update

Halo Infinite

Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate


Campaign

Multiplayer

Unlock and acquisition requirements

Variants

Halo: Spartan Assault

Main article: Twin-stick shooter
Spartan Assault and Spartan Strike weapon
Gameplay role

Weapon tier (?):

Loadout weapon or Upgraded weapon

Firing mode:

Automatic

Effective range:

Very low to very high

Weapon stats

Damage:

Very low to very high

Rate of fire:

Very low to very high

Magazine size:

Ammo count

 

Campaign

Unlock and acquisition requirements

Halo: Spartan Strike

Campaign

Unlock and acquisition requirements

Halo: Fireteam Raven

Main article: Halo: Fireteam Raven
Weapon name
Weapon stats

Magazine size:

Ammo count

 

Campaign

Skins and cosmetics

This weapon has seen many equipable weapon skins and coatings across the various games it's been featured in.

Halo 4

Main article: Weapon skins (Halo 4)

Halo: Combat Evolved (MCC)

Main article: Skins (Halo: Combat Evolved)

Halo 3 (MCC)

Main article: Skins (Halo 3)

Halo 2: Anniversary

Main article: Skins (Halo 2: Anniversary)

Halo 5: Guardians

Main article: List of REQ cards/Weapon Skins

Halo Infinite

Main article: Weapon coatings (Halo Infinite)

Medals

The following medals are exclusive to this weapon.

Icon Name Games Unlock requirements

Achievements

The following achievements involve the use of this weapon:

Name Game Description Gamerscore Image

Production notes

Trivia

Gallery

Concept art

Renders

HUD icons

Screenshots

List of appearances

Notes

Sources

  1. ^ Halo: Combat Evolved Editing Kit, game file tags\weapons\...\.weapon
  2. ^ Halo 2 Editing Kit, game file tags\objects\weapons\...\.weapon