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Halo: Reach credits: Difference between revisions

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{{Era|RW}}
{{Title|''Halo: Reach'' credits}}
{{Level Infobox
{{Status|RealWorld}}
|prev = ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''
{{Level infobox
|next = ''[[Lone Wolf]]''
|prev=''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''
*''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' (Chronologically)
|next=''[[Lone Wolf]]''
|name=''Halo: Reach'' credits
|image=[[File:HReach Credits.png|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|name='''''Halo: Reach credits'''''
|image=[[File:HReach Credits.png|300px]]
|nowalk=1
|nowalk=1
}}
}}
{{Article Quote|We'll see you starside.}}
 
The '''Halo: Reach credits''' are a list of credits that show the employees that worked on the game. The credits continue exactly where ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' left off, with the {{UNSCShip|Pillar of Autumn}} now arriving [[Installation 04]].<ref>'''''[[Halo: Reach]]''', credits''</ref>
{{Article quote|We'll see you starside.}}
 
The '''''Halo: Reach'' credits''' are a list of [[credits]] that show the employees that worked on ''[[Halo: Reach]]''. The credits continue exactly where ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' left off, with the {{UNSCShip|Pillar of Autumn}} now arriving [[Installation 04]].<ref>'''''[[Halo: Reach]]''', credits''</ref>


==Outro==
==Outro==
[http://www.youtube.com/watch?v=EAGov6hl9TU '''{''Credits''}''']
[http://www.youtube.com/watch?v=EAGov6hl9TU '''{''Credits''}''']


''Fade in to the [[Soell|Soell Star System]]. The ''Pillar of Autumn'' exits slipspace. The cruiser flies into view.''
''Fade in to the [[Soell system]]. The ''Pillar of Autumn'' exits slipspace. The cruiser flies into view.''


'''September 19, 2552 01:20 Hours'''
'''September 19, 2552 01:20 Hours'''
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''The ''Pillar of Autumn'' slowly drifts towards the planet [[Threshold]] and the orbiting megastructure - [[Installation 04|Halo]].''
''The ''Pillar of Autumn'' slowly drifts towards the planet [[Threshold]] and the orbiting megastructure - [[Installation 04|Halo]].''
----
''In the MCC version of Halo: Reach''


''Fades to black.''
----
''[[Auntie Dot]]'s image then fades in and displays message from [[Bungie]]:''
''[[Auntie Dot]]'s image then fades in and displays message from [[Bungie]]:''


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'''We'll see you starside.'''
'''We'll see you starside.'''


Love,<br />
❤️ BUNGIE
BUNGIE


==Credits==
==Credits==
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3D ARTIST - Chris Alderson  
3D ARTIST - Chris Alderson  


NETWORKING ENGINEER - [[David Aldridge]]
NETWORKING ENGINEER - David Aldridge


MULTIPLAYER PRODUCER - David Allen
MULTIPLAYER PRODUCER - David Allen
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SANDBOX ENGINEER - Mike Baldwin
SANDBOX ENGINEER - Mike Baldwin


PRODUCTION ENGINEERING LEAD - [[Graham Bartlett]]
PRODUCTION ENGINEERING LEAD - Graham Bartlett


ENVIRONMENT ARTIST - Matt Bennier
ENVIRONMENT ARTIST - Matt Bennier
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ADDITIONAL DESIGN DIRECTION - [[Paul Bertone|Paul Bertone Jr.]]
ADDITIONAL DESIGN DIRECTION - [[Paul Bertone|Paul Bertone Jr.]]


3D ARTIST - [[Travis Brady]]
3D ARTIST - Travis Brady


ENVIRONMENT ARTIST - Ray Broscovak
ENVIRONMENT ARTIST - Ray Broscovak


ANIMATION TEAM LEAD - [[Roberta Browne]]
ANIMATION TEAM LEAD - Roberta Browne


ENVIRONMENT ARTIST - Mick Buckmiller
ENVIRONMENT ARTIST - Mick Buckmiller


ENVIRONMENT ARTIST - [[Mike Buelterman]]
ENVIRONMENT ARTIST - Mike Buelterman


RIGGER - Javier Burgos
RIGGER - Javier Burgos
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SANDBOX ENGINEER - [[Jon Cable]]
SANDBOX ENGINEER - [[Jon Cable]]


3D ARTIST - [[Milton Cadogan]]
3D ARTIST - Milton Cadogan


UI ART LEAD - [[David Candland]]
UI ART LEAD - [[David Candland]]


ENVIRONMENT ARTIST - [[Frank Capezzutto III|Frank Capezzuto]]
ENVIRONMENT ARTIST - Frank Capezzuto


MULTIPLAYER DESIGN LEAD - [[Chris Carney]]
MULTIPLAYER DESIGN LEAD - [[Chris Carney]]
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ART TEAM MANAGER - [[David Dunn|Dave Dunn]]
ART TEAM MANAGER - [[David Dunn|Dave Dunn]]


AI ENGINEER - [[Max Dyckhoff]]
AI ENGINEER - Max Dyckhoff


3D ARTIST - [[Eric Elton]]
3D ARTIST - Eric Elton


TEST MANAGER - [[Jamie Evans]]
TEST MANAGER - Jamie Evans


UI ENGINEER - Brad Fish
UI ENGINEER - Brad Fish
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MISSION DESIGNER - Brian Frank
MISSION DESIGNER - Brian Frank


SENIOR TEST ENGINEER - [[David Gasca]]
SENIOR TEST ENGINEER - David Gasca


TEST ENGINEER - [[Fireteam (gameplay mechanic)|Nick Gerrone]]
TEST ENGINEER - Nick Gerrone


ONLINE ENGINEER - [[Tom Gioconda]]
ONLINE ENGINEER - Tom Gioconda


AUDIO ENGINEER - Cyril Saint Girons
AUDIO ENGINEER - Cyril Saint Girons


SANDBOX ENGINEER - [[Bob Glessner]]
SANDBOX ENGINEER - Bob Glessner


SKY ARTIST - Mark Goldsworthy
SKY ARTIST - Mark Goldsworthy


ONLINE ENGINEERING LEAD - [[Chris Gossett]]
ONLINE ENGINEERING LEAD - Chris Gossett


ENGINEERING OVERHEAD - [[Charlie Gough]]
ENGINEERING OVERHEAD - Charlie Gough


FIREFIGHT/SYSTEMS DESIGNER - [[Tyson Green]]
FIREFIGHT/SYSTEMS DESIGNER - [[Tyson Green]]


SANDBOX DESIGNER - [[Josh Hamrick]]
SANDBOX DESIGNER - Josh Hamrick


CONCEPT ARTIST - [[Isaac Hannaford]]
CONCEPT ARTIST - [[Isaac Hannaford]]
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ENVIRONMENT LIGHTING LEAD - [[Justin Hayward]]
ENVIRONMENT LIGHTING LEAD - [[Justin Hayward]]


TECHNICAL ARTIST - [[James Haywood]]
TECHNICAL ARTIST - James Haywood


ANIMATOR - David Helsby
ANIMATOR - David Helsby
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ANIMATOR - Mike Hoffman
ANIMATOR - Mike Hoffman


GRAPHICS ENGINEER - [[Yaohua Hu]]
GRAPHICS ENGINEER - Yaohua Hu


RIGGING LEAD - [[David Hunt]]
RIGGING LEAD - David Hunt


CINEMATIC ANIMATOR - Pat Jandro
CINEMATIC ANIMATOR - Pat Jandro
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SOUND DESIGN/ADDITIONAL MUSIC - [[C. Paul Johnson|C Paul Johnson]]
SOUND DESIGN/ADDITIONAL MUSIC - [[C. Paul Johnson|C Paul Johnson]]


ENVIRONMENT ART LEAD - [[Samuel Jones]]
ENVIRONMENT ART LEAD - Samuel Jones


ANIMATOR - Matt Kelly
ANIMATOR - Matt Kelly
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RELEASE MANAGER - Domenic Koeplin
RELEASE MANAGER - Domenic Koeplin


CHARACTER ENGINEERING LEAD - [[Petar Kotevski]]
CHARACTER ENGINEERING LEAD - Petar Kotevski


TEST DEVELOPER - Luke Ledwich
TEST DEVELOPER - Luke Ledwich
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CINEMATIC/AUDIO PRODUCER - David Lieber
CINEMATIC/AUDIO PRODUCER - David Lieber


TOOLS ENGINEERING LEAD - [[Aaron Lieberman]]
TOOLS ENGINEERING LEAD - Aaron Lieberman


ENVIRONMENT ARTIST - Blake Low
ENVIRONMENT ARTIST - Blake Low
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3D ARTIST TEAM LEAD - Dave Matthews
3D ARTIST TEAM LEAD - Dave Matthews


MOCAP SPECIALIST - [[Troy McFarland]]
MOCAP SPECIALIST - Troy McFarland


SANDBOX ENGINEERING LEAD - [[Eamon McKenzie]]
SANDBOX ENGINEERING LEAD - [[Eamon McKenzie]]
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ENVIRONMENT ARTIST - [[Michael Means]]
ENVIRONMENT ARTIST - [[Michael Means]]


SANDBOX DESIGN LEAD - [[Sage Merrill]]
SANDBOX DESIGN LEAD - Sage Merrill


MISSION DESIGNER - [[Dan Miller]]
MISSION DESIGNER - [[Dan Miller]]
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ONLINE ENGINEER - Jacob Miner
ONLINE ENGINEER - Jacob Miner


3D ARTIST - [[Raj Nattam]]
3D ARTIST - Raj Nattam


CINEMATIC DESIGNER - [[Kurt Nellis]]
CINEMATIC DESIGNER - Kurt Nellis


INFRASTRUCTURE ENGINEER - [[Mat Noguchi]]
INFRASTRUCTURE ENGINEER - Mat Noguchi


ENGINEERING PRODUCER - Mark Noseworthy
ENGINEERING PRODUCER - Mark Noseworthy
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CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley
CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley


CAMPAIGN DESIGN LEAD - [[Chris Opdahl]]
CAMPAIGN DESIGN LEAD - Chris Opdahl


COMMUNITY / ADDITIONAL WRITING - Eric Osborne
COMMUNITY / ADDITIONAL WRITING - Eric Osborne
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ANIMATION PRODUCER - Matt Richenburg
ANIMATION PRODUCER - Matt Richenburg


ANIMATOR - [[Jason Robertson]]
ANIMATOR - Jason Robertson


PRODUCTION ENGINEER - [[Fireteam (gameplay mechanic)|Josh Rodgers]]
PRODUCTION ENGINEER - [[Fireteam (gameplay mechanic)|Josh Rodgers]]


TOOLS ENGINEER - [[Tristan Root]]
TOOLS ENGINEER - Tristan Root


ENVIRONMENT ARTIST - [[Paul Russel]]
ENVIRONMENT ARTIST - [[Paul Russel]]
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MISSION DESIGNER - Matt Sammons
MISSION DESIGNER - Matt Sammons


MISSION DESIGN LEAD - [[Niles Sankey]]
MISSION DESIGN LEAD - Niles Sankey


ANIMATOR - Tom Saville
ANIMATOR - Tom Saville
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TOOLS ENGINEERING LEAD - Brian Sharp
TOOLS ENGINEERING LEAD - Brian Sharp


3D ART CREATIVE LEAD - [[Scott Shepherd]]
3D ART CREATIVE LEAD - Scott Shepherd


ANIMATOR - Drew Shy
ANIMATOR - Drew Shy


TOOLS ENGINEER - [[Sean Shypula]]
TOOLS ENGINEER - Sean Shypula


PLAYER INVESTMENT DESIGNER - [[Luke Smith]]
PLAYER INVESTMENT DESIGNER - [[Luke Smith]]
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RIGGER - Forrest Soderlind
RIGGER - Forrest Soderlind


TOOLS ARCHITECT - [[Drew Solomon|Andrew Solomon]]
TOOLS ARCHITECT - Andrew Solomon


TECHNICAL DESIGN IN ANIMATION - Joe Spataro
TECHNICAL DESIGN IN ANIMATION - Joe Spataro
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WEB DESIGNER - Stosh Steward
WEB DESIGNER - Stosh Steward


ENVIRONMENT ARTIST - [[Jason Sussman]]
ENVIRONMENT ARTIST - Jason Sussman


ENVIRONMENT ARTIST - [[Ken Taya|Kentarou Taya]]
ENVIRONMENT ARTIST - Kentarou Taya


GRAPHICS ENGINEER - [[Chris Tchou]]
GRAPHICS ENGINEER - Chris Tchou


TOOLS ENGINEER - Ben Thompson
TOOLS ENGINEER - Ben Thompson
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AI/ANIMATION ENGINEER - Brendan Walker
AI/ANIMATION ENGINEER - Brendan Walker


ENGINEERING DIRECTOR - [[Ben Wallace]]
ENGINEERING DIRECTOR - Ben Wallace


GRAPHICS ENGINEER - [[Xi Wang]]
GRAPHICS ENGINEER - Xi Wang


AUDIO LEAD / SOUND DESIGN - [[Jay Weinland]]  
AUDIO LEAD / SOUND DESIGN - [[Jay Weinland]]  
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TEST ENGINEER - Jon Weisnewski
TEST ENGINEER - Jon Weisnewski


ONLINE ENGINEER - [[Michael R. Williams|Michael Williams]]
ONLINE ENGINEER - Michael Williams


PRODUCTION ENGINEER - [[Tim Williams]]
PRODUCTION ENGINEER - Tim Williams


STORY AND CINEMATIC LEAD - [[Lee Wilson]]
STORY AND CINEMATIC LEAD - [[Lee Wilson]]
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ENVIRONMENT TEAM LEAD - [[Michael Wu]]
ENVIRONMENT TEAM LEAD - [[Michael Wu]]


ENVIRONMENT CREATIVE LEAD - Michael Zak
ENVIRONMENT CREATIVE LEAD - [[Mike Zak|Michael Zak]]


===Additional Music and Recording===
===Additional Music and Recording===
ORCHESTRATION / ADDITIONAL MUSIC - Stan Lepard (Panther Modern)
ORCHESTRATION / ADDITIONAL MUSIC - [[Stan LePard]] (Panther Modern)


ADDITIONAL MUSIC - [[Michael Salvatori]] (TotalAudio)
ADDITIONAL MUSIC - [[Michael Salvatori]] (TotalAudio)
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===Additional Development===
===Additional Development===
ENVIRONMENT ART - [[Chris Barrett|Christopher Barrett]]
ENVIRONMENT ART - [[Chris Barrett|Christopher Barrett]]


CONCEPT ART - [[Dorje Seattle Bellbrook]]
CONCEPT ART - Dorje Seattle Bellbrook


TOOLS ENGINEER - Scott Bilas
TOOLS ENGINEER - Scott Bilas
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ENGINEERING - Justin Truman
ENGINEERING - Justin Truman


ENGINEERING - [[Luis Villegas]]
ENGINEERING - Luis Villegas


3D ART - [[Shi Kai Wang]]
3D ART - [[Shi Kai Wang]]


===Studio Management===
===Studio Management===
CFO - Brent Abrahamsen
CFO - Brent Abrahamsen


DIRECTOR OF PRODUCTION - [[Jonty Barnes]]
DIRECTOR OF PRODUCTION - Jonty Barnes


HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins
HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins
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COO - [[Pete Parsons]]
COO - [[Pete Parsons]]


DEVELOPMENT MANAGER - [[Steve Reddoch]]
DEVELOPMENT MANAGER - Steve Reddoch


PRESIDENT - [[Harold Ryan]]
PRESIDENT - [[Harold Ryan]]
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===Visual ID and Design===
===Visual ID and Design===
SENIOR GRAPHICS DESIGNER - [[Lorraine McLees]]
SENIOR GRAPHICS DESIGNER - [[Lorraine McLees]]


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===IT===
===IT===
SUPPORT ENGINEER - Alex Bezman
SUPPORT ENGINEER - Alex Bezman


IT DIRECTOR - [[Steve Lopez]]
IT DIRECTOR - Steve Lopez


IT LEAD - Jae Parks
IT LEAD - Jae Parks
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===HR===
===HR===
HR MANAGER - Gayle d'Hondt
HR MANAGER - Gayle d'Hondt


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===Administration===
===Administration===
 
STUDIO ADMINISTRATION - Davina Chan
STUDIO ADMINISTRATION - [[Davina Chan]]


ADMINISTRATIVE ASSISTANT - Christine Edwards
ADMINISTRATIVE ASSISTANT - Christine Edwards
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===The Rest of Bungie===
===The Rest of Bungie===
 
Ryan Ellis
[[Fireteam (gameplay mechanic)|Ryan Ellis]]


Yongjoon Lee
Yongjoon Lee
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===Bungie Special Thanks===
===Bungie Special Thanks===
DESIGN LEAD - [[Christian Allen]]
DESIGN LEAD - [[Christian Allen]]


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LEGAL - Chris Charne
LEGAL - Chris Charne


[[Canada|CANADA]]-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre
CANADA-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre


DESIGNER - Francois Boucher-Genesse
DESIGNER - Francois Boucher-Genesse


PRODUCER - [[Matthew Burns]]
PRODUCER - Matthew Burns


XBOX LIVE - Steve Dolan
Xbox LIVE - Steve Dolan


XBOX - Clifford Garrett
Xbox - Clifford Garrett


TECHNICAL ARTIST - [[Seth Gibson]]
TECHNICAL ARTIST - Seth Gibson


FX ARTIST - [[John Gronquist]]
FX ARTIST - John Gronquist


MICROSOFT VISUAL MERCHANDISING - Abigail Harris
MICROSOFT VISUAL MERCHANDISING - Abigail Harris
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MICROSOFT - Don McGowan
MICROSOFT - Don McGowan


XBOX LIVE - Theo Michel
Xbox LIVE - Theo Michel


XBOX - Oliver Miyashita
Xbox - Oliver Miyashita


PRODUCER - [[Allen Murray]]
PRODUCER - Allen Murray


XBOX LIVE - Eric Neustadter
Xbox LIVE - Eric Neustadter


XBOX LIVE - Jefferson Ng
Xbox LIVE - Jefferson Ng


MICROSOFT - Frank Pape
MICROSOFT - Frank Pape


XBOX RELEASE MANAGER - Kevin Salcedo  
Xbox RELEASE MANAGER - Kevin Salcedo  


XBOX DEVELOPMENT ACCOUNT MANAGER - David Shaw
Xbox DEVELOPMENT ACCOUNT MANAGER - David Shaw


XBOX - Victor Tan
Xbox - Victor Tan


TECHNICAL ARTIST - [[Steve Theodore]]
TECHNICAL ARTIST - Steve Theodore


XBOX LIVE - Stephen Toulouse
Xbox LIVE - Stephen Toulouse


MICROSOFT - Jim Veevaert
MICROSOFT - Jim Veevaert
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===Contract Animation, Art and Audio===
===Contract Animation, Art and Audio===
ANIMATOR - Aviv Arad (Xversity)
ANIMATOR - Aviv Arad (Xversity)


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===Art, Animation and FX Vendors===
===Art, Animation and FX Vendors===
House of Moves
House of Moves


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===Contract Dev and Test===
===Contract Dev and Test===
TESTER - Joseph Ainsworth (Xversity)  
TESTER - Joseph Ainsworth (Xversity)  


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===Contract IT and HR===
===Contract IT and HR===
IT SYSTEMS SUPPORT - Michael Allen (Excell)
IT SYSTEMS SUPPORT - Michael Allen (Excell)


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===Cast===
===Cast===
[[Carter-A259|CARTER]] - Freddy Bosche


[[Carter-A259|CARTER]] - [[Freddy Bosche]]
[[Catherine-B320|KAT]] - Alona Tal


[[Catherine-B320|KAT]] - [[Alona Tal]]
[[Emile-A239|EMILE]] - Jamie Hector


[[Emile-A239|EMILE]] - [[Jamie Hector]]
[[Jorge-052|JORGE]] - Hakeem Kae Kazin


[[Jorge-052|JORGE]] - [[Hakeem Kae-Kazim|Hakeem Kae Kazin]]
[[Jun-A266|JUN]] - Sunil Malhotra


[[Jun-A266|JUN]] - [[Sunil Malhotra]]
[[Catherine Halsey|HALSEY]] - [[Jen Taylor]]


[[Catherine Elizabeth Halsey|HALSEY]] - [[Jen Taylor]]
[[Urban Holland|HOLLAND]] - Pat Duke


[[Urban Holland|HOLLAND]] - [[Pat Duke]]
[[Auntie Dot|AUNTIE DOT]] - Carole Ruggier
 
[[Auntie Dot|AUNTIE DOT]] - [[Carole Ruggier]]


[[Jacob Keyes|KEYES]] - [[Pete Stacker]]
[[Jacob Keyes|KEYES]] - [[Pete Stacker]]
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[[Sára Sorvad|SARA]] - Marcella Lentz-Pope
[[Sára Sorvad|SARA]] - Marcella Lentz-Pope


[[SPARTAN-B312|NOBLE SIX (MALE)]]- [[Philip Anthony-Rodriguez|Phillip Anthony Rodriguez]]
[[SPARTAN-B312|NOBLE SIX (MALE)]]- Phillip Anthony Rodriguez


NOBLE SIX (FEMALE) - [[Amanda Philipson|Amanda Phillipson]]
NOBLE SIX (FEMALE) - Amanda Phillipson


TROOPER 1 - Jon Huertas
TROOPER 1 - [[Wikipedia:Jon Huertas|Jon Huertas]]


TROOPER 2 - [[Greg Grunberg]]
TROOPER 2 - Greg Grunberg


TROOPER 3 - Patrick Galagher
TROOPER 3 - [[Wikipedia:Patrick Gallagher|Patrick Galagher]]


TROOPER 4 - Zachary Levi
TROOPER 4 - [[Wikipedia:Zachary Levi|Zachary Levi]]


TROOPER 5 - Ron Livingston
TROOPER 5 - [[Wikipedia:Ron Livingston|Ron Livingston]]


FEMALE TROOPER 1 - Courtenay Taylor
FEMALE TROOPER 1 - [[Wikipedia:Courtenay Taylor|Courtenay Taylor]]


FEMALE TROOPER 2 - Aisha Tyler
FEMALE TROOPER 2 - [[Wikipedia: Aisha Tyler|Aisha Tyler]]


TROOPER SGT 1 - Pete Stacker
TROOPER SGT 1 - Pete Stacker


TROOPER SGT 2 - Coby Bell
TROOPER SGT 2 - [[Wikipedia:Coby Bell|Coby Bell]]


CIVILIAN MALE 1 - [[Todd Licea]]
CIVILIAN MALE 1 - [[Todd Licea]]
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BRUTE 1 - [[Ken Boynton]]
BRUTE 1 - [[Ken Boynton]]


BRUTE 2 - [[Ron Hippe]]
BRUTE 2 - Ron Hippe


SWORD CONTROL - John Patrick Lowrie
[[Sword Control|SWORD CONTROL]] - [[Wikipedia:John Patrick Lowrie|John Patrick Lowrie]]


AIR CONTROL/DISPATCH - William Mapother
AIR CONTROL/DISPATCH - [[Wikipedia:William Mapother|William Mapother]]


CORTANA (FIREFIGHT) - [[Jen Taylor]]
[[Cortana|CORTANA]] (FIREFIGHT) - [[Jen Taylor]]


MASTER CHIEF (FIREFIGHT) - [[Steve Downes]]
[[John-117|MASTER CHIEF]] (FIREFIGHT) - [[Steve Downes]]


GUNNERY SGT BUCK (FIREFIGHT) - [[Nathan Fillion]]
[[Edward Buck|GUNNERY SGT BUCK]] (FIREFIGHT) - [[Nathan Fillion]]


SGT JOHNSON (FIREFIGHT) - [[David Scully]]
[[Avery Johnson|SGT JOHNSON]] (FIREFIGHT) - [[David Scully]]


MULTIPLAYER ANNOUNCER - [[Jeff Steitzer]]
MULTIPLAYER ANNOUNCER - [[Jeff Steitzer]]


VOICE OF THE TERMINALS - [[Bob O'Donnell]]
VOICE OF THE [[Data pads|TERMINALS]] - [[Bob O'Donnell]]


===Motion Capture and Facial Performers===
===Motion Capture and Facial Performers===
Deborah Fialkow
Deborah Fialkow


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===Casting and Voice Over Production Services===
===Casting and Voice Over Production Services===
Blindlight
Blindlight


===Community===
===Community===
[[seventh Column|7th Column]]
[[seventh Column|7th Column]]


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===Microsoft Game Studios===
===Microsoft Game Studios===
TEST MANAGER - Jimmy Bischoff
TEST MANAGER - Jimmy Bischoff


UR GROUP MANAGER - [[Keith Cirillo]]
UR GROUP MANAGER - Keith Cirillo


LEGAL COUNSEL - David Figatner
LEGAL COUNSEL - David Figatner
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===MGS Development Team===
===MGS Development Team===
WRITER - Tom Abernathy
WRITER - Tom Abernathy


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===MGS Localization===
===MGS Localization===
LOCALIZATION ENGINEER - Munetaka Fuse
LOCALIZATION ENGINEER - Munetaka Fuse


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===MGS Contract Test===
===MGS Contract Test===
Travis Abel (Volt)
Travis Abel (Volt)


Line 1,067: Line 1,051:


===MGS Special Thanks===
===MGS Special Thanks===
Erick Baca Aguilar
Erick Baca Aguilar


Line 1,122: Line 1,105:
Renee L'Heureux
Renee L'Heureux


[[Chris Lee]]
Chris Lee


Jaime Limon
Jaime Limon
Line 1,166: Line 1,149:
Rich Wickham
Rich Wickham


 
[[Seven|7]]
[[List of "seven" references in Halo|7]]


==Trivia==
==Trivia==
*The cutscene shows the ''Pillar of Autumn'' exiting slipspace directly in front of Installation 04, with Keyes and Cortana delivering their initial lines almost immediately. According to ''[[Halo: The Fall of Reach]]'' and ''[[Halo: The Flood]]'', the ''Pillar of Autumn'' emerged from slipspace near an asteroid field, the bridge crew held a protracted discussion, and then the ship was attacked by Covenant [[Type-31 Exoatmospheric Multi-role Fighter|Seraphs]] before approaching the ring; this attack explains Cortana's line, ''"Our fighters are mopping up the last of their recon picket now."'' However, this line is contradicted by the fact that the [[GA-TL1 Longsword|Longswords]] seen escorting the ''Pillar of Autumn'' to Installation 04 in ''[[Halo: Combat Evolved]]'' and ''Halo: The Flood'' are missing.
*The cutscene shows the ''Pillar of Autumn'' exiting slipspace directly in front of Installation 04, with Keyes and Cortana delivering their initial lines almost immediately. According to ''[[Halo: The Fall of Reach]]'' and ''[[Halo: The Flood]]'', the ''Pillar of Autumn'' emerged from slipspace near an asteroid field and the bridge crew began a protracted discussion; then, as shown in ''The Flood'' and ''[[Origins|Origins Part II]]'', the ship was attacked by Covenant [[Type-31 Seraph|Seraphs]] before approaching the ring. This attack explains Cortana's line, ''"Our fighters are mopping up the last of their recon picket now."'' However, the [[GA-TL1 Longsword|Longswords]] seen escorting the ''Pillar of Autumn'' to Installation 04 in ''The Flood'' are missing, invalidating Cortana's line. The Longswords are present in both the ''[[Halo: Combat Evolved]]'' and ''[[Halo: Combat Evolved Anniversary]]'' version of the cutscene; in the original, the ''Autumn'' is escorted by five Longswords, and in Anniversary, it is escorted by three Longswords.
*According to Marcus Lehto, in the ''Halo: Reach'' Legendary Commentary, the dialogue between Keyes and Cortana is the original recording from ''Halo: Combat Evolved''. Also, the Halo depicted is the original model, unaltered from ''Halo: Combat Evolved''.
*According to Marcus Lehto, in the ''Halo: Reach'' Legendary Commentary, the dialogue between Keyes and Cortana is the original recording from ''Halo: Combat Evolved''. Also, the Halo depicted is the original model, unaltered from ''Halo: Combat Evolved''.
*In a [[Bungie Weekly Update|Bungie weekly update]] released during production, it was revealed that the player could view the credits for the [[Campaign]] lobby, but that doing so would advance [[commendations]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie Weekly Update''' 06.11.10]</ref> This is presumably why in the final game, the credits cannot be selected from the campaign lobby.
*In a [[Bungie Weekly Update|Bungie weekly update]] released during production, it was revealed that the player could view the credits for the [[Campaign]] lobby, but that doing so would advance [[commendations]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie Weekly Update''' 06.11.10]</ref> This is presumably why in the final game, the credits cannot be selected from the campaign lobby.
*''"We'll see you starside,"'' is a reference to [[Marathon|''Marathon 2'' and ''Marathon Infinity'']], in which [[w:c:marathongame:BOB|BOBs]] occasionally say this line before being teleported away. It might also be a reference to Bungie Aerospace, which "helps small, independent developers launch their mobile and social games."<ref>[http://www.bungie.net/projects/aerospace/ '''Bungie.net''' - Projects: ''Aerospace'']</ref>
*''"We'll see you starside,"'' is a reference to [[Marathon|''Marathon 2'' and ''Marathon Infinity'']], in which [[marathongame:BOB|BOBs]] occasionally say this line before being teleported away. It might also be a reference to Bungie Aerospace, which "helps small, independent developers launch their mobile and social games."<ref>[http://halo.bungie.net/projects/aerospace/ '''Bungie.net''' - Projects: ''Aerospace'']</ref>
*Oddly, Joseph Staten is credited as the writing director and he is credited as ''Joe'' Staten for voicing a Grunt.
*Oddly, Joseph Staten is credited as the writing director and he is credited as ''Joe'' Staten for voicing a Grunt.
*In [[Halo: The Master Chief Collection|The Master Chief Collection]] release of ''Reach'', all of the credits and postscript message are removed, and the cutscene ends shortly after the ring comes into view. This is possibly due to Microsoft being legally unable to or unwilling to credit Bungie employees in the MCC.


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
[[Category:Credits]]
[[Category:Credits]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Latest revision as of 14:34, June 29, 2024

Prev:

The Pillar of Autumn

Next:

Lone Wolf

Halo: Reach credits
HReach Credits.png

Game:

Halo: Reach

Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 
We'll see you starside.

The Halo: Reach credits are a list of credits that show the employees that worked on Halo: Reach. The credits continue exactly where The Pillar of Autumn left off, with the UNSC Pillar of Autumn now arriving Installation 04.[1]

Outro[edit]

{Credits}

Fade in to the Soell system. The Pillar of Autumn exits slipspace. The cruiser flies into view.

September 19, 2552 01:20 Hours

  • Cortana: "I think we both know the answer to that."

The Pillar of Autumn slowly drifts towards the planet Threshold and the orbiting megastructure - Halo.


In the MCC version of Halo: Reach

Fades to black.


Auntie Dot's image then fades in and displays message from Bungie:

To all our faithful fans—

Thank you for playing Halo: Reach.

Over the past decade, we've shared some of our most memorable experiences together, inside the far reaching expanses of the Halo universe. It's been one hell of a ride. And we couldn't have done it without you.

As we continue marching toward our ultimate goal of World Domination, Bungie remains inspired and fueled by you, our passionate fan community. So Play. Forge. Film.

We'll see you starside.

❤️ BUNGIE

Credits[edit]

Reach Team[edit]

ENVIRONMENT ART LEAD - Rob Adams

3D ARTIST - Chris Alderson

NETWORKING ENGINEER - David Aldridge

MULTIPLAYER PRODUCER - David Allen

ENVIRONMENT ART PRODUCER - Sam Arguez

MULTIPLAYER DESIGNER - Chad Armstrong

ANIMATION ENGINEER - Tam Armstrong

FIREFIGHT/INVESTMENT DESIGN LEAD - Lars Bakken

SANDBOX ENGINEER - Mike Baldwin

PRODUCTION ENGINEERING LEAD - Graham Bartlett

ENVIRONMENT ARTIST - Matt Bennier

ADDITIONAL DESIGN DIRECTION - Paul Bertone Jr.

3D ARTIST - Travis Brady

ENVIRONMENT ARTIST - Ray Broscovak

ANIMATION TEAM LEAD - Roberta Browne

ENVIRONMENT ARTIST - Mick Buckmiller

ENVIRONMENT ARTIST - Mike Buelterman

RIGGER - Javier Burgos

ENVIRONMENT TECHNICAL ARTIST - Tom Burlington

SANDBOX ENGINEER - Jon Cable

3D ARTIST - Milton Cadogan

UI ART LEAD - David Candland

ENVIRONMENT ARTIST - Frank Capezzuto

MULTIPLAYER DESIGN LEAD - Chris Carney

MULTIPLAYER DESIGNER - Derek Carroll

CONCEPT ARTIST - Steve Chon

CONCEPT ARTIST - Alex Chu

3D ART PRODUCER - Jessica Coombs

ENVIRONMENT ART LEAD - Steve Cotton

CINEMATIC LEAD - CJ Cowan

DESIGN TEAM MANAGER - Curtis Creamer

UI ARTIST - Andrew G Davis

ENVIRONMENT ARTIST - Vic DeLeon

INFRASTRUCTURE ENGINEER - Christian Diefenbach

3D ART LEAD - Tom Doyle

ART TEAM MANAGER - Dave Dunn

AI ENGINEER - Max Dyckhoff

3D ARTIST - Eric Elton

TEST MANAGER - Jamie Evans

UI ENGINEER - Brad Fish

FX ARTIST - Mark Flieg

FX ARTIST - Chad Foxglove

MISSION DESIGNER - Brian Frank

SENIOR TEST ENGINEER - David Gasca

TEST ENGINEER - Nick Gerrone

ONLINE ENGINEER - Tom Gioconda

AUDIO ENGINEER - Cyril Saint Girons

SANDBOX ENGINEER - Bob Glessner

SKY ARTIST - Mark Goldsworthy

ONLINE ENGINEERING LEAD - Chris Gossett

ENGINEERING OVERHEAD - Charlie Gough

FIREFIGHT/SYSTEMS DESIGNER - Tyson Green

SANDBOX DESIGNER - Josh Hamrick

CONCEPT ARTIST - Isaac Hannaford

TEST ENGINEER - Andrew Harrison

UI ENGINEER - Cale Haskell

ENVIRONMENT LIGHTING LEAD - Justin Hayward

TECHNICAL ARTIST - James Haywood

ANIMATOR - David Helsby

ANIMATOR - Mike Hoffman

GRAPHICS ENGINEER - Yaohua Hu

RIGGING LEAD - David Hunt

CINEMATIC ANIMATOR - Pat Jandro

COMMUNITY & PR DIRECTOR - Brian Jarrard

SOUND DESIGN/ADDITIONAL MUSIC - C Paul Johnson

ENVIRONMENT ART LEAD - Samuel Jones

ANIMATOR - Matt Kelly

TEST ENGINEER INTERN - Justin Klaassen

RELEASE MANAGER - Domenic Koeplin

CHARACTER ENGINEERING LEAD - Petar Kotevski

TEST DEVELOPER - Luke Ledwich

CREATIVE DIRECTOR - Marcus Lehto

MULTIPLAYER ENGINEER - Paul Lewellen

ANIMATION CREATIVE LEAD - Richard Lico

CINEMATIC/AUDIO PRODUCER - David Lieber

TOOLS ENGINEERING LEAD - Aaron Lieberman

ENVIRONMENT ARTIST - Blake Low

ANIMATOR - Leo Martinez

3D ARTIST TEAM LEAD - Dave Matthews

MOCAP SPECIALIST - Troy McFarland

SANDBOX ENGINEERING LEAD - Eamon McKenzie

ADDITIONAL WRITING - Robt McLees

ENVIRONMENT ARTIST - Michael Means

SANDBOX DESIGN LEAD - Sage Merrill

MISSION DESIGNER - Dan Miller

ENVIRONMENT ARTIST - Michael Milota

ONLINE ENGINEER - Jacob Miner

3D ARTIST - Raj Nattam

CINEMATIC DESIGNER - Kurt Nellis

INFRASTRUCTURE ENGINEER - Mat Noguchi

ENGINEERING PRODUCER - Mark Noseworthy

ANIMATION LEAD - Bill O'Brien

WRITING LEAD - Peter O'Brien

COMPOSER / AUDIO DIRECTOR - Martin O'Donnell

CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley

CAMPAIGN DESIGN LEAD - Chris Opdahl

COMMUNITY / ADDITIONAL WRITING - Eric Osborne

MISSION DESIGNER - Alex Pfeiffer

ENVIRONMENT ARTIST - Cameron Pinard

PRODUCTION LEAD - Matt Priestly

ANIMATION PRODUCER - Matt Richenburg

ANIMATOR - Jason Robertson

PRODUCTION ENGINEER - Josh Rodgers

TOOLS ENGINEER - Tristan Root

ENVIRONMENT ARTIST - Paul Russel

DIRECTOR OF SPECIAL PROJECTS - Zach Russell

MISSION DESIGNER - Matt Sammons

MISSION DESIGN LEAD - Niles Sankey

ANIMATOR - Tom Saville

FX ART LEAD - Steve Scott

TOOLS ENGINEERING LEAD - Brian Sharp

3D ART CREATIVE LEAD - Scott Shepherd

ANIMATOR - Drew Shy

TOOLS ENGINEER - Sean Shypula

PLAYER INVESTMENT DESIGNER - Luke Smith

RIGGER - Forrest Soderlind

TOOLS ARCHITECT - Andrew Solomon

TECHNICAL DESIGN IN ANIMATION - Joe Spataro

3D ARTIST - David Stammel

WRITING DIRECTOR - Joseph Staten

WEB DESIGNER - Stosh Steward

ENVIRONMENT ARTIST - Jason Sussman

ENVIRONMENT ARTIST - Kentarou Taya

GRAPHICS ENGINEER - Chris Tchou

TOOLS ENGINEER - Ben Thompson

MULTIPLAYER/UI ENGINEERING LEAD - Luke Timmins

MISSION DESIGNER - Mike Tipul

FIREFIGHT DESIGNER - James Tsai

EXECUTIVE PRODUCER - Joseph Tung

3D ARTIST - Artem Volchik

TECHNICAL ARTIST - Paul Vosper

AI/ANIMATION ENGINEER - Brendan Walker

ENGINEERING DIRECTOR - Ben Wallace

GRAPHICS ENGINEER - Xi Wang

AUDIO LEAD / SOUND DESIGN - Jay Weinland

TEST ENGINEER - Jon Weisnewski

ONLINE ENGINEER - Michael Williams

PRODUCTION ENGINEER - Tim Williams

STORY AND CINEMATIC LEAD - Lee Wilson

ONLINE ENGINEERING LEAD - Roger Wolfson

ENVIRONMENT TEAM LEAD - Michael Wu

ENVIRONMENT CREATIVE LEAD - Michael Zak

Additional Music and Recording[edit]

ORCHESTRATION / ADDITIONAL MUSIC - Stan LePard (Panther Modern)

ADDITIONAL MUSIC - Michael Salvatori (TotalAudio)

Halo 2 Soundtrack "Never Surrender" appears Courtesy of Niles Rogers and Nataraj

Northwest Sinfornia

Studio X

Additional Development[edit]

ENVIRONMENT ART - Christopher Barrett

CONCEPT ART - Dorje Seattle Bellbrook

TOOLS ENGINEER - Scott Bilas

ENGINEERING - Chris Butcher

ENGINEERING - Hao Chen

ENGINEERING - Andy Firth

DESIGN - Jaime Griesemer

CONCEPT ART - Jaime Jones

DESIGN - Jason Jones

ENGINEERING - Adrian Perez

ENGINEERING - Matt Segur

ENGINEERING - Natasha Tatarchuk

ENGINEERING - Justin Truman

ENGINEERING - Luis Villegas

3D ART - Shi Kai Wang

Studio Management[edit]

CFO - Brent Abrahamsen

DIRECTOR OF PRODUCTION - Jonty Barnes

HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins

COO - Pete Parsons

DEVELOPMENT MANAGER - Steve Reddoch

PRESIDENT - Harold Ryan

CONTROLLER - Shawn Taylor

ACCOUNTANT - Renae Wetsig

Visual ID and Design[edit]

SENIOR GRAPHICS DESIGNER - Lorraine McLees

SENIOR GRAPHICS DESIGNER - Aaron LeMay

CREATIVE DIRECTOR - James McQuillan

IT[edit]

SUPPORT ENGINEER - Alex Bezman

IT DIRECTOR - Steve Lopez

IT LEAD - Jae Parks

SUPPORT ENGINEER - James Phillips

HR[edit]

HR MANAGER - Gayle d'Hondt

RECRUITER - Jessica Owens

HR COORDINATOR - Shauna Sperry

CHIEF PEOPLE OFFICER - Joan Toigo

Administration[edit]

STUDIO ADMINISTRATION - Davina Chan

ADMINISTRATIVE ASSISTANT - Christine Edwards

SECURITY - Phil Kauffman

SECURITY LEAD - Jerome Simpson

The Rest of Bungie[edit]

Ryan Ellis

Yongjoon Lee

Ken Malcolm

Marke Pedersen

Bungie Special Thanks[edit]

DESIGN LEAD - Christian Allen

ANIMATOR - Noah Bordner

LEGAL - Chris Charne

CANADA-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre

DESIGNER - Francois Boucher-Genesse

PRODUCER - Matthew Burns

Xbox LIVE - Steve Dolan

Xbox - Clifford Garrett

TECHNICAL ARTIST - Seth Gibson

FX ARTIST - John Gronquist

MICROSOFT VISUAL MERCHANDISING - Abigail Harris

CONCEPT ARTIST - Glenn Israel

MICROSOFT - Shane Kim

MICROSOFT - Don McGowan

Xbox LIVE - Theo Michel

Xbox - Oliver Miyashita

PRODUCER - Allen Murray

Xbox LIVE - Eric Neustadter

Xbox LIVE - Jefferson Ng

MICROSOFT - Frank Pape

Xbox RELEASE MANAGER - Kevin Salcedo

Xbox DEVELOPMENT ACCOUNT MANAGER - David Shaw

Xbox - Victor Tan

TECHNICAL ARTIST - Steve Theodore

Xbox LIVE - Stephen Toulouse

MICROSOFT - Jim Veevaert

MICROSOFT ONLINE ENGINEER - Justin Yorke

Xbox Live Air Marshals

Contract Animation, Art and Audio[edit]

ANIMATOR - Aviv Arad (Xversity)

VOICE ENGINEER - Dave Atherton (Independent)

MOTION GRAPHICS DESIGNER - Erik Bertellotti (Perhapsatron)

ANIMATOR - Gene Blakefield (Aquent)

ENVIRONMENT ARTIST - Loren Broach (Aquent)

LIGHTING ARTIST - Sanjay Chand (Frameshift)

ANIMATOR - Will Christiansen (Xversity)

VISUAL ID AND DESIGN SUPPORT - Chris Daltas (Xversity)

LIGHTING ARTIST - Kevin Dalziel (Filter)

CONTENT COORDINATOR - Ryan Eames (Xversity)

3D ARTIST - Merritt Filban (Xversity)

ANIMATOR - Tadd Foote (Xversity)

3D ARTIST - Esequiel Garcia (Filter)

ANIMATOR - Pat Gillette (Xversity)

VIDOC WRITER - Robert Goldberg (Independent)

3D ARTIST - Jesse Hall (Aquent)

MOTION GRAPHICS DESIGNER - Bryen Hensley (Independent)

ANIMATOR - Sam Heine (Aquent)

SOUND DESIGNER - David Henry (Aquent)

ANIMATOR - Eric Huang (Xversity)

3D ARTIST - Gary Huang (Xversity)

3D ARTIST - Kyle Hug (Filter)

ANIMATOR - Tomas Jech (Aquent)

RIGGER - Jason Jones (Xversity)

UI ARTIST - Noah Kaarbo (Kaarbo Design)

ENVIRONMENT ARTIST - Jason Keith (Aquent)

GRAPHICS DESIGNER - Ryan Klaverweide (Xversity)

EDITOR - Nik Kleverov (Independent)

3D EDITOR - Matt Lichy (Aquent)

SOUND DESIGNER - David Liu (Aquent)

3D ARTIST - Darren McKee (Xversity)

ENVIRONMENT ARTIST - Dan Mod (Aquent)

3D ARTIST - Kayl Myers (Xversity)

FX ARTIST - Jeff Palmer (Fxville)

EDITOR - David Parker (Xversity)

3D ARTIST - Dan Phillips (Aquent)

ENVIRONMENT ARTIST - Johnny Renquist (Xversity)

GRAPHICS DESIGNER - John Stvan (Xversity)

3D ARTIST - Donnie Taylor (Xversity)

3D ARTIST - Matt Turner (Filter)

ENVIRONMENT ARTIST - Anthony Vacarro (Aquent)

CONTENT COORDINATOR - Nicole Warner (Xversity)

3D ARTIST - Andy Xiao (Xversity)

Art, Animation and FX Vendors[edit]

House of Moves

Image Metrics

NewBreed Visual FX

Pearl Digital Entertainment

Polygon

Schematic

Vicon

Contract Dev and Test[edit]

TESTER - Joseph Ainsworth (Xversity)

WEB DEVELOPER - Martin An (Xversity)

TESTER - Joshua Anderson (Volt)

TESTER - Mike Axworthy (Excell)

TESTER - Cory Blaksee (Excell

PRODUCTION ENGINEER - Cullen Bradley (Excell)

TESTER - Dan Callan (Excell)

TESTER - Eric Carter (Volt)

LOCALIZATION TESTER - Richard Chen (Comsys)

TESTER - Rolando Cisneros (Volt)

TESTER - Thomas Coldwell (Comsys)

TESTER - Joel Day (Volt)

TESTER - Karley Donnell (Excell)

TESTER - Michael Durkin (Volt)

TESTER - Justin Ewert (Excell)

LOCALIZATION TESTER - Mariana Feddersen (Volt)

TESTER - Anton Feist (Excell)

TESTER - Chris Fivash (Xversity)

TESTER - Kevin Gordon (Xversity)

TESTER - Jonathan Green (Volt)

TESTER - Chad Hale (Volt)

TESTER - Kevin Hanschen (Xversity)

TESTER - Andrew Hopper (Excell)

TESTER - Andy Howell (Comsys)

LOCALIZATION TESTER - Chiaki Isono (Volt)

TESTER - Micah Jelberg (Xversity)

TESTER - Tanner Johnson (Xversity)

TESTER - Robert Kehoe (Volt)

TESTER - Sean Kellogg (Xversity)

TESTER - Tomonori Kinoshita (Excell)

TESTER - Schuyler Ko (Volt)

LOCALIZATION TESTER - Uwe Krahe (Excell)

TESTER - Eric Kramer (Xversity)

TESTER - Ryan Ladeen (Volt)

TESTER - Justin Lankin (Xversity)

TESTER - Gordon Lee (Xversity)

LOCALIZATION TESTER - Jooyoung Lee (Volt)

TESTER - Matthew Lumb-Mielke (Xversity)

TESTER - Jeff Mattson (Volt)

LOCALIZATION TESTER - Andra Niculescu (Comsys)

TESTER - Eddie Nunez (Volt)

TESTER - Jason Pate (Aquent)

TESTER - Jeremiah Pieschl (Xversity)

TESTER - Erick Reyes (Xversity)

LOCALIZATION TESTER - Nathan Rodland (Xversity)

TESTER - Michael Sechrist (Volt)

TESTER - Jason Shifley (Comsys)

AI TESTER - Joe Stifferman (Volt)

LOCALIZATION TESTER - Annamaria Stolfo (Comsys)

TESTER - Michael Tea (Xversity)

WEB DEVELOPER - Alan Tseng (Volt)

TESTER - Mark Uyeda (Xversity)

TESTER - Lionel Ward (Aquent)

TESTER - Chris Wilson (Volt)

PRODUCTION ENGINEER - Benjamin Wommack (Xversity)

Contract IT and HR[edit]

IT SYSTEMS SUPPORT - Michael Allen (Excell)

IT SYSTEMS SUPPORT - Sergey Mkrtumov (Xversity)

IT SUPPORT SPECIALIST - Ron Running (Excell)

IT SUPPORT SPECIALIST - Andrew Saturn (Xversity)

RECRUITING COORDINATOR - Nina Saldana (Xversity)

Cast[edit]

CARTER - Freddy Bosche

KAT - Alona Tal

EMILE - Jamie Hector

JORGE - Hakeem Kae Kazin

JUN - Sunil Malhotra

HALSEY - Jen Taylor

HOLLAND - Pat Duke

AUNTIE DOT - Carole Ruggier

KEYES - Pete Stacker

SARA - Marcella Lentz-Pope

NOBLE SIX (MALE)- Phillip Anthony Rodriguez

NOBLE SIX (FEMALE) - Amanda Phillipson

TROOPER 1 - Jon Huertas

TROOPER 2 - Greg Grunberg

TROOPER 3 - Patrick Galagher

TROOPER 4 - Zachary Levi

TROOPER 5 - Ron Livingston

FEMALE TROOPER 1 - Courtenay Taylor

FEMALE TROOPER 2 - Aisha Tyler

TROOPER SGT 1 - Pete Stacker

TROOPER SGT 2 - Coby Bell

CIVILIAN MALE 1 - Todd Licea

CIVILIAN MALE 2 - Tim Gouran

CIVILIAN FEMALE - Carol Roscoe

ELITE 1 - David Scully

ELITE 2 - Gavin McLean

GRUNT 1 - Chris Edgerly

GRUNT 2 - Joe Staten

BRUTE 1 - Ken Boynton

BRUTE 2 - Ron Hippe

SWORD CONTROL - John Patrick Lowrie

AIR CONTROL/DISPATCH - William Mapother

CORTANA (FIREFIGHT) - Jen Taylor

MASTER CHIEF (FIREFIGHT) - Steve Downes

GUNNERY SGT BUCK (FIREFIGHT) - Nathan Fillion

SGT JOHNSON (FIREFIGHT) - David Scully

MULTIPLAYER ANNOUNCER - Jeff Steitzer

VOICE OF THE TERMINALS - Bob O'Donnell

Motion Capture and Facial Performers[edit]

Deborah Fialkow

Hans Altwies

David Hogan

The Bungie Auxiliary Players

Casting and Voice Over Production Services[edit]

Blindlight

Community[edit]

7th Column

Bungie.net Forum Ninjas

Burnie Burns

Miguel Chavez

Claude Errera

Brian Morden

Good Game Network

Halo.Bungie.Org

Major League Gaming

Rooster Teeth

Microsoft Game Studios[edit]

TEST MANAGER - Jimmy Bischoff

UR GROUP MANAGER - Keith Cirillo

LEGAL COUNSEL - David Figatner

EXECUTIVE EDITOR - Kevin Grace

MEDIA DESIGNER - Shane Hartley (Aquent)

SENIOR VP, INTERACTIVE ENTERTAINMENT BUSINESS - Don Mattrick

ACCOUNT MANAGER - Oliver Miyashita

BUSINESS DEVELOPMENT MANAGER - Noah Musler

FRANCHISE DEVELOPMENT DIRECTOR - Frank O'Connor

GENERAL MANAGER - Bonnie Ross

USER RESEARCH LEAD - Eric Schuh

CORPORATE VICE PRESIDENT - Phil Spencer

MEDIA ILLUSTRATOR - Mike Vaillancourt (Volt)

MEDIA DESIGN LEAD - Jeannie Voirin-Gerde

MEDIA DESIGN DIRECTOR - JoAnne Williams

PARALEGAL - Carla Woo

MGS Development Team[edit]

WRITER - Tom Abernathy

SDET - Steve Alliston

EXECUTIVE PRODUCER - Dan Ayoub

MARKETING DIRECTOR - Steve Beinner

RELEASE MANAGER - Nick Bodenham

ENGINEER - Michael Boulton

SDET - Matt Call

DIRECTOR OF ART - Ben Cammarano

GROUP PRODUCT MANAGER - Ryan Crosby

PRODUCER - Alex Cutting

LEAD PRODUCER - Ted Fitzgerald

SDET - Paul H. Gradwohl

SDET - Eric Helbig

ENGINEERING LEAD - Greg Hermann

EXECUTIVE PRODUCER - Josh Holmes

MGS BETA SUPERVISOR - John Hopson

GROUP PR MANAGER - Ryan James

PR MANAGER - Josh Kerwin

GROUP PRODUCT MANAGER - Bryan Koski

SDET - Peter Kugler

LEAD PRODUCER - Chris Lee

UI ENGINEER - Gareth Lough

WRITING AND EDITING LEAD - Brent Metcalfe

SDET - Desmond Murray

WRITER - Eric Nylund

USER RESEARCH - Bruce Phillips

BUSINESS MANAGEMENT LEAD - Dennis Ries

SDET - Scott Sedlickas

TEST LEAD - Chris Shaules

SENIOR PRODUCT MANAGER - Mike Stout

GRAPHICS ENGINEER - Joe Waters

MGS Localization[edit]

LOCALIZATION ENGINEER - Munetaka Fuse

PROJECT MANAGER - Kyung Sik Hwang (GlobalWay Co. LTD)

PROGRAM MANAGER - Masato Ishida

LOCALIZATION ENGINEER - Michael Ivory

PROGRAM MANAGER - Asako Kido

LEAD TESTER - Go Komatsu

CONTENT EDITOR - Tomoko Kometani

PRODUCT MARKETING MANAGER - Felicia Lim (Randstad)

PRINT PRODUCTION - Jidi Ng

PROJECT MANAGER - Joseph Shih (Lionbridge Technologies, Inc.)

CONTENT EDITOR - Young Hoon Shim

AUDIO PRODUCER - Jason Shirley

TESTER - Vincent Tsai (Keywords International)

PROJECT MANAGER - Ian Walsh

CONTENT EDITOR - Kay Wang

PRINT PRODUCTION - Joyce Wee (Adecco)

TESTER - Dong Yoon Yang (Keywords International)

VOICEOVER DIRECTION - In Wook Yi (Musai Co., LTD)

QUALITY ASSURANCE - Donald Yueh (Lionbridge Technologies, Inc.)

MGS Contract Test[edit]

Travis Abel (Volt)

James Bachici (Volt)

David Bai (Volt)

Chris Barker (Excell)

Garrett Bemis (Volt)

Matt Bischoff (Volt)

Josiah Bolek (Excell)

Matthew Bombard (Volt)

Patrick Bradley (Volt)

Anthony Bryan (Excell)

Bob Bobdor Campbell (Excell)

Bruce Cho (Volt)

Paul Conrad (Excell)

Dan Cox (Excell)

Bryan DeCann (Volt)

Brian Dunn (Excell)

Jeff Fausz (Excell)

Joel Gifford (Volt)

Kyle Greene (Volt)

David Guilland (Volt)

John Harris (Excell)

Brian Haucke (Volt)

Gregory J. Hester (Volt)

Dan Hitchcock (Volt)

Kyle Hornberger (Excell)

Jake Jarvis (Volt)

Scott Kankelborg (Excell)

Jeffrey Kleinman (Volt)

Corey Langelotti (Volt)

Nelson Lavin (Volt)

Christopher Lee Johnson (Excell)

Greg Mattson (Excell)

Rory Menteer (Volt)

Travis Pijut (Excell)

J. Waylon Rains (Volt)

James Reeves (Volt)

Oliver Reeves (Volt)

Derek Shefveland (Excell)

Scott Shields (Volt)

Brandon Stewart (Volt)

Kyle Symonds (Volt)

Trevor Weisberg (Volt)

Willie Wight (Excell)

Tim Woodbury (Excell)

Philip Zahoruyko (Excell)

MGS Special Thanks[edit]

Erick Baca Aguilar

Mary Bate

Jacob Benton

Rachelle Bilbruck

Steven Blackburn

Hugo Velasco Blanco

Jay Box (Hewlett-Packard)

Alicia Brattin

James Campbell

Dan Cornelius

Brian Coyne

Jolene Cramer

Jamie Davies

Craig Davison

Aaron Elliot

Jose Garcia

Andrea Giolito

Josh Goldberg

Jeremy Goldstein

Aaron Greenberg

Angela Hession

James Houlton

Tom Hunt

Andy Irving

Greg B. Jones

Steve Kastner

Renee L'Heureux

Chris Lee

Jaime Limon

Niklas Linden

Faizan Makhiawala

Jason Mangold

Caroline McNiel

Brandy O'Briant

Jeremy Patenaude

Tony Picardo

Nick Powell (Brook Street)

Carol Ragolski

Nancy Ramsey

Jeff Rivalt

Corrinne Robinson (Populus Group, LLC)

Jeff Sanborn

Taylor Smith

Timo Sulzie

Cindy Tompkins

Kevin Unangst

Guy Welch

Mikey Wetzel

Rich Wickham

7

Trivia[edit]

  • The cutscene shows the Pillar of Autumn exiting slipspace directly in front of Installation 04, with Keyes and Cortana delivering their initial lines almost immediately. According to Halo: The Fall of Reach and Halo: The Flood, the Pillar of Autumn emerged from slipspace near an asteroid field and the bridge crew began a protracted discussion; then, as shown in The Flood and Origins Part II, the ship was attacked by Covenant Seraphs before approaching the ring. This attack explains Cortana's line, "Our fighters are mopping up the last of their recon picket now." However, the Longswords seen escorting the Pillar of Autumn to Installation 04 in The Flood are missing, invalidating Cortana's line. The Longswords are present in both the Halo: Combat Evolved and Halo: Combat Evolved Anniversary version of the cutscene; in the original, the Autumn is escorted by five Longswords, and in Anniversary, it is escorted by three Longswords.
  • According to Marcus Lehto, in the Halo: Reach Legendary Commentary, the dialogue between Keyes and Cortana is the original recording from Halo: Combat Evolved. Also, the Halo depicted is the original model, unaltered from Halo: Combat Evolved.
  • In a Bungie weekly update released during production, it was revealed that the player could view the credits for the Campaign lobby, but that doing so would advance commendations.[2] This is presumably why in the final game, the credits cannot be selected from the campaign lobby.
  • "We'll see you starside," is a reference to Marathon 2 and Marathon Infinity, in which BOBs occasionally say this line before being teleported away. It might also be a reference to Bungie Aerospace, which "helps small, independent developers launch their mobile and social games."[3]
  • Oddly, Joseph Staten is credited as the writing director and he is credited as Joe Staten for voicing a Grunt.
  • In The Master Chief Collection release of Reach, all of the credits and postscript message are removed, and the cutscene ends shortly after the ring comes into view. This is possibly due to Microsoft being legally unable to or unwilling to credit Bungie employees in the MCC.

Sources[edit]