Mission 26: Battle at the Arid Sea: Difference between revisions
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{{Level infobox | {{Level infobox | ||
|pagegamelabel=HSA | |pagegamelabel=HSA | ||
|prev=''[[Mission 25: Battle for the Moon|Battle for the Moon]]'' | |prev=[[Operation E: Frostbite]] | ||
*''[[Mission 25: Battle for the Moon|Battle for the Moon]]'' | |||
|concurrent=[[Operation F: Hydra]] | |||
|next=''[[Mission 27: Breach of the Bulwark|Breach of the Bulwark]]'' | |next=''[[Mission 27: Breach of the Bulwark|Breach of the Bulwark]]'' | ||
|name=Battle at the Arid Sea | |name=Battle at the Arid Sea | ||
|image=[[File:Battle at the Arid Sea.png|300px]] | |image=[[File:Battle at the Arid Sea.png|300px]] | ||
|player=[[ | |game=''[[Halo: Spartan Assault]]'' | ||
|player=[[Player_character#Top-Down_Shooter|Spartan Palmer]] | |||
|date=[[2554]] | |date=[[2554]] | ||
|place=[[X50]] | |place=[[X50]] |
Revision as of 03:14, November 10, 2024
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Battle at the Arid Sea | |
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Destroy the Covenant anti-air defenses |
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120,000 • 75,000 • 40,000 | |
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Halopedia doesn't currently have a walkthrough for this level; could you write one? |
Battle at the Arid Sea is the twenty-sixth mission of Halo: Spartan Assault.
Introduction
With the Covenant defeated, the UNSC exodus from Draetheus-V seemed complete. The first sign that something else was happening came in reports of low frequency static. UNSC analysts quickly identified the noise as a looping string of Forerunner code. Something was still active on Draetheus-V's moon, and it seemed to be calling out for attention.
Spartan Sarah Palmer returned to the surface of X50. Draetheus-V's moon to discover the UNSC was not the only one answering the bizarre Forerunner call. The Covenant had returned as well. They believed one of their gods were speaking to them and they were adamant that the humans would not intercept the message.
Trivia
Strategy
- After landing, the player should clear out the immediate area of Covenant and head for the Tyrant on the left, using grenades to take out the Kewu Umppi'pa'-pattern citadel turret. After clearing out the immediate danger around the Tyrant, blow open the door. Destroying it requires simply entering the weapon at which point Palmer will automatically take care of it.
- Make you way to the second Tyrant while being careful of Covenant troops, particularly several Jiralhanae Jumpers. Once the area is relatively clear, including from a second citadel turret, perform the same action to destroy the Tyrant.
- Once the Tyrant's are destroyed, hunt down the remaining Covenant, including a Zurdo-pattern Wraith entering from the far right of the second Tyrant.
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